Indie Game Developers

'Flappy Birds' Creator Releasing New Game This Week

August 19, 2014 - GamePolitics Staff

The second game from Flappy Bird creator Dong Nguyen is called "Swing Copters," and will be released later this week. Nguyen removed Flappy Birds from the Apple app store and Google Play earlier this year over personal concerns that his game was "too addictive." He recently re-released the game on Amazon's Fire TV device. Nguyen also received a lot of unwanted attention from the media in his home country of Vietnam, which scared him and his family.

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'Papers, Please' Coming to PS4, PS Vita

August 13, 2014 - GamePolitics Staff

Lucas Pope's grim border patrol simulation, Papers, Please is not only coming to the PlayStation 4 but the PS Vita as well. Papers, Please was just one of several indie titles that Sony highlighted yesterday during its Gamescom PlayStation press briefing. The news comes from PlayStation strategic content speaker Shahid Kamal Ahmad, who confirmed the upcoming Vita version on Twitter.

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Nintendo Indie Boss Leaves Nintendo, Returns to Twitter

August 4, 2014 - GamePolitics Staff

Dan Adelman, the guy that used to be in charge of Nintendo's indie program, has been let go by the company. In an interview with Kotaku he also said that Nintendo basically banned him from tweeting after he made comments about region locking and the 3DS port of The Binding of Isaac. Further, Adelman claims that Nintendo's PR department wanted to take his Twitter account over for him.

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Report: Solo Indie Salaries Decline Dramatically in 2013

July 23, 2014 - GamePolitics Staff

Gamasutra has released some highlighted data from its 2014 Indie Salary Report, an annual survey of non-salaried game developers in North America. The data shows that 2013 was not a great year for solo indie developers, with individuals in that category earning an average income of $11,812 in 2013, down a whopping 49 percent from 2012’s $23,130 average.

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'Ninja Pizza Girl' Tackles Bullying, Teen Angst and Still Looks Fun!

July 16, 2014 - Andrew Eisen

A new Kickstarter has been launched for a game called Ninja Pizza Girl.  Indie developer Disparity Games describes it as "a serious game about bullying, emotional resilience – and pizza delivering ninjas!"

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Xbox One Finally Gets Game Trials

July 11, 2014 - GamePolitics Staff

Microsoft has updated the Xbox One this week to offer game trials, something it had been lacking and was frequently requested by Xbox One users. On Xbox 360 you can download trials of Xbox Live Arcade titles and play them to decide whether you want to buy them. This simple feature has not been available on Xbox one until now. Users have complained in the past that some ID@Xbox releases have been denied a larger spot on the Xbox One store, only visible at launch in the New Releases section.

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Kickstarter Campaign Launches for EZK's 'Demon's Hex'

July 8, 2014 - GamePolitics Staff

Occasional GamePolitics contributor and co-host of Super Podcast Action Committee E. Zachary Knight has launched a Kickstarter crowdfunding campaign for his RPG-flavored collectible token game, Demon's Hex. EZK and his brother Willis Knight are developing the game through their tiny indie game studio Divine Knight Gaming.

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Over 200 Indie Tabletop and Digital Games Submitted to Boston Festival of Indie Games

June 26, 2014 - GamePolitics Staff

The Boston Festival of Indie Games announced today that over 200 independently-developed games have been submitted for this year's Tabletop and Video Game Showcases. The Boston Festival of Indie Games is an annual event celebrating indie games. It is open to the public and will take place at the Johnson Athletic Center at MIT in Cambridge, MA on Sept. 13.

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Le Game Jam Kicks Off July 2

June 20, 2014 - GamePolitics Staff

Le Game Jam hopes to produce an awesome game based on the upcoming Tour de France event next month. Indie game developers taking part in the game jam have just 48 hours to create a Tour de France-themed video game at a unique joint event in Leeds and Sheffield, England before the great race next month. Teams from Leeds Metropolitan and Sheffield Hallam universities will be among those competing.

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Dare to be Digital Launches Today

June 16, 2014 - GamePolitics Staff

The V&A’s first ever Game Designer in Residence, Sophia George, today launches the annual game design competition for students, Dare to be Digital. George started her career on Dare to be Digital, winning in 2011 with her family-friendly puzzle game Tick Tock Toys. The Dare to be Digital competition is an annual affair hosted and run by Abertay University.

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IndieCade Showcase @ E3 Highlights 30 Indie Games

May 30, 2014 - GamePolitics Staff

IndieCade, the international festival of independent games, will bring more than 30 independently developed games for this year’s IndieCade Showcase @ E3. The 2014 IndieCade Showcase @ E3 is presented in collaboration with the Entertainment Software Association (ESA) and will be located in South Hall, Booth #2835. Each game selected for the E3 Showcase was curated from submissions for this Fall’s IndieCade Festival, to be held in downtown Culver City, CA October 9-12. The E3 lineup serves as a preview of what’s to come at the larger fall IndieCade event.

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Steam Greenlights 75 More Titles

May 29, 2014 - GamePolitics Staff

Steam announced that 75 more games have been added to Steam via its community-driven Steam Greenlight program. In announcing these latest additions, the company reiterated how games are approved through the program:

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Volkswagen Challenges Students to Design VW Video Game Car

May 12, 2014 - GamePolitics Staff

German automaker Volkswagen has launched a design contest encouraging students to "create a cool video game car for Volkswagen." Those individual students or teams interested in the contest, found here, have until August 15 to create cars and video game scenarios for them to be played out in.

Volkswagen does have one reasonable stipulation; that "the typical character of a Volkswagen should at least be somewhat recognizable."

The contest will be judged by Volkswagen design chief Klaus Bischoff.

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Space Engineers Sells 500K Units To-Date on Steam Early Access

May 6, 2014 - GamePolitics Staff

Prague-based independent developer Keen Software House says that its space-based sandbox game Space Engineers has sold more than 500,000 copies on Steam Early Access. That's not too shabby for an indie game that has been on the market since Oct 23, 2013.

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Ukie and Staffordshire University Present One-Day Student and Indie Developer Conference

May 6, 2014 - GamePolitics Staff

Ukie, the trade group representing the games and interactive entertainment industry in the United Kingdom, announced that it has teamed up with Staffordshire University for a one day student and indie developer conference at the university's campus in Staffordshire, UK (College Rd, Stoke-on-Trent, Staffordshire ST4 2DE, United Kingdom).

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Serious Sam Classics: Revolution Available Now on Steam Early Access

May 1, 2014 - GamePolitics Staff

It's always a nice thing when fans create something and their efforts get recognized by the makers of the games that inspire them. That's what happened with Serious Sam Classics: Revolution, a fan-made project that's officially been sanctioned by series developer Croteam and is being distributed by Hotline Miami publisher Devolver Digital. The game is officially available (for a limited time) for a mere $4.99 on Steam Early Access today.

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TIGA Urges PEGI To Lower Pricing on Games Rating Certification

April 29, 2014 - GamePolitics Staff

UK video games industry trade group TIGA has written an open letter to European game content rating system PEGI calling for a review and adjustment of its pricing policy, which the groups claims is charging indie developers in the UK "unreasonably high and repetitious fees." TIGA wrote the letter in response to complaints from its members about PEGI’s pricing policy.

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Ludum Dare 2014 Begins Tonight

April 25, 2014 - GamePolitics Staff

The annual Ludum Dare will begin in the wee hours of this evening and in multiple time zone to boot. Founded by Geoff Howland, and running since 2002, Ludum Dare challenges developers of all skill levels to make a game in 72 hours. Since its launch the community has run more than 22 regular events, and has collectively created thousands of games.

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'Papers, Please' Wins Big at Games For Change Awards

April 24, 2014 - GamePolitics Staff

Lucas Pope's popular indie game Papers, Please won the Most Innovative and Best Gameplay categories at the 11th Annual Games for Change Awards. The annual awards honors games that show creativity and aspire ideas. In Papers, Please players take on the role of an agent at a border crossing who is charged with approving or rejecting entry into their country.

The Fullbright Company's popular hit Gone Home won the Game of the Year category.

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Introducing 'Prisonscape,' an RPG That Lets You Shank People

April 21, 2014 - GamePolitics Staff

It's hard to be against a game that lets you craft a shank out of a melted toothbrush, a Bic razor and a sheet from a bed. PCGamesN highlights the Kickstarter and Steam Greenlight campaign for the Prison-themed RPG Prisonscape.

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Infinite Space III: Sea of Stars Available Via Steam Early Access

April 18, 2014 - GamePolitcs Staff

Indie developer Digital Eel let us know that its crowd-funded 3D space exploration game, Infinite Space III: Sea of Stars is now available via Steam Early Access.

"Even as development continues, we're very excited to be able to share Sea of Stars early with Kickstarter backers and the gaming community at large," the company said today. "Steam's Early Access allows you to play work-in-progress versions of the game (new build updates are automatic), provide critical feedback and actually help shape its creation."

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Chucklefish to Publish 'Heart Forth, Alicia'

April 17, 2014 - GamePolitics Staff

Starbound developer Chucklefish announced that it will publish the Metroidvania-style role-playing game Heart Forth, Alicia. Chucklefish will enable developer Alonso Martin to bring the game to platforms beyond Windows PC. The game has been in development for seven years and is currently seeking $60,000 in a Kickstarter campaign. As of this writing the game has already collected $59,368 of its $60,000 goal. By the time you read this, the game will likely hit its initial funding goal.

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'UFHO2' Developer Releases Game to Pirate Bay After Over Two Years of Waiting for Steam Greenlight Approval

April 15, 2014 - GamePolitics Staff

Ciro Continisio, the developer behind the successfully crowd-funded turn-based strategy title UFHO2, released his game as a torrent on Pirate Bay after the game failed to get approved via Steam's Greenlight program. The game was successfully funded by a Kickstarter crowd-funding campaign in early 2012, and in August of that same year Continisio submitted it to the Greenlight program.

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Help Save Little Worlds Studio

April 9, 2014 - GamePolitics Staff

Lyon, France-based indie developer Little Worlds Studio said that it is "playing its last card" and "places its fate in the hands of the public" with the launch of an initiative to save the company through what it is calling a "Kickfailer." Unlike a "Kickstarter," this initiative seeks support through its already established free-to-play mobile game Mana Crusher.

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Last Limb's 'Organic Panic' at PAX East

April 9, 2014 - GamePolitics Staff

Indie developer Last Limb will be exhibiting its crowd-funded puzzle platformer Organic Panic at PAX East this weekend in Boston. Organic Panic was recently given the Greenlight by the Steam community and Last Limb signed a publishing deal with indie publishing label Midnight City in the summer of 2013.

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Vlambeer Addresses Concerns About Nazi Imagery in 'Luftrausers'

April 7, 2014 - GamePolitics Staff

Vlambeer studio co-founder Rami Ismail issued a statement today to address concerns that its hit 2D fighting game Luftrausers "implies" that players are controlling Nazi pilots and aircraft during World War II. The concerns likely stem from the name, which is similar to the "Luftwaffe," the air force of the German Wehrmacht during World War II; and the uniforms worn by commanders in the game that look similar to uniforms worn by German officers during the war.

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Fine Young Capitalists Launch Women in Games Initiative

March 28, 2014 - GamePolitics Staff

The Fine Young Capitalists is looking for a few good women (or anyone who self identifies as a woman) to take part in its special Women In Video Games Initiative. To take part, would-be applicants are asked to submit a pitch document about a game idea that is right around 1,500 words in length.

The submissions will be judged by the community, with the top five best pitches getting some very professional treatment.

Here's more from the website:

Two Runic Co-Founders Form New Studio Called Double Damage Games

March 27, 2014 - GamePolitics Staff

Two key founders of Torchlight series makers Runic Games, Travis Baldree and Erich Schaefer, have left the company to form an indie studio called Double Damage Games that will work on products of a smaller scale. Travis Baldree and Erich Schaefer announced their departure from Runic Games on the developer's forum, saying the split was "amicable."

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'Cut The Rope' Developer Challenges King's 'Candy' Trademark in Europe

March 26, 2014 - GamePolitics Staff

UK-based 'Cut the Rope' developer ZeptoLab has filed an official challenge to King's "Candy" trademark in Europe. The company filed its official challenge to the broad trademark on March 20. In the European Union, King still has an active trademark registration for Candy that covers video games, video game services, and clothing. ZeptoLab is strongly objecting to this in that region, noting that no company should holds the rights to such a broad and commonly used term such as "Candy."

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Lorne Lanning on Big Publishers: 'F**k That Business'

March 26, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning isn't interested in working with big publishers like Electronic Arts now or ever again, and in an interview with VG247 to discuss his latest game (Oddworld: New 'n' Tasty), he uses some colorful language to express his feelings on the matter.

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WonderkarpConster, I was quoting Anita Sarkeesian01/24/2015 - 10:39pm
ZippyDSMleeodd its not wanting to post half the time 0-o01/24/2015 - 10:21pm
ZippyDSMleetest01/24/2015 - 10:21pm
ConsterWonderkarp: did the US actually bomb Japan back to traditional values? My history lessons were eurocentric, so I wouldn't know.01/24/2015 - 9:39pm
ZippyDSMleeeffect like confusion,ect. QTEs are a gimmick that can easily be shallow because you are looking to mess with conditioned responses and nothing messes with them more than random gameplay changes..01/24/2015 - 7:58pm
ZippyDSMleeWonderkarp: They tried to be natural with God Of Wars QTE’s, sometimes it felt random which I hate the most in QTEs. The way you interface with gameplay (press X to get X result) should never rely on randomly generated mechanics unless it’s a status01/24/2015 - 7:57pm
Andrew EisenI've passed your comment on.01/24/2015 - 5:45pm
Neo_DrKefkaHey GamePolitics staff can you guys work out the way the ads are delivered via mobile? Sometimes any attempt to do anything on this site automatically forwards you to download "Flappy bird" on a shady site or another thing. It just hijacks my Safari01/24/2015 - 3:47pm
WonderkarpI feel like the only good QTEs were the ones in the God of War series. I dont know why though.. maybe its the visceral carnage01/24/2015 - 1:13pm
ZippyDSMleeprh99: QTEs are dumb I ever understood the need for them outside being cheap and wanting to pad mechanics with scripted events that use only a few buttons.01/24/2015 - 12:58pm
InfophileAnd a more detailed breakdown of expenses here: http://imgur.com/L46SUMw01/24/2015 - 12:42pm
InfophileFor anyone still complaining about where the funding for Tropes vs. Women went: https://www.dropbox.com/s/q4z6qa561roidh5/femfreq_annualreport2014.pdf?dl=0 (page 16) Not that this will actually stop claims of fraud, but it's good to have a counter.01/24/2015 - 12:38pm
prh99Linux kernel patch breaks Witcher 2. Apparently it was a wrapped Windows version instead of native port. http://m.slashdot.org/story/21270301/24/2015 - 11:12am
prh99I am not a fan of QTEs. Toggle joystick to break away from an enemy is ok...01/24/2015 - 12:26am
Goth_Skunk@WonderKarp: *fistbump*01/24/2015 - 12:00am
ZippyDSMleeIts like they took the fiction from soemthing else and tried to impose it on the Turok IP 0-o01/23/2015 - 10:14pm
ZippyDSMleeuhg I mean they did not need the dumb story and needed more unreal crazy combat.01/23/2015 - 10:13pm
ZippyDSMleestyle gameplay not generic shooter stuff.01/23/2015 - 10:11pm
ZippyDSMleeI loved what they were trying to go with in 3 but it was rather messed up and buggy. Evolution is a typical corridor shooter of the time. The newer Turok is half right they just needed the non-super realistic grim dark story and more crazy Unreal style ga01/23/2015 - 10:11pm
Wonderkarpshe going to do a video on how America Bombed Japan Back To Traditional Values Next? Or one on how Toxic Masculinity in Culture causes Shootings?01/23/2015 - 10:10pm
 

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