Indie Game Developers

Mojang Rakes in $240 Million in 2012

February 1, 2013

According to data from IT24.se, Mojang generated revenue of nearly $240 million in 2012, with $100 million of that cash coming from license fees. Mojang's only product is the ultra popular Minecraft, though it is available on Xbox Live, PC, and mobile devices (iOS, Android). The information comes from Thomas Arnroth, a Swedish author who is writing a book about Mojang called "A Year With Mojang: Minecraft Behind The Scenes."

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Leaked Email Reveals That Microsoft Will Abandon XNA

February 1, 2013

It looks like those indie and professional game developers that like Microsoft's cross-platform XNA development platform will no longer be supported. An internal Microsoft email reveals that XNA Game Studio is basically dead. The email reveals that Microsoft plans to "retire" XNA and DirectX from its 'MVP Award Program' - a reward initiative for developers who wish to become evangelists for various technologies.

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Indie Developer Makes Game to Vent About Day Job, Loses It

January 30, 2013

A Canadian tax department worker who developed and released a game that made fun of his day job as a customer service representative now finds himself out of work. Apparently his bosses at the Canada Revenue Agency didn't find his game all that amusing. That game is called I Get This Call Every Day and, as anyone who handles a phone support role (or any other profession where you have to directly deal with people) can attest, people aren't always that fun to deal with...

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Monaco Developer Call Kickstarter Stretch Goals 'Total Bullsh*t'

January 29, 2013

Indie game developer Andy Schatz thinks that stretch goals for all these Kickstarter crowd funding campaigns are "bullshit." Speaking recently to Penny Arcade Report, Schatz said that Kickstarter stretch goals are total bullshit and can lead to unnecessary new game features, the developer of the upcoming indie game Monaco said that the use of "stretch goals" - the promise of more game features if a certain amount of money is generated

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J.U.L.I.A. Developer, Publisher Argue Over 'Missing Payments'

January 28, 2013

Brighton, England-based publisher Lace Mamba Global has responded to recent accusations by developer CBE Software that it broke its publishing agreements for J.U.L.I.A. and J.U.L.I.A. Untold when it failed to deliver money the two companies "mutually agreed upon" or royalty payments. The developer claimed that it tried to resolve the issue with the publisher amicably but gave up on that after it received no response from the publisher.

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Indie Developer Hopes Crowdfunding Will Allow Them to Purchase Homeworld from THQ

January 24, 2013

Eurogamer reports that indie developer teamPixel has launched a crowdfunding appeal on Indiegogo to purchase the rights to THQ's cult classic space strategy series Homeworld. While Sega now owns the studio that originally made the game, team Pixel hopes that it can raise some funds to secure the original game and re-release it on Steam and Good Old Games.

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Fifth Annual Global Game Jam Kicks Off This Friday

January 23, 2013

Organizers of the Global Game Jam say that this year's event is expected to break previous participation records, with over 300 locations in 60 countries with "tens of thousands of people" planning on participating over the coming weekend in the fifth annual GGJ event. The 48-hour long game creation marathon is taking place January 25−27, 2013 beginning in New Zealand on Friday, Jan 25th at 5pm local time. One the Jam starts other time zones will join in as they hit the 5 P.M. starting point.

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Second Annual Boston Festival of Indie Games Dated

January 18, 2013

The organizers of the Boston Festival of Indie Games have announced that September 14 will be the magical date for this year's event to be held at the Massachusetts Institute of Technology campus in Cambridge, Ma. The event, which is free and open to the general public, is a celebration of the very best indie games. The second annual event is presented and facilitated by MIT Game Lab and Boston Indies.

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DayZ Creator Still Upset Over The War Z Controversy

January 17, 2013

Last month, DayZ creator Dean Hall said he was very depressed by all the bad press surrounding competing zombie game The War Z.

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Indie Developer Almost Human Sells 600K Units of Legend of Grimrock

January 17, 2013

As part of an update to reveal what they have been up to since the release of the Legend of Grimrock (including a release of an editor that allowed players to make mods for the game - 450 are available as part of Steam Workshop as of this writing), developer Almost Human revealed that its game has sold over 600,000 copies since its release. Of course much of the success of the old-school first-person RPG had to do with being included in the pay-what-you-want DRM-free Humble Indie Bundle 7.

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Journey Nominated for 11 DICE Summit Awards

January 14, 2013

Thatgamecompany's popular PS3 title Journey has been nominated for 11 Dice Summit Awards, the Academy of Interactive Arts & Sciences (AIAS) announced today. Nerdist founder Chris Hardwick will host the video game award show at the Hard Rock Hotel in Las Vegas on Feb. 7, while Machinima will live stream the awards show. A total of 63 games were nominated for various awards across various platforms including console, mobile, web, portable and PC platforms received nominations this year.

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The Free Bundle Bundles Indie Games For Free

January 11, 2013

Are the various pay-what-you-want bundles too rich for your blood?  Well how does "free" sound?

Javier and Carlos Cabrera, the indie developers behind the cyberpunk text adventure CYPHER (yes, text adventure) have spotlighted a handful of their peers' free games and are making them available for free in a completely free bundle.

Did I mention they are free?

Why, you may ask?  Who cares?  Free games!  But if you really want to know:

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Wrestling Revolution Developer Claims WWE Compelled Google Play to Remove Android Game

January 11, 2013

According to indie UK game developer Mat Dickie, World Wrestling Entertainment has managed to get his wresting game, Wrestling Revolution, pulled from the Google Play Store. While the details on how the WWE accomplished this remain unknown, Dickie claims that the world's biggest professional wrestling organization had it pulled because it was doing better than their game, WWE WrestleFest.

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Indie Royale Replay Bundle Vol. 1 Goes Live

January 8, 2013

Indie Royale has announced the Replay Bundle Vol. 1 today, offering a variety of games such games as Nuclear Dawn, Gemini Rue, Defense Grid: The Awakening, Soulcaster and Soulcaster 2 for a very low price. The bundle also includes the soundtracks for Soulcaster 1 and 2, a remixed soundtrack for Soulcaster 2, and six DLC goodies for Defense Grid (the Borderlands DLC, Resurgence map packs 1 - 4, and You Monster DLC). The extra stuff is only available on Steam.

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Apple Rejects Game About Syrian Civil War

January 7, 2013

A game that explores the Syrian civil war, Endgame: Syria, has been rejected by Apple for distribution on its App Store.  A press release from the game's developer reveals that Apple's App Store guidelines forbid games that "solely target a specific race, culture, a real government or corporation, or any other real entity."

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2013 Independent Games Festival Finalists Announced

January 7, 2013

The Independent Games Festival (IGF) juries have announced the Main Competition finalists for the 15th annual awards - nominating nearly 30 independent game titles from around the world. This year's finalists were picked by expert juries, following "playthroughs and recommendations" of 580+ IGF entries from over 200 top independent game experts, according to organizers.

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Indie Studio Takes Stand Against Over-Priced Games in Australia

January 7, 2013

Melbourne Australia-based indie game developer Endgame Studios is tired of the high prices that gamers in the region have to pay for video games (compared to Europe and other regions) and has decided to voice their opinion about how much they think it sucks. In a post entitled "A stand against exorbitant Aussie game prices!," the studio says that Australian gamers are asked to pay 50 - 100 percent more than American consumers due to - according to publishers and distributors - currency exchange rates.

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Humble Indie Bundle 7 Rakes In $2.65 Million

January 2, 2013

And just like that, Humble Indie Bundle 7 comes to a close with 395,917 bundles sold for a grand total of $2,650,204.55.

The pot will be divvied up among Humble Bundle, the games' developers, the Electronic Frontier Foundation and the Child's Play charity according to the whims of the individual buyers.

The bundles sold at an average purchase price of $6.69 and break down by platform as follows:

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Dementium Developer Deeply Concerned about Piracy on 3DS

January 2, 2013

Mutant Mudds and Dementium developer Jools Watsham is concerned about the potential of rampant software piracy on the Nintendo 3DS after a hacker claimed that he (or she?) was able to take full control of the hand-held system, according to Eurogamer.

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Torchlight II Surpasses One Million Sales

January 2, 2013

Runic Games has hit a milestone with its PC isometric action RPG, Torchlight II: one million sales. A tweet from the official Runic Games Twitter account revealed the milestone.

"We had an amazing 2012, and proud to say that Torchlight2 has sold over one million units! Thank you! Happy New Year's Eve everyone :)," Runic Games confirmed.

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Barkley 2 Kickstarter Sails Past $120K Stretch Goal

December 31, 2012

The Kickstarter for Barkley 2, the follow-up to the 2008 hit indie RPG Barkley, Shut Up and Jam: Gaiden, closed its crowd funding campaign just over the amount it needed to get fully funded, reports Polygon.

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Humble Indie Bundle 7 Generates Nearly $2.2 Million in Sales

December 28, 2012

Humble Indie Bundle 7 has broken another milestone this week - surpassing the $2 million sales mark. As of this writing, the pay-what-you-want DRM-free bundle has made $2,174,171.12 from the sale of 332,411 bundles. Yesterday organizers of the bundle added three new games: The Basement Collection, Cave Story+, and Offspring Fling - for those willing to pay more than the average price.

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Mojang Sells 453K Minecraft Units During Christmas

December 28, 2012

Mojang's popular world building game franchise Minecraft had a wonderful Christmas / holiday season, according to tweets from company co-founder and Minecraft creator Markus 'Notch' Persson. According to Notch, the company sold 453,000 copies of the game across all platforms during the Christmas season.

"Across all platforms, Minecraft sold 453k copies on dec 24! Wowzers! <3," he tweeted.

He corrected himself in a follow-up tweet shortly thereafter:

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Tweeria Struggles With Copyright Problems

December 27, 2012

Yesterday we highlight the Twitter-based RPG called Tweeria in the ECA Newsletter. Described as a "lazy Twitter role-playing game" by its creators, Tweeria uses replies, retweets and activity to create Tweeria weapons, movements and attacks. Basically all you have to do to play the game is to be social on Twitter.

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Humble Indie Bundle 7 Generates Over $1.4 Million

December 21, 2012

In a short amount of time, the Humble Indie Bundle 7 has already generated well over a million dollars in sales since its launch earlier in the week. The latest pay-what-you-want bundle includes The Binding of Isaac (plus Wrath of the Lamb DLC), Closure, Shank 2, Snapshot, and documentary film Indie Game: The Movie. Paying more than the average price will get you the old-school RPG Legend of Grimrock and the strategy-RPG-tower defense hybrid, Dungeon Defenders.

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DayZ Creator Calls The War Z Steam Controversy 'Very Depressing'

December 20, 2012

DayZ creator Dean Hall says that all the bad press surrounding the release of rival title The War Z is so depressing that he considered quitting the industry because of it. Speaking to the Reddit community, Hall said the whole ordeal made him "pretty depressed" and made him "seriously question" his desire to be a part of the industry. He also said that the media inquiries and interview requests have caused him to retreat slightly.

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Humble Indie Bundle 7 Launches

December 19, 2012

Update: The Humble Indie Bundle 7 has already generated $583,036.16 on the sale of 93,430 bundles. Pretty impressive if you consider that when we wrote the original story it was just over $50,000!

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Indie Royale Launches Xmas Bundle 2.0

December 18, 2012

Indie Royale has launched its Xmas Bundle 2.0, offering a pay-what-you-want bundle just in time for the holidays.

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'Minecraft: The Story of Mojang' Airing for Free on Xbox Live Dec. 22

December 18, 2012

Xbox Live Gold members will get a wonderfully free treat this weekend: the world premiere of 2 Player Productions' documentary about Minecraft developer Mojang. In February of last year, 2 Player Productions launched a Kickstarter campaign to raise $150,000 for shooting an all-encompassing documentary about the indie studio and its founder Markus "Notch" Persson. By the end of the campaign they managed to raise $210,000 for Minecraft: The Story of Mojang. Not too shabby.

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Third NUBUWO Game Music Bundle Seeks Public Funding

December 17, 2012

With just nine days to go, the latest indie game music bundle, "THE NUBUWO WINTER BUNDLE" has managed to raise $2,900 of its $8,000 goal from 124 backers. The Kickstarter campaign urges supporters to "discover game-inspired music and fund Tokyo's FAMI-MODE 2012 DVD, featuring live chip music performances and interviews."

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PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
 

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