Protests held in virtual spaces such as Second Life have real-world political value, according to international projects lobbysist Max Burns, who pens an op-ed for Foreign Policy in Focus.
Paying particular attention to SL demonstrations against the Iranian government's post-election crackdown against opponents of the Ahmadinejad regime, Burns writes:
The active Iranian protest community in Second Life is more than a curiosity, and downplaying the importance of virtual societies in our political and social lives... understates the power of synthetic worlds in creating viable social movements...
Authoritarian governments that repress real-world demonstrations have difficulty doing the same in the synthetic world. Virtual rallies are so hard to shut off because the mechanics of virtual protest are fluid...
Indeed, the efforts of real-world governments to restrict the Internet usage of virtual protesters appears to strengthen the rallies as the online community responds to what it views as an offense against expression. So, for instance, Second Life's virtual protests continued — and even increased in scale — after real-world Iranians started to mysteriously disappear from the synthetic world...
Bruce on Games takes a look at the video game as propaganda.
While blogger Bruce Everiss concludes that games have generally been ignored for propaganda purposes, he argues this is because government officials are basically old school types:
The reason we have been left alone is quite obvious. Games are just another media, albeit a technically superior media. But the people with all the power, the politicians and journalists, don’t realise this because mostly they just don’t understand video games at all. We see this in the way they blame video games for violence in society when the opposite is true. And now that ignorance is protecting video game players from propaganda.
GP: we're not so sure we agree, given that a new issue-oriented Flash game pops up about once a week on the web.
At any rate, Bruce has identified a list of propaganda games. Among others they include several PC mods produced by Islamic extremists, the Religious Right's Left Behind, and the Defense Department's controversial America's Army, of which Bruce is clearly not a fan:
America’s Army is the big one. A series of games designed to foster the American Army view of the world on an unsuspecting public and also to work as a recruitment tool. This has been a remarkable success at promoting gung ho American militarism.
New World Notes reports that a ceremony was held in Second Life last week to honor protesters killed by security forces during the post-election unrest in Iran:
Lasting longer than 90 minutes... about forty people ultimately showed up for the vigil. No one there was reportedly from Iran, but some have family members who are. It wasn't only a time for mourning, but coordinating and growing the nascent "Support Iran" group which organized the event.
What we're seeing here, then, is an immersive offshoot of the informal Internet community that has sprung up in the last couple weeks...
While the Iranian government has cracked down on communications by restricting Internet traffic during the ongoing post-election unrest, an analysis performed by Craig Labovitz of Security to the Core suggests that authorities aren't paying attention to the flow of online game data:
While the rapidly evolving Iranian firewall has blocked web, video and most forms of interactive communication, not all Internet applications appear impacted. Interestingly, game protocols like xbox and World of Warcraft show little evidence of government manipulation.
Perhaps games provide a possible source of covert channels (e.g. “Bring your elves to the castle on the island of Azeroth and we’ll plan the next Ahmadinejad protest rally?”)
Meanwhile, Xbox 360 gamer Mike Murikami, blogging for The Examiner, notes:
With the Xbox 360 offering video chat among the features of being an Xbox Gold subscriber, this could easily be an upcoming popular way for loved ones and news outlets to deliver messages to and from the country.
The post-election tumult in Iran has taken a toll in Second Life, where Iranian members have been notably absent in recent day, reports New World Notes:
When the widespread protest... erupted last weekend, I went searching Second Life for Residents who lived in that country. According to Linden demographic stats published last year... there were over a hundred of them then, logging into Second Life on a regular basis...
Linden spokesman Peter Linden confirmed to me last night, "[W]e've not seen any log-ins from Iran." ...the utter lack of Iranian log-ins in the last few days suggests that Second Life is being blocked, or that Internet connectivity has become so degraded in that country, it's shut down by default...
For the moment, however, it is probably better that Iranians' Internet activity center on Twitter and other such tools.