The Entertainment Consumers Association (ECA) has issued a statement in response to an article posted on the Consumerist blog today, which alleged that canceling membership in the organization was difficult and overcomplicated.
GamePolitics is a publication of the ECA.
The response, from the President of the ECA, Hal Halpin, is unedited and after the jump:
You walk into a game store to pick up the latest AAA title, be it for a console or PC, and you are probably going to pay in the neighborhood of $60, unless, of course you get Rock-Band-like peripherals with your order.
Have you ever given any thought as to what goes into that price point? David Thomas over at Crispy Gamer did, and came up with an interesting analysis, examining possible reasons such as reasonable greed, consumer stupidity or evil conspiracy. He quotes a few industry officials, including the ECA's Hal Halpin:
"I'm not sure that we'll see a standard $70 price point at all," observes Halpin. "To my mind, emerging technologies, subscriptions and episodic and downloadable content should all enable price drops -- increasing accessibility to a much wider audience. Free-to-play, ad-supported models, too, diversify the price landscape."
Definitely an interesting read. What is your perspective? Will prices ever come down?
While we were sad to hear that Dennis had chosen to move on, we are grateful for the partnership that was built and the talents which he brought to the organization. In a relatively brief period of time, GamePolitics has become an important resource for the gaming community – and educational tool for disseminating information and keeping gamers aware, and a valuable and timely news publication and blog.
Careful not to step on the toes of our endemic media partners and managing the balance between Church and State – regarding editorial independence – were challenges that Dennis took on with skill and ease. From breaking the ‘Hot Coffee’ scandal, to regular and persistent issues related to Jack Thompson, Dennis was a talented journalist and his contributions to the publication and to the association will be missed.
On behalf of the ECA members and GP readers alike, our heartfelt thanks and sincere best wishes, Dennis.
– Hal Halpin, pres., ECA.
Late last week the Federal Communications Commission announced that it would look into the potential for a universal content rating system to span various forms of media.
Hal Halpin (left), president of the Entertainment Consumers Association, has now weighed in on the topic:
Like the respective trade associations which represent the entertainment industry’s various media, we were surprised to hear of the FCC’s interest in exploring the possibility of a universal ratings system. It is odd that video and movies were not included, which would have then been encompassing and more valuable to consumers, in theory.
As for if the ECA is in favor of such an endeavor, it would be too early to speculate, not knowing anything more than the cursory details. Our position remains that we fully support the ESRB and believe it to be an important component in the product purchasing process.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
On Monday, GamePolitics reported that the Entertainment Consumers Association had embarked on a campaign to inform President Barack Obama about the many benefits that video games can provide.
The ECA undertook the campaign following Obama's recent admonition to "put away the Xbox." Over the last few years Obama has often referred to games as something to be set aside in favor of a greater good.
The ECA initiative received wide coverage in the gaming press. In a lengthy interview with The Grumbly Gamer, ECA President Hal Halpin elaborates on why the game consumers' group decided t take its case to the White House:
We [at ECA] had discussed addressing the President’s “put the video games away” aspect of his speeches several times, actually. At issue is the fact that we agree fully with what he’s saying in principle. Parents need to be more involved with what their kids are doing. They need to be more engaged and focus on understanding what media their kids are ingesting. They need to use the ratings systems as a benchmark – and it’s a great first step – but they should really take the few minutes to participate in that media actively.
I also agree that kids get far too much screen time, be it movies, TV, cell phones, the Internet, or computer and video games. So we hesitated a few times, hoping that some other form of screen time would be included as the example. But each time the speech was recycled, we waited with bated breath…and were disappointed that the focus remained on gaming and gamers. It began reinforcing the negative stereotype and was compounded by the media interpreting and reinterpreting his meaning. So we had to act.
A campaign is precisely the way to let the White House, and by extension everyone else, understand that gamers are tired of the mislabeling of both gaming and of gamers. By giving folks the access to our online advocacy tools, they can take the 30 seconds and make their voices heard. It’s fast, easy and free. You don’t need to be an ECA member. Just someone who wants gaming to be treated with the respect that other forms of media enjoy.
The ECA's online campaign referred to write to President Obama may be found here.
FULL DISCLOSURE: The ECA is the parent company of GamePolitics.
Entertainment Consumers Association president Hal Halpin debuts a new column for Industry Gamers with a look at negative stereotypes of gamers and how such prejudice can be addressed.
Halpin writes:
Combating the negative stereotypes the gaming industry and gamers themselves face is becoming a daunting task. We’ve allowed people to equate gaming with everything from laziness to isolationism and antisocial behavior, when so clearly it’s the opposite.
Because we’ve permitted everyone from anti-games advocates (disbarred attorneys included) to the President of the United States of America to perpetuate those fallacies and said and done nothing, we need to take ownership of at least part of that blame; until and unless we speak up and do something about it. It’s time.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Reactions continue to come in following today's decision by Gov. Arnold Schwarzenegger to appeal a pair of federal court rulings which previously held that the state's 2005 violent video game law is unconstitutional.
Hal Halpin, President of the Entertainment Consumers Association, issued a statement moments ago on the California appeal:
I was disheartened to hear that Governor Schwarzenegger is petitioning the Supreme Court over labeling and sales of video games, especially given the fact that nine similar pieces of legislation have been overturned on First Amendment grounds, costing the respective cities and states much-needed taxpayer funds.
Coupled with California’s $21B economic crisis and the fact that the Governor is about to lay off teachers en masse, it’s shocking to the conscience. This was a frivolous political football back when the state had money to burn. Now it’s out-and-out irresponsibly politicized.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
On Thursday, April 30th Entertainment Consumers Association president Hal Halpin will speak at the Triangle Game Conference in Raleigh, NC.
Hal's presentation is billed as a conversation with Russ Pitts of The Escapist. The format sounds similar to Hal's well-received appearance with Spike TV's Geoff Keighley at PAX 08. The conference listing indictates that Hal will discuss:
The future of games as a media and a business, the role of the Electronic Consumers Association and the many key issues facing consumers today, including DRM, Net Neutrality, the economy and the ESRB.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Jennifer Mercurio, a seasoned advocacy attorney who has substantial video game industry experience, has been promoted to the position of Vice President and General Counsel of the Entertainment Consumers Association.
Mercurio, who in the past worked as a lead attorney for game publishers' group ESA, was originally hired by ECA President Hal Halpin in 2007. Of the promotion, Halpin said:
Jennifer’s track record of success speaks for itself along with her commitment to our advocacy mission for gamers. With the growing recognition of the demographic power of gamers we felt it important to expand her role to take advantage of our momentum on issues such as free speech, broadband access, and the rights of gaming consumers.
An ECA press release notes:
In her new role Mercurio will oversee all legal, policy, research, advocacy, action, lobbying, and government affairs for ECA...
The promotion signals the increasing influence of the ECA’s government affairs and policy efforts on behalf of gamers following its recent establishment of the ECA Institute, a charitable non-profit that helps develop and implement ECA public policy positions.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Last week was a busy one for Entertainment Consumers Association President Hal Halpin.
On Wednesday Hal was in Seattle to serve as a panelist on the Federal Trade Commission's much-anticipated town hall meeting on digital rights management (DRM). From Seattle it was down to San Francisco for the Game Developers Conference. At GDC Hal was interviewed by - among others - Ben Kuchera of Ars Technica and spoke at length about the needs of the game consumer in relation to the game industry's desire for DRM and those pesky End User License Agreements (EULA):
We suggested a few things to the FTC, one of which was we'd like to see DRM disclosed. So when people go to the store and buy the packaged good, the PC game, they'll see something on the front of the box saying there is DRM inside, and to what degree it will be invasive.
The second thing that we recommended was that EULAs get standardized, so again, rather than have 30 or 40 types of agreements, there would be one standard one for all different types of computer games. People go into the store, buy the game, open it, and they can no longer return it... by standardizing the EULA, consumers will have the confidence to know what it is they're agreeing to before they buy the product.
That didn't go over so well. There was a room of attorneys that kind of gasped when we suggested standardization. One panelist commented that the EULA really were there as consumer information, and that was the one and only time that the FTC jumped in and said 'wait a second, this has nothing to do with consumer information, this is purely IP protection...'
Hal also spoke about the coming shift to digital distribution and how this will affect the game consumer:
The transition from disc-based media to digital media... it's essentially going to remove the "purchase to own" out of the equation, replacing it with purchasing a license. That's how PC games are now... That paradigm shift, it's very important for us to get out ahead of it, so with DRM and EULAs, so we can say these are what consumer's rights are, and have an easy way to identify that in the purchasing process...
One of the reasons it's important to get EULAs standardized and DRM disclosed is that when you talk about different [delivery] systems like Steam... there are still controls in place. While it's not SecuROM, it's another form of DRM, it's just in a different way. Consumers need to understand that...
Some [game] publishers... feel that the vocal minority of consumers who spoke up about Mass Effect and Spore represent the 'pirates' and in doing so fanned the flames for a much larger percentage of consumers who now feel like they're not being listened to. A dismissive attitude from the industry probably came back to haunt them in sales...
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Ben Kuchera of Ars Technica reports that he caught up with Entertainment Consumers Association President Hal Halpin (left) at the Game Developers Conference this week.
While Ben has a full, issue-oriented interview with Hal coming up, he has in the meantime posted some good news for ECA members: You'll now get a 10% off software purchases at Amazon.com.
Of the deal, Hal told Kuchera:
If you buy three games or so a year through Amazon, your [$20] ECA membership is basically free.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
The Federal Trade Commission's much-anticipated Town Hall Meeting on digital rights management (DRM) will take place today at the University of Washington Law School in Seattle.
The all-day event begins at 8:30 A.M. Pacific and will be webcast live.
Among other participants, Entertainment Consumers Association President Hal Halpin will serve on the 1:15 P.M. panel "Informing Consumers." According to the FTC's agenda, "This panel will discuss how companies communicate the existence and effects of DRM protections on products and services to consumers. It will explore ways of providing consumers with better notice."
In advance of his panel appearance, Halpin issued a statement on the Town Hall Meeting:
Over the past year we have witnessed a growing concern from gamers about the issues of increasingly invasive Digital Rights Management (DRM) and End User Licensing Agreements (EULAs). While we respect the careful balance that must exist between the content community and the customer, and agree that piracy is an ever-present challenge for the trade, it is also becoming evident that consumer rights are being diminished in the process...
The law, in the area of EULAs in particular, is not as clear as it once was. And the software industry’s potential side-stepping of the First Sale Doctrine’s protections – by terming their products as “licensed” rather than “sold” - leaves us concerned about the future of interactive entertainment, generally...
Halpin also noted that the ECA is preparing new position statements on both DRM and EULAs. You can read the full text of his statement here.
Among others known to be appearing at the Town Hall on behalf of consumers is Staff Attorney Corynne McSherry of the Electronic Frontier Foundation.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
As GamePolitics has reported previously (see: Digital Rights Groups Go To Court Over Secret Anti-Piracy Treaty), secret negotiations are taking place between the United States, Japan, Canada, the European Union and others governments. Representatives of the various nations are attempting to broker a mysterious treaty known as the Anti-Counterfeiting Trade Agreement (ACTA).
Under discussion are intellectual property and copyright protection, important issues, to be sure. But while the Bush - and now, Obama - administrations have claimed that national security interests prevent consumer access to information about ACTA, Knowledge Ecology Notes reports that dozens of corporate lobbyists have been cleared for ACTA documents.
Included among these, according to the site, are Stevan Mitchell, VP of IP Policy for the Entertainment Software Association. The ESA is a trade association which represents U.S. video game publishers.
Also represented are the Motion Picture Association of America, the Recording Industry Association of America and the International Intellectual Property Alliance, of which the ESA is a member.
Hal Halpin, president of the Entertainment Consumers Association (ECA) has previously expressed concerns about ACTA:
Because ECA supports the balance that must exist between the rights of copyright owners and the right of copyrighted material consumers, we do not think it wise to include any portions of the Digital Millennium Copyright Act (DMCA) in the Anti-Counterfeiting Trade Agreement (ACTA) currently being discussed...
We are concerned that any DMCA language in ACTA may cause enormous, unforeseen negative implications in US law. That is why ECA, together with the Consumer Electronics Association, the US Internet Industry Association, Intel, Yahoo, Verizon and others, sent a memo asking the USTR to carefully consider that any discussions of “Internet issues” in ACTA be carefully circumscribed, consistent with U.S. law, and not include any portions of the DMCA.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
GameStop CEO Dan DeMatteo can't be happy with the news that his firm, which has owned the used game space for years, suddenly has not one, but three major competitors.
Indeed, financial website The Motley Fool reports that the entry of Toys R Us into the used market will hurt GameStop and likely force the retailer to give consumers a better deal - and we're all for that.
On the publishing side, used game sales hater Ben Feder, President of Take-Two Interactive, must be absolutely frothy now that four major retailers - not just one - will be pushing pre-owned copies of GTA IV.
While the news that Toys R Us, Best Buy and Amazon are all - rather suddenly - entering the used game market is terrific for consumers, the timing seems a bit... odd. How do all three happen to get into used games in the same week?
GamePolitics put the question to Entertainment Consumers Association President Hal Halpin, who, in a past life, founded a trade group for game retailers. In other words, he knows the retail side of the business quite well. Here's what Hal told us:
Toys R Us and Best Buy getting into the used games business makes sense because they really serve very different markets than GameStop, demographically speaking. Amazon getting in is especially bright because of their model - they're positioned really well to cut the market wide open.
For Toys R Us and Best Buy, it's likely just coincidence [that news of both came this week]. They're victims of the same economic turmoil as everyone else and looking for growth areas. They have examined the used business before, but [then] it was likely too far astray from their core. Now, it's a matter of exploiting high-margin business extensions, of which Used clearly is one.
For Amazon, my guess is that it's much more organic a move. I'm excited to see them invest so heavily in games and with gamers. Overall, it'll be really interesting to see how the landscape is changed by the news. And the bottom line is that it's great news for consumers.
Meanwhile, analyst Michael Pachter of Wedbush-Morgan offered his take on the developing situation and agreed that used games are a smart move for Amazon.
It's obviously a great business.
Amazon is the only one that matters. The sweet spot of consumers who trade in games are 13 - 18 year-old boys, and they don't typically shop at Toys R Us or Best Buy, but they most definitely frequent Amazon.
It seems to me that the Amazon offer is pretty compelling, insofar as there is no cost to ship games to Amazon, and there is an opportunity for gamers to trade in games and purchase other stuff on Amazon.
With that said, Amazon's market share of NEW games is only 2 - 3% (around $200 - 300 million annually), and GameStop's USED game business is over $2 billion. That means it will take a LONG time for Amazon to make a dent in GameStop's business
GP: Going forward, the developer/publisher response will be something to watch. Will a quartet of major retailers selling used games cause the industry to stop rattling their sabers (as they have been doing toward GameStop of late)? Or will it motivate them to fight harder?
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Last week we mentioned that readers could follow GP on Twitter and many of you jumped on board.
Today I wanted to follow up by letting you know that Hal Halpin, President of the Entertainment Consumers Association is on Twitter as well. Click here to follow Hal's Tweets.
If you're not on Twitter, check it out!
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
As states try to plug their budget gaps, some are preparing to levy taxes on digital downloads.
Such action will have a direct impact on gamers who use digital distribution to purchase games and DLC. Music and other digital content will also be affected.
On behalf of game consumers, the Entertainment Consumers Association has launched action campaigns against such initiatives in Washington, New York and Mississippi. ECA President Hal Halpin explained the move in the letter below to Washington state members yesterday:
The Washington state legislature is currently proposing a bill which would impose a tax on digitally distributed products, known as House Bill 2075. The timing could not be worse. This bill would harm Washington consumers - including you - by raising prices at exactly the time that so many are feeling the repercussions of the economic fallout.
Speak up now and tell the Washington state legislature "no" to HB 2075.
One result of this legislation will be to suppress consumption, which will cause layoffs at effected businesses, including the video game industry, which employs many Washington residents.
Tell your representative to vote "no" on HB 2075.
In the midst of a financial crisis, bills such as this are precisely what consumers don't need. Please take the time to write your state representative, and also help spread the word by telling your friends in Washington State.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
The Entertainment Consumers Association has announced today that it is launching a new, nonprofit organization.
The ECA Institute will address research, programming and policy development needs related to video games. The ECAi will also feature a charitable component. From the press release:
At its core, the ECA Institute’s work will inform the development of Entertainment Consumers Association’s public policy positions and encourage and influence public debate on the issues most pertinent to gamers today.
ECA President Hal Halpin commented on the new initiative:
We’re very excited about the launch of the Institute, as it provides a whole host of new services and support toward very important issue areas to us. The Institute enables us to work with existing and new supporters in different ways than the Entertainment Consumers Association can and, as a result, will make advancing the wants and needs of gamers more effective. It is an interesting collaborative environment that will yield some truly impressive results and affect change in wholly new and compelling ways.
Here are some specific as to the ECAi's activities:
Research and Polling: Research on issues reflecting ECA Institute’s strategic priorities, including: First Amendment rights, universal broadband, Network Neutrality, and consumer protection.
Publications: All ECA Institute research reports will be peer reviewed by internal and external subject experts.
Technical Assistance/Expert Consultation: Support the ECA’s advocacy efforts with expert consultation, rapid response analysis and technical assistance.
Scholarships and Other Educational Programs: Develop and foster game education programs and assistance to students through scholarships and financial aid in accredited schools. The Institute will also support the efforts of new and existing games-related charities.
Public Representation: The ECA Institute will contributes to and help shape both public discussion of its priority issues and decision makers’ understanding of gamers’ needs and concerns.
For more info, check out the ECA Institute website.
FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.
In a recent feature, Crispy Gamer named its Top 21 News Stories of 2008. Coming in at #16 was the series of member defections which plagued game publishers' trade group the ESA.
Hal Halpin, president of the Entertainment Consumers Association, commented:
I’m not sure that there’s a lot more I can add to what has already been said about the defecting companies or their impact on the [ESA] apart from that I do believe it will continue. Things have fundamentally changed in the past few years and the recession’s impact on the industry is far from over…
That fact alone could drive one or two more publishers to leave, given the rising dues costs. Having a strong association representing the industry is important for us all, so I hope that things will change for them in ’09… perhaps with the newly restructured E3.
The ESA began 2008 with 28 member companies, but will end the year with just 21. Exiting were: Activision, Vivendi, LucasArts, id, Codemasters, Crave, and NCsoft.
FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.
Hal Halpin and the rest of the crew at the Entertainment Consumers Association want to wish GamePolitics readers a happy holiday season.
It has been a great 2008 for the ECA and its gamer-members. 2009 will be even better!
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
In a no-holds-barred interview with Crispy Gamer, Entertainment Consumers Association president Hal Halpin dishes on the uneasy relationship between Washington, D.C. and the video game community.
As part of his leadership role with the ECA, Hal does quite a few interviews, but this one with CG's James Fudge is probably the most in-depth yet. Here are some of Hal's thoughts:
On game publisher group the ESA's new (in 2008) practice of making campaign donations:
The [ESA] represents the rights of game publishing companies and as such has a duty to do what it can to influence legislators by lobbying. I know that starting up a PAC (Political Action Committee) was a decision that they grappled with for over a decade... PACs can be effective tools, but yes, you do run the risk – nowadays – that the ends may not justify the means...
On game ratings and whether the industry does enough to keep mature-themed games away from minors:
I’ve been a fan of ESRB for quite some time. Of all of the ratings systems... it really is the most comprehensive and valuable... That said, there’s always room for improvement. Perhaps ESRB having more independence from the ESA would be one great step. Another might be to work more closely with us... which we’re working on...
I do [think the industry is well at keeping M-rated games away from minors]...
On supposed tensions between the ESA (publishers group) and the ECA (consumers group):
We should be clear that the ESA represents the rights of game publishing companies, not gamers... It’s a trade association that looks after the interests of their member corporations... That said, much of the legislative work that the ESA has done over the years, with regard to First Amendment in particular, has benefitted the sector as a whole – gamers included.
As Mike Gallagher (ESA president) and I have discussed several times, the vast majority of the time ESA and ECA are on the same page... but there are clearly other times where our interests are necessarily divergent. Inherently, Mike’s issues will sometimes be in opposition to the best interests of consumers solely because they’re in the best interests of publishing companies...
On frequent game violence critic Sen. Joe Lieberman (I-CT):
Joe Lieberman has been largely misunderstood and painted with a very broad brush in my opinion. While I haven’t agreed with much of what he has said in the past, he alone among legislators was responsible for effecting non-legislative change in our business and did it with a lot of class, I might add.
Again, back when I was running [game retailers group] IEMA, I received a call from one of his staff inviting me to his office in Hartford. We had a frank meeting in which he requested that game retailers begin carding for the sale of mature-rated games in much the same way that movie theatre owners were doing, via self-regulatory efforts, with R-rated movies. The IEMA retailers... met the challenge head-on and reacted quickly and efficiently – changing the way in which games were sold, forever.
On game rentals and used game trade-ins by consumers, which some publishers and developers would like to see ended:
I understand the concerns that developer friends of mine have about not getting a second bite of the apple... In the movie business, they produce a theatrical version and then DVD, Blu-ray, Video on Demand (VoD), PSP and pay-per-view versions...
[Game biz types] see rental and used as businesses in which they don’t get to participate. And while I understand and appreciate their perspective... I’m still not convinced that rental and used are bad for the sector. We’ve witnessed how rental has provided a low-cost venue for people to try before you buy; same for used...
On the U.S. Supreme Court and its potential impact on video games:
Well, [a change in the balance of the court] will most definitely present a problem for the industry, but not necessarily consumers. The more conservative judges are also the ones that tend to side with intellectual property owners over consumers, for instance. Tech policy is in for a major shift from the right to the left in my opinion, and that would be very good for consumers, but quite disconcerting for the IP-concerned trade associations (MPAA, RIAA and ESA).
We’ve also heard that the conservative judges would be more likely to be open to anti-games/gamer bills, so a shift to the more liberal side would be good for both the trade and consumers in that regard.
Hal also points interested gamers to a detailed listing of ECA's position statements.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
In an interview with The Escapist, Entertainment Consumers Association president Hal Halpin discusses his worries over the PRO-IP Act, a new piece of anti-piracy legislation signed into law in October:
The PRO IP Act was concerning for us primarily because the wording of the law was so broad and open to interpretation. It also provides intellectual property holders with unusually over-reaching rights and at a time when the Digital Millennium Copyright Act (DMCA) too empowers that same community.
I fear that PRO IP and DMCA will drive a wedge between the producer/consumer relationship, one that has served the games business well. I would also hate to see us collectively follow the path [of aggressively suing consumers] that the music industry has followed. In addition to it being a patently bad model, proven unsuccessful by every measure, it's also clearly ineffective. Worrying still is how handily [PRO IP] passed - with broad support from both parties. The fact that the Vice-President Elect continues to be a proud sponsor makes me think that it'll be a bumpy ride... one played out in America's courts, for a long time to come.
As GamePolitics has previously reported, among the provisions of the PRO-IP Act are these consumer-unfriendly gems:
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
The baby is growing up so quickly!
The Entertainment Consumers Association has reached the ripe old age of two. Of the milestone, ECA president Hal Halpin commented:
In just over two years, the ECA has brought together a politically-charged video game community [and] united to rally against efforts singling out videogames from the First Amendment protections enjoyed by other forms of entertainment.
We are humbled by the strength of what a unified consumer voice can accomplish, and challenge gamers everywhere to empower themselves and their communities by becoming more educated, active and involved, and leveraging the ECA's services as a platform to rise against unjust legislation and ignorance.
An ECA press release names some of the organization's accomplishments on behalf of gamers, including:
Full press release here.
GP: Quick, someone, Photoshop an ECA birthday cake and send it to me!
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
The Entertainment Consumers Association (ECA) has issued a statement regarding a new video game violence study which appeared today:
For the better part of the past decade we – game consumers, makers, sellers and creators – have been waiting for the results of an unbiased, longitudinal and comprehensive study to be done which will inform us about the potential harmful effects of entertainment products on our children. Unfortunately, with the report published in the latest issue of Pediatrics, we remain waiting,” said Hal Halpin, president of the Entertainment Consumers Association (ECA), the non-profit organization which represents the rights of video and computer gamers.
One of the ways in which our stance is likely very different from others in the discussion on the subject is that the ECA would encourage more and better research on the matter. The problem has been, and apparently continues to be, that the agenda of the researchers supersedes our want and need for inclusiveness of all media… not just games – for the overtly sensationalistic spin that will inevitably be employed – to the exclusion of music and movies. We remain optimistic that longitudinal research that is truly comprehensive, objective and inclusive will be performed and shared, but sadly that day has not yet come.
The ECA statement references GP's report on the study by Iowa State University's Dr. Craig Anderson and two Japanese research teams as well as a letter from Texas A&M's Dr. Christopher Ferguson which disputes Anderson's finding.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
It must be awfully difficult to be a disbarred attorney. I mean, what do you do with all of that free time?
If you're Jack Thompson you file court motions. And Thompson filed one of his more bizarre ones today. It's another of those picture books filings that the disgraced attorney has taken to submitting in recent months. Apparently capitalizing upon his free time, Thompson has taken the trouble to paste in snaps of:
His purpose seems to be an attempt to make the case - yet again - that the video game industry is responsible for his disbarment. That's an odd approach as most of the people he names in today's filing aren't part of the video game industry.
Thompson seems particularly upset over the amusing Disbarment Countdown Timer created by EZK. On that score Thompson writes:
If there were any doubt as to the core purpose of this disbarment, instigated by the video game industry, note... The Jack Thompson Disbarment Countdown Clock is at the center of a commerce-driven lynch mob... This court should grant the emergency stay to at least freeze the Countdown Clock pending an evidentiary hearing on this nonsense.
It's so clear now! The multi-billion dollar video game industry reached down from its perch on Wall Street and demanded the creation of a free Disbarment Timer add-on for Firefox. Makes perfect sense...
As to my involvement, he writes:
GamePolitics.com’s operator is Dennis McCauley, who filed his own Florida Bar complaint against Thompson for being mean to videogamers. GamePolitcs ran a multi-part series about Thompson’s Bar trial, court transcripts and all. Mr. McCauley, pictured below, worked with Referee Dava Tunis to place court documents at his site before Thompson got them...
It's true that I filed a Bar complaint about him in 2006. I've written about that in the past. The Bar complaint certainly wasn't about "being mean to videogamers."
GP did indeed run a multi-part series on Thompson's Bar trial, complete with transcripts. I'm very proud of that series. The assertion about working with Judge Dava Tunis is simply a lie.
UPDATE: Thompson also mentioned that GamesLaw.net has been tracking his court filings. All part of the conspiracy, eh, Miami Jack?
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Read the court filing here.
Entertainment Consumers Association (ECA) president Hal Halpin told The Escapist that, despite his recent disbarment, anti-game activist Jack Thompson will still be on the attack.
I did take some selfish joy in receiving Jack's email announcing his formal disbarment, but you need to understand that Jack and I have a long and quite personal history, and in addition, I must receive a half dozen emails from him a day, so this was one that I appreciated receiving. Let's put it that way.
It's important that gamers, while having every right to rejoice in their karmic victory, should understand that this really doesn't diminish his ability to be a force against us. Jack's not going anywhere... believe me.
Halpin also touched upon the controversy triggered by former ESA boss Doug Lowenstein's criticism of the gaming press over its coverage of Thompson:
I read Doug's reaction statement with a lot of interest, actually. As many who have been around the industry for some time know, Doug was my mentor when he ran the ESA and I the IEMA (Interactive Entertainment Merchants Association).
I believe I've gone on record before saying that one of the single largest mistakes we, collectively, made was ignoring Jack. I was certainly culpable in following Doug's lead, but in doing so we left Jack as the only voice at the microphone; we empowered him, and it was strategically unsound and, in hindsight, altogether wrong.
I know that Doug stands by his decision and instead hoists the blame on the enthusiast press, but I respectfully disagree. It was the endemic media which cast the light on Jack, his misstatements and factual inaccuracies and point-by-point, systematically addressed his assertions… all the while educating their readers, and the mainstream media and public who cared to listen, on the realities of the situation.
I've always felt that the gaming press was the most underutilized weapon in the arsenal when it comes to battling our detractors and it was one of the first things we went about rectifying when we launched the ECA, just under two years ago.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
The governments of the United States, Canada, European Union, Japan and other countries are negotiating an anti-piracy agreement that could have a massive impact on digital media consumers.
And they're doing it in secret.
At issue is the Anti-Counterfeiting Trade Agreement (ACTA). As Ars Technica reports, public interest advocacy groups Electronic Frontier Foundation (EFF) and Public Knowledge have filed suit in federal court against the U.S. Trade Representative, a part of the executive branch. The suit is essentially a demand for information about ACTA and is based upon the Freedom of Information Act (FOIA).
Art Brodsky of Public Knowledge told Ars:
We believe they should conduct these negotiations with some transparency for what goes on, particularly when the talks are transparent to one side and not to the other (us). At a minimum, we should know how the US delegation is formulating its positions and have access to what they are doing.
Meanwhile, p2pnet reports criticism of ACTA by Canadian Internet Policy and Public Interest Clinic (CIPPIC) counsel David Fewer:
If Hollywood could order intellectual property laws for Christmas, what would they look like? This is pretty close.
Hal Halpin, president of the Entertainment Consumers Association (ECA) has also expressed concern about ACTA:
Because ECA supports the balance that must exist between the rights of copyright owners and the right of copyrighted material consumers, we do not think it wise to include any portions of the Digital Millennium Copyright Act (DMCA) in the Anti-Counterfeiting Trade Agreement (ACTA) currently being discussed by the US Trade Representative (USTR) and the Department of Commerce.
We are concerned that any DMCA language in ACTA may cause enormous, unforeseen negative implications in US law. That is why ECA, together with the Consumer Electronics Association, the US Internet Industry Association, Intel, Yahoo, Verizon and others, sent a memo asking the USTR to carefully consider that any discussions of “Internet issues” in ACTA be carefully circumscribed, consistent with U.S. law, and not include any portions of the DMCA.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
In a guest column for Edge Online, Hal Halpin, president of the Entertainment Consumers Association, offers his impressions of the recent PAX 2008:
This year [PAX] reminded me of the first few E3s. It was something to behold. Where else can you see a room full of 15,000 people in line… with ear-to-ear grins on their faces?!
The importance of this all... is an emergence; one that can and will effect change... As I explained to the reporters who we did interviews with, Generations X and Y have been negatively stereotyped as apathetic, lazy and uninvolved. And yet, by doing things such as attending these types of conferences, engaging in weighty panel discussions and becoming advocates for their passion, they disprove that label...
More important than the success of PAX as a business, or the comparisons with parallel events, is the underlying cultural significance of the attendees, individually and collectively, and how they choose to harness that power. Perhaps we’re not that far away from the mass media beginning to take gaming seriously. Maybe this is only the beginning.
GP: The Entertainment Consumers Association had a large presence at PAX this year. The ECA booth, for one thing, was more than double the size of that at PAX 2007 and included a members-only lounge where ECA members could take a break from the crowded show floor.
The ECA also ran two panel discussions as well as Hal's one-on-one conversation with Geoff Keighley of Spike TV. In the pic at left, Hal is being interviewed by Sean Curran of GamerVision who, I found out at the show, lives a block and a half from GP HQ. Small world... Anyway, here's a link to the GamerVision interview, one of a couple of dozen that Hal did at the show.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
On Saturday at PAX, Entertainment Consumers Association president Hal Halpin and Spike TV's Geoff Keighley veered from the typical panel format by offering a "casual conversation."
For the better part of an hour Hal and Geoff discussed a variety of topics of importance to gamers. Hal also took a number of questions from attendees.
We've got the video, and it's worth checking out...
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Until now, the Entertainment Consumers Association (ECA) could only accept U.S. residents as members.
All that has changed with today's announcement that Canadian gamers can now join the ranks of the ECA, the only organization devoted to the issues which are important to video game consumers.
Organization president Hal Halpin commented on the news:
With a thriving gaming community already present and growing in Canada, we are proud to extend the opportunities and benefits that our U.S. ECA members have been enjoying over the years. Canada is an important area of growth for us and we are excited to welcome Canadian gamers who are interested in community and any issues that affect gamers.
The ECA will soon be unveiling a host of unique benefits and programs that will be specifically targeted towards Canadian consumers. Canadian chapter organizations are already underway in local gaming communities and these newly-formed networks will continue to grow and offer a great way for videogame players to stay informed and connect with like-minded ECA members in their area.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Hal Halpin (left), president of the Entertainment Consumers Association (ECA), gives a wide-ranging interview to gamesindustry.biz today.
The leadoff question from interviewer Phil Elliott concerns the May incident in which Dan Hewitt, public relations head for game publishers' lobbying group ESA, said some nasty things about GamePolitics (e.g., "Calling GamePolitics a news site is as laughable as saying there's a Cuban free press.").
gi.biz has previously spanked Hewitt and the ESA over the incident. In today's interview Hal Halpin pointed out that some level of conflict between the consumer focus of the ECA and GamePolitics and the publisher-centric ESA, is inevitable:
The vast majority of time our expectations and our goals and our challenges are going to be the exact same as those of the IGDA [International Game Developers Association], the EMA [Entertainment Merchants Assocation] and the ESA - because they represent the industry and we represent the consumers.
And 80 per cent of the time we'll get along great, but that other 20 per cent of the time we're going to be divergent in terms of our interests on behalf of our members - and with respect to the comment that the ESA issued, I chalk it up to a month or two of frustration on behalf of the individual who made the statement. It was a difficult couple of months and they were under a lot of pressure, getting a lot of bad press, and it was easy to take a swipe. It was unfortunate and I think he regrets it.
Asked whether the ESA's future was cloudy, Halpin said:
The ESA is still very viable and the association is really needed. Because of that couple of weeks of discontent between the associations I think people are under the false impression that we want to see anything bad happen to the ESA - and that is not at all the case.
You know, I think a strong and vibrant ESA is really important to the sector as a whole as far as their membership going forward...
Hal also dishes on used game sales and other issues.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
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