Copyright Skeptic: We Don't Need More Copyright Laws

July 17, 2014 - GamePolitics Staff

"We don't need more copyright," says Chapman University law professor Tom Bell in a new video interview with Libertarian publication Reason.com. "Probably we could dial it back and still enjoy this great wealth of culture that's been generated, that's already in our libraries."

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Nintendo Reveals Plan to 'Share' Revenue with YouTube 'Let's Play' Video Makers

May 28, 2014 - GamePolitics Staff

UPDATE: Kotaku wrangled a statement out of Nintendo.

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Zenimax Sues Oculus

May 21, 2014 - GamePolitics Staff

It's official: Zenimax is suing Oculus VR. Earlier in the month lawyers for the company sent letters to Oculus laying claim to the software technology that powers the virtual reality headset made by Oculus. Today in the U.S.

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Zenimax claims ownership of IP created by John Carmack that powers Oculus Rift [Updated]

May 1, 2014 - GamePolitics Staff

Update #2: A person who is familiar with the situation (who spoke on background) said that the Wall Street Journal's use of the term "stole" is not a term that Zenimax would use in describing John Carmack's actions leading up to this current dispute. We have adjusted the title and body of the story to reflect the situation in its proper context.

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King Settles Trademark Disputes With 'CandySwipe' and 'The Banner Saga' Makers

April 17, 2014 - GamePolitics Staff

Candy Crush Saga maker King has settled two of its most prominent trademark disputes - one with The Banner Saga developer Stoic Studio and the other with CandySwipe developer Albert Ransom. Both developers acknowledged on their respective web sites that they have worked out their problems with King.

Stoic was in a dispute with King over using the term "Saga" in the title of its game, while Candy Swipe developer Albert Ransom was disputing King's trademark claims because his game's release predated the release of Candy Crush Saga.

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CCP Evaluating 'World of Darkness IP' After Game Cancelation

April 15, 2014 - GamePolitics Staff

CCP Games tells CVG that it is reviewing the World of Darkness IP after it announced yesterday that it had canceled the MMO based on it and laid off a large number of employees at its Atlanta studio who had been working on the game for over seven years.

White Wolf and CCP Games merged in 2006, prior to CCP beginning work on the MMO.

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Ultimate Gay Fighter To Be Renamed After Legal Pressure

April 8, 2014 - GamePolitics Staff

While Handsome Woman Productions would not "name names," it is hinting that Ultimate Fighting Championship (UFC) has forced the indie development studio to change the name of its "gay-themed" fighting game, "Ultimate Gay Fighter." The studio said that it would change the name of the game featuring LGBT characters due to what it called "legal pressure from an unnamed mixed martial arts promotional company."

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3DRealms to Gearbox: 'We Still Own Duke Nukem'

March 27, 2014 - GamePolitics staff

In its ongoing lawsuit over the rights to Duke Nukem, 3D Realms has responded to Gearbox Software's trademark violation lawsuit by claiming that it still owns the license to the franchise. The studio is currently preparing to release Duke Nukem: Mass Destruction, a top-down action game starring the familiar gaming hero.

Last month Gearbox announced it would sue 3D Realms and Mass Destruction developer Interceptor Entertainment for allegedly using the IP it claims it owns without permission.

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'Cut The Rope' Developer Challenges King's 'Candy' Trademark in Europe

March 26, 2014 - GamePolitics Staff

UK-based 'Cut the Rope' developer ZeptoLab has filed an official challenge to King's "Candy" trademark in Europe. The company filed its official challenge to the broad trademark on March 20. In the European Union, King still has an active trademark registration for Candy that covers video games, video game services, and clothing. ZeptoLab is strongly objecting to this in that region, noting that no company should holds the rights to such a broad and commonly used term such as "Candy."

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New Zealand Supreme Court Rules Against Megaupload Founder

March 21, 2014 - GamePolitics Staff

The U.S. government does not have to disclose the evidence it will use against Megaupload owner Kim Dotcom prior to extraditing him to the United States, the New Zealand Supreme Court has ruled. In a 123-page ruling on Thursday the highest court in New Zealand said that there is no precedent to force the U.S. government to show its evidence prior to extradition.

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Crytek Offers $10 CryEngine Subscription for Indie Developers

March 20, 2014 - GamePolitics Staff

Hot on the heels of Epic Games announcing that it would offer a monthly subscription plan to allow anyone to license its Unreal Engine 4 technology, Crytek is offering a similar deal for its CryEngine technology - for about $9 less. Crytek announced this week during the Game Developers Conference in San Francisco that it would offer the CryEngine for $9.90 a month per user.

Mojang Confirms That a Minecraft Film is in the Works

February 28, 2014 - GamePolitics Staff

According to what Mojang co-founder and Minecraft creator Markus 'Notch' Persson said on Twitter last night, a film based on his cult hit open world building game is in the works. What that film might be about is unknown, but Persson claims that the film rights are with Warner Bros. Persson made the disclosure last night because the story was going to be leaked anyway by someone else:

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Gearbox Sues 3DRealms Over Duke Nukem

February 24, 2014 - GamePolitics Staff

Gearbox Studios, who bought the rights to Duke Nukem, is now suing the former IP owner 3DRealms and developer Interceptor Entertainment for unauthorized use of the Duke Nukem property and alleging violation of its trademarks. The lawsuit is related to 3D Realms' recent reveal of Duke Nukem: Mass Destruction, which currently features a teaser site with a timer counting down to February 25.

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The Flappy Bird Cloning Party is Officially Over

February 17, 2014 - GamePolitics Staff

Shortly after Dong Nguyen pulled his popular game Flappy Bird from Google Play and Apple's App Store (because it was "too addictive," he claims), a torrent of clones hit both marketplaces hoping to fill the void and play off the game's unbelievable success.

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CandySwipe Developer Claims King Bought a Game to Invalidate His Trademark

February 13, 2014 - GamePolitics Staff

In an open letter to King, Albert Ransom, independent developer and owner of Runsome Apps Inc., breaks his silence concerning the trademark for his game CandySwipe, which King recently tried to invalidate, despite the fact that the Android game's trademark was filed prior to King's filing for Candy Crush Saga.

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Flappy Bird Creator Takes Game Offline

February 10, 2014 - GamePolitics Staff

Flappy Bird creator Dong Nguyen has yanked his popular mobile app from Google Play and Apple's App Store after his game received a lot of attention in the last couple of weeks. The game was getting attention for several reasons; for what some in the media deemed its lack of quality and for allegedly borrowing elements from other games. The media was also trying to figure out why the game was so popular - it was the top free download on the App Store and Google Play last month - given its level of quality.

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Super Podcast Action Committee - Episode 82

January 6, 2014 - GamePolitics Staff

In our very first episode of 2014, hosts Andrew Eisen and E. Zachary Knight talk about the latest poll on GamePolitics (about finding porn on a freshly purchased 3DS), Braid creator Jonathan Blow's comments on Farmville and Plants v Zombies 2, various licensing deals gone wrong, and Sherlock Holmes finally making its way to the public domain. Download Episode 82 now: SuperPAC Episode 82 (1 hour, 9 minutes) 79.6 MB.

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Mega Man Board Game Kickstarter Launches, Gets Fully Funded

December 13, 2013 - GamePolitics Staff

After only a day of being live, a Kickstarter campaign for a Mega Man Board game has managed to get fully funded. The board game, which secured an official license from Capcom, has raised $167,796 from 1,369 backers - well over its initial goal of $70,000. The campaign has 37 more days left, so expect a lot of stretch goals to be added.

Texas-based board game company Jasco Games initially ran the Kickstarter to make the board game a lot better:

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Report: 38 Studios Asset Auction Happening Today

December 11, 2013 - GamePolitics Staff

According to a brief report on Boston.com from the Associated Press, the auction to sell off what remains of the 38 Studios intellectual property assets will happen today via a telephone auction.

The company handling the auction, Heritage Global Partners, has declined to estimate the IP’s worth, and 38 Studios receiver Richard Land says initial bids that were due last week are being kept confidential.

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Double Fine Reclaims Rights to Stacking and Costume Quest

November 26, 2013 - GamePolitics Staff

Double Fine has managed to reacquire the publishing and distribution rights to Stacking and Costume Quest from Nordic Games. Nordic Games purchased the rights to these games during THQ's bankruptcy auction earlier this year. Financial terms of the deal were not disclosed.

"I am pleased that we have regained full control over Costume Quest and Stacking, following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna," Double Fine CEO Tim Schafer said in a statement.

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Rumor: Sony Buying Crash Bandicoot IP from Activision

November 22, 2013 - GamePolitics Staff

According to CVG Sony is acquiring the rights to Crash Bandicoot from Activision. Crash Bandicoot became the official mascot of the first Sony PlayStation console and was a popular franchise for many years until it was sold as part of a deal with Vivendi.

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Report: Multiple Companies in Bidding War for TimeGate IP

November 20, 2013 - GamePolitics Staff

A bidding war has broken out for assets related to bankrupt developer TimeGate Studios, according to this Wall Street Journal report. According to WSJ rights to the first-person shooter Section 8 as well as TimeGate's unreleased free-to-play title Minimum are at the center of a feud between three separate companies including CNH Partners, France-based Atari SA and Southpeak Interactive Corp.

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Heritage Global Partners Hosting 38 Studios IP Auction in Early December

November 14, 2013 - GamePolitics Staff

Heritage Global Partners will hold an auction to sell off the intellectual property of 38 Studios and Big Huge Games. The auction is being held on behalf of Richard J. Land, the Rhode Island court-appointed receiver, on December 11. The deadline for submitting initial bids is 5 pm EST on December 4.

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Trans-Pacific Partnership Document Leak Agitates Rights Groups

November 13, 2013 - GamePolitics Staff

A leak of the most controversial section of the Trans-Pacific Partnership treaty is making waves today. The documents, released on Wikileaks, reveals the most contentious parts of the treaty dealing with intellectual property rights. Some have gone so far as to call the language in this section of the document hauntingly similar to the language in SOPA.

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Super Podcast Action Committee - Episode 74

October 21, 2013 - GamePolitics Staff

On this week's show, hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll, the controversy over a crunch time tweet from Crytek, the cost of Six Strikes, a special needs student being suspended from school for drawing a bomb, and an Illinois State Attorney calling for an "economic boycott" of GTA V. Download Episode 74 now: SuperPAC Episode 74 (1 hour, 12 minutes) 33.1 MB.

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Artist Daz Dillinger Sends Cease-and-Desist Letter to GTA V Makers over Two Music Tracks

October 11, 2013 - GamePolitics Staff

Lawyers for rap artist Daz Dillinger, also known as "Dat Nigga Daz" and "Delmar Drew Arnaud," sent a cease and desist letter to Take-Two Interactive Software and Rockstar Games to block the use of his songs in Grand Theft Auto V. Speaking to TMZ, Dillinger said that he took action because it is all about "respecting an artist's work" and added that "Rockstar didn't do that here and I can't let them get away with it."

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Poll Results: Will Capcom Sue Mighty No. 9 Devs for IP Infringement?

October 8, 2013 - GamePolitics Staff

Last week we asked readers, "Will Capcom sue the Mighty No. 9 devs for infringement of its Mega Man IP?" While there was no clear majority opinion, around 35 percent of the 301 votes cast concluded that Capcom will ignore the game altogether.

3 comments | Read more

Poll: Will Capcom Sue the Mighty No. 9 Devs For Infringement Of Its Mega Man IP?

October 2, 2013 - Andrew Eisen

Last month, developer Comcept launched a Kickstarter for Mighty No. 9, a new video game that is counting on your love of Mega Man for its success.

Seriously, almost every sentence of the project's pitch name drops the Blue Bomber.

"Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs..." (Note: Inafune is the character designer/producer behind most of the Mega Man games.  He left Capcom in 2010)

14 comments | Read more

Vlambeer Renames 'Wasteland Kings' to ' Nuclear Throne ' to Avoid Trademark Dispute

October 1, 2013 - James Fudge

Wasteland Kings has been renamed to avoid a trademark dispute. Super Crate Box and Ridiculous Fishing developer Vlambeer revealed that it has changed the name of its post-apocalyptic rogue-like shooter Wasteland Kings to Nuclear Throne. The name change comes after a branding dispute with inXile Entertainment, whose members made the original Interplay game Wasteland.
 

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38 Studios IP Auction Set for Nov. 14

September 27, 2013 - James Fudge

A listing on the Heritage Global Partners' website reveals that 38 Studios' assets for its two game franchises - the MMO Project Copernicus and the action RPG Kingdoms of Amalur: Reckoning - will be sold at an online auction on November 14. Also on the block are several familiar Big Huge Games properties and game engine technology. The auction begins on the aforementioned date at 9:00 AM EDT and ends on November 15 at 12:00 PM EDT.

2 comments | Read more

 
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Zenperformance. Halo 1 and 2 worked great because they actually did custom work on each of them...just like Nintendo does now lol07/30/2014 - 4:08pm
Zenexisting hardware while the GBA has to be emulated completely. Same reason the 360 couldn't run most Original Xbox games correctly, or had issues because they just did "blanket approach" for their emulation which led to game killing bugs or horrible07/30/2014 - 4:07pm
ZenSora/Matthew: It's not just Miiverse, but the whole idea of streetpass and things like that would be affected if the OS is not running. And just because a 3DS game can be downloaded and run does not mean that GBA can as easily. Those 3DS games use the07/30/2014 - 4:06pm
E. Zachary KnightSleaker, How is that different from every other credit card company targeting high school and college students?07/30/2014 - 1:40pm
Sleaker@EZK - I think some people are concerned beacuse it's a predatory technique targetted toward younger people that don't understand on top of offering the worst interest rates of any retailer around.07/30/2014 - 11:33am
MaskedPixelantehttp://www.joystiq.com/2014/07/30/europe-gets-long-detained-shin-megami-tensei-4-at-cut-price/ "Sorry you had to wait a year for SMT4, would a price cut make it sting less?"07/30/2014 - 10:29am
NeenekoI would hope not. Though it is not unheard of for store specific cards to be pretty good.07/30/2014 - 8:17am
E. Zachary KnightDoes anyone, or at least any intelligent person, expect a retail branded credit card to be anything close to resembling a "good deal" on interest rates?07/30/2014 - 7:13am
SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
 

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