Rogue Co-Creator Helps Select 'Ultimate Roguelike' Contest Winner

January 3, 2014 - GamePolitics Staff

Here's a pretty cool story from Gamasutra - and a particularly awe inspiring thing if you happen to be someone developing a roguelike game. Glenn Wichman, one of the original co-creators of the super popular 1980s dungeon-crawler Rogue, served as a judge on the "Ultimate Roguelike Challenge" competition.

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Insurance Won't Cover Hello Games' Flood Damage

December 30, 2013 - GamePolitics Staff

Joe Danger and No Man's Sky developer Hello Games recently suffered a calamity when its offices were flooded. According to a recent series of tweets by the Guildford, UK-based studio, the damage it suffered in its offices on Christmas Eve are not covered by its insurance policy.

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'Take This Project' Renamed, New Web Site Launched

December 27, 2013 - GamePolitics Staff

Recently the "Take This Project" was quietly relaunched as "Take This," along with a new website at www.takethis.org. Take This is a support group for gamers (though it doesn't specifically exclude those people who do not identify themselves as gamers), games journalists, game developers, and other industry professionals that suffer from depression, anxiety and other challenges associated with mental illness.

Offices of Joe Danger Developer Hello Games Flooded

December 27, 2013 - GamePolitics Staff

Joe Danger and No Man's Sky developer Hello Games had a bit of bad luck this week when their offices were flooded. The developers detailed the calamity in a series of tweets:

"A river broke its bank nearby yesterday, and A LOT of water flooded in really quickly. A biblical amount. It was coming in the windows!" noted the developers official Twitter account.

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Teen's Late Night Gaming Saves Family From Fire

December 26, 2013 - GamePolitics Staff

A 12-year-old who just happened to be up all night playing video games in Danville, Kentucky, is being credited with saving his entire family. On Thursday morning at around 3:30 am, Jaxxyn Wood was on the first floor of his family home playing video games when he smelled something funny in the air. Jaxxyn said that he "smelled something really bad, like Legos on fire."

Upon further investigation he noticed that the ice machine in the kitchen was on fire.

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Harvey Smith's 'Big Jack is Dead' Named One of the 'Best Indie Books of 2013'

December 18, 2013 - GamePolitics Staff

Harvey Smith's book, "Big Jack is Dead," has been honored as one of the Best Indie Books of 2013 (in the general fiction category) by renowned book review service Kirkus today. The book written by Smith (who is best known for his work on hit games such as Dishonored, Deus Ex: Invisible War, Deus Ex, Cybermage, and Ultima VIII) tells the story of an executive returning home to deal with his father's funeral and confront the past.

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Operation Ninja S.T.A.R. Seeks Funding to Invalidate Treehouse Avatar Patent

December 10, 2013 - James Fudge

Inspired by the software patent trolling efforts of patent house Treehouse Avatar Technologies, a new IndieGoGo campaign launched today seeks to raise funds for a project that will ultimately help the little guy. The project is called Operation Ninja S.T.A.R., and seeks to raise $17,500 to closely examine a patent owned by Treehouse Avatar Technologies to see if there is any evidence that the invention existed prior to the patent application. Their ultimate goal is to render the patent invalid.

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Game Developers Pirate Own Game, Offer it as a Free Torrent

December 3, 2013 - GamePolitics Staff

Kotaku offers a mildly amusing story about a game development studio that decided to pirate their own game. Vitali Kirpu and Alex Poysky, the developers behind Pixel Piracy, have "pirated" a copy of their own game, and provided a free torrent download on their site.

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Seven World of Warplanes Players Conquer Everest

November 20, 2013 - GamePolitics Staff

Wargaming sent out an interesting announcement this afternoon about seven men who climbed Mount Everest and "sort of" claimed it in the name of their favorite online game... Seven World of Warplanes players have tackled the treacherous slopes of the Himalayas and celebrated by planting a very special flag on its highest peak.

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Special Effect Charity Planning Gaming Marathon to Benefit Disabled Gamers

November 12, 2013 - GamePolitics Staff

UK-based charity Special Effect is hosting a 24-hour marathon early next year to raise funds for disabled gamers. The UK-based charity supports disabled gamers by providing them with adaptive technology that allows them to enjoy playing games. The marathon, the GameBlast weekend will take place on February 21- 23, 2014. From the website for the charity:

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ECA's Extra Life Marathon in Pictures

November 6, 2013 - GamePolitics Staff

Over the weekend a core group from Team ECA based out of our headquarters in Wilton, Connecticut, spent 23 hours setting up and playing video games to support the Extra Life charity. They managed to contribute a substantial amount of the $3,200 in total donations (so far, donations are still coming in) for the Connecticut Children’s Hospital and the Maria Fareri Children’s Hospital in Westchester, NY - both Children's Miracle Network Hospitals.

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Extra Life Attacked, Raises Over $3 Million Anyways

November 4, 2013 - GamePolitics Staff

Despite its web site being the target of a distributed denial-of-service (DDoS) attack, the folks at the Extra Life charity managed to raise a decent amount of money (with the help of thousands of gamers) over the weekend. The charity sent out multiple emails over the weekend keeping Extra Life members in the loop as the events unfolded.

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Ken Levine to Receive Lifetime Achievement Award at Golden Joysticks

October 23, 2013 - GamePolitics Staff

Organizers of the Golden Joysticks awards announced that Bioshock creator Ken Levine will be honored with a lifetime achievement award. This is the first time in the UK based awards show's history that it has honored an individual for his or her body of work. Levine will be honored for his work on the BioShock series, the classic sci-fi themed action role-playing game System Shock, and other notable games (on a personal note Freedom Force will always have a special place in my heart - ed.).

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The Ballad of Reemus 2 Hits Funding Goal

October 17, 2013 - GamePolitics Staff

2D point-and-click adventure game sequel The Ballads of Reemus 2 managed to raise $15,170 CAD via its Kickstarter crowd-funding campaign, putting the project $170 CAD above its funding goal of $15,000 CAD. As of this writing, the crowd-funding campaign has just over two days to go before its Kickstarter campaign comes to a close.

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ESA to Honor Sony President Kazuo Hirai at Nite to Unite

October 2, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced today that it will honor Sony president Kazuo "Kaz" Hirai as this year's Champion Honoree at its annual charity gala event and dinner, Nite to Unite. Hirai has had a profound impact on Sony, playing a key role in shaping Sony’s vision for the PlayStation video game consoles and the company's handheld devices, as well as the PlayStation Network. Past Champion Honorees include Blizzard Entertainment's Mike Morhaime and Valve Software's Gabe Newell.

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Neverending Nightmare Gets Fully Funded

September 30, 2013 - James Fudge

By the skin of its nose, Neverending Nightmare, Matt Gilgenbach's psychological horror game inspired by his battle with mental illness, has been fully funded. As of Friday, the game was around $20,000 below its $99,000 funding goal on Kickstarter. Neverending Nightmare's Kickstarter campaign ended over the weekend. By the time it ended it had managed to raise $106,722 from 3,608 backers.

The game will launch in August of 2014 for Linux, Mac, Windows and Ouya.

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It's Do or Die for Neverending Nightmare's Crowd-Funding Ambitions

September 27, 2013 - James Fudge

The next few days will either make or break the crowd funding ambitions of Matt Gilgenbach's Neverending Nightmares, a "terrifying psychological horror game inspired by the developer's battle with mental illness." The Kickstarter campaign for the game, to be released simultaneously on Windows, Mac, Linux, and Ouya in August of next year (assuming that it meets its funding goal) is within striking distance of being successful. With only 58 hours to go, Neverending Nightmares has managed to raise $69,437 of its $99,000 goal from 2,564 backers.

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Super Podcast Action Committee - Episode 67

September 2, 2013 - GamePolitics Staff

This week Andrew Eisen and E. Zachary Knight are joined by Jeremy Powers (who you may know better here on GamePolitics as 'Zen'), who talks about the feel-good story of this past week: finally being able to play video games with his daughter. Using the second screen of the Wii U, Jeremy's daughter Jennifer (who has a vision impairment) was finally able to play New Super Luigi U with her family using the GamePad as her own personal screen.

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Nearly Blind Child Plays Nintendo With Her Family

August 27, 2013 - Andrew Eisen

Picture this:

Your young child wants nothing more than to play video games with you and the rest of the family but she's nearly blind and can't focus on anything more than a few inches from her face.  She can't see the game unless she puts her nose to the screen and you can't see the game when her head is blocking the TV.  What do you do?

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Ridiculous Fishing Nears Million Dollar Sales Milestone

August 20, 2013 - GamePolitics Staff

Vlambeer's ridiculously popular iOS game, Ridiculous Fishing, is edging towards $1 million in sales, developers Rami Ismail and Jan Willem Nijman revealed today during a panel at the 2013 Game Developers Conference Europe.

"We're so close," Ismail told Polygon. "We're almost at $1 million."

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Brad Keselowski Credits Video Gaming for NASCAR Nationwide Series Win at Watkins Glen

August 12, 2013 -

Something interesting happened this weekend after Brad Keselowski won the NASCAR Nationwide Series race at Watkins Glen: he credited video games for helping him to master the track. Keselowski told Motorsports Talk that he learned to navigate the legendary New York road course by playing video games, and that the knowledge and expertise he gained playing the track in the virtual world translated to success in the real world.

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Sandy Hook Arcade Center Closing August 31

August 1, 2013 -

Way back in February we reported on the opening of the Sandy Hook Arcade Center, an arcade founded by Andrew Clure and Scott Cicciari, two long-time Newtown residents, who wanted to share their love of pinball with the community in the aftermath of the Sandy Hook Elementary School shooting that resulted in the deaths of 20 children and six adult staff members.

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Polytron Producer: We Were Surprised by the Cancellation of Fez 2

August 1, 2013 -

Polytron producer Marie-Christine Bourdua said that she was pretty surprised to hear that Fez 2 had been cancelled. Speaking to Joystiq at the Torontaru July (a monthly meet-up for game players and developers in Toronto, Canada), Bourdua said that she wasn't at the home office in Montreal when Fish made his very public announcement about cancelling Fez 2.

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Artist Uses Kinect to Create Real-World Art

July 29, 2013 -

Using Kinect, an artist named Luke Jerram has created an interesting pixilated sculpture of his daughter Maya. Using an Xbox Kinect, some aluminum sheets and more than 5,000 colored stickers, Mr. Jerram has built a sculpture on Platform 1 at Bristol Temple Meads train station in the U.K.

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Zeboyd Games: There is no Internet War on Creatives

July 29, 2013 -

While the editorial pages at many gaming websites are featuring opinion pieces on how the Internet is a pretty nasty place for creative types, not everyone agrees. Of course all this soul searching and hand ringing is related to Polytron's Phil Fish saying over the weekend that he has cancelled further development on Fez 2 and has quit the games industry after a public dust-up with Marcus Beer (also known as Annoyed Gamer over at GameTrailers).

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Over Two Million Copies of Torchlight II Sold To-Date

July 25, 2013 -

Runic Games announced that its popular role-playing game for the PC, Torchlight II, is well, pretty popular. Since its launch the game has sold over two million copies. Given that the game was highlighted prominently in the recent Steam Summer Getaway Sale, this announcement is not surprising, though clearly all of those copies did not sell for the full regular price. The game was released in September of 2012.

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BostonFIG and Harmonix Present Boston Plays Indies

July 22, 2013 -

The 2013 Boston Festival of Indie Games announced that it will present a night of video game and chiptune music from some of the world's most exciting performers in Boston, Ma. The one-day event, Boston Plays Indies, is being sponsored by music game developer Harmonix and BostonFIG.

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PSA: Video Games Live Comic-Con Concert Free on Twitch

July 15, 2013 -

The fine folks at Video Games Live are teaming up with streaming service Twitch to give those who can't make it to Comic-Con in San Diego the chance to experience just how wonderful a Video Games Live concert can be. The concert will air on twitch.tv/twitch on July 20th, beginning at 8PM PT. A pre-show begins at 6PM offering interviews with various composers including Journey composer Austin Wintory and Destiny composer Marty O'Donnell.

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Spiderweb Software Humble Bundle Weekly Sale Generates Over $100K

July 12, 2013 -

The Humble Bundle Weekly Sale featuring 15 games from indie RPG developer Spiderweb Software's catalog (DRM-free) has managed to raise over $100,000 in a little over 24 hours.

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Internet Activist Aaron Swartz to be Inducted into Internet Hall of Fame

June 27, 2013 -

Internet activist Aaron Swartz has been posthumously inducted into the Internet Hall of Fame, according to the BBC. Swartz committed suicide in January of this year in his New York City apartment. He was 26 years old. He helped build internet institutions like Reddit and Creative Commons, co-authored the very first RSS specification and was an internet activist through his work as the founder of Demand Progress.

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Papa MidnightIt's not bad so far, but I am honestly not sure what to make of it (or where it's going for that matter)07/28/2014 - 9:44pm
Matthew Wilsonis it any good?07/28/2014 - 9:36pm
Papa Midnight"Love Child" on HBO -- anyone else watching this?07/28/2014 - 9:27pm
MaskedPixelanteNah, I'm fine purple monkey dishwasher.07/28/2014 - 4:05pm
Sleaker@MP - I hope you didn't suffer a loss of your mental faculties attempting that.07/28/2014 - 3:48pm
MaskedPixelanteOK, so my brief research looking at GameFAQs forums (protip, don't do that if you wish to keep your sanity intact.), the 3DS doesn't have the power to run anything more powerful than the NES/GBC/GG AND run the 3DS system in the background.07/28/2014 - 11:01am
ZenMatthew, the 3DS already has GBA games in the form of the ambassador tittles. And I an just as curious about them not releasing them on there like they did the NES ones. I do like them on the Wii U as well, but seems weird. And where are the N64 games?07/28/2014 - 10:40am
james_fudgeNo. They already cut the price. Unless they release a new version that has a higher price point.07/28/2014 - 10:19am
E. Zachary KnightMatthew, It most likely is. The question is whether Nintendo wants to do it.07/28/2014 - 10:12am
Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
IanCI dont think Nintendo ever gave reason why GBA games a reason why GBA games aren't on the 3DS eshop. The 3DS uses chips that are backwards compatable with the GBA ob GBA processor, after all.07/28/2014 - 6:46am
Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
 

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