PSA: 2013 IGDA Scholarships Program Registration Deadline is Jan. 11

January 4, 2013 -

The International Game Developers Association (IGDA) sent out a reminder to students who would like to join "IGDA Scholars" at GDC in San Francisco later this year through its annual scholarships program. The registration for the 2013 IGDA Scholarships Program is January 11, so if you are interested in signing up you should head on over to igda.org/scholars now.

| Read more

IGDA Appoints Kate Edwards to the Role of Executive Director

December 27, 2012 -

The International Game Developers Association (IGDA) has named Kate Edwards as the organization's new Executive Director. Edwards has more than 16 years' worth of experience in the game industry as a culturalization strategist. Edwards' unique expertise has been applied to many high profile games including Halo, Age of Empires, Fable, Dragon Age, Mass Effect, Fallout 3, Modern Warfare 3 and Dance Central.

| Read more

IGDA Anti-Censorship Committee Chairman Talks Violent Video Games on Fox News Segment with Neil Cavuto

December 20, 2012 -

In a segment that aired during Fox News anchor Neil Cavuto's show this week, Daniel Greenberg joined in to discuss Senator Jay Rockefeller's (D-WV) bill to study the effects of violent video games on children. Greenberg is the IGDA Anti-Censorship Committee Chairman and game developer at Washington D.C.-based Media Rez.

IGDA Elects Two New Board Members, Four Depart

March 28, 2012 -

The International Game Developers Association (IGDA) has added two new members to its board today. The two new appointments are the result of the group's annual Board of Directors election. Joining the board this year are Microsoft executive Ed Fries and Design Direct Deliver founder and consultant Sheri Rubin. They have been elected to three-year terms. The new candidates were chosen by popular vote among 979 IGDA members.

| Read more

Get-Well Gamers Celebrates 10th Anniversary with IGDA LA and WIGI Holiday Party

December 2, 2011 -

Video game charity Get-Well Gamers Foundation celebrates its 10th anniversary December 3, with a special holiday event supported by IGDA LA (the International Game Developers' Association's Los Angeles Chapter) and WIGI (Women in Games International). They are celebrating ten years of helping sick kids by giving them something to do while waiting for serious medical treatments.

| Read more

David Jaffe the Focus of IGDA Foundation Charity Dinner

October 19, 2011 -

The second annual IGDA Foundation Charity Dinner takes place October 27, this year putting David Jaffe in the hot seat. The event costs $200 to attend, with the proceeds going to various charitable endeavors including multiple scholarship funds. It will take place on the evening of Thursday, October 27th at the Sheraton Gateway Hotel, LAX, in Los Angeles, in conjunction with this year’s IGDA Leadership Forum. This year John Romero will be continuing his “legend on legend” interview of seminal game designers with an interview of David Jaffe.

Posted in
| Read more

Fukushima Game Jam Announced

August 26, 2011 -

IGDA Japan is organizing the Fukushima Game Jam, a developer event that it hopes will stimulate game development following the earthquake and tsunami that hit Japan last year. The Game Jam is organized with the help 9Leap, a student development contest and will take place from August 27 to 28 in Minami-Souma city. The event is modeled after Global Game Jam hosted by the IGDA each year, where development teams take a theme given by organizers to create a game in a limited amount of time.

| Read more

IGDA Promises Investigation into Team Bondi's Alleged Employee Abuses

June 28, 2011 -

The International Game Developers Association (IGDA) has finally made a public comment on Team Bondi, the Sydney, Australia-based development studio contracted to do work on Rockstar Games' LA Noire. Echoing the sentiments of developers and the community worldwide, IGDA said that the horror stories of extensive crunch times and generally poor working conditions at the studio are "absolutely unacceptable."

Games industry professionals and association members have loudly criticized Team Bondi and its founder Brendan McNamara for the studio’s intense crunch time work policy. Brian Robbins, chair of the IGDA Board of Directors, said the group that advocates for developers plans to "fully investigate" the issues raised by former employees of the studio.

3 comments | Read more

IGDA Summit Speakers Revealed

June 17, 2011 -

The Independent Game Developers Association will host an event for video game industry professionals on July 18-19 in Seattle and it has lined up a number of big companies to give talks and share wisdom on a variety of important topics. The inaugural IGDA Summit will take place prior to Casual Connect (July 19-21) at the Fairmont Olympic Hotel. The IGDA Summit joins a number of other IGDA events including the Leadership Forums in Los Angeles and Copenhagen in October.

"Building off the success of our indie program at PAX East in Boston, we decided to host a West Coast conference in conjunction with CasualConnect," said IGDA executive director Gordon Bellamy.

| Read more

Former IGDA Boss: Tax Breaks Aren't Everything

May 24, 2011 -

Jason Della Rocca, the former IGDA boss and founder of Perimeter Partners, says that the video game industry needs to start thinking globally and stop worrying about local and regional advantages such as tax breaks. The elephant in the room was Canada's tax breaks and how various territories in the Great White North are pealing studios away from the United Kingdom.

Speaking to GameIndustry.biz at the Nordic Game Festival earlier this month, Della Rocca talked at length about tax-breaks and why they are such a small part of a larger eco-system. Della Rocca thinks that chasing tax breaks alone is a waste of energy.

| Read more

Chicago IGDA Reveals 'Chicago Games Showcase'

May 23, 2011 -

The Chicago chapter of the International Game Developer’s Association (IGDA) has teamed up with Indie City Games, to run the first ever joint “Chicago Games Showcase.” The event will showcase prominent game developers in the Chicago area and present up-and-coming talent. Developers will show off new and current games and talk about them with attendees. The Games Showcase starts on Saturday, May 28 at 12pm and runs until 3pm at DePaul University (243 South Wabash Avenue, Room 924, Chicago, IL 60604). Check out the group's Meetup group or its Facebook page for more details.

| Read more

IGDA Criticizes Amazon Android App Store Terms

April 15, 2011 -

The International Game Developers Association posted a lengthy criticism of the recently launched Android App Store after its distribution terms and profit sharing requirements were revealed. The post, which was signed by "The IGDA Board of Directors," lists serious concerns the trade group has with the terms Amazon wants developers to accept before selling an app. Speaking to developers, the IGDA warned that Amazon reserves the right to control the pricing of games and the right to pay "the greater of 70 percent of the purchase price or 20 percent of the List Price."

| Read more

IGDA 2011 Election Results

March 24, 2011 -

The 2011 International Game Developers Association elections are over and the votes are in. This year’s votes did not manage to meet a quorum. Under the rules of the group, this gives the IGDA the right to hand pick its board members. The IGDA did say that member participation in this year's election was up 18 percent from 11 percent last year.

From the group's site:

"Since we did not meet quorum, the election was declared void and the Board this morning selected the new board members. As is custom, we decided to select the top five vote getters for the five available seats. Since one of the seats was only for a one year term (vacated by Gordon Bellamy upon taking the Executive Director position), the person with the fifth highest vote count was selected to that seat."

Selected to the four available 3-year seats:

Posted in
3 comments | Read more

2011 IGDA Board Of Directors Candidates

February 21, 2011 -

The 2011 IGDA Board of Directors candidates have been revealed on the organization’s oficial site.

Each lists their biography, accomplishments, and what they believe they bring to the IGDA that is unique. If nothing else, it is an interesting read for non-IGDA members.

The list includes the following

 

 

Posted in
| Read more

IGDA Frontman Gets Grilled

November 9, 2010 -

Gordon Bellamy, the Acting Executive Director of the International Game Developers Association, gets grilled by Gaming Business Review about his background in the industry, changes that are coming to the organization dedicated to developers, and a whole lot more.

Here is a small taste of the interview:

GBR: What are your thoughts on the industry right now? What are the biggest concerns for supporting and representing all the different types of game development from console, casual, social, mobile, MMOs, etc?

GB: My overall thought is that this is an amazing time in that there are lower and lower barriers to entry in developers getting their creative product to consumers.

Posted in
| Read more

IGDA Gives the Gift of Warren Spector

October 14, 2010 -

The International Game Developers Association (IGDA) chapter that can attract the most new members will get a special prize - a keynote by Junction Point founder Warren Spector. The most successful chapter of the interest group dedicated to game developers will get a speech delivered by the man behind the upcoming Epic Mickey game from Disney. The deadline for this challenge is Friday, November 19.

The global challenge (there are 81 IGDA chapters around the world) uses a point system: a Lifetime Membership ($600 each) generates 10 points, a two-year Core Membership is worth 5 points and a one-year Core Membership is 2 points and a Student Membership is worth 1 point.

Obviously, the goal of this special challenge is to generate interest in the group and rapidly swell its ranks. More information on the IGDA can be found at www.igda.org.

Posted in

IGDA Announces New Acting Executive Director

August 19, 2010 -

In late July it was revealed that International Game Developers Association (IGDA) Executive Director Joshua Caulfield was stepping down and the organization was looking for his replacement.

According to an IDGA blog post, they have found their man, at least temporarily anyway, as Gordon Bellamy will serve as Acting Executive Director. A member of the IGDA Board of Directors since 2009—and Chairman since March—Bellamy has a long career in the game development business, with stops at Electronic Arts, THQ, MTV Networks and Z-Axis. He was also formerly Executive Director for the Academy of Interactive Arts and Sciences (AIAS) and is currently a Senior Producer of Emerging Media at yU+co.

| Read more

IGDA Looking for New Executive Director

July 26, 2010 -

International Game Developers Association (IGDA) Executive Director Joshua Caulfield (pictured) is leaving the organization in order to take a similar post with an association for architecture students.

IGDA Board of Directors Chairman Gordon Bellamy called Caulfield’s departure “amicable,” adding, “… we appreciate all the hard work and dedication Joshua has poured into being our Executive Director over the last year.”

The IGDA also noted that it is reorganizing its infrastructure in order to “better serve its members.” As part of its retooling, the IGDA created a committee system, with each committee—Membership, Policy/Advocacy, Events/Sponsorship/Partners, Technology, Marketing/Communications, Special Interest Groups and Chapters—chaired by a board member.

Caulfield said it was “time for the next step in my career.” He continued, ““I think the IGDA is headed in a great direction, and I look forward to helping to make this a smooth transition.”

Posted in
3 comments | Read more

IGDA Pitching in to Help Kids Make Healthy Games

May 12, 2010 -

The International Game Developers Association (IGDA) and The U.S. Department of Agriculture, in concert with Games for Health, will launch “game jams” in six U.S. cities, including Boston, Seattle, Atlanta, Orlando, San Francisco, Pittsburgh, Albany, and Fairfax, on May 21st.

The jams are designed to leverage the capabilities of game developers in support of the Apps for Healthy Kids competition, which is part of Michelle Obama’s Let’s Move campaign. Developers, artists and local youth will gather to make game prototypes in just 48 hours.

IGDA Board Chair Gordon Bellamy said, “This unique partnership provides a fun way for our members to focus their creative energies towards the goal of the Apps for Healthy Kids competition. We’re looking forward toward generating some amazing entries for the contest.”

| Read more

Unofficial Guide to IGDA Board Elections Now Online

February 19, 2010 -

The International Game Developers Association (IGDA) is in the midst of electing new members to its Board of Directors.

The election features 23 candidates in the running for five seats. Terms are three years long. The election is now open and will run through February 28.

So, IGDA members, who should you vote for? Macguffin Games founder Scott Macmillan may be able to help you further shape your opinion.

While the IGDA website features position statements and answers to a series of common questions from each candidate, Macmillan feels that members of the IGDA should take it a step further and “read these statements, come up with questions, and get the candidates to answer them.”

So, this is exactly what he did; Macmillan’s blog offers his personal opinion on each of the candidates. He writes:

I realize that my assessments could be considered tough on the candidates, but I think that we simply must have a conversation about this stuff, and that we need to set a high bar.  I apologize for any personal discomfort it might cause to the candidates.

Additionally, some candidates have responded to Macmillan’s personalized questions with their own answers.

Macmillan notes that the IGDA has “had its share of wounds in the last two years.”  As a game developer himself—and IGDA member—he is obviously interested in the proceedings and hopes that his contribution will result in the election of “non-asshats.”


Digital Education Coalition Offers FCC Net Neutrality Comments

January 15, 2010 -

The Digital Education Coalition, comprised of The Entertainment Consumers Association (ECA), The International Game Developers Association (IGDA), the Media Education Lab at Temple University and the National Association for Media Literacy Education (NAMLE), has offered comments to the Federal Communications Commission in favor of Net Neutrality.

The document (PDF here) notes why net neutrality is important to coalition members:

The digital education community needs access to a wide variety of online content, which broadband service providers are currently able to block or filter. Further, members of the community need to transmit and access content such as videos, speeches and photos, which require large amounts of bandwidth. The only way to protect educational interests online is to prohibit content-based discrimination.


The group also seeks to persuade the FCC to require internet service providers to act more transparently and to disclose network management practices on their websites.

Members of the digital education community currently have limited access to the network management practices of service providers. Yet, this information is needed to help educators to plan their curricula, enable media literacy educators to teach about network transmissions and assist game developers in the creation of innovative teaching tools.


Disclosure: GamePolitics is a publication of the ECA.

7 comments

IGDA, Rockstar Reply to Allegations of Over Work

January 14, 2010 -

Both the International Game Developers Association (IGDA) and Rockstar Games have issued responses to an open letter posted on Gamasutra which claimed deteriorating working conditions at the Rockstar San Diego studio.

Rockstar’s response came in the way of a comment on the original Gamasutra story, where user "Justwanna makegames" posted what appears to be an internal email from Rockstar to employees.

A few selections:

We do not agree with the allegations in the Gamasutra post (e.g. there has been no reduction in health benefits or ancillary benefits and perks (such as free dinners and massages etc), wage increases across the studio have kept track with cost of living increases, and anyone who feels they have been overlooked for a bonus for a game they worked on please contact HR to discuss as soon as possible).

Nevertheless, we do know that the team is working very hard right now, and we care deeply about the physical health and mental well-being of every single person on our team. We are committed to working through any issues anyone at the studio may have, and to providing support wherever possible.

In a post on its website, the IGDA wrote:

In any studio, the IGDA finds the practice of undisclosed and constant overtime to be deceptive, exploitative, and ultimately harmful not only to developers but to their final product and the industry as a whole. While our research shows that many studios have found ways to preserve quality of life for their employees, unhealthy practices are still far too common in our industry.

More:

Events like these raise the awareness of quality of life issues in the industry and among the public.  The IGDA has made clear its stance on excessive uncompensated overtime, and this instance represents an opportunity for reflection across the industry.

Additionally, MTV reached out to a former Rockstar New York employee who verified the claims made by Rockstar San Diego staffers.

The unnamed ex-employee even went so far as to compare Rockstar New York to the “Eye of Sauron” when it comes to dealing with other Rockstar studios:

Basically you'd have a studio working without guidance or milestones for nearly two years and then Rockstar NYC would suddenly pay attention to the project, making major changes as if out of the blue.

9 comments

Alleged Trademark Troll Resigns From IGDA Board

September 1, 2009 -

After months of controversy, Tim Langdell has resigned from the executive board of the International Game Developers Association, reports Develop.

Langdell, accused by some of being an abuser of the trademark process, explained his reasons for stepping down in a post on the IGDA's forum:

My great fear, then, is that this vocal minority [of critics] -- most of whom are not IGDA members -- will continue their negative attacks on the IGDA... It seems nearly certain they will continue to generate even more negative press for the IGDA... causing substantial drain on IGDA board volunteer and staff resources and time, which is not in the interests of either the IGDA or its membership...

I make this decision not because I have done anything wrong... but because I must make this decision between concluding a process that will show I did no wrong, and having that process irreparably damage the IGDA, I cannot permit the latter to happen...

32 comments

Alleged Trademark Troll and iPhone Developer Trade Volleys

August 12, 2009 -

The Tim Langdell saga continues...

By now, most readers are familiar with the controversy surrounding IGDA board member Tim Langdell, considered by many to be an abuser of the trademark process.

Perhaps the most frequently-heard complaint against Langdell is that in May of this year he persuaded Apple to remove the best-selling iPhone game EDGE from the App Store by claiming that the MobiGames title violated his trademark on the word "edge."

In the interim a movement to oust him from the IGDA board has taken hold, with more than 2,000 members of the group signing a petition to that effect.

Langdell has now fired back, disputing various allegations in an open letter to MobiGames and posting the text of various e-mails.

Pocket Gamer UK, however, has news of a response from MobiGames. There is a good deal of finger-pointing from both sides and it sounds as if this one will need to be worked out before a judge.

Partially Via: Kotaku

55 comments

Petition to Remove Controversial IGDA Board Member Garners Required Signatures

August 6, 2009 -

The Tim Langdell saga continues...

Develop reports that a petition to remove the controversial Langdell from the board of directors of the International Game Developers Association has garnered far beyond the 1,200 signatures required by the organization's by-laws. More than 2,000 IGDA members reportedly signed the petition against Langdell, who is regarded by many as a "trademark troll" - an abuser of the trademark process. The vote should trigger a special meeting at which members could vote to remove Langdell from the IGDA board.

IGDA member Corvus Elrod, who devised the petition, told Develop:

It's true, we've got the signatures we need. But now the hard work really begins, as we convince the board to take it seriously and the entire membership to take a stand and vote.

Meanwhile, The Escapist recounts an e-mail flap involving the ongoing Langdell situation. While new IGDA Executive Director Joshua Caulfield disavowed an e-mail circulated to members this week calling for Langdell's removal, Orbus Gameworks President Darius Kazemi believes the messages are legitimate:

[Kazemi] believes a group of people opposed to Langdell's presence on the Board of Directors simply divided the member list between them and used those contact forms to send the message.

"Nobody obtained email addresses through dubious means," he wrote. "It's like sending a message via Facebook messaging... These messages were not sent in an unethical or illegal way. If anything, the messages are a consequence of the rather poor state of the current IGDA website."

To view the e-mail, click here.

14 comments

Petition Underway to Remove Controversial IGDA Board Member

July 22, 2009 -

The recent controversy brewing around the aggressive trademark defense tactics of game developer Tim Langdell has sparked a petition to remove him from the executive board of the International Game Developers Association.

GamesLaw reports that game writer Corvus Elrod is the creator of the online petition. Elrod hopes to obtain signatures from at least 10% of the organization's members. If so, he will present the petition to the board "and force them to call a special meeting of the membership to vote on Tim Langdell’s removal."

Dan Rosenthal, editor of GamesLaw, comments on the increasingly unpleasant situation:

This is obviously a huge issue, especially for a very troubled IGDA. There have been recent questions in mainstream blogs and those of several high profile industry members questioning what exactly IGDA is providing to its members. The trademark issue further fans the flames of allegations that IGDA isn’t doing enough, and it’s being talked about by key industry figures...

Rosenthal mentions that he hopes to discuss the Langdell/IGDA situation at his Legal Issues in Gaming panel at the upcoming PAX 2009.

13 comments

Former IGDA Boss Reacts to the New Guy

July 6, 2009 -

Jason Della Rocca, who stepped down in April following a nine-year stint as executive director of the International Game Developers Association, offered his impressions about the hiring of his successor, Joshua Caulfield.

On his Reality Panic blog Jason writes:

My parting advice to the IGDA board was to hire an association professional - and specifically NOT a game person... Ultimately, what the IGDA needed (and part of the reason why I left) was someone who has real experience with leading a non-profit association, who can be a partner with the board of directors, can drive forward on governance issues, rope in wide ranging stakeholders, understand the financial/legal landscape and membership models, etc, etc...

Good luck Joshua, the community is watching!

Jason, who had many accomplishments as IGDA boss, once rather memorably spurned the opportunity to debate with Jack Thompson.


IGDA Names New Executive Director

July 2, 2009 -

Following months of seraching, the International Game Developers Association has named a new executive director.

Gamasutra reports that Joshua Caulfield (left) will replace Jason Della Rocca, who departed earlier this year. Caulfield's background is in trade association management, not gaming, His previous gig was as the Executive VP of the American Machine Tool Distributors Association. He does, however, enjoy games:

I'm an avid gamer. I'm clearly not a game developer, and there's a big difference there, but I do understand the medium. I play a lot of games; I have a group and we play a lot of MMOs. I'm quite familair with the industry from a gamer's perspective. So that helps a lot...

 

I have most of the consoles, and I pull them out when I have a little alone time, but my true love is MMOs on the PC. I'm generally an RPGer. My group just got off a stint on World of Warcraft, where I play a Shadow Priest. I play the backup healer, because if the main healer goes down, your backup healer better be ready.

We're right now playing Guild Wars, and I'm playing a Monk, so I'm a healer again. I tend to do the support role a lot.

Caulfield expects to maintain a lower public profile than Della Rocca, with the IGDA board taking on the public interface role. Caulfield also talked about his vision for the game developers' organization:

The IGDA's mission has remained very much the same: That is, to support the professional game developer -- specifically, I believe, to serve individuals to create video games, to enhance the lives of game developers, to connect developers with their peers, and so on...

There are a lot of differences between a union and a professional association. I really can't say whether this industry needs a union or not, because I don't know enough about the individuals of this industry yet.

9 comments

Help Wanted: IGDA Seeks New Leader, Must Love Games

May 6, 2009 -

With the post-GDC departure of longtime executive director Jason Della Rocca, the International Game Developers Association is seeking a replacement.

For those who are interested - or merely curious - a lengthy job description is available on Gamasutra:

[IGDA] is looking for an influential leader to carry out the organization's strategic plans and take responsibility for achieving its short and long-term goals, work closely with the IGDA Board of Directors, volunteers and a small "virtual staff", the Executive Director will take an entrepreneurial approach to setting strategies and organizing operations to maximize the fundraising potential of the IGDA...

GP: Applicants should enjoy airline food. According to ad, about 20% of the time the IGDA executive director will be on the road.

4 comments

Where Does the IGDA Go From Here?

April 27, 2009 -

With the recent departure of longtime executive director Jason Della Rocca, the International Game Developers Association appears to be at a crossroads.

Della Rocca's replacement has not yet been named. David Edery writing for his Game Tycoon blog, notes that the organization seems to be yet again hung up on the competing issues of quality of life vs. profit making. Edery writes:

I’m going to sidestep the question of whether or not the IGDA should be taking a hard stand on quality of life issues... That is, frankly, a much less important question than this: what exactly is the IGDA supposed to stand for, and who does it represent?

As Edery notes, many IGDA members are game industry employees and independent contractors while others are monied studio owners. Even the term game developer is used both individually, to describe workers and collectively, to describe studios. Edery wonders where the IGDA is headed:

If one takes for granted that the IGDA should derive its funding and authority from individual professionals as opposed to entities... then the obvious and most important question becomes: how can the IGDA attract enough individual members and funding to legitimately pursue its agenda...

Today, someone might be forgiven for thinking she has little reason to join the IGDA. Our industry’s most prestigious publications and conferences are operated by other organizations. Government lobbying is coordinated primarily by the ESA. And the IGDA’s membership benefits... are relatively limited in scope...

GP: At the most basic level, Edery seems to be asking: Is the IGDA a labor union or a trade association? The larger implication of that question, clearly, is whether game industry workers should unionize.

4 comments

Forgot your password?
Username :
Password :

Poll

How do you feel about microtransactions in $60 video games?:

Shout box

You're not permitted to post shouts.
Big PermI actually need to look into a new headset. I have those green razer krakens and I would not suggest them. Though maybe they're better for people without glasses08/28/2015 - 11:32am
Big PermI've never heard if Apple was dominant in Japan.08/28/2015 - 11:25am
E. Zachary KnightBeats by Dre? If music videos are anything to go by, they are the only headphones in existence.08/28/2015 - 11:21am
Big PermI wonder what kind of headphones she has08/28/2015 - 11:13am
Andrew EisenMy favorite fighter character/costume of late is Lucky Chloe from Tekken 7.08/28/2015 - 10:59am
Big PermYou might be right, Zippy08/28/2015 - 9:21am
ZippyDSMleeBig Perm: Naw best ever goes to kill la kill!08/28/2015 - 9:14am
Big PermHer costume is amazing. It may be the best costume ever08/28/2015 - 8:30am
E. Zachary KnightLike I said, she looks like a fun character to play, but her costume is really obnoxious.08/28/2015 - 8:29am
MattsworknameMika was always about being a show off and using her but to crush her foes, even back in the alpha days. They just took that and maxed it to the extreme, and I LOVE IT!!!!!08/28/2015 - 5:36am
IvresseJust saw R Mika trailer myself. I do like the inclusion of Vega as the punching bag, especially with that Stone Cold Stunner knocking his mask off....but that ultra move with his face between 4 buttcheeks...class! :-)08/28/2015 - 5:20am
MattsworknameOk, finally got a chance to look at the R mika trailer for SF 5, and I Heart her so bloody much. She just looks like pure fun to play as and is SO colorful. All the YES!08/28/2015 - 3:23am
PHX Corphttp://www.gamnesia.com/news/sony-is-disabling-users-from-archiving-their-ps4-livestreams-of-until-dawn Sony is Disabling Users from Archiving Their PS4 Livestreams of Until Dawn08/27/2015 - 8:47pm
MattsworknameAndrew: SOrry I didnt get back, i went to bed before I saw your post. The Producer is listed as Arbitor36508/27/2015 - 6:06pm
Andrew EisenNope.08/27/2015 - 4:17pm
ZippyDSMleeDid you guys cover Fatal Frame 5 being nintendo Eshop only?08/27/2015 - 3:55pm
Big Perm120 bucks for a tetanus shot. Thanks Obama08/27/2015 - 3:01pm
Andrew EisenMatthew - Of course they do. I wasn't suggesting otherwise. Hell, Quiet's already been cosplayed quite a bit.08/27/2015 - 1:25pm
Big PermThere's been some pretty good Kill La Kill cosplay08/27/2015 - 12:56pm
Matthew WilsonI saw someone cosplay as the main charector from kill la kill last year at pax, so people do it.....08/27/2015 - 12:55pm

Be Heard - Contact Your Politician