Game Developers Conference

Internet Archive Urges Game Developers To Save Their Work For History

March 6, 2015 - GamePolitics Staff

The man in charge of archiving old games at the Internet Archive says that "the time is now" for game developers to begin the process of making sure that the games they work on are saved for posterity.

During a talk at the Game Developers Conference in San Francisco this week, Jason Scott - an archivist at the Internet Archive - put the responsibility of preserving games and game documentation on game developers.

"Older software is hard to get to," Scott said, adding that game developers could be throwing away history.

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GDC Whispers: Phil Harrison Has Left Microsoft

March 5, 2015 - GamePolitics Staff

GII reports that Phil Harrison has quietly left Microsoft, though executives within the company attending the Game Developers Conference in San Francisco this week have refrained from providing confirmation or commenting on it. When asked by Eurogamer about rumors that Harrison had left Microsoft, Xbox boss Phil Spencer said that "he couldn't say anything about that."

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Intel Promises To Help Foster More Diversity in The Video Games Industry

March 5, 2015 - GamePolitics Staff

In addition to announcing deals with Codemasters, Funcom and Ubisoft to use its technology in upcoming games and a new game developer friendly portal at the Game Developers Conference in San Francisco this week, Intel revealed a number of initiatives it is backing to promote more diversity in the video games industry.

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'Outer Wilds' Takes Top Prize at 17th Annual Independent Games Festival Awards

March 5, 2015 - James Fudge

Team Outer Wilds' "celestial exploration game" Outer Wilds received top honors this evening at the 17th Annual Independent Games Festival Awards last night at the Moscone Center in San Francisco. The game took home the biggest prize of the evening - the Seumas McNally Grand Prize for Best Independent Game (and a $30,000 cash prize), as well as the Excellence in Design award.

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'Monument Valley' Wins Big at 2015 Game Developers Choice Awards

March 5, 2015 - James Fudge

While Monolith Productions' Middle-earth: Shadow of Mordor didn't sweep the Game Developers Choice Awards last night like it did at the D.I.C.E. Awards back in February, it did manage to take the top prize of the night - Game of the Year.

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'God of War Ascension' Director Joins Cloud Imperium

March 4, 2015 - GamePolitics Staff

Todd Papy announced via Twitter that he has joined Cloud Imperium as its new design director, where he'll soon be working on Chris Roberts' massive space simulation game Star Citizen.

Papy is best known for his work on Sony's popular God of War series. His most recent credited  (finished) work was on God of War: Ascension -  he served as director.

Papy left Sony Santa Monica in November of 2013 and joined Crysis developer Crytek to work on an unannounced title.

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Positech Founder Takes Aim at Middleware in GDC Talk

March 4, 2015 - GamePolitics Staff

Positech founder Cliff Harris has been known to be outspoken on issues that are important to him (DRM, for example) over the years and has taken it upon himself to speak out on issues when he felt the need, so word of what he said during a GDC talk this week is not all that surprising. During The Indie Soapbox panel Harris had some strong language for middleware makers and how - in some ways - the accessibility of game engine software that is cheap or free has been a detriment to the indie game development scene.

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Unity 5 Released

March 3, 2015 - GamePolitics Staff

Unity announced today the release of Unity 5, the version of its popular game development suite. The company announced two versions of Unity 5: Unity 5 Professional, and Unity 5: Personal.

Unity 5 Personal, is a completely free version for developers with revenue or funding less than $100,000 a year. It includes the full engine, but no advanced services package. The Personal version also doesn't allow building out games on Xbox 360.

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'Blacks in Gaming' GDC Party Details

March 2, 2015 - GamePolitics Staff

Blacks in Gaming (BIG) is hosting a GDC Party for those lucky enough to be attending the event this week in San Francisco. The party is sponsored by Xbox and will take place Thursday, March 5, 2015 from 6:00 PM to 9:00 PM (PST). You can find out more information about the party here.

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Valve Reveals SteamVR

February 24, 2015 - GamePolitics Staff

It looks like Valve is getting into the virtual reality game with everyone else. The Steam, Half-Life, Left 4 Dead, Team Fortress, Portal, and Counter-Strike owners announced this morning its own entry into the space called "SteamVR." Valve describes SteamVR as a "previously unannounced hardware system," which will make its formal debut at the Game Developers Conference in early March.

Valve also plans to show the reworked Steam controller gamepad, and a series of new living room devices (what it used to call Steam Machines) at the event.

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GDC Best in Play 2015 Winners Announced

February 12, 2015 - GamePolitics Staff

Organizers of the 2015 Game Developers Conference have announced the eight winners of the Best in Play award program. The program lets winning entries be exhibited in the three-day GDC Play 2015 event in a specially designed kiosk. The winners were selected from more than 50 exhibitors participating in GDC Play.

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Leigh Alexander and Brenda Romero To Host GDC #1ReasonToBe Session

February 11, 2015 - GamePolitics Staff

Legendary game developer Brenda Romero and outspoken writer Leigh Alexander will host this year's #1ReasonToBe session at the Game Developers Conference next month in San Francisco. Alexander is the Editor at Large at Gamasutra, while Romero is Program Director/Game Developer at UC Santa Cruz and co-founder of Romero Games.

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GDC Panel Discussion Explores Moral and Ethical Dilemmas in Games About War

February 10, 2015 - GamePolitics Staff

An interesting Game Developers Conference panel discussion will explore the moral and ethical dilemmas real soldiers face during combat and if these elements can (or should be) properly simulated in video games. The discussion is titled, "Gaming the Laws of War: Can Real Consequences Mean Real Fun?"

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GDC 'Game Career Seminar' Takes Place March 6

February 5, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference today revealed details on this year's Game Career Seminar, a one-day GDC-related event that helps those new to the industry get some solid advice and best practices from industry leaders.

The one-day program takes place Friday, March 6th at the Moscone Center in San Francisco, promises to give attendees the chance to learn about the industry, network with leading video game industry professionals and HR representatives from leading companies.

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Blizzard and MIT Researcher Team Up For GDC Talk On eSports

January 16, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference have announced a new eSports summit at GDC 2015, looking into the importance of the genre and how best to evolve it. One of the first talks about eSports will be "Starcraft II and GameHeart: Evolving eSports Interfaces with modders," a joint effort by MIT Game Lab research scientist Philip Tan and Blizzard Entertainment developer Ryan Schutter.

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Independent Games Festival Award Finalists Announced

January 7, 2015 - GamePolitics Staff

Finalists for the 17th annual Independent Games Festival awards have been announced today. For the 2015 event, which runs in conjunction with the Game Developers Conference in March (Moscone Center, San Francisco), organizers chose 30 indie games in a variety of categories including Excellence In Visual Art, Excellence In Narrative, Excellence In Design, Excellence In Audio, the Nuovo Award, and the Seumas McNally Grand Prize.

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Valve: No Steam Dev Days This Year

January 7, 2015 - GamePolitics Staff

Valve Software says it won't be hosting a Steam Dev Days event like it did last year. Speaking to Gamasutra, the company said that the event is meant to highlight important things the company is working on. Last year the company revealed its Steam Machines and more details on its Steam OS and Steam controller. Apparently the company has nothing to show off this year.

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Richard Lemarchand Talks 'Open Play Game Design' at GDC 2015

December 29, 2014 - GamePolitics Staff

Former Naughty Dog lead game designer Richard Lemarchand - currently an associate professor in the USC Games program - will deliver a talk at the 2015 Game Developers Conference about "open play" games. What are "open play" games? They are described as games that feature play that does not necessarily result in the traditional outcome of victory or defeat.

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Free GDC 2015 Passes Available to Students Who Apply

December 12, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference announced that they have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through its GDC Scholarship Program. Those students interested in applying can still do so but the deadline is fast approaching.

Since 2001 GDC has given away passes for free as part of its scholarship program. This year GDC is partnering with the GDC International Ambassador program and the Dames Making Games program and those two organizations will close their call for GDC 2015 scholarship applications next week.

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'Indie Games Live' and 'Media Indie Exchange' Invade L.A. Next Month

October 28, 2014 - GamePolitics Staff

The Media Indie Exchange is giving independent developers a special place at the GDC Next conference in Los Angeles next month that will allow them to showcase their games to other industry professionals and members of the press.

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2014 Game Developers Conference Sets Attendance Record

March 24, 2014 - GamePolitics Staff

UBM Tech Game Network announced that its 2014 Game Developers Conference set a new record for event attendance this year. The company, which also owns Gamasutra, says that this year's event saw with more than 24,000 industry professionals converge on San Francisco's Moscone Center last week.

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Microsoft Considering Rewards System for Good Online Behavior

March 20, 2014 - GamePolitics Staff

Microsoft wants to encourage better behavior in online interactions on Xbox One by handing out rewards to players. While punishing players that engage in racist, sexist, homophobic, or generally unacceptable behavior while playing games online is always an option, Microsoft also wants to add a layer of incentives that might serve as a positive way to get players to behave themselves.

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'Take This' Details PAX East Plans

March 17, 2014 - GamePolitics Staff

Mental health awareness organization 'Take This' announced that it will be continuing its association with PAX at PAX East 2014, with a presentation on the best way to discuss important mental health issues with co-workers, a dedicated "AFK Room" for attendees who need a quiet space to take a break from the show and a program specifically designed to help PAX East's volunteer "Enforcers" with recognizing and assisting attendees in need.

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Epic and Mozilla Show Off Unreal Engine 4 Running in Firefox

March 12, 2014 - GamePolitics Staff

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As a tease for what it will be showcasing later this month at the Game Developers Conference in San Francisco, Epic Games and Firefox browser maker Mozilla have released a demo reel video showcasing Unreal Engine 4 game content playing at top speed within Firefox.

Epic and Mozilla claim that this video showcases Unreal Engine 4 games playing within Firefox without the need of any additional plug-ins. The video shows off the Epic Soul tech demo, which will likely get a bit more attention when GDC gets underway.

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GDC Report Reveals Industry Trends Ahead of GDC 2014

February 18, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference today released the second annual "State of the Industry" report, which offers trend data based on game developers polled during last year's event. The data is based on the responses of 2,600 North American game industry professionals.

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GDC Advocacy Track Adds Four Talks Relating to Gender Equality and Workplace Discrimination

February 5, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference have announced four new talks that have been added to the Advocacy track that deal with diversity, gender workplace discrimination and more.

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IGDA Announces its 2014 Game Developers Conference Scholars

February 5, 2014 - GamePolitics Staff

The International Game Developers Association has named this year's recipients for the 2014 Game Developers Conference Scholars program. The program gives recipients a pass into a specific conference (in this case the Game Developers Conference in San Francisco in March), but they are still responsible for other costs like travel lodging, meals, etc.

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IGF Student Showcase Winners Revealed

January 23, 2014 - GamePolitics staff

The Independent Games Festival has chosen the 2014 Student Showcase winners for 2014, with each winning team winning a cool $1,000, passes to Game Developers Conference in San Francisco this March, and the chance to win an additional $2,000 prize for Best Student Game.

The eight winners, picked from 346 entries, are listed below along with a number of honorable mentions.

Museum of Simulation Technology (Albert Shih - Carnegie Mellon University, Entertainment Technology Center)
Engare (Mahdi Bahrami & Moslem Rasouli - NHTV University of Applied Science)

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Take This Talk at GDC: 'How to Depression-Proof Your Studio Culture'

January 15, 2014 - GamePolitics Staff

Take This founder and president Russ Pitts (who also happens to be the Features Editor at Polygon) will give a talk at the 2014 Game Developers Conference entitled "How to Depression-Proof Your Studio Culture." The one-hour talk is part of this year's "advocacy" track, and offers some perspective on issues related to depression in the workplace and how both employees and employers can best deal with it.

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Game Developers Choice Awards Nominees Announced

January 10, 2014 - GamePolitics Staff

The Last of Us, Tearaway, and Gone Home are the front runners when it comes to nominations for the 2014 Game Developers Choice Awards. Leading the pack with five nominations each are Naughty Dog's post-apocalyptic PS3 action-adventure game The Last of Us and Media Molecule's PS Vita-exclusive platformer Tearaway. The Fullbright Company's PC environmental storytelling game Gone Home also had five nominations. Rockstar's open-world crime game Grand Theft Auto V and Galactic Café's first-person game The Stanley Parable, each had nominations in four categories.

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Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
MattsworknameSPlatton looks intersting, Love the are style, gonna give the game a try with the upcoming test fire05/23/2015 - 4:39pm
PHX Corp@Technogeek, I'm returning for one more Run with the Global testfire05/23/2015 - 3:41pm
WonderkarpI'm bouncing all over the place but right now I'd say I'm playing Super Mario 64 trying to max out the stars. 2 worlds and 2 secret stars to go05/23/2015 - 1:12pm
 

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