Ubisoft Attempts to Explain the Lack of Female Options in 'Assassin's Creed Unity'

June 11, 2014 - GamePolitics Staff

Ubisoft is taking a little bit of heat this week for not including female co-op character options in its latest Assassin's Creed, but developers working on the game say that those options were not included because they ran into "the reality of production."

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RedBedlam Promises a 'Strong Female Lead' for 'Bedlam'

June 5, 2014 - GamePolitics Staff

"You don’t need balls to be ballsy," notes Scottish author Christopher Brookmyre, in an announcement promoting the new game from UK developer RedBedlam based on his novel, Bedlam. The first-person shooter is slightly different from that novel, in that the developers have swapped out male protagonist Ross Baker for a "strong female lead."

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SOE Announces 2014 Gamers in Real Life Scholarship Winner

June 2, 2014 - GamePolitics Staff

Sony Online Entertainment LLC (SOE) today announced the winner of the 2014 Gamers in Real Life (G.I.R.L.) Scholarship. In its seventh year, the scholarship program encourages women to pursue careers in the video game industry in areas of development and design. This year's recipient is Erin Loelius of Manasquan, N.J.

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Women in Games International Names New Advisory Board Members

May 16, 2014 - GamePolitics Staff

Women In Games International has announced new members to its advisory board. WIGI 's advisory board helps support its mission statement of promoting diversity in the industry and helping women advance their careers.

"Everyone involved with WIGI is passionate about making the video game industry more inclusive, and we all have amazing ideas about outreach programs we can create to make that happen," said president and CEO Belinda Van Sickle.

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Research: 23 Percent of Men Use Opposite Gender Avatars in MMOs

May 13, 2014 - GamePolitics Staff

Syracuse University researchers have conducted a study that aims to suss out whether female avatars in games are actually women in real-life or just men role-playing as female characters.

Research that included work at Syracuse University considered 375 people playing a multi-player World of Warcraft quest. Researchers found that 23 percent of the men chose opposite-gender avatars, compared to 7 percent of women who played as male characters.

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Fine Young Capitalists Launch Women in Games Initiative

March 28, 2014 - GamePolitics Staff

The Fine Young Capitalists is looking for a few good women (or anyone who self identifies as a woman) to take part in its special Women In Video Games Initiative. To take part, would-be applicants are asked to submit a pitch document about a game idea that is right around 1,500 words in length.

The submissions will be judged by the community, with the top five best pitches getting some very professional treatment.

Here's more from the website:

Super Podcast Action Committee - Episode 89

February 25, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (Will King be in the running for the Consumerist’s Worst Company in America tournament?), the trend towards consumers choosing digital games over retail game discs, and Capcom's response to offering more gender options for the main character in Deep Down. Download Episode 89 now: SuperPAC Episode 89 (1 hour, 7 minutes) 76.9 MB.

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Capcom Addresses Lack of Gender Choices in 'Deep Down'

February 19, 2014 - GamePolitics Staff

Capcom has addressed concerns that it offers no options for a female lead character in its upcoming hardcore RPG game, Deep Down. Producer Kazunori Sugiura addressed the issue and explained that an earlier report that there were "12 main characters in Deep Down, all of them male" was incorrect.

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GDC Advocacy Track Adds Four Talks Relating to Gender Equality and Workplace Discrimination

February 5, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference have announced four new talks that have been added to the Advocacy track that deal with diversity, gender workplace discrimination and more.

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SOE Accepting Applications for 2014 G.I.R.L. Game Design Competition

February 5, 2014 - GamePolitics Staff

Sony Online Entertainment announced today that it is now accepting applications and submissions for its 2014 Gamers In Real Life (G.I.R.L.) Game Design Competition. Through the G.I.R.L. scholarship program, SOE awards one winner with a $10,000 scholarship to be applied towards tuition, room and board, and other educational expenses at the winner's college or university.

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Naughty Dog Dev Rebukes NYT Review of 'The Last of Us'

December 31, 2013 - GamePolitics Staff

In a recent  New York Times editorial Naughty Dog user interface designer Alexandria Neonakis points out that most modern video games often portray female characters as damsels in distress or as "male characters" inside "female bodies." Neonakis' editorial takes aim at the NYT review of The Last of Us and their opinion on protagonist Ellie. She calls the character a "triumph in storytelling and representation" of female characters.

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PAX Events to Feature 'Diversity Lounges' in 2014

December 18, 2013 - GamePolitics Staff

2013 was a challenging year for the organizers of the Penny Arcade Expo, mostly due to comments made by its founders that offended many in the community. To try and bring some goodwill back to those injured parties, PAX organizers plan on creating a special area at its events that promote "diversity."

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Heroes of the Storm Game Director Apologizes for Comments

November 25, 2013 - GamePolitics Staff

Dustin Browder, who is the game director on Heroes of the Storm, has made a public apology for his seemingly terse comments during an interview with Rock, Paper, Shotgun about the sexualization of female characters in the upcoming online team brawler featuring popular Blizzard game characters.

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Tropes vs Women in Video Games: Ms. Male Character

November 18, 2013 - GamePolitics Staff

The latest video in Anita Sarkeesian's Tropes vs Women video series explores Ms. Male characters. Called the "Smurfette Principle" by Sarkeesian, it is when developers create female counterparts with little or no difference based on strong male characters. The best example of this practice would be Ms. Pac Man, who - besides wearing a bow on her head - showed very little difference from her manly counterpart.

Here's more from the video description on YouTube:

Posted in
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Games [4Diversity] Jam Coming to San Francisco in 2014

November 4, 2013 - GamePolitics Staff

The very first Games [4Diversity] Jam will take place from March 21 - 23 (2014) in San Francisco, organizers announced today. The goal of this unique game jam is for developers or teams of developers to incorporate feminine and LGBT aspects into games in a constructive way. Organizers believe that the game jam will show that "female, gay, lesbian, bisexual and transgender issues can enrich games in an innovative and positive manner."

Here's more from the organizers of the event:

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2013 Life.Love. Game Design Challenge Winner 'Love in the Dumpster' Released

September 9, 2013 - GamePolitics Staff

Jennifer Ann’s Group has released the top award-winning video game from its 2013 Life. Love. Game Design Challenge. The first place winning game is Love in the Dumpster by Jean Hehn of Belgium-based developer Another Kind. Love in the Dumpster is the fourth video game to be released from the 2013 Life.Love. Game Design Challenge and is free to play to increase awareness about teen dating violence.

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Halo Designer Calls Out Kojima's 'Sexy' Comments

September 6, 2013 - GamePolitics Staff

Halo designer David Ellis thinks the Hideo Kojima-approved "sexy" design for the Metal Gear Sold 5 Quiet is "ridiculous," and says that the industry is full of what he calls "man babies." Earlier in the week Kojima said that he had directed designer Yoji Shinkawa to make the sniper character Quiet more "erotic" so that more people would cosplay her during the Tokyo Game Show later this month. Today during a press conference Q&A, Kojima told Polygon that he meant to say "sexy."

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Kojima Says MGS 5's 'Quiet' Was Getting a 'Sexy' Makeover, Not an 'Erotic' One

September 6, 2013 - GamePolitics Staff

At a Konami press conference today, Polygon asked Hideo Kojima about his Twitter comments that he wanted to make the Metal Gear Solid 5 character Quiet more "erotic" so that people attending the Tokyo Game Show later this month would cosplay her. He said that he had directed designer Yoji Shinkawa to make that happen and then posted a picture (to your left).

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MGS5 Female Sniper 'Quiet' Getting 'Erotic' Makeover for Cosplayers

September 4, 2013 - GamePolitics Staff

Apparently a Metal Gear Solid 5: The Phantom Pain character is getting redesigned to be more "erotic" according what game director Hideo Kojima wrote in a series of tweets today. This, he believes, will make the character more appealing for cosplay.

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Iranian League of Legends Tournament Bans Female Characters

August 28, 2013 - James Fudge

The reality of living under a government like Iran is never so apparent as when a group of gamers is trying to set up a competition that involves playable female characters. According to this Kotaku report, Iran's World Cyber Games is putting together a League of Legends tournament in Sept., but the government has demanded that most of the female playable characters be banned.

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Poll Results: Female Soldiers in Call of Duty: Ghosts Multiplayer

August 27, 2013 - GamePolitics Staff

Last week we asked our readers if they thought adding a female solider into Call of Duty: Ghosts multiplayer was a good call on Infinity Ward's part. Overwhelmingly, our readers thought that giving players a female option in multiplayer is a good idea.

Around 297 votes were casts in the poll, with the majority of those votes - 89 percent (264 votes) - agreeing that the new option is a good thing. Around 11 percent (33 votes) thought that adding a female soldier to multiplayer was not a good idea.

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Andrew Eisen: Call of Duty Lets You Kill Women

August 21, 2013 - GamePolitics Staff

In Andrew's latest video he talks about Call of Duty: Ghosts adding female characters into multiplayer. Chances are you can probably tell when he's being facetious, taking at dig at someone, or just engaging in overblown theatrics to make a point in the video. If you can't, then I recommend that you ask him forcefully about it in the comments.

If you enjoyed this video then you should probably check out Andrew's YouTube channel to find even more of his antics!

5 comments

Call of Duty Ghost Multiplayer Features Female Soldiers

August 14, 2013 - GamePolitics Staff

During a special reveal of multiplayer modes in Call of Duty Ghost at an LA event today, Infinity Ward revealed that it has added female models into the game. In addition to having the ability to play as a female soldier, the multiplayer offers dynamic events that affect gameplay and new moves such as knee slides, mantling, and contextual leaning. The game also adds 30 new weapons (including a new Marksman Rifle weapon class), 20 new killstreaks, 14 maps at launch, seven new multiplayer modes, and a new Squads mode that supports up to six players on a team.

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'Last of Us' Creators Surprised by Fan Reaction to Gender Roles

August 6, 2013 -

Naughty Dog creative leads Neil Druckmann and Bruce Straley expressed surprise at fan reaction to gender roles in its hit PlayStation 3 exclusive game, The Last of Us. In an extensive interview with GamesBeat, the duo expressed discomfort at the game they created being used as a jump-off point for criticism of the video games industry as it relates to gender roles.

7 comments | Read more

Super Podcast Action Committee - Episode 63

August 5, 2013 -

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest Tropes v. Women video, the Boob Jam, Australia's plan to make all upcoming consoles region free, the Xbox One's ability to stay on for ten years, the new community-policed Xbox Live system, and a whole lot more. Download Episode 63 now: SuperPAC Episode 63 (1 hour, 13 minute) 56.7 MB.

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A Game Jam About Boobs

August 1, 2013 -

Boob Jam, a developer game jam inspired by journalist Jenn Frank, hopes to create games that take the focus away from breasts as sexual objects, and put it on the challenges (and importance) of women having them.

From Frank's tweet people began talking about breasts beyond jiggle physics and as sexual objects. This led to a novel idea: why not create a game jam that can explore breasts in a non-sexual way?

And so this Tumblr came to life proposing just that.

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Museum of Design Atlanta Presents 'XYZ: Alternative Voices in Game Design'

July 3, 2013 -

A new exhibit opening at the Museum of Design Atlanta (MODA) (co-sponsored by the Georgia Tech Digital Media Program) hopes to highlight the fact that women have a strong presence in the gaming industry and contribute to it greatly. The exhibition, dubbed "XYZ: Alternative Voices in Game Design," will be the first to highlight the work of women as game designers and artists.

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Wonder City Teaches Young Girls How to Be Super Heroes, Leaders

June 13, 2013 -

Filmmaker Kristy Guevara-Flanagan, who is best known for her documentary ("Wonder Women! The Untold Stories of American Superheroines") about strong women throughout history and championing  the empowerment of women, has made a new game called Wonder City.

1 comment | Read more

Tropes vs Women in Video Games Part II

May 28, 2013 -

Update #2: The video is back up!

Update: the video has been removed temporarily by YouTube. Visiting the link provides the following message:

"This video has been removed because its content violated YouTube's Terms of Service. "

We'll have more on this as information becomes available, but clearly someone related to one of the many games highlighted in the video has made a copyright claim.

22 comments | Read more

Hawken Office Prank Has Surprising Result

May 15, 2013 -

An office prank to replace a framed picture of a scantily-clad female Hawken character with a scantily clad male character in the office of the CEO of Hawken publisher Meteor Entertainment has a surprising result. The prank, detailed over at The Hawkeye Initiative, explains how some Meteor Entertainment employees decided to replace a picture of a female character with a male character.

7 comments | Read more

 
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Matthew WilsonI heard reports of cheating, what else is happening?11/29/2014 - 1:28am
Papa MidnightThings are getting ugly over at the CS:GO tournament section of DreamHack Winter 201411/29/2014 - 1:27am
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/11/music-publishers-finally-pull-the-trigger-sue-an-isp-over-piracy/ this is just stupid.11/29/2014 - 12:56am
Papa MidnightWhat Andrew Said. I also got directed to a Blu-Ray for Dragon Ball Z.11/29/2014 - 12:38am
Andrew EisenI don't get it. That's a link to a Dragon Ball Z set.11/29/2014 - 12:21am
MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
 

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