Special Effect Charity Planning Gaming Marathon to Benefit Disabled Gamers

November 12, 2013 - GamePolitics Staff

UK-based charity Special Effect is hosting a 24-hour marathon early next year to raise funds for disabled gamers. The UK-based charity supports disabled gamers by providing them with adaptive technology that allows them to enjoy playing games. The marathon, the GameBlast weekend will take place on February 21- 23, 2014. From the website for the charity:

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ECA's Extra Life Marathon in Pictures

November 6, 2013 - GamePolitics Staff

Over the weekend a core group from Team ECA based out of our headquarters in Wilton, Connecticut, spent 23 hours setting up and playing video games to support the Extra Life charity. They managed to contribute a substantial amount of the $3,200 in total donations (so far, donations are still coming in) for the Connecticut Children’s Hospital and the Maria Fareri Children’s Hospital in Westchester, NY - both Children's Miracle Network Hospitals.

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Extra Life Attacked, Raises Over $3 Million Anyways

November 4, 2013 - GamePolitics Staff

Despite its web site being the target of a distributed denial-of-service (DDoS) attack, the folks at the Extra Life charity managed to raise a decent amount of money (with the help of thousands of gamers) over the weekend. The charity sent out multiple emails over the weekend keeping Extra Life members in the loop as the events unfolded.

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Ken Levine to Receive Lifetime Achievement Award at Golden Joysticks

October 23, 2013 - GamePolitics Staff

Organizers of the Golden Joysticks awards announced that Bioshock creator Ken Levine will be honored with a lifetime achievement award. This is the first time in the UK based awards show's history that it has honored an individual for his or her body of work. Levine will be honored for his work on the BioShock series, the classic sci-fi themed action role-playing game System Shock, and other notable games (on a personal note Freedom Force will always have a special place in my heart - ed.).

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The Ballad of Reemus 2 Hits Funding Goal

October 17, 2013 - GamePolitics Staff

2D point-and-click adventure game sequel The Ballads of Reemus 2 managed to raise $15,170 CAD via its Kickstarter crowd-funding campaign, putting the project $170 CAD above its funding goal of $15,000 CAD. As of this writing, the crowd-funding campaign has just over two days to go before its Kickstarter campaign comes to a close.

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ESA to Honor Sony President Kazuo Hirai at Nite to Unite

October 2, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced today that it will honor Sony president Kazuo "Kaz" Hirai as this year's Champion Honoree at its annual charity gala event and dinner, Nite to Unite. Hirai has had a profound impact on Sony, playing a key role in shaping Sony’s vision for the PlayStation video game consoles and the company's handheld devices, as well as the PlayStation Network. Past Champion Honorees include Blizzard Entertainment's Mike Morhaime and Valve Software's Gabe Newell.

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Neverending Nightmare Gets Fully Funded

September 30, 2013 - James Fudge

By the skin of its nose, Neverending Nightmare, Matt Gilgenbach's psychological horror game inspired by his battle with mental illness, has been fully funded. As of Friday, the game was around $20,000 below its $99,000 funding goal on Kickstarter. Neverending Nightmare's Kickstarter campaign ended over the weekend. By the time it ended it had managed to raise $106,722 from 3,608 backers.

The game will launch in August of 2014 for Linux, Mac, Windows and Ouya.

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It's Do or Die for Neverending Nightmare's Crowd-Funding Ambitions

September 27, 2013 - James Fudge

The next few days will either make or break the crowd funding ambitions of Matt Gilgenbach's Neverending Nightmares, a "terrifying psychological horror game inspired by the developer's battle with mental illness." The Kickstarter campaign for the game, to be released simultaneously on Windows, Mac, Linux, and Ouya in August of next year (assuming that it meets its funding goal) is within striking distance of being successful. With only 58 hours to go, Neverending Nightmares has managed to raise $69,437 of its $99,000 goal from 2,564 backers.

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Super Podcast Action Committee - Episode 67

September 2, 2013 - GamePolitics Staff

This week Andrew Eisen and E. Zachary Knight are joined by Jeremy Powers (who you may know better here on GamePolitics as 'Zen'), who talks about the feel-good story of this past week: finally being able to play video games with his daughter. Using the second screen of the Wii U, Jeremy's daughter Jennifer (who has a vision impairment) was finally able to play New Super Luigi U with her family using the GamePad as her own personal screen.

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Nearly Blind Child Plays Nintendo With Her Family

August 27, 2013 - Andrew Eisen

Picture this:

Your young child wants nothing more than to play video games with you and the rest of the family but she's nearly blind and can't focus on anything more than a few inches from her face.  She can't see the game unless she puts her nose to the screen and you can't see the game when her head is blocking the TV.  What do you do?

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Ridiculous Fishing Nears Million Dollar Sales Milestone

August 20, 2013 - GamePolitics Staff

Vlambeer's ridiculously popular iOS game, Ridiculous Fishing, is edging towards $1 million in sales, developers Rami Ismail and Jan Willem Nijman revealed today during a panel at the 2013 Game Developers Conference Europe.

"We're so close," Ismail told Polygon. "We're almost at $1 million."

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Brad Keselowski Credits Video Gaming for NASCAR Nationwide Series Win at Watkins Glen

August 12, 2013 -

Something interesting happened this weekend after Brad Keselowski won the NASCAR Nationwide Series race at Watkins Glen: he credited video games for helping him to master the track. Keselowski told Motorsports Talk that he learned to navigate the legendary New York road course by playing video games, and that the knowledge and expertise he gained playing the track in the virtual world translated to success in the real world.

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Sandy Hook Arcade Center Closing August 31

August 1, 2013 -

Way back in February we reported on the opening of the Sandy Hook Arcade Center, an arcade founded by Andrew Clure and Scott Cicciari, two long-time Newtown residents, who wanted to share their love of pinball with the community in the aftermath of the Sandy Hook Elementary School shooting that resulted in the deaths of 20 children and six adult staff members.

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Polytron Producer: We Were Surprised by the Cancellation of Fez 2

August 1, 2013 -

Polytron producer Marie-Christine Bourdua said that she was pretty surprised to hear that Fez 2 had been cancelled. Speaking to Joystiq at the Torontaru July (a monthly meet-up for game players and developers in Toronto, Canada), Bourdua said that she wasn't at the home office in Montreal when Fish made his very public announcement about cancelling Fez 2.

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Artist Uses Kinect to Create Real-World Art

July 29, 2013 -

Using Kinect, an artist named Luke Jerram has created an interesting pixilated sculpture of his daughter Maya. Using an Xbox Kinect, some aluminum sheets and more than 5,000 colored stickers, Mr. Jerram has built a sculpture on Platform 1 at Bristol Temple Meads train station in the U.K.

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Zeboyd Games: There is no Internet War on Creatives

July 29, 2013 -

While the editorial pages at many gaming websites are featuring opinion pieces on how the Internet is a pretty nasty place for creative types, not everyone agrees. Of course all this soul searching and hand ringing is related to Polytron's Phil Fish saying over the weekend that he has cancelled further development on Fez 2 and has quit the games industry after a public dust-up with Marcus Beer (also known as Annoyed Gamer over at GameTrailers).

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Over Two Million Copies of Torchlight II Sold To-Date

July 25, 2013 -

Runic Games announced that its popular role-playing game for the PC, Torchlight II, is well, pretty popular. Since its launch the game has sold over two million copies. Given that the game was highlighted prominently in the recent Steam Summer Getaway Sale, this announcement is not surprising, though clearly all of those copies did not sell for the full regular price. The game was released in September of 2012.

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BostonFIG and Harmonix Present Boston Plays Indies

July 22, 2013 -

The 2013 Boston Festival of Indie Games announced that it will present a night of video game and chiptune music from some of the world's most exciting performers in Boston, Ma. The one-day event, Boston Plays Indies, is being sponsored by music game developer Harmonix and BostonFIG.

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PSA: Video Games Live Comic-Con Concert Free on Twitch

July 15, 2013 -

The fine folks at Video Games Live are teaming up with streaming service Twitch to give those who can't make it to Comic-Con in San Diego the chance to experience just how wonderful a Video Games Live concert can be. The concert will air on twitch.tv/twitch on July 20th, beginning at 8PM PT. A pre-show begins at 6PM offering interviews with various composers including Journey composer Austin Wintory and Destiny composer Marty O'Donnell.

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Spiderweb Software Humble Bundle Weekly Sale Generates Over $100K

July 12, 2013 -

The Humble Bundle Weekly Sale featuring 15 games from indie RPG developer Spiderweb Software's catalog (DRM-free) has managed to raise over $100,000 in a little over 24 hours.

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Internet Activist Aaron Swartz to be Inducted into Internet Hall of Fame

June 27, 2013 -

Internet activist Aaron Swartz has been posthumously inducted into the Internet Hall of Fame, according to the BBC. Swartz committed suicide in January of this year in his New York City apartment. He was 26 years old. He helped build internet institutions like Reddit and Creative Commons, co-authored the very first RSS specification and was an internet activist through his work as the founder of Demand Progress.

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EMA Honors William Shatner With a Video Legend Award

June 19, 2013 -

William Shatner has been honored with a Video Legend Award by the Entertainment Merchants Association (EMA) in recognition of his extraordinary career and the popularity of his work on home video, the EMA announced today. The award was presented by EMA during its 2013 Independent Product Market at the Marriott Marina del Rey in Marina del Rey, California.

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Some OMGPOP Employees Relieved by Studio Closure

June 5, 2013 -

A former employee (who is quoted anonymously) of Draw Something developer OMGPOP said that he/she felt a sense of relief as the entire team was laid off by Zynga. Yesterday the company announced that it had cut 520 jobs - which included the entire staff at OMGPOP. Renamed Zynga New York after its $180 million acquisition during the peak of Draw Something's success, the studio went on to create Draw Something 2 which was released six weeks ago.

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Harvey Smith's 'Big Jack is Dead' Free for a Limited Time

May 29, 2013 -

Harvey Smith's new book Big Jack is Dead was released on Amazon.com in early April and has been generally received with praise and accolades. Now for a limited time you can download it and read it for free on your iOS, Android, and Kindle Fire-based devices.

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Old Meets New: Video Game Sans Video

May 20, 2013 -

Michael Newman and his Los Angeles-based interactive development and product design company Pomp Productions has created an interesting game called Video Game Sans Video. Recently shown off at the 2013 Maker Faire, and highlighted by Discovery, Video Game Sans Video is a clever contraption that lets players navigate a space ship in four directions (up, down, forward and back).

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Jason Rubin Offers High Praise to Metro: Last Light Developers

May 15, 2013 -

THQ's former president Jason Rubin offers high praise to Metro Last Light developer 4A Games, describing the challenging conditions that the company was in as it developed the latest game - Metro: Last Light - in the popular post-apocalyptic first-person shooter series. Rubin also took a few jabs at the game's new publisher for its PR push related to the game, but a representative from Deep Silver decided to punch back at Rubin's allegations.

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Peter Thiel Foundation Announces the 2013 20 Under 20 Thiel Fellows

May 10, 2013 -

The Peter Thiel Foundation (founded by the former CEO and co-founder of PayPal) announced the third set of young entrepreneurs to be awarded 20 Under 20 Thiel Fellowships. These new "Thiel Fellows" will receive $100,000 from the Thiel Foundation as well as mentorship from the Foundation’s network of entrepreneurs over a two year period.

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Three Former NIS America Employees Form New Company

May 7, 2013 -

Three former Nippon Ichi Software (NIS) America employees have struck out on their own to create a new independent and digital content publishing company located in Los Angeles called Acttil. The name is an acronym for "acceptance +creativity +teamwork +trust +innovation +love." The studio features the talents of long-time and now former NIS America employees Jack Niida, Hiroko Kanazashi, and Nao Miyazawa.

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Infinite Space 3 Kickstarter Officially Ends, Game Surpasses Funding Goal

May 6, 2013 -

Digital Eel's Rich Carlson let us know that the Kickstarter for the next chapter in its rogue-like space adventure game, Infinite Space 3: Sea of Stars, managed to raise $36,661 from 1,764 backers. Digital Eel was originally asking for $30,000, but managed to rake in a little extra.

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Four Programs Just For Aspiring Female Programmers

May 1, 2013 -

Four coding schools just for young girls and women are trying to change the number of females that program (and give girls more STEM-focused educational opportunities) in the United States - as highlighted in this ReadWriteWeb feature. The start-ups catering to women and girls aspiring to learn how to code include Girl Develop It, Black Girls Code, Girls Who Code, and Girls Learning Code/Ladies Learning Code.

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Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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