Abertday University Doles Out More Cash for Start-Ups

October 20, 2011 -

According to a Gamasutra report, the University of Abertay in Dundee, Scotland has invested £225,000 ($355,118 USD) in nine video game studios as part of its Abertay Prototype Fund. The fund is designed to support small start-up developers with staff costs related to new intellectual properties. The second round of funding awards £25,000 each to nine companies including Adamant Studios, Atomicom and Proper Games.

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EU Commission Grants 2.8 Million Euros to Technology Consortium

October 19, 2011 -

The EU Commission has handed out a 2.8 million Euro grant to four technology companies and two universities to develop the next generation of console hardware. Companies receiving a portion of the grant money include Edinburgh-based Codeplay, Cambridge-based Geomerics, AI company AiGameDev.com, and Greece-based Think Silicon. Germany's TU-Berlin and Sweden's Uppsala University, round out the group.

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Massachusetts Digital Games Institute Scores $500k Grant

September 29, 2011 -

The Massachusetts Digital Games Institute (DiGI) has been awarded a five-year, $500,000 grant by the U.S. Department of Commerce. DiGI launched in April of this year with the help of grant money provided by Worcester's Becker College and the Massachusetts Technology Collaborative. The large chunk of grant money will be used to help the game industry with such things as marketing, business development, and hiring employees in the state.

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Digital Extremes Get Millions from Canadian Government

April 18, 2011 -

According to a Develop report, Canadian development studio Digital Extremes has been given $2.5 million to move its office and create more jobs. The money comes from the Canadian government. The "provincial grant" allows the studio to add 30 new employees to its 150 strong staff, and to build new game engine technology. Digital Extremes has been tapped to create the next The Darkness game - the first game was created Swedish studio Starbreeze.

A news story from IFPress also reports that the studio will invest $33 million of its own money into its new game engine.

"Right now we can’t hire people fast enough," studio founder James Schmalz said.

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Pocono Pines Library Motivates Oldsters with Wii Fun

May 24, 2010 -

The Clymer Library in Pocono Pines is putting a $4,000 grant it received last year to good use. The grant came from the Federal Library Services and Technology Act through the Pennsylvania’s Office of Commonwealth Libraries. So what have they spent that money on? A Wii to get seniors engaged and active, among other things like large print books, extra seating and more comfortable furniture.

These items are part of the library's "Savvy Senior Space," which gives the elderly a reason to spend time at the library. At first the library's board members were not convinced that this was a good use of grant money - until one if its senior members, 71 year old Don Pitzer, tried out the Wii system for himself.

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Grants Doled Out to Enable Games & Health Research

November 5, 2009 -

As part of an initiative to chronicle the health benefits of videogames, The Robert Wood Johnson Foundation (RWJF) has bestowed over $1.85 million in grants to nine research teams.

RWJF’s Health Games Research program, headquartered at the University of California, Santa Barbara, is backed by $8.25 million in funding from RWJF’s Pioneer Portfolio, which operates under the mantra of supporting “innovative projects that may lead to breakthrough improvements in the future of health and health care.” The grant winners announced today are part of a second round of funding.

Pioneer Portfolio Team Director Paul Tarini stated, “The pace of growth and innovation in digital games is incredible, and we see tremendous potential to design them to help people stay healthy or manage chronic conditions like diabetes or Parkinson’s disease.  However, we need to know more about what works and what does not—and why.”

Research teams were chosen from 185 total proposals and each was awarded between $100,000 and $300,00. The grant winners, and a short synopsis of their field of study, are:

• Children's Hospital of Philadelphia - Reward Circuitry, Autism and Games that Teach Social Perceptual Skills
 

George Washington University - Active-Adventure: Investigating a Novel Exergaming Genre in Inner City School Physical Education Programs

Georgetown University - Wii Active Exergame Intervention for Low-Income African-American Obese and Overweight Adolescents

Long Island University - Dance Video Game Training and Falling in Parkinson’s Disease

Michigan State University - Buddy Up! Harnessing Group Dynamics to Boost Motivation to Exercise

Michigan State University - Short-Term and Long-Term Effectiveness of Exergames for Young Adults

Teachers College, Columbia University - Lit: A Game Intervention for Nicotine Smokers

University of California, San Francisco - A Video Game to Enhance Cognitive Health in Older Adults

University of Southern California - Robot Motivator: Towards Adaptive Health Games for Productive Long-Term Interaction

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Indie Games Receive Canadian Government Grants

August 10, 2009 -

Telefilm Canada, a cultural agency of the Canadian government, has provided grant funding to several independent game projects, reports Gamasutra.

Recent recipients include DeathSpank ($536,069), a game under development by Ron Gilbert of Monkey Island fame and upcoming XBLA title Fez ($73,682) from Polytron.

Other recipients include N+, Eets Chowdown and It's Emotional.

The grants are considered "repayable advances," which means that they must be repaid out of profits. However, if a game loses money there is no requirement to repay. Releasing a title with both English and French versions scores a 10% discount on repayment


Canadian City Gives $50K for Development of Speech Therapy Game

August 3, 2009 -

The Ontario city of Sault Ste. Marie plans to support development of a speech therapy game to the tune of $50,000, according to The Sault Star.

The money from the city's economic development fund will be awarded to Algoma University, which is partnering with the Toronto Rehabilitation Institute to build a game studio devoted to developing health-oriented games.

Council member Steve Butland called the project "different and darn near cutting edge for Sault Ste. Marie."

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Underground Railroad Game Funded by National Endowment for Humanities

July 13, 2009 -

The National Endowment for the Humanities has awarded a $100,000 grant to a Norfolk University history professor to develop a video game which tells the tale of the Underground Railroad.

Prof. Cassandra Newby-Alexander said that the history of the Underground Railroad, a network which helped slaves escape from the South in pre-Civil War days, is not well understood:

The underground Railroad was a much more complex issue than it's been made out. When you push a person to a point where they have nothing to lose, that's when you create a formidable enemy. Ultimately, human beings are going to be free.

When you ask people to describe the Underground Railroad, they think of Harriet Tubman on foot, with a gun. Most slaves didn't escape that way. I don't want to dumb-down the game.

Newby-Alexander is working with a local playwright to create a script for the game, which is expected for PC in 2011.

Via: Kotaku

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Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
MattsworknameSPlatton looks intersting, Love the are style, gonna give the game a try with the upcoming test fire05/23/2015 - 4:39pm
PHX Corp@Technogeek, I'm returning for one more Run with the Global testfire05/23/2015 - 3:41pm
WonderkarpI'm bouncing all over the place but right now I'd say I'm playing Super Mario 64 trying to max out the stars. 2 worlds and 2 secret stars to go05/23/2015 - 1:12pm
 

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