Video game content rating in Germany is not for the faint of heart (or the easily confused), according to a report in DW-World:
Legislation recently passed in Germany in July, for example, makes it easier to put [violent] games on the banned list following the introduction of a rating index... Games on Germany's banned list cannot be sold publicly. That includes any advertising and sales through mail order. The decision to flag a game is made by the Federal Department for Media Harmful to Young Persons (BPjM)...
But the labeling system for content rating is run by yet another organization in Berlin, under the sponsorship of two game industry groups:
The labeling system is organized by the so-called Unterhaltungssoftware Selbstkontrolle (USK) in Berlin... Two industrial associations assumed sponsorship from June 1: the German Association of Computer Game Developers (G.A.M.E.) and the German Association of Interactive Entertainment Software (BIU), both of which are headquartered in Berlin.
...but, despite the industry's involvement, the government has an additional layer of control here, as well:
The decision-making power lies with the federal states. The Protection of Minors Act calls for the Supreme Youth Agencies of the state to undertake the labelling, he said.
"And they employ the USK," [BIU spokesman Olaf] Wolters added.
The USK functions as a service provider, commissioning a circle of independent experts. These observers first play the game, present their results to a five-person committee consisting of at least four of roughly 60 expert appraisers from the USK, including teachers and employees of the youth agencies. The committee is then completed by a permanent representative of the Supreme Youth Agencies of the states.
GP: It would seem that quite a few bureaucrats are involved in Germany's content rating process...





