GDC Europe 2011 Attendance Numbers

August 18, 2011 -

With the 2011 Game Developers Conference Europe (GDC Europe) coming to a conclusion on August 17, organizers have tallied the final attendance count. According to GDC Europe organizers, more than 2,100 game professionals representing 57 countries attended the event. Professionals from all areas of the game industry convened throughout the three day conference to discuss trends and new opportunities among their peers. A marquee keynote lineup of notable industry veterans joined 170 European and international speakers, 46 exhibitors, 35 sponsors and more than 300 media representatives.

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GDC Europe Highlights Revealed

July 13, 2011 -

The 2011 Game Developers Conference Europe will feature independent game developers, social games leaders Playdom and Zynga, and major development studios including BioWare, Epic Games and Quantic Dream when it returns to the Congress-Centrum Ost Koelnmesse in Cologne, Germany August 15-17, 2011.

GDC Europe promises over 100 sessions on game development across its full roster, including the five tracks of business & marketing, game design, production, programming and visual arts. This year, the conference also introduces four summits, each focusing on a specific sector: Social Games Summit, the Smartphone & Tablet Games Summit, the Independent Games Summit, and the Community Management Summit.

Highlights of the GDC Europe 2011 schedule include:

 

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Richard Garriott to Keynote GDC Europe

June 15, 2011 -

The man, the myth, the legend - Richard Garriott, will deliver the keynote to GDC Europe this year. The creator of the Ultima series and the popular and long-running MMO Ultima Online, will talk about his newfound love for social gaming.

Garriott’s keynote, "The Three Eras of Gaming and Why This One is a Game Changer," will explore the industry’s transformation powered by social and mobile games.

"There are few developers with Richard Garriott’s history, pedigree and vantage point," said GDC Europe president Frank Sliwka.

Indeed. His only real low points were Ultima IX and Tabula Rasa. Last year Garriott founded social game development company Portalarium, to create social games. Recently, the company secured $3.6 million in funding. Garriott plans on creating an "Ultima Online-like social game."

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Independent Games Summit Speakers Revealed

June 14, 2011 -

Organizers of GDC Europe announced the line-up of speakers expected to attend its first Independent Games Summit today. The Independent Games Summit will feature a talk from Frictional Games' Thomas Grip entitled "Evoking Emotions and Achieving Success by Breaking All the Rules," discussing the lessons his company has learned while developing the survival horror game, Amnesia: The Dark Descent.

Douglas Wilson, co-founder of the Copenhagen Game Collective, will also be on hand to deliver a talk entitled "Intentionally Broken Game Design and the Art of Deputizing Players." The talk focuses on the art of creating compelling multiplayer experiences for players.

A press panel called "Indie's Got PR Talent" will feature Ashton Raze of The Telegraph and Jim Rossignol from Rock Paper Shotgun. The duo will share its experiences with indies and offer advice and tactics for breaking through and getting your game promoted.

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GDC Europe adds BioWare, IMVU Lectures

April 29, 2011 -

GDC Europe organizers revealed new lectures for the August show, including BioWare talking about Mass Effect 3's new creatures, IMVU discussing "continuous deployment", and Slant Six speaking about  production pipelines. Taking place Monday through Wednesday, August 15-17, 2011 at the Cologne Congress-Centrum Ost, GDC Europe 2011 takes place alongside gamescom.

Main Conference sessions already announced include Brink, Blue Fang and Crysis 2 talks, and a lecture that compares the different creature creation pipelines used on Mass Effect 2 and Mass Effect 3.

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GDC 2011 Milestones

March 7, 2011 -

Organizers of the Game Developers Conference offered a positive post mortem on last week's show, listing attendance, the number of talks, and other important highlights. GDC hosted a record 19,000 game industry professionals and media at the San Francisco's Moscone Convention Center. The event featured more than 450 lectures, panels, summits, tutorials and roundtable discussions across five days of content, with GDC references. Media coverage from outlets like the Los Angeles Times, the Associated Press, USA Today, and more covered this year's event.

Lecture highlights from GDC’s 15 tutorials and summits included Rovio's Peter Vesterbacka discussing the Angry Birds phenomenon (GDC Smartphone Summit), Zynga's Mark Skaggs on going from FarmVille to CityVille (Social & Online Games Summit), game designer and author Jane McGonigal on 'gamefulness' (Serious Games Summit), and Super Meat Boy's creators on their rough route to success (Independent Games Summit).

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Minecraft Creator: Piracy Isn't Theft

March 3, 2011 -

Minecraft creator Markus 'Notch' Persson told attendees of the GDC Indie Games Summit that the notion of piracy as being theft is incorrect.

"Piracy is not theft," said Persson during the session. "If you steal a car, the original is lost. If you copy a game, there are simply more of them in the world. There is no such thing as a 'lost sale.' Is a bad review a lost sale? What about a missed ship date?"

Persson suggested to attendees that many developers see pirates not as "inherently evil, but as potential customers." Persson also took on comments made by Nintendo’s Satoru Iwata, saying that his criticism of small and rampant mobile and social games excludes the fact that games such as Minecraft are more of a service than a one-time purchase. Persson said that games such as his creation and Angry Birds are constantly adding updates and new content and that both have incredible sales numbers.

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Red Dead, Minecraft Shine at GDC Awards

March 3, 2011 -

Rockstar Games' Red Dead Redemption was a big winner at last night's Game Developers Choice Awards, along with Minecraft, Cut the Rope, Mass Effect 2, and Limbo. Red Dead Redemption picked up the Game of the Year award, Best Game Design, and Best Technology. Minecraft was named Best Debut Game, Best Downloadable Game, and won an award for Innovation. Limbo won for Best Visual Art, while Mass Effect 2 earned an award for Best Writing, and Cut The Rope won Best Handheld Game.

Legendary Sega developer Yu Suzuki won a Pioneer Award for his work on such classic titles as Outrun, Space Harrier and the Shenmue series. EA co-founder and current Digital Chocolate CEO Trip Hawkins presented a Lifetime Achievement Award to Populous and Fable designer Peter Molyneux.

The full list of award winners are below:

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Iwata: Smartphone Makers don't Value Games

March 3, 2011 -

Nintendo CEO and president Satoru Iwata took a shot at hand-held smartphone devices this week during a speech at GDC. Iwata said that smartphone manufacturers do not value video games as much as they should with many seeing the quantity of apps as more important than the quality.

"We want consumers to appreciate the premium value of software through our platforms. Although Microsoft and Sony are different to us, I believe we all share this idea 100 per cent. We demonstrate a high value of game software. “However, smartphones and social platforms are not at all like ours. These platforms have no motivation to maintain a high value of game software. For them, content is just created by someone else."

“Quantity is how they profit. The value of game software does not matter to them.”

He went on to say that the amount of games creates a higher risk of failure and puts developers' jobs on the line:

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THQ's Balloon Release Angers San Francisco Residents

March 3, 2011 -

C|Net reports that the citizens of San Francisco are apparently ticked off at THQ - and by extension its partner GameStop - for releasing hundreds of balloons into the sky as part of a mock protest of North Korea - part of a marketing ploy for its new game Homefront. The balloon release happened during the Game Developers Conference. Many of the balloons had a postcard-size flyer attached to it advertising the game. People in the downtown area saw the balloons soaring in the sky, but were disgusted as they watched them land in the San Francisco Bay. That is when some residents began to express their anger. The anger was aimed at GameStop, which was a promotional partner with THQ and whose name appeared on the balloons.

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USC Named Top School for Video Game Design Study

March 2, 2011 -

Today at the Game Developers Conference in San Francisco, GamePro Media and Princeton Review announced the top two winners in their "Top Schools for Video Game Design Study for 2011." For the second year in a row, GamePro Media and The Princeton Review awarded the University of Southern California the two top prizes. The ranking recognizes the top 10 undergraduate and top 10 graduate programs for video game design out of 150 surveyed in North America. USC ranked highest in both categories.

The survey asked more than 50 questions, and covered a wide range of topics from academics and faculty credentials to graduates' employment and career achievements. Choices included quality of the curriculum, faculty, facilities and infrastructure. The Princeton Review factored in information collected from the schools about their scholarships, financial aid and career opportunities.

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Monaco Gets Indie Fund Backing

March 1, 2011 -

According to a GDC report from Rock, Paper, Shotgun last year's Independent Games Festival winner Andy Schatz is celebrating an important milestone. Andy Schatz, the developer behind the clever 4-player heist game, Monaco, has secured financing for the game. According to RPS the Indie Fund - the same angel financiers that backed World of Goo – is funding his game. Naturally have an influx of cash allows Schatz to hire more professionals to work on the game.

Schatz has hired a level designer to help him out, which in turn frees him up to give the gameplay more balance and polish.

"It’s coming together so fast that we might go beyond the twenty levels of the story mode,” Schatz told RPS. "We could end up having a bunch more multiplayer maps."

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GDC: Ethics in Games and Game Development

March 1, 2011 -

Speaking to Develop (and giving a speech at GDC this week), Miguel Sicart, associate professor of Computer Games Research at the IT University of Copenhagen, laid out guidelines for ethics in game development. Issues such as crunch time, digital rights management, and data-mining are ethical issues that need to be explored and addressed 'on a moral basis.' Sicart points out that data mining is an issue that is "extremely interesting from an ethical perspective."

"We agree to let companies take data from us and profile us, and I think that’s a fantastic tool for developers," says Sicart. "But data mining raises moral concerns. The main problematic question is what happens to our data."

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GDC China 2010 Registration Opens

September 15, 2010 -

Registration is now open for the 2010 Game Developers Conference China, should you want to make the trek to China on December 5. Now in its 3rd year, GDC China offers game developers in China various panels, and lectures from local talent and international talent.

Bill Roper from Cryptic Studios will deliver this year's keynote address, speaking out about his time working for Blizzard Entertainment and Flagship Studios. The event will also feature the second annual Independent Games Festival China, highlighting the best games from the region's independent game development community. The three-day event will take place December 5-7, 2010 at Shanghai International Convention Center in Shanghai, China.

GDC China offers a 25 percent discount is available on registrations before November 5. Online registration ends on November 30. For more information about the event, check out www.gdcchina.com.


Longtime Head of Game Devs Group Bows Out with GDC Rant

April 2, 2009 -

As GamePolitics reported last month, Jason Della Rocca, executive director of the International Game Developers Association, announced that he would leave the organization at the conclusion of last week's Game Developers Conference.

With GDC now over, Jason has moved on.

Yesterday was his last official day with IGDA and Jason took the opportunity to post his final GDC rant on his Reality Panic blog. His comments seem to betray a certain amount of pent-up frustration with the game development community:

Serving the IGDA for the past 9 years has been extremely rewarding and challenging. I helped to get a lot done, but somehow feel that I failed the community.

Sorry for not having the leadership skills to beat the barriers of participation inequality. Less than 1% of the IGDA membership are truly active in driving the org forward... Sorry for not overcoming your general apathy and laziness.

Sorry for not doing a better job of roping in all the snipers from the sidelines. Turns out you are all pretty damn good at bitching and complaining and being critical. But then you don’t actually do anything about it and you don’t get involved...

Sorry for not getting you to be more serious about the profession of game development... This is a real art and science. We need to be way more deliberate and control the path the profession takes as it evolves into the future.

Most of all, sorry for not doing more to help you realize your power! ...You are all having a massive impact on society. You are transforming the world day-by-day without even realizing it.

Oh well, f* you, it’s not my job anymore!

Sorry.

What's next for JDR? He told GamePolitics via e-mail:

I'll be doing my own thing. Short version is that I'll primarily be doing economic development consulting for international governments working to build their local game development cluster/industry.

GP: Jason is a great guy and we wish him the best, going forward.

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MaskedPixelanteI can't believe Kenji Yamamoto got another job. Then again, his job on Smash was "musical arrangment", so copying other people's work is right up his alley.12/26/2014 - 9:31pm
Matthew Wilsonthe company that hosts it is a cyber security firm, and from what I understand it is the data they they see just shown publicly.12/26/2014 - 8:22pm
Wonderkarpa question about that website, Matthew...how does it know its a cyberattack or not12/26/2014 - 8:06pm
Matthew Wilsonfor those intreasted in seeing cyber attacks in real time check out this site. http://map.ipviking.com/12/26/2014 - 7:51pm
PHX Corp@MP you can add me on XBL and Nintendo Network if you want, I go under TrustyGem(Same gamertag as on Steam)12/26/2014 - 2:01pm
CMinerI blame North Korea.12/25/2014 - 11:49pm
MechaTama31For the last few weeks, the GP site fails to load about 2/3 of the times I try.12/25/2014 - 11:13pm
MaskedPixelanteOK, is GP having trouble loading for anyone but me?12/25/2014 - 9:21pm
Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
MaskedPixelanteBoth PSN and Xbox Live are down. Since I'm sure Sony and Microsoft have better online support than Nintendo did last year, this isn't from "everyone logging onto their new devices all at once".12/25/2014 - 3:48pm
prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
 

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