Abertday University Doles Out More Cash for Start-Ups

October 20, 2011 -

According to a Gamasutra report, the University of Abertay in Dundee, Scotland has invested £225,000 ($355,118 USD) in nine video game studios as part of its Abertay Prototype Fund. The fund is designed to support small start-up developers with staff costs related to new intellectual properties. The second round of funding awards £25,000 each to nine companies including Adamant Studios, Atomicom and Proper Games.

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EU Commission Grants 2.8 Million Euros to Technology Consortium

October 19, 2011 -

The EU Commission has handed out a 2.8 million Euro grant to four technology companies and two universities to develop the next generation of console hardware. Companies receiving a portion of the grant money include Edinburgh-based Codeplay, Cambridge-based Geomerics, AI company AiGameDev.com, and Greece-based Think Silicon. Germany's TU-Berlin and Sweden's Uppsala University, round out the group.

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Massachusetts Digital Games Institute Scores $500k Grant

September 29, 2011 -

The Massachusetts Digital Games Institute (DiGI) has been awarded a five-year, $500,000 grant by the U.S. Department of Commerce. DiGI launched in April of this year with the help of grant money provided by Worcester's Becker College and the Massachusetts Technology Collaborative. The large chunk of grant money will be used to help the game industry with such things as marketing, business development, and hiring employees in the state.

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Digital Extremes Get Millions from Canadian Government

April 18, 2011 -

According to a Develop report, Canadian development studio Digital Extremes has been given $2.5 million to move its office and create more jobs. The money comes from the Canadian government. The "provincial grant" allows the studio to add 30 new employees to its 150 strong staff, and to build new game engine technology. Digital Extremes has been tapped to create the next The Darkness game - the first game was created Swedish studio Starbreeze.

A news story from IFPress also reports that the studio will invest $33 million of its own money into its new game engine.

"Right now we can’t hire people fast enough," studio founder James Schmalz said.

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Pocono Pines Library Motivates Oldsters with Wii Fun

May 24, 2010 -

The Clymer Library in Pocono Pines is putting a $4,000 grant it received last year to good use. The grant came from the Federal Library Services and Technology Act through the Pennsylvania’s Office of Commonwealth Libraries. So what have they spent that money on? A Wii to get seniors engaged and active, among other things like large print books, extra seating and more comfortable furniture.

These items are part of the library's "Savvy Senior Space," which gives the elderly a reason to spend time at the library. At first the library's board members were not convinced that this was a good use of grant money - until one if its senior members, 71 year old Don Pitzer, tried out the Wii system for himself.

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Grants Doled Out to Enable Games & Health Research

November 5, 2009 -

As part of an initiative to chronicle the health benefits of videogames, The Robert Wood Johnson Foundation (RWJF) has bestowed over $1.85 million in grants to nine research teams.

RWJF’s Health Games Research program, headquartered at the University of California, Santa Barbara, is backed by $8.25 million in funding from RWJF’s Pioneer Portfolio, which operates under the mantra of supporting “innovative projects that may lead to breakthrough improvements in the future of health and health care.” The grant winners announced today are part of a second round of funding.

Pioneer Portfolio Team Director Paul Tarini stated, “The pace of growth and innovation in digital games is incredible, and we see tremendous potential to design them to help people stay healthy or manage chronic conditions like diabetes or Parkinson’s disease.  However, we need to know more about what works and what does not—and why.”

Research teams were chosen from 185 total proposals and each was awarded between $100,000 and $300,00. The grant winners, and a short synopsis of their field of study, are:

• Children's Hospital of Philadelphia - Reward Circuitry, Autism and Games that Teach Social Perceptual Skills
 

George Washington University - Active-Adventure: Investigating a Novel Exergaming Genre in Inner City School Physical Education Programs

Georgetown University - Wii Active Exergame Intervention for Low-Income African-American Obese and Overweight Adolescents

Long Island University - Dance Video Game Training and Falling in Parkinson’s Disease

Michigan State University - Buddy Up! Harnessing Group Dynamics to Boost Motivation to Exercise

Michigan State University - Short-Term and Long-Term Effectiveness of Exergames for Young Adults

Teachers College, Columbia University - Lit: A Game Intervention for Nicotine Smokers

University of California, San Francisco - A Video Game to Enhance Cognitive Health in Older Adults

University of Southern California - Robot Motivator: Towards Adaptive Health Games for Productive Long-Term Interaction

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Indie Games Receive Canadian Government Grants

August 10, 2009 -

Telefilm Canada, a cultural agency of the Canadian government, has provided grant funding to several independent game projects, reports Gamasutra.

Recent recipients include DeathSpank ($536,069), a game under development by Ron Gilbert of Monkey Island fame and upcoming XBLA title Fez ($73,682) from Polytron.

Other recipients include N+, Eets Chowdown and It's Emotional.

The grants are considered "repayable advances," which means that they must be repaid out of profits. However, if a game loses money there is no requirement to repay. Releasing a title with both English and French versions scores a 10% discount on repayment


Canadian City Gives $50K for Development of Speech Therapy Game

August 3, 2009 -

The Ontario city of Sault Ste. Marie plans to support development of a speech therapy game to the tune of $50,000, according to The Sault Star.

The money from the city's economic development fund will be awarded to Algoma University, which is partnering with the Toronto Rehabilitation Institute to build a game studio devoted to developing health-oriented games.

Council member Steve Butland called the project "different and darn near cutting edge for Sault Ste. Marie."

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Underground Railroad Game Funded by National Endowment for Humanities

July 13, 2009 -

The National Endowment for the Humanities has awarded a $100,000 grant to a Norfolk University history professor to develop a video game which tells the tale of the Underground Railroad.

Prof. Cassandra Newby-Alexander said that the history of the Underground Railroad, a network which helped slaves escape from the South in pre-Civil War days, is not well understood:

The underground Railroad was a much more complex issue than it's been made out. When you push a person to a point where they have nothing to lose, that's when you create a formidable enemy. Ultimately, human beings are going to be free.

When you ask people to describe the Underground Railroad, they think of Harriet Tubman on foot, with a gun. Most slaves didn't escape that way. I don't want to dumb-down the game.

Newby-Alexander is working with a local playwright to create a script for the game, which is expected for PC in 2011.

Via: Kotaku

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Andrew EisenIf you do, I hope you can provide some examples of people (again, other than random no-name numbnuts on Twitter) who are genuinely trying to dictate what should and should not be allowed so far as themes, topics, language, plot devices, etc. go.07/01/2015 - 9:43am
MattsworknameI'd go into why I think it's a bigger problem then most realize, but nows not the time really. I'll catch up with everyone later07/01/2015 - 9:42am
Andrew EisenThat's the thing though, rarely is anyone (again, other than random numbnuts on Twitter) attempting to dictate what can and cannot be said or done.07/01/2015 - 9:39am
Andrew Eisen"Don't write rape scenes" is being offered as advice (along with reasons for that advice) not a mandate.07/01/2015 - 9:37am
MattsworknameOh, on that last one andrew I wasn't talking about the article, I was being more general, lately it seems like all the news and media is trying to decide what is and isn't proper to say. Thats what i was refering to.07/01/2015 - 9:37am
Andrew EisenPerhaps you should consider reading the entire article. Despite quotes you can pull from the intro and conclusion, the author isn't arguing that you can't or shouldn't be allowed to cover a certain topic.07/01/2015 - 9:35am
MattsworknameOne of the things I hate right now is that people are trying to be the deciders of what is and isn't proper to be said. It's political correctness to a level that makes me angry.07/01/2015 - 9:29am
Mattsworknamemake them, i just tell peopel that I think what they did sucked. Just cause I dont like what they did, doesn't mean I can tell them "You shouldn't wrtie that" cause thats just another step on the way to telling them "YOU CANT WRITE THAT".07/01/2015 - 9:24am
MattsworknameNo, but you or I aren't the one to tell someone else what they can or cannot do beyond EXTREMELY narrow limits. Telling a person then shouldn't write something or say something. I may hate certain movies or music, doesn't mean I dont' tell peopel not to07/01/2015 - 9:23am
E. Zachary KnightHasbro is taking steps to fix its Dinosaur gender issues. http://io9.com/the-jurassic-world-dinosaur-toys-are-clever-girls-again-171513589607/01/2015 - 9:20am
TechnogeekImagine that level of accuracy, only applied to something that has actually caused physiological and psychological trauma in more cases than just whatever the equivalent of the CD-i Zelda games would be.07/01/2015 - 8:40am
TechnogeekThat's the issue I see as well, E. To put it in terms anyone reading this site will likely understand: you know how any time video games show up on TV, they feature absurdly outdated 3D graphics and/or audio from the Intellivison era?07/01/2015 - 8:40am
InfophileWell, you CAN go to a crowded streetcorner and tell everyone who passes by your social security number and bank account PIN, but you shouldn't. Is that censorship?07/01/2015 - 8:36am
E. Zachary KnightSo if it is going to turn out to be a bad scene, why even bother writing it?07/01/2015 - 8:07am
E. Zachary KnightMatts, Goth, The article, and others I have read making the same conclusion, state that most people fail in their attempts to write rape scenes without being overly offensive or overly incompetent in their attempt.07/01/2015 - 8:07am
Adam802http://www.sfgate.com/news/article/Ex-Sen-Leland-Yee-may-be-headed-for-a-plea-deal-6358941.php07/01/2015 - 7:12am
Adam802Possible plea deal in Yee case: http://www.mercurynews.com/crime-courts/ci_28408532/leland-yee-case-plea-deal-appears-likely07/01/2015 - 7:11am
MattsworknameInfo, Im with goth on this, the moment people start saying "You can but you shouldnt" thats a slow slide into censorship07/01/2015 - 6:05am
InfophileIn other words, you stopped when you found out it was arguing for a position you disagreed with, but before you found out why.07/01/2015 - 5:29am
Goth_Skunk"In short, anyone can write a rape scene—but should they? Chances are, the answer is no." And that's where I stopped reading.07/01/2015 - 5:11am
 

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