Apple: iPhone 4S Pre-Orders Surpass One Million Mark in 24 Hours

October 10, 2011

Apple is reporting that over a million pre-orders have been taken for its latest iPhone model, the new iPhone 4S. The company claims that these pre-orders came in the 24-hour-period after the company announced the new phone last week. The pre-orders came from its online store as well as third-party service providers that will offer the phone when it is released.

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WSJ: Sprint Bets $20 Billion on New iPhone

October 3, 2011

The third largest wireless carrier in the United States is betting on the iPhone 5 in a big way. Sprint Nextel Corp. will pay Apple a whopping $20 billion dollars to give its customers access to iPhone 5, according to the Wall Street Journal. The company's top executive told Sprint's board that he expects to lose money on the deal until sometime in 2014.

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iPad Represented 80 Percent of North American Tablet Shipments in Q2

September 30, 2011

According to research from Strategy Analytics released earlier this week, the iPad captured 80 percent share of tablet shipments in North America during the second quarter of 2011. The research firm claims that Apple has a tight grip on the American tablet market that companies like Amazon will find hard to break.

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GameStop Launches iOS Device Trade-In Program

September 13, 2011

As we reported last week, GameStop has launched an iOS device trade-in program that allows consumers to trade in their old iPad, iPhone, iPod, Mini, Shuffle, or Nano devices for in-store credit. GameStop is not saying how much they'll pay for each system, but they are saying what condition it has to be in order for consumers to sell it to them. The company said that it will not accept iOS devices in with the following issues:

- iPod, iPhone or iPad devices with dents, severe scratches or personal engravings on the casing.

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Rumor: Sprint to Offer Unlimited Plan for iPhone

September 9, 2011

According to a Bloomberg report, Sprint will offer the iPhone next month with unlimited data service plans, according to people "familiar with the matter." The country's third-largest carrier (behind AT&T and Verizon) will begin selling the next version of the iPhone, iPhone 5 in mid-October. If the sources cited are correct, Sprint would be the only company in the country to offer iPhone with an unlimited data service for a flat fee. Naturally this would certainly help them draw customers from AT&T and Verizon Wireless.

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GameStop Buying Used iOS Devices

September 6, 2011

Have a crappy iPhone lying about? Well apparently you can resell it to GameStop. The world’s largest video game retailer will start buying Apple's iOS devices from customers, according to a report from 9to5Macs. According to a screen grab from the site, GameStop is saying that it buys iOS devices for store credit:

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Angry Birds for China

July 29, 2011

Even China can't escape the allure of the Angry Birds franchise. Rovio Entertainment announced the opening of corporate and marketing operations in China. The goal of this move is to bring a tailored Angry Birds game to China. China is currently the second largest market for Angry Birds and represents what Rovio calls an "immense potential for continued growth." Rovio Entertainment expects 100 million Angry Birds downloads in China by the end of 2011.

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Report: Consumer Game Spending Down in 2011

June 29, 2011

A new report by Newzoo, claims that consumer spending on games in the US by the end of this year will total $21.6 billion, slightly lower than spending in 2010. In 2012, Newzoo predicts slightly modest growth of the total US games market of 3 percent as online and mobile games continue to increase their share of the total market and console games spending stabilizes.

The results depicted in the infograph, are based on analysis of high-level data from the US National Gamers Surveys over the last three years. For the first time in 2011, mobile, online and download games will capture more than half of total consumer spending by Americans.

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AT&T iPad Hacker Pleads Guilty to Two Felony Charges

June 24, 2011

The Wall Street Journal is reporting that iPad hacker Daniel Spliter has pled guilty to two felony charges - identity theft and conspiracy to gain unauthorized access to computers. The charges stem from a June 2010 security breach of AT&T's servers that ultimately led to the theft and public disclosure of 120,000 AT&T customers’ email addresses on Gawker.com.

As part of his plea deal Spliter admitted to writing code that allowed him to breach AT&T Inc.’s servers and steal user data related to the iPad. The hack was facilitated by a security hole in AT&T's website. By using an exploit related to a SIM card identifier called an ICC-ID, Spliter was able to steal over a hundred thousand emails. At the time of the hack, the 26-year-old San Francisco native said that he was doing this to bring the matter to AT&T's attention. Instead he got the attention of the FBI.

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Apple Rolls Out Numbers at WWDC

June 6, 2011

While Microsoft was talking about Xbox 360 and Kinect at E3, Apple was rolling out some pretty impressive statistics at its WorldWide Developers' Conference (WWDC). During the keynote the company revealed that nearly 54 million Macs have been sold around the world and that Apple's share in the personal computer space has grown 28 percent year-on-year. Apple also claimed that its Game Center service now enjoy 50 million users, warning Microsoft that its gaming community is outpacing theirs rapidly.

"In just 9 months we have 50 million Game Center users," said Apple. "To put that into perspective Xbox Live has been around for about eight years and they have around 30 million users."

Apple says that 200 million iOS devices have been sold to date worldwide, with 25 million of those being iPad sales. We assume this figure includes iPod touch and iPod nano.

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Tapjoy Complains About Apple's Ban on 'Pay-Per-Install'

June 1, 2011

Middleware company Tapjoy has complained publicly that Apple's ban of "pay per install" apps and promotions has adversely affected its business and a majority of iOS developers who want to use it. The ban was put in place because of Apple's concerns that developers were paying Tapjoy to boost their game's ranking in the list of top 25 apps.

When an app uses this system, a user is incentivized in some way to install another unrelated app. The developer of the unrelated app then shares the revenue with the original app.

Tapjoy argues that incentivized promotions are "commonplace" and allow developers to create an additional revenue stream. The debate may be that Apple felt like it wasn't getting its fair share of that stream. According to VentureBeat, Tapjoy CEO Mihir Shah attempted to institute a compromise, where a cap "prevented developers from unfairly breaking into the top 25," but it was rejected by Apple.

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Apple, Angry Birds Honored by Guinness World Records

May 13, 2011

Apple knows how to set records when it comes to sales, and now it has another honorary distinction: claiming a Guinness World Record alongside the game Angry Birds. Guinness named the iPhone 4 the fastest selling portable game system after selling 1.5 million units on launch day. iPhone 4 was released on June 24, 2010.

"The release of the iPhone has not just changed the mobile industry, but the video game world too,"Gaz Deaves, Guinness World Records' gaming editor, said in a statement to the LA times. "With the never-ending App Store selection and an intuitive device, Apple has created a gigantic new space for itself in the casual games genre that literally brings entertainment to users wherever they may be."

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Apple Sees Record Q2 Revenues on iPhone Sales

April 21, 2011

Apple announced financial results for the second quarter, that ended on March 26. The company said that net profits rose 95 percent year-over-year to $5.99 billion. These numbers set a new second-quarter record for the company, and another with revenues of around $24.67 billion, an increase of 82.7 percent year-on-year.

Sales were primarily driven by sales of iPhones, with Apple selling 18.65 million units during the quarter, an increase of 113 percent on the same period last year. It also sold 3.7 million Macs, up 28 percent year on year, and 4.69 million iPads. The only decline was in iPod sales, which fell 17 percent to 9.02 million.

Looking ahead, Apple projects third-quarter revenue of around $23 billion.

Source: Apple

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Apple Sues Samsung Over Tablet Design and Features

April 20, 2011

Fight, fight, fight. Apple has filed a lawsuit against Samsung claiming the technology used in its Galaxy tablet and smartphones is copied from Apple's iPhone and iPad technology. The company is also alleging that Samsung has infringed on the "style" and user interface of the iPhone and iPad. The Galaxy Tab, Galaxy S and Nexus S were specifically named.

"Rather than innovate and develop its own technology and a unique Samsung style for its smart phone products and computer tablets, Samsung chose to copy Apple's technology, user interface and innovative style in these infringing products," the lawsuit said.

Apple spokeswoman Kristin Huguet told the BBC: "This kind of blatant copying is wrong."

Samsung said that its products are the result of research and development carried out by the company.

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PopCap's Unpleasant Horse Too Unpleasant for App Store

April 7, 2011

PopCap's new experimental studio, 4th & Battery, tried to launch its first title, an iOS game called Unpleasant Horse, on the Apple App Store. Unpleasant Horse is described as a colorful platformer where players bounce from cloud to cloud and on to the backs of flying ponies, who are sent plummeting to a gruesome demise because of badly placed meat grinders. Apparently, the free mature-themed game was a little too gruesome for Apple's taste. Apple rejected the app from the store, but PopCap's new studio is apparently appealing the decision.

A comical tweet on the studio's Twitter feed earlier today read "WTF? Apple rejected Unpleasant Horse cuz of 'mature content'? We thought horses dying in meat grinders was wholesome family entertainment!"

That post disappeared later in the day and was replaced with: "We're appealing, though (with a higher rating) and we'll hopefully have good news for y'all soon!"

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U.S. Senators Rail Against Drunk Driving Checkpoint Avoidance App

March 23, 2011

Four United States Senators are not happy with an application that they say helps drunk drivers avoid checkpoints and they are demanding that a number of app stores yank it immediately. Sens. Harry Reid (D-Nev.), Charles Schumer (D-NY), Frank Lautenberg (D-NJ) and Tom Udall (D-NM) have asked Apple iPhone head Scott Forstall, Google's CEO Eric Schmidt and Research in Motion's (RIM) co-CEOs, James Balsillie and Michael Lazaridis to pull an undisclosed number of apps.

"Giving drunk drivers a free tool to evade checkpoints, putting innocent families and children at risk, is a matter of public concern," the senators said in a letter to the executives of the three companies. "We hope that you will give our request to remove these applications from your store immediate consideration."

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Rovio: Console Games Are Dying

March 14, 2011

Forget about PC gaming being dead, now some are saying that console gaming is dead instead. Rovio head Peter Vesterbacka says that "console games are dying" and that innovation in gaming has shifted to the mobile and social space. The comments came about during a panel discussion at the South by Southwest Interactive conference in Austin, Texas. Vesterbacka added that innovation is possbile in the social and mobile space because companies are more "nimble" and release content quickly.

"As mobile gaming - including games on tablet devices like the iPad - continues to grow, console games are "dying," he said.

Vesterbacka also took a shot at Nintendo boss Satoru Iwata's GDC comments, pointing out that the traditional model where companies charge $40 to $50 for a game that's "difficult to upgrade" no longer works.

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Iwata: Smartphone Makers don't Value Games

March 3, 2011

Nintendo CEO and president Satoru Iwata took a shot at hand-held smartphone devices this week during a speech at GDC. Iwata said that smartphone manufacturers do not value video games as much as they should with many seeing the quantity of apps as more important than the quality.

"We want consumers to appreciate the premium value of software through our platforms. Although Microsoft and Sony are different to us, I believe we all share this idea 100 per cent. We demonstrate a high value of game software. “However, smartphones and social platforms are not at all like ours. These platforms have no motivation to maintain a high value of game software. For them, content is just created by someone else."

“Quantity is how they profit. The value of game software does not matter to them.”

He went on to say that the amount of games creates a higher risk of failure and puts developers' jobs on the line:

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Ngmoco CEO: 'NGP is Dead on Arrival'

March 2, 2011

Mobile phone game publisher Ngmoco CEO Neil Young says that Sony's upcoming and current handhelds are dead in the water. "PSP is done and the NGP is dead on arrival" says Young, who blames the iPhone for the systems' demise. He also believes that there ae big troubles ahead for handhelds in the future thanks to iOS and Android devices.

"I think they are hurt; I think they're clearly hurt. I think PSP is done and the new [NGP] is dead on arrival," he told IndustryGamers. "It's really difficult to compete with an app store that has hundreds of thousands of applications and a wide range of options where the average price paid is around $1.20 and there are tens, if not hundreds of thousands of free applications that are really high quality. So I just don't think Sony's going to be able to compete with that."

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Novelty Hack: Playing PS3 Games on an iOS Device

March 2, 2011

Apple probably will not be happy to see the video to the left because it shows off PS3 games on an iPad screen. The hack reportedly lets PS3 owners play their games over an iOS device such as an iPad. The good news for Apple is that the hack requires some technical expertise to use.

For one, users will need to have their own capture device, input converter, USB mouse and keyboard, a PC, and a PS3. These devices will work with a custom build of everyAir. The hack is more of a technology demo and not very practical for really playing games, but it is interesting.

Source: IntoMobile by way of UberGizmo

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FTC to Look Into Free-to-Play

February 23, 2011

The Federal Trade Commission revealed on Tuesday that it plans to look into "free to play" after several politicians complained about thousands of dollars in transactions initiated unknowingly by young children. The investigation is the result of a letter sent to the agency by Rep. Ed Markey (D-Mass.) complaining about children buying virtual items without their parents' consent (hint: it involves Smurf berries).

FTC chairman Jon Leibowitz responded to Markey that the practice of in-app purchases in iPhone and iPad games "raised concerns" that consumers may not understand the full ramifications of the charges they might face.

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Report: Apple Smurfs Capcom on Smurfing Smurf Berries

February 16, 2011

While Capcom's Smurfs' Village is one of the top grossing iPhone games in the App Store, reports are circulating that Apple has called publisher Capcom in for a side bar after numerous complaints from parents about "hundreds and thousands of dollars in transactions" made by their children without their consent. I think some of these parents might call this situation smurfing ridiculous.

According to a PocketGamer report - citing "well-placed sources" - Apple has told Capcom in "no uncertain terms" that its free game is causing a lot of headaches for parents and Apple.

The problem has to do with the game's micro-transaction system that lets players buy copious amounts of "Smurf berries." Some of these parents have apparently been given refunds for what they call "accidental purchases."

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Owlchemy Labs Talks Smuggle Truck Controversy

February 16, 2011

The small Massachusetts-based developer that found itself in the national spotlight over an illegal immigration transport game talks with Gamasutra about the public dust-up over and the misconception (in their view) of the company's stance on illegal immigration. Company founder Alex Schwartz spoke to Gamasutra about the response to the game, and how the company hopes that it can shed some light on immigration issues.

First, Schwartz tackles a question about whether the game would work without the smuggling theme:

"What we've gathered from tester feedback is that the mechanics are fun and challenging. What happens to be drawn on the sprites for the items in the back of the truck doesn't change the gameplay in any significant way. It does however augment the message and the theme, which can affect a player's engagement with the game."

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Smuggle Truck: Operation Immigration Takes Heat from Advocacy Groups

February 11, 2011

The Owlchemy Labs, a Massachusetts-based developer of wacky and silly games, is taking some local heat from advocacy groups for its iOS game Smuggle Truck: Operation Immigration. In Smuggle Truck, players drive a pickup truck loaded with illegal immigrants. The goal of the game is to bring them over a fictional border while avoiding bumps that make them fall off the back of the truck.

Owlchemy Labs claims on the product page for the game that it was created out of a "the frustration our friends have experienced in trying to immigrate to the United States. With such a troublesome issue being largely avoided in popular media, especially video games, we felt the best way to criticize it was with an interactive satire."

The company also claims that they "maintained a meticulous eye to avoid depicting stereotypes and specific locales."

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Congressman Markey Wants FTC to Probe App Transactions

February 9, 2011

Rep. Edward J. Markey (D-Ma.) has asked the Federal Trade Commission to take a closer look at the marketing practices of applications on Apple's App store and Google's Android Marketplace. Markey's concerns relate to programs geared towards children that may not adequately inform users of potential charges - particularly micro-transactions.

On Tuesday Markey sent a letter to FTC Chairman Jon Liebowtiz (and copied to Google and Apple), pointing to a story in The Washington Post about how in-app purchases on iPad, iPod and iPhone games such as Smurfs' Village and Tap Zoo have caught some parents off guard. The Children apparently used parents' passwords to buy in-game items instantly.

"I am concerned about how these applications are being promoted and delivered to consumers, particularly with respect to children, who are unlikely to understand the ramifications of in-app purchases," Markey wrote in the letter.

AT&T Faces Class Action over iOS Data Charges

February 2, 2011

A new class action lawsuit has been filed against AT&T charging that the once-exclusive carrier of iOS devices (iPhone, iPad) has been overcharging customers by 300 percent for data usage. The lead plaintiff, Patrick Hendricks and his attorneys hired a consulting firm to test data transmitted and received by an iPhone. The research firm came to the conclusion that AT&T was overcharging for data. The research also found that AT&T customers continued to be charged for data even after iOS devices have been rendered incapable of transmitting or receiving data.

In November of 2010 AT&T settled a class action lawsuit called "the AT&T Mobility Settlement." In that one plaintiffs accused company improperly taxing its smartphone customers for Internet usage.

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Indie Developer: Piracy Helped Sell My Game

January 25, 2011

Indie developer Daniel Amitay credits piracy with a doubling of sales (thanks to The Escapist). The developer behind the iPhone game "Punch 'Em!" says that his game being pirated ultimately helped double the sales of his game. This is not what you usually hear from game developers about piracy. Punch 'Em! is a 99 cent game that lets users fight each other using the iPhone camera. He was going to write about how the holiday shopping season gave him a big boost in sales until he examined the sales data and found that it was something else driving sales: piracy.

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Smack A Seal on iOS

January 24, 2011

This game should delight PETA.. Danish developer Zaxis Games has released a new iOS game called Smack A Seal, a tower defense game involving attacking seals, whale meat and animal-on-animal violence. The game charges you (a penguin) with defending your igloo from the masses of attacking seals. Player use sticks, mines, gun turrets, and power-ups to fight off the hungry creatures.

The game also features Game Center support, leaderboards and achievements, 3 islands, unlockable levels (18 in total), a variety of weapons (mines, gun turrets, and a wooden club) and unlimited gameplay modes.

Find out more at the App Store.

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iPhone 4 Coming to Verizon in February

January 11, 2011

As alluded to earlier in the week, Verizon officially announced today that it plans to carry Apple's iPhone beginning February 10. The company will offer a $200 16GB and a $300 32GB version of Apple's phone. Both versions of the iPhone 4 will be offered with a two-year contract - at least initially. The first versions of the phone will come in black, with a white version coming at a later date.

The form factor for these models will be tweaked ever so slightly because the antenna was redesigned. This redesign forced the ringer / mute button to be moved down slightly. This was done mostly because the phone will use Verizon's CDMA network, dumping the GSM standard used by all AT&T iPhones. Finally, Verizon's iPhone 4 offering will let consumers create Mi-Fi hotspots, which allow up to five Wi-Fi-enabled devices to connect to the Internet.

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Report: Verizon to Carry iPhone

January 10, 2011

Tired of being a Verizon customer who can't use an iPhone? Well according to a Wall Street Journal report, you may have an opportunity to get Apple's phone through Verizon. According to WSJ, Verizon will soon announce that it plans to give its customers access to Apple's popular smart phone. AT&T had exclusive rights to offer the phone since 2007.

Analysts say that this is bad news for AT&T, T-Mobile, and Sprint, but great news for Verizon. Of course, with the rise of Android-based smart phones, perhaps analysts are jumping the gun..

Nevertheless, Solaris Asset Management thinks this is a bigger deal for Apple:

"It's a big boost for Apple," said Tim Ghriskey, chief investment officer of New York-based Solaris Asset Management. "It opens up a huge uninstalled base for them in this country."

Recon Analytics warns of gloom and doom for other carriers:

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Are you excited for the Xbox One?:

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DorthLousAnybody tried Hiversaire? Thoughts?05/22/2013 - 5:48pm
E. Zachary KnightNew Humble Bundle Weekly Sale. Alan Wake: https://www.humblebundle.com/weekly No Linux or Mac support. :(05/22/2013 - 1:46pm
E. Zachary KnightMicrosoft talks about the lack of backward compatability. You're backwards. http://www.gamasutra.com/view/news/192801/If_youre_backwards_compatible_youre_really_backwards.php05/22/2013 - 1:39pm
E. Zachary KnightThat is absolutely nuts there. As bad an experience XBox Indie Games was, the problems weren't with the self published side of things. Forcing a publisher onto independent studios is not going to help.05/22/2013 - 10:43am
MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
E. Zachary KnightAE: You beat me to it. That's what I get for taking the night off.05/22/2013 - 7:40am
E. Zachary KnightTo continue the confused and convoluted messaging system present in EA, They are making Wii U games: http://www.gamasutra.com/view/news/192753/EA_is_working_on_Wii_U_games_after_all.php05/22/2013 - 7:33am
ImautobotI gotta admit, I seriously believed Microsoft was going to "Bring It" with this new console. But they failed, and I think that failure might be Epic.05/22/2013 - 7:27am
Andrew EisenWell, the Xbox One reveal certainly had an interesting affect on the big 3's stock prices. https://twitter.com/AndrewEisen/status/33705126448977100805/21/2013 - 10:45pm
PHX Corphttp://kotaku.com/so-the-xbox-one-reveal-screwed-up-a-lot-of-peoples-kin-509179256 So The Xbox One Reveal Screwed With Some People's Kinects05/21/2013 - 10:36pm
ZenOn a funny side note...both of my boys have already voted NOT to get the Xbox One as soon as they found out Minecraft won't transfer lol. Some people have priorities damnit! ;)05/21/2013 - 9:27pm
Andrew EisenHere's the full quote on EA making Wii U games according to Neogaf: http://www.neogaf.com/forum/showthread.php?t=56112105/21/2013 - 8:19pm
Andrew EisenXbox One may not be always on but that doesn't mean you can use it without an internet connection. http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-50916410905/21/2013 - 7:39pm
Andrew EisenPolygon says EA's CFO says it is developing games for Wii U but doesn't provide that quote. http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games05/21/2013 - 7:11pm
Andrew EisenWell, I was right. Both Sony and Microsoft's consoles will be out by the year's end and both will be significantly more powerful than the current gen.05/21/2013 - 5:06pm
james_fudgethnx05/21/2013 - 4:47pm
ZenJust to let ya know...you called it the "Xbox 260" in the backwards compatibility article lol.05/21/2013 - 4:26pm
Zen@PHX Awesome, I will hit those up after class tonight. Going back to college finally! :) My kids have had a blast telling ME to do my homework now lol.05/21/2013 - 4:19pm
PHX Corp@Zen I sent you a friend request on both PSN and XBL, just a heads up05/21/2013 - 4:16pm
ZenI noticed it with the football players when EA showed off Madden as well.05/21/2013 - 4:11pm
 

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