Toward the end of a Games, Politics & Policy panel I was moderating at PAX yesterday, a guy in the audience asked a question that was really more of a challenge. He wanted (demanded?) to know whether each of the four panel members and myself as moderator played games.
As it turned out, we did. Everyone explained their own gaming habits. I mentioned that I've reviewed games for more than a decade for the Philadelphia Inquirer and that if it's out there, I've probably played it. The questioner seemed satisfied.
But that particular question stuck with me after the session. The more I thought about it, the more frustrated I became.
The panel, you see, was packed with experts who work hard to make the gaming scene better. At least two attorneys were seated at the table. Jennifer Mercurio works on policy and legislative issues for the Entertainment Consumers Association (ECA). Bo Andersen heads the Entertainment Merchants Association (EMA), which represents video game retailers. Both spoke passionately about the First Amendment rights of game creators, game sellers and game consumers.
Also on board were Jason Della Rocca, executive director of the International Game Developers Association (IGDA) and Alex Quinn, head of Games For Change. Jason workes tirelessly on behalf of the people who make the games we love. Alex spearheads a movement to exploit the power of games in positive ways.
As it turns out, they all game to some degree, but - so what? Do you need to have a level 70 WoW character to be a good advocate for games? If I blow my knee out playing softball, do I care if the orthopedic surgeon has a catcher's mitt at home? No. I just want her to use her professional skills to patch me up.
And so it is with our panelists. I retrospect I feel that the question was insulting, although probably not intentionally so. What I wish I had said to the guy was: Sure, it's good to play games in order to understand their context, but professional expertise on issues like the First Amendment, Fair Use and Net Neutrality transcends the game space. And, as a gamer, it's comforting to know that skilled people are fighting on my behalf. Whether they are also fighting the Horde on WoW is not so important to me.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
There is a good deal of buzz this week surrounding video game-oriented legislation passed overwhelmingly last month by the New York state legislature. New York Gov. David Paterson (left) must decide by July 23rd whether he will sign the bill into law or let it die.
In a story broken by GamePolitics on June 24th, we reported that the NY State Senate passed, by a 61-1 vote, Sen. Andrew Lanza's bill which:
While the various segments of the video game industry have taken no unified position to date, the Binghampton Press details opposition to the bill from some unusual corners.
Grover Nordquist, head of Americans for Tax Reform, said:
This is a feel-good piece of legislation that really doesn't so anything.
GP: That's certainly true (see: NY Video Game Bill Barks, Doesn't Bite)
Robert Perry of the New York chapter of the ACLU, added:
This bill would have the state regulating constitutionally protected speech. The courts will not permit that.
GP: Since the bill doesn't restrict content or sales based on content, we're assuming that the ACLU's Perry is referring to the requirement that games be labeled with a rating, which they already are on a voluntary basis.
Derek Hunter of the Media Freedom Project said:
The bill is unnecessary. The video-game industry is praised as the best at policing itself. They have a great ratings system.
Adam Thierer, writing for the Tech Liberation Front, calls the bill "unnecessary, unworkable, and unconstitutional" in an open letter to Gov. Paterson.
Meanwhile, Jason Della Rocca, executive director of the International Game Developers Association, has apparently issued an alert to IGDA members based in New York, calling upon them to contact the Guv in opposition to the bill.
The key piece of the puzzle will be whether the ESA decides to challenge the law's constitutionality. The game publishers' trade group, busy with E3 this week, has not said what it plans to do in that regard. Their most likely response will be to wait and see whether the Governor signs the bill into law. In the meantime they have urged VGVN members to write the Governor in opposition.
Comments made by the Entertainment Merchants Association, however, give the impression that video game retailers believe they can live with the law's provisions:
The bill is unnecessary and seeks to solve a problem that does not exist. But we do not anticipate that video game software retailers will have a problem complying with its requirements. (It is important to note that NY law already requires DVD packages to display the rating of the movie.)
The International Game Developers Association (IGDA) has added new board members for the organization's 2008-2009 term.
An IGDA press release notes that Brenda Brathwaite (independent game designer and professor at the Savannah College of Art and Design ), Mark DeLoura (video game technical consultant), and Tim Train (Studio General Manager, Big Huge Games|THQ) are its new board members. They join Tom Buscaglia (aka The Game Attorney), who returns for another term.
New IGDA chair Jennifer MacLean (VP at Curt Schilling's 38 Studios) remarked:
As the largest organization of game development professionals in the world, the IGDA advocates for a community of over 16,000 members on critical issues such as quality of life, career development and diversity.
As Chair of the Board of Directors, I'm tremendously excited about working with my fellow board members to create a lasting impact on the lives of game developers and to continue to grow the IGDA as a significant force in the ever evolving game industry.
The debate over Bully: Scholarship Edition continues to rage, primarily in Canada.
There, Mary-Lou Donnelly, head of the Nova Scotia Teachers Union, pens an op-ed slamming the game in the Halifax Chronicle-Herald. Among her points: Gamers just don't get it:
Reporters, newspaper editors and game promoters have tried to downplay the game, saying that teacher organizations are overreacting... One accused teachers of not giving students enough credit to distinguish between reality and fantasy. Another said that teachers had missed the boat because the game could be used as a teaching tool against bullying...
Clearly, the creators and promoters of the game just don’t get it... A game such as Bully: The Scholarship Edition, which reduces bullying to a mere lark... contributes nothing positive to youth culture. Indeed, it contradicts everything that educators are trying to accomplish...
Well, here’s a hard fact: Bullying is never fun!
Meanwhile, game developer Clint Hocking, writing for his Click Nothing blog, has issued a challenge to the educators who are protesting Bully:
Since I haven't even played Bully - and probably neither [have the teachers who are protesting it], I wonder if we even can contribute anything? Ought we enter into debate about public access to media that we have not even engaged ourselves? That seems unethical to me...
Instead, I am going to invite [the teachers] to examine it with me, and to enter into a critical discussion of its merits and the difficulties it may or may not pose to students and to teachers... I extend an open invitation to play Bully with me, and once we have all finished we can collectively engage in an informed dialogue about the merits or failings of the game.
Jason Della Rocca, executive director of the International Game Developers Association (IGDA), debated Ms. Donnelly on CBC last Sunday (video here). Della Rocca writes about the Bully controversy on his Reality Panic blog:
The teachers are missing a prime opportunity to make progress... I’d argue that teachers could have leveraged Bully to both better understand the social politics of high school (by embodying a troubled teen) and open a much needed dialog with students about bullying...
While some argue that Bully could have been an even more scathing critique of school life, the challenge is that many simply do not look to games for meaningful social commentary (like The Breakfast Club, for example)...
Ultimately, we all want to stop bullying and built safe/effective schools, and there’s no doubt that games can play an important role in that effort. We’ll see what happens next…