Pirating games is one thing and those who engage in the practice assume all of the risks involved, legal and otherwise.
But The Guardian's Keith Stuart reports that, earlier this month, Square Enix sicced its lawyers on a small band of rabid Chrono Trigger fans, serving them with a menacing cease and desist order.
It seems that a group of homebrew types spent four years (!) modding a sequel which they dubbed Chrono Trigger: Crimson Echoes. Talk about a labor of love. As Stuart reports, the group use a ROM hack to mod the original source code:
If Square Enix had allowed the game to be released, the commercial impact would have been infinitesimal. It's being released as an IPS patch, not a complete Rom image; and if you're not sure what I'm talking about, that's the point – getting these things to run is for the homebrew community only.
As Stuart points out, some fan projects (Counter-Strike, for example) have turned into actual commercial games. And the video game industry is increasingly touting the idea of user-generated content to market certain games. But the message inherent in Square Enix's slap at its adoring, hardcore fans is of an entirely different nature. Stuart writes:
Think of the marketing benefits of embracing this passion, of inviting the creators to port the project over to the DS or on to WiiWare. It would be a radical departure from standard tactics but it would surely be more useful and forward-thinking than kicking the lawyers into action. How about a new mantra: embrace and assist?
Bowing to a request from Nintendo, the government of Japan has outlawed sales of the R4 flash cart, reports PocketGamer:
Among other uses - some of which are legitimate - the R4 allows the playing of pirated games on the Nintendo DS handheld:
To be fair to Nintendo, one of the most prominent uses of DS flash carts is indeed piracy, though such a ham-fisted pursuit of a device that's also used to unlock the console's potential won't do it any favours in the technophile arena.
And right now, cutting off a passionate hardware customer base (on the dawn of a new system release) isn't a particularly wise move for a games system that, it has to be said, is wilting in the sun of a changing industry.
We'll have to wait and see how this Japanese ruling affects the rest of the world, but for the time being Japanese DS gamers are going to have to look elsewhere for their homebrew DS apps.
While the video game industry views the R4 chip as the Devil's work, Darren Gladstone of PC World reports that he used the device to play perfectly legitimate homebrew games on his Nintendo DS.
Darren writes that he bought the R4 on a side street in San Francisco's Chinatown district from a seller who placed an ad on Craigslist:
Why do I feel so dirty? Because Nintendo--and some members of the media--tell me to feel that way...
I'm no pirate! I support the guys who make my games! ...But the R4 isn't just the key to pirate booty. The homebrew community has latched onto this elusive, illicit device too. Yes, some unsavory sorts pirate software, but indie game designers are crafting their own DS software and sharing it freely with the world. Sudoku puzzles. "Choose Your Own Adventure"-type "books." Legal emulators for freeware adventure games, such as ScummVM. Arcade-worthy shooting games. Heck, folks have even made Web browsers, photo viewers, MP3 players, and e-book readers.
That brings me back to my "dark deed": I bought an R4--not to pilfer games illegally, but to try incredible indie projects...
Darren proceeds to list some of the great (and free) homebrew titles he enjoyed, courtesy of his R4, but points out that Nintendo and 54 other companies are suing the maker of the R4 in a Japanese court. Tom Buscaglia - aka The Game Attorney - told Darren:
U.S. copyright laws have become more and more aggressive over the years. Not only is piracy illegal, but creating and selling a technology that facilitates piracy is also outlawed here... It's sad that some developers will end up being deprived of the opportunity to release innovative little games on an open DS platform...
I'm torn on it, to be honest, because I'm all for the innovation and inspiration of the independent developers. The sad truth is that they don't have the resources to become certified developers.... But you can't really blame Nintendo for protecting its revenue stream.