The head of a Malaysian consumer rights organization has called for a ban on Grand Theft Auto and similarly violent video games.
The move comes following the murder of a Bangkok cabbie last Saturday. Thai government officials were quick to link that killing to what they said was the 19-year-old suspect's Grand Theft Auto play.
In an op-ed for the Star Online, Mohamed Idris, president of the Consumers Association of Penang, writes:
It was recently reported that the Thai authorities have banned a computer video game known as Grand Theft Auto... Violent video games and television programmes have previously been linked to expressions of violence and aggression in young viewers. It is time for the authorities to act.
If this particular video game is available in Malaysia, CAP calls on the Ministry of Domestic Trade and Consumer Affairs to immediately halt its sales and ban this game. The Ministry should also warn the public and any stocks that have already been sold should be recalled.
CAP also calls on the Ministry to initiate immediate measures to weed out similar games and halt sales and also their use in video game arcades.
GP: It's very odd to see a consumer group demanding censorship. One might think that the CAP, which has the stated objective of giving a voice to the little people, would prefer that Malyasian consumers have choices in their entertainment.
Dr. David Walsh, president of the National Institute on Media and the Family, is the subject of an interview in the July issue of Game Informer.
The politically-connected Walsh, whose organization delivers its Annual Video Game Report Card each holiday season, is described by the magazine as "one of gaming's most thoughtful and reasoned critics." He dishes on a number of topics, including:
Regarding legislation, Walsh told GI:
I'm not in favor of censorship. Once we delegate to the government what we can and can't say and freedom of expression - and video games are a form of expression - that's a very slippery slope. I think government can have a role. I think the role they've been playing is the "bully pulpit" to raise awareness.
As to Thompson, Walsh said:
Extreme positions create a lot of heat but very little light. Television and talk radio love extreme positions. So there are folks out there who do not hesitate to take positions that they can't defend. You get the these food fights going on that talk radio loves, but don't really advance our knowledge and understanding whatsoever. It got to the point where I had to publlcily distance myself from Jack Thompson.
Distance himself, indeed.
The high-profile split with Thompson came in October, 2005. The story was broken by GamePolitics, and set Internet tongues wagging for days. Read Walsh's letter breaking ties with Thompson here.
In the preceding GamePolitics article we covered University of Michigan Professor Brad Bushman's criticism of Grand Theft Childhood.
The book, written by Harvard researchers Lawrence Kutner and Cheryl Olson, downplays the effects of video game violence on adolescent behavior.
We also contacted the authors for comment on Bushman's attack on Grand Theft Childhood. Dr. Cheryl Olson shared these thoughts (and provided several of the links):
I don’t mind other researchers criticizing my work as long as they don’t engage in personal attacks... Brad Bushman is absolutely entitled to air his views.
Unfortunately, Dr. Bushman has some of his facts mixed up. In the 2001 Surgeon General’s report on youth violence, exposure to TV violence was actually near the bottom of the list of influences on real-world violence – so low that it was relegated to an appendix!
He theorizes that teens are more likely to identify with video game characters than TV or movie characters. That’s plausible, but I could just as easily argue the opposite; boys told us repeatedly in focus groups that they enjoying taking the bad guy role in a video game specifically because they don’t want to behave that way in real life. Also, because video games require active control and participation, players are constantly reminded that the game is merely a game.
Dr. Bushman’s statement that video games directly reward violence is only partly accurate; anyone who actually plays video games knows that players are not always rewarded for acting violently, and in fact are often penalized immediately or later on (even in parts of Grand Theft Auto IV). The content and consequences in video games are extremely varied, which is one reason that studying their influence is so difficult.
Finally, regarding his experimental study of Dutch teenagers playing a game for 20 minutes in a lab: Those teens are fully aware that no researcher will allow them to act in a way that causes permanent physical harm to someone. Dr. Bushman may be a bit too credulous – a view that is supported by a quote from that Surgeon General’s report.
Co-author Dr. Lawrence Kutner added:
While Lawrence Kutner and Cheryl Olson's recent book Grand Theft Childhood has given cheer to video gamers (and the video game industry), a longtime media violence researcher strongly disagrees with the authors' conclusion that violent games aren't all that bad for younger players.
In an op-ed for the Detroit Free Press, University of Michigan professor Brad Bushman writes:
Kutner and Olson’s advice to parents is particulary puzzling since their own data suggest that such games are linked to aggressive behavior... Although laboratory experiments can be used to establish cause-effect relationships, they quickly dismiss most lab studies as artificial and invalid.
I strongly disagree. Consider a laboratory experiment I recently conducted... Boys about 14 years old were randomly assigned to play a violent or nonviolent video game for 20 minutes... Next, they completed a noise blast task, with the winner blasting the loser with a noise...
The boys were told that inflicting higher noise levels could cause “permanent hearing damage” to their partners... These boys were even willing to give another boy noise levels loud enough to cause permanent hearing damage...
Violent video games are not the only risk factor for aggression, or even the most important factor, but they are definitely not a trivial factor...
Bushman was among the authors of the American Psychological Association's 2005 resolution which held that there is an increase in aggression following violent video game play. Bushman also participated in a 2007 study which found correlation between violent Biblical passages and aggression. He is also one of controversial Miami attorney Jack Thompson's expert witnesses in an Alabama lawsuit alleging that an 18-year-old's murder of two police officers and a dispatcher was motivated by playing Grand Theft Auto.