It's a sad day when one of the web's most intelligent game-oriented sites rides off into the sunset.
And so it is with Water Cooler Games, operated since 2003 by Georgia Tech prof Ian Bogost and researcher Gonzalo Frasca. Both academics are also accomplished designers of provocative, issue-oriented games.
We note the following in the site's RSS feed this morning:
Water Cooler Games is now closed. Thanks for reading all these years. The site has been archived in full (with comments)... For my take on "videogames with an agenda," you might want to read Persuasive Games. I am now blogging at Bogost.com...
—Ian Bogost, August 2009
Because the issue-oriented focus of Water Cooler Games often intersected with that of GamePolitics, WCG was frequently cited here on GP. We will miss it, but it's good to know that it will live on in an archived version.
UPDATE: Ian Bogost has posted a lengthy commentary on the WCG closure:
From my perspective, the Water Cooler Games project was very much a success. The fact that so many venues now exist for discussing of what we coyly called "videogames with an agenda" speaks at least in part to the influence we exerted.
More so, the site had been immensely useful in helping me conduct research. My 2007 book Persuasive Games drew many examples from titles we covered on Water Cooler Games...
Closing WCG opens up new opportunities for my writing, on this site and elsewhere... The truth is that I've said most of what I want to say about [political games, advertising and games, and other topics covered on WCG]...
GP: We wish Ian continued success and the best of luck going forward...
With all of the hype about Swine Flu lately, Ian Bogost points out that his Persuasive Games studio partnered with Traffic Games of Scotland a few months back to create Killer Flu.
The game, built at the request of the UK Clinical Virology Network, teaches players lessons about how seasonal and pandemic influenza spread:
While our game focuses on an avian flu pandemic, the same principles apply to the present situation. The players of the game will find it more difficult than they suspect to create the pandemic the news would have us believe is imminent...
Via: Gamasutra
Over at Water Cooler Games, Georgia Tech prof and noted game designer Ian Bogost offers some thoughts on Bailout Bonanza, an iPhone game released in late March.
Bailout Bonanza is essentially a clone of the classic Activision game Kaboom! -- the player moves or tilts the iPhone to maneuver a bucket at the bottom of the screen, which catches money bags dropped by a Wall Street banker out of a neoclassical financial building...
The problem is, this game doesn't really satirize or comment upon the bailout. If anything, the Kaboom! gameplay feels backwards... The game also points to the issue of timeliness in editorial games. Creating an iPhone game like this one is relatively easy, but it still takes more time than making the equivalent Flash game... the bailout of the financial sector is, in a way, old news.
Bogost notes that Bailout Bonanza is just one of several bailout-themed games available on the AppStore.
Over at Water Cooler Games, Ian Bogost writes about Jetset, his iPhone/iPod Touch game that pokes fun at the bureraucratic nightmare that is modern airport security.
From the description:
The challenges of today's airport security make business and pleasure travel increasingly difficult. Security is there to make you feel safe and get you to your plane in one piece. However, today's regulations change frequently and are often different from airport to airport. Now, you too can stand in the shoes of a security agent trying to avert terrorism while getting everyone through a checkpoint quickly...
Play 100 different airports from around the world... Strip search travelers for fun... Confiscate dangerous travel items like pressurized cheese — all inspired by real events in airport security... Game automatically selects the airport you are in or near based on available location services
Jetset is currently available on the iTunes App Store for $3.99