Gearbox Denies Calling Borderlands 2 'Best Friends Forever' Skill Tree 'Girlfriend Mode' Internally

August 13, 2012 -

While having a super casual mode for your game is a great idea, what you call it in private can sometimes seep out and cause you a headache if you are not careful. That is exactly what is happening to Gearbox Software this morning after a Eurogamer report called a new super easy skill tree in Borderlands 2 "Girlfriend Mode." The offense comes from the inference that "girlfriends" are somehow not very good at games (or not very bright) and need a special skill tree to help them along. Gearbox is basically being accused of using a misogynist term to describe the mode.

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Sony Santa Monica: God of War Ascension Does Not Feature Violence Against Women

July 20, 2012 -

Speaking to IGN, Sony Santa Monica Design Manager David Hewitt revealed that God of War: Ascension will not feature violence against women. Hewitt said that the development team listened to some critics who pointed out that the game's E3 trailer was ultra violent.

5 comments | Read more

Zynga Donates Talent to 'Social Action' Charity Facebook Game

July 16, 2012 -

Zynga is loaning several of its developers to create a social charity game on Facebook. Development on a "social action" game based on the book Half the Sky by Pulitzer Prize winners Nicholas Kristof and Sheryl WuDunn is well underway according to GamesBeat.

The book is about "turning oppression into opportunity for women worldwide." The game will be released on Facebook on November 13.

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Too Much Hate for Anita Sarkeesian

July 12, 2012 -

Way back in June we detailed the trouble Anita Sarkeesian ran into after launching a Kickstarter for a video series called "Tropes vs. Women in Video Games." Despite the negative and frankly inappropriate feedback to the Kickstarter, the project generated $158,922 in funding. The original goal was $6,000.

10 comments | Read more

Feminist Frequency Kickstarter Successful Despite Internet Asshats

June 12, 2012 -

Feminist Frequency, a web series run by Anita Sarkeesian that explores “representations of race, gender, sexuality, class and ability in popular culture,” launched a Kickstarter campaign a few weeks back for a new series of videos entitled Tropes vs. Women in Video Games.  The project will examine and comment on female video game character stereotypes throughout gaming’s history.

24 comments | Read more

White House to Host Girls in STEM Event Tomorrow

April 23, 2012 -

The White House Council on Women and Girls will host a Girls in STEM (Science, Technology, Engineering, and Mathematics) event tomorrow (April 24) moderated by EPA Administrator Lisa Jackson. The panelists will share their experiences and encourage young women to follow in their footsteps or blaze a trail of their own. The event will also include the first public screening of "Girls in STEM," a video featuring girls who participated in the 2012 White House Science Fair.

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It's Ladies Night All The Time in Prime World

April 3, 2012 -

We're not sure if it's right or wrong, but Nival Interactive says that it plans to offer female players discounts and incentives to join a team and play its upcoming online strategy game, Prime World. This kind of gender preference is usually exclusive to things like dating services, and bars that host ladies night... Female players will pay less for virtual characters, and teams formed of men and women will receive bonuses.

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SOE's G.I.R.L. Game Design Competition Deadline is March 29

March 22, 2012 -

Sony Online Entertainment sent along a reminder to let anyone interested in applying for the fifth annual Gamers in Real Life (G.I.R.L.) Game Design Competition, that submissions are now being accepted. The G.I.R.L. Game Design Competition is an annual initiative to promote higher education among women and encourage their inclusion and participation in the video game industry.

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SOE Accepting Applications for 2012 G.I.R.L. Game Design Competition

February 16, 2012 -

Sony Online Entertainment is accepting applications and submissions today for its 2012 Gamers in Real Life (G.I.R.L.) Game Design Competition. In its fifth year, the G.I.R.L. program grants scholarships to four winners through the Game Design Competition.

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Women in Games International Atlanta Chapter Opening in January

December 20, 2011 -

Deborah Thomas, CEO and President of Silly Monkey, LLC (a training company specializing in training games and business simulations) and President of the Georgia Game Developers Association (GGDA), plans to launch the first chapter of Women In Gaming International (WIGI) in the Eastern United States by convening the first meeting at Battle & Brew Food and Games, 279 Powers Ferry Road - Suite H, Marietta, Georgia on January 16, 2012.

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European Women in Games Hall of Fame Nominees

September 6, 2011 -

Women in Games Jobs announced that its inaugural European Women in Games Hall of Fame awards will be launched at the European Women in Games Conference taking place on September 22 at the NH Harrington Hall Hotel in London, England. The awards are sponsored by Electronic Arts and honor the contributions of women to the European game industry. Women in Games Jobs (WIGJ) is a not-for-profit company that works to recruit more women into the games industry by promoting role models and giving encouragement and information.

Nominees for the inaugural Hall of Fame award in 2011 are:

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Survey: Female Gamers Prefer Gaming over Sex

July 15, 2011 -

Maybe someone is doing something wrong? According to a survey commissioned by (of all people) Doritos, 84 percent of women gamers said they enjoyed playing games more than any other activity including sex (70 percent), working out (62 percent), shopping (71 percent), and takings baths (75 percent). Nearly one in five female gamers (17 percent) also admitted they play online games in bed.

The survey also founded that Women play online games for longer periods of time than men. Participants said that they spent an average of 3.5 hours playing online games each week. 23.1 percent of women's time online is spent gaming, compared with 22.3 percent for males. The survey of 2,052 people found that 49 percent of women play online games, almost matching the percentage (50 percent) of men that game online.

The survey was commissioned by the snack maker to coincide with the launch of its new Facebook game, Doritos Dip Desperado.

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Silicon Sisters: Women Are Rarely in Decision-Making-Roles

July 12, 2011 -

Silicon Sisters' co-founder Brenda Bailey Gershkovitch believes that the video game industry still has a long way to go when it comes to figuring out what women want from video games. Speaking to Gamesindustry.biz from the company's Vancouver studio, Gershkovitch said the higher proportion of female gamers on platforms like the Wii and Facebook is a good thing, but still feels that women are still being short-changed when it comes to gaming experiences that fully appeal to them.

"There are a lot of examples of successful games in the casual and social sphere that are connecting with women," she said. "We know the numbers: over 50 percent of casual players are women, and some people are saying that on Facebook it's closer to 70 percent so, clearly, they are connecting. But how deeply? And how much are they playing?"

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Duke Nukem Forever Developer to Activists: Have At It

February 24, 2011 -

Gearbox Software President Randy Pitchford is not worried about feminists or other activists groups taking issue with the company's saucy first-person shooter, Duke Nukem Forever - in fact he encourages them to use it to their advantage if it will promote their cause. Speaking to Eurogamer at length, Pitchford can see both sides of the issue when it comes to Duke's strong personality and questionable behavior.

"I'll tell you what, if some feminist organisation that is doing a great job advocating women's rights worldwide, which I think is really important, can get some advantage by using Duke... go for it," Pitchford told Eurogamer. "How is there a downside for humanity? Go for it. Take it. Use Duke. That would be awesome.

"If anyone can better our world through the use of anything, and if Duke is a tool to help them do that, that's fine," he added. "The people that are entertained... The choices people make are their choices."

6 comments | Read more

Women in Games Scholarship Hunting for Applicants

December 15, 2010 -

The Vancouver Film School (VFS) will present its annual Women in Games Scholarship in January. Full details of the Women in Games Scholarship will be announced at the free Sunday Open House (part of the Game Design Expo 2011) on January 22-23, 2011. The Women in Games Scholarship is a unique financial incentive to encourage opportunities for women pursuing a career in game design. The Women in Games Scholarship, valued at up to $50,000, covers the full tuition for an aspiring female game designer to attend VFS’s one-year Game Design program.

Since the scholarship was introduced two years ago, the percentage of female VFS Game Design students has increased from 2 percent in 2008 to 8 percent in 2010. VFS call this an encouraging trend for the future of the industry. Female VFS Game Design graduates include Tara Mustapha and Charmie Kim of Microsoft Game Studios, Pamela Livara of XMG Studio, and Melanie Genereux of Longtail Studios in PEI.

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Jezebel Author Defends Black Ops Ad

November 12, 2010 -

While an Atlantic columnist dubbed an advertisement for Call of Duty: Black Ops “twisted,” a fellow scribe at Jezebel defended the ad for prominently featuring female gamers.

Jezebel previously published a column in which the author, unhappy with how games were being marketed to females, offered tips on targeting women gamers. In the new Black Ops-focused piece, Margaret Hartmann wrote that “this ad actually acknowledges that not all of the 5.6 million copies of Call of Duty: Black Ops sold in the first 24 hours were bought by white men ages 18-34.”

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IA Pol Joins in Ottumwa Videogame Festivities, Decries Gender Gap

August 9, 2010 -

Iowa’s Lieutenant Governor attended a celebration in the “videogame capital of the world,” better known as Ottumwa, Iowa, in order to assist in the renaming of a local park from Central Park to Pac-Man Park.

Lt. Governor Patty Judge, noting that Pac-Man would be officially enshrined into the International Video Game Hall of Fame the next day, stated, “As the state’s highest-ranking woman in elected office, I must say I’m hopeful Ms. Pac-Man will get her due here in Ottumwa one day as well, and I look forward to that celebration.”

The embedded video shows the actual moment Pac-Man was officially inducted into the Hall of Fame.

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Study Looks at What Girls Want Out of Games

July 7, 2010 -

While girls generally prefer problem solving aspects of videogames, they are not opposed to violent content, if it contains humorous undertones.

Student Lotte Vermeulen, of Belgium’s Ghent University, surveyed 983 gamers as part of her study entitled Girls Gaming Versus Guys Gaming. Her results indicated that females played about eight hours of games per week, versus 17 hours for men, but she explained away the disparity by stating, “…games are still looked upon as boys’ toys and that they are mostly tuned to the interests of men.”

Fine, then what do women want in a videogame? Vermeulen reported that women want a game to “be logical and easy to use,” and the combination of keys or controls should “not be too complicated.”

Also:

Women tend to give up when the game is not that easy to handle. They are less motivated to sacrifice time to get the knack of the game. Therefore, they mostly opt for shorter and simpler games, such as casual and social games.

13 comments | Read more

Pay for Play Female Gaming Service Set to Launch

March 23, 2010 -

Guys looking for a female to game with are in luck, as long as they have a few bucks.

A new service called GameCrush is launching today and boasts a roster of around 1,200 available ladies to game with reports IGN. Guys, called Players, can browse online profiles of the girls, dubbed PlayDates, who can set their moods to “flirty” or dirty.” $8.25 will by you 500 credits, or enough—with tip—for a 10-minute Xbox Live session.

The same fee will buy you six minutes of play in a Flash-based casual game for the PC, which is embedded in the GameCrush website. The price is higher for the PC service because the girls will video chat with a Player while the game goes on, versus the audio only Xbox Live service.

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There’s More to Girl Gamers Than Pink and Sparkles

October 15, 2009 -

Videogame marketers still don’t know how to target girl gamers and continue to resort to stereotypes argues an article on Jezebel, which picks apart a recent Wall Street Journal article covering the same topic.

The WSJ article mentioned games like Charm Girls Club, Littlest Pet Shop, Just Dance and Wii Fit, along with a lilac-colored PSP Hannah Montana pack-in, inspiring the Jezebel author to respond:

Some of us like pink, some of us don't. Some of us have all the latest tech, some of us don't. Some of us prefer computer games, some of us don't. Getting the picture? We're all different.

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U.N. Steps Into RapeLay Controversy, Urges Ban

August 28, 2009 -

The debate over graphic Japanese sex games such as the disgusting and controversial RapeLay continues with word that the United Nations is stepping in.

At a meeting earlier this month, the U.N.'s Committee on the Elimination of Discrimination against Women called for a ban on explicit video games and anime. As reported by Anime News Network, the committee urged Japan to ban "the sale of video games or cartoons involving rape and sexual violence against women which normalize and promote sexual violence against women and girls."

The committee also expressed concern "at the normalization of sexual violence in the State party as reflected by the prevalence of pornographic video games and cartoons featuring rape, gang rape, stalking and the sexual molestation of woman and girls."

Via: Kotaku

167 comments

Female Gamer Sees Sexism At Play in MMOs

August 10, 2009 -

Are the virtual worlds portrayed in massively-multiplayer online games inherently sexist?

Although she believes the situation is improving, Jaime, a veteran female gamer, still sees a great deal of sexism in MMOs. In a column for MMOsite she explains her view:

From my own experience, in the early days of MMOs – looking back at Ultima Online and EverQuest – there was a definite attitude that women simply didn't play games... Female players who identified their gender... [were] ignored. Women... [had] their skills and abilities in the game questioned...

Players began to slowly accept that there were women playing MMOs... Nonetheless, the attitude itself was still low and chauvinistic. I can recount at least half a dozen times while playing Dark Age of Camelot... [receiving] requests for pictures, breast size, age, if I was available for dating, and various sexual requests and connotations...

There's also been one constant: the harassing of female characters... whispers soliciting cybersex, of course, but also more innocent gestures such as the use of emotes to flirt at, kiss, poke, tickle, tease, grope, slap, and otherwise virtually sexually harass a female character.

Not surprisingly, Jaime sees the anonymous nature of the online world as a major contributing factor in MMO sexism.

88 comments

Research: Video Game Characters Lack Ethnic & Gender Diversity

July 30, 2009 -

If you are a white male, the chances are pretty good that you will have something in common with the character you play in your favorite video game.

If you are a woman or ethnic minority, not so much.

At least, that's the conclusion drawn by researchers from the University of Southern California, Indiana University, Ohio University and Virginia Polytechnic. The research is published in the current issue of New Media & Society.

Study leader Dmitri Williams of USC commented on the data:

Latino children play more video games than white children. And they're really not able to play themselves. For identity formation, that's a problem. And for generating interest in technology, it may place underrepresented groups behind the curve.

Ironically, they may even be less likely to become game makers themselves, helping to perpetuate the cycle. Many have suggested that games function as crucial gatekeepers for interest in science, technology, engineering and math.

According to the study, only 3% of video game characters are Hispanic; all of those noted were non-playable characters. Ony 10% of characters are women.

African-Americans are more proportionately represented, but mostly appear in sports games or titles like 50 Cent Bulletproof which represent racial stereotypes.

Via: TG Daily

165 comments

Report: EA Backs Off Controversial Booth Babe Plan for Comic Con

July 27, 2009 -

Electronic Art has apparently backed off a Comic Con promotion which encouraged attendees to "Commit an act of lust" with booth babes hired for the event.

Negative Gamer reports on EA's mea culpa:

Costumed reps are a tradition at Comic-Con. In the spirit of both the Circle of Lust and Comic-Con, we are encouraging attendees to Tweet photos of themselves with any of the costumed reps[...]

We apologize for any confusion and offense that resulted from our choice of wording, and want to assure you that we take your concerns and sentiments seriously.

It's all by way of promoting the publisher's upcoming Dante's Inferno. GamePolitics readers will recall an earlier controversy around the game when EA hired fake Christian protesters to march outside the Los Angeles Convention Center during E3.

26 comments

Feminists Outraged by Interactive DVD Available on Amazon

May 29, 2009 -

Is this the next RapeLay controversy?

Although interactive DVDs aren't traditionally thought of as video games, they would appear to fall into something of a gray area between movies and games.

That may be an academic argument, but, in lodging a new protest against online retailer Amazon.com, woman-centric website Feministing treats Stockholm: An Exploration of True Love as a video game:

it looks like another game involving violence against women seems to have"slipped" past [Amazon's] radar. "Stockholm: An Exploration of True Love" is a game that allows the user to experience,

    "...a terrifyingly vivid exploration of Stockholm Syndrome, a psychological condition in which a captive falls in love with her kidnapper. And you play the part of the kidnapper. With a limited number of options, you must figure out how to make her fall in love with you."

This includes using poison gas on the victim, sexually assaulting her and using psychological abuse against her in efforts to make her "love" you. Unbelievable.

While RapeLay was offered by a third-party reseller on Amazon, Stockholm appears to shipping direct from the online retailer's inventory.

165 comments

RapeLay Passed Japanese Software Group's Ethics Screening Process

May 15, 2009 -

The controversial Japanese game RapeLay was cleared by a software industry screening board, reports The Yomiuri Shimbun.

According to the newspaper, the Tokyo-based Ethics Organization of Computer Software screened RapeLay without advising its publisher, Illusion, to make any edits. 235 computer game firms belong to the supposedly self-regulating organization. While an unnamed official of the group would not reveal its screening standards, he told the newspaper:

[The organization] follows the Penal Code and the law, which bans child prostitution and child pornography. Also, we ask for self-regulation of games, to ensure stories depicted stay at a permissible level from a social perspective...

 

[Given the RapeLay controversy the organization] should discuss what kind of self-imposed regulations are required to ensure [games] are acceptable to society.

The Yomiuri Shimbun also reports that RapeLay which caused an uproar when it was found to be available on Amazon.com via a third-party reseller, has been pulled from the market. The move comes in the wake of a protest lodged by New York-based women's rights organization Equality Now. Attorney Yukiko Tsunoda, a member of Equality Now,commented:

The problem isn't just about this specific game, but about all similar games still available [in Japan].

50 comments

RapeLay Developer "Bewildered" By Furor Over Game

May 8, 2009 -

The controversy over RapeLay, an obscure but disgusting forced sex simulation, appears to be rekindling. GamePolitics readers will recall that the game sparked a furor earlier this year after it was found to be for sale by a third-party reseller on Amazon.com. In response to complaints the online retailer quickly removed the listing.

This month, New York-based women's group Equality Now has targeted RapeLay and similar games for a letter-writing campaign:

Please write to [developer] Illusion Software asking it to withdraw immediately from sale of all games, including RapeLay, which involve rape, stalking or other forms of sexual violence or which otherwise denigrate women... Please write a similar letter to Amazon Japan.

 

Write also to... Japanese government officials... calling on them to comply with Japan’s obligations under [the Convention on the Elimination of All Forms of Discrimination against Women] and the Japanese Constitution to... ban the sale of computer games such as RapeLay, which normalize and promote sexual violence against women and girls.

Australian news site ABC.net reports that the Japanese developer of RapeLay, Illusion, claims to be "bewildered" by the uproar. Spokesman Makoto Nakaoka told ABC.net:

We are simply bewildered by the [Equality Now protest]. We make the games for the domestic market and abide by laws here. We cannot possibly comment on [the campaign] because we don't sell them overseas.

A Japanese Government spokeswoman to ABC.net:

[The government] realises the problem is there. While we recognise that some sort of measures need to be taken, the office is currently studying what can be done.

194 comments

Games Under Fire Over Political Correctness, Warns Free Speech Lawyer

March 27, 2009 -

An experienced First Amendment lawyer warned that political correctness is a looming threat to the video game industry.

Lawrence Walters made his remarks at the Game Developers Conference in San Francisco yesterday. GameSpot offers a report:

Just when the decency police and moral values groups have been all but defeated in the courts--both of law and public opinion--a new threat has emerged from our left flank: political correctness. The leftist thought police are now wanting to impose their view of propriety on modern cultural discourse...

 

Think about [a New York bill that would prevent minors from purchasing games containing racial stereotypes]... Would we ever in a million years tolerate the government passing a law that movies cannot have profanity, racial jokes, or derogatory language? That would eliminate practically every movie made.

Now we can debate all day long whether racist stereotypes or derogatory language is even appropriate in video games, but that's for us to debate, and not for the government to decide... [The video game industry] needs to reveal its enemies for who they are--radicals on the left and on the right--and marginalize them...
 

32 comments

NY City Council Speaker Will Call for Retail Boycott of Rape Game

February 23, 2009 -

The Speaker of the New York City Council is expected to denounce a controversial Japanese rape simulation game this morning on the steps of City Hall in Manhattan.

Councilwoman Christine Quinn (middle left) will hold a news conference in protest of RapeLay at 11:00 A.M. As GamePolitics has reported, the hentai game was recently removed from product listings on Amazon.com where a re-seller had been offering it for sale.

Quinn will be joined by the New York City Alliance Against Sexual Assault. A press release announcing the event includes the following description:

A teenage video "game" simulating brutal gang rape and other horrifying sexual violence — just pulled by Amazon.com — will be the subject of a news conference hosted by [Quinn]... who will call on all U.S. video distributors to refuse its distribution or sale...

 

The "game" is now available in the U.S. market...

We should point out that RapeLay, while despicable, is not a product of the U.S. video game industry and is not rated by the ESRB.

UPDATE: Newsday has the first mainstream media coverage of today's press conference:

Amazon and eBay have already banned the sale of the game... but New York City Council Speaker Christine Quinn said Monday that the game is available on other Web sites...

UPDATE 2: The photo at left is from the news conference. Speaker Quinn is in the middle. At left, holding artwork from RapeLay, is  Harriett Lessel, Executive Director of The New York City Alliance Against Sexual Assault. Of the game, Lessel said:

Video games of this nature are beyond appalling, and people of good conscience need to speak out against them. Sexual violence is a major problem in America and video games like this send the exact wrong message to young people. It tells boys it’s okay to sexually assault girls, and it tells girls they are worthless. The New York City Alliance Against Sexual Assault is hopeful that American distributors will reject this game and the aberrant behavior it promotes.

272 comments

Author: Violent Play is Normal for Boys

February 18, 2009 -

Are those who rail against violence in video games and other forms of media actually hindering the natural male development of boys?

That's the conclusion of former Newsweek reporter Peg Tyre, author of The Trouble With Boys.

Mike Thompson of Ars Technica reports on remarks made by Tyre to a parents' group in North Salem, New York:

Many [boys] play and think around violence. We might see them as doing something potentially dangerous. But actually what they're doing is playing around with ideas of courage and valor, good versus evil, and teamwork. These are ideas we want to inculcate in our culture...

 

There was such media saturation about [events like Columbine]… that it seemed to people that it was happening in their communities next door, [and] it created a zero tolerance policy towards violence...

You're often playing a heroic role [in a video game]. I think that sense of heroism has been around since Greek drama. If you want to get into violence, look at The Odyssey  or The Iliad. Homer's stories are very violent… but we regard them with less suspicion.

I started off, admittedly, as a video game hater... [But] I sat down and played Halo with [my sons], and while I saw that it's very violent, I also saw that it's a very condensed form of violence… so I started to take a different view about video games: maybe I should be a little less hysterical about them.

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Papa MidnightIt's not bad so far, but I am honestly not sure what to make of it (or where it's going for that matter)07/28/2014 - 9:44pm
Matthew Wilsonis it any good?07/28/2014 - 9:36pm
Papa Midnight"Love Child" on HBO -- anyone else watching this?07/28/2014 - 9:27pm
MaskedPixelanteNah, I'm fine purple monkey dishwasher.07/28/2014 - 4:05pm
Sleaker@MP - I hope you didn't suffer a loss of your mental faculties attempting that.07/28/2014 - 3:48pm
MaskedPixelanteOK, so my brief research looking at GameFAQs forums (protip, don't do that if you wish to keep your sanity intact.), the 3DS doesn't have the power to run anything more powerful than the NES/GBC/GG AND run the 3DS system in the background.07/28/2014 - 11:01am
ZenMatthew, the 3DS already has GBA games in the form of the ambassador tittles. And I an just as curious about them not releasing them on there like they did the NES ones. I do like them on the Wii U as well, but seems weird. And where are the N64 games?07/28/2014 - 10:40am
james_fudgeNo. They already cut the price. Unless they release a new version that has a higher price point.07/28/2014 - 10:19am
E. Zachary KnightMatthew, It most likely is. The question is whether Nintendo wants to do it.07/28/2014 - 10:12am
Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
IanCI dont think Nintendo ever gave reason why GBA games a reason why GBA games aren't on the 3DS eshop. The 3DS uses chips that are backwards compatable with the GBA ob GBA processor, after all.07/28/2014 - 6:46am
Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
 

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