Iraq

Iraq War Vet, Halo Gamer Succumbs to Post-Traumatic Stress Disorder

September 1, 2009

…another in an occasional series of reports about gamers who gave their all:

Jacob Blaylock wasn't killed during his tour in Iraq, but a pair of his close buddies were. After he rotated back home, Blaylock, like so many other combat veterans, struggled with depression and post-traumatic stress disorder. In a moving report, the Indianapolis Star chronicles Blaylock's troubles and eventual suicide:

Blaylock was known as a more than competent soldier in Iraq, a popular guy who smoked three packs of Marlboros a day and played the video game "Halo" to relax between the many missions logged.

After his death, family members came across a blog entry written by Blaylock:

I am well past gone. I don't care what anyone says, cause they just don't know. They don't understand, and I can't expect them to. I want to remember. I want peace. I want to be happy. All I want to do is live.

The New York Times has a much more detailed report on Blaylock's downward spiral, including gut-wrenching video footage.

GP: Why do we cover these stories? Because this generation of gamers has suffered war like none before it. We hope to honor their sacrifice.

Surveying the Use of Video Games as Propaganda

August 24, 2009

Bruce on Games takes a look at the video game as propaganda.

While blogger Bruce Everiss concludes that games have generally been ignored for propaganda purposes, he argues this is because government officials are basically old school types:

The reason we have been left alone is quite obvious. Games are just another media, albeit a technically superior media. But the people with all the power, the politicians and journalists, don’t realise this because mostly they just don’t understand video games at all. We see this in the way they blame video games for violence in society when the opposite is true. And now that ignorance is protecting video game players from propaganda.

GP: we're not so sure we agree, given that a new issue-oriented Flash game pops up about once a week on the web.

At any rate, Bruce has identified a list of propaganda games. Among others they include several PC mods produced by Islamic extremists, the Religious Right's Left Behind, and the Defense Department's controversial America's Army, of which Bruce is clearly not a fan:

America’s Army is the big one. A series of games designed to foster the American Army view of the world on an unsuspecting public and also to work as a recruitment tool. This has been a remarkable success at promoting gung ho American militarism.

Six Days in Fallujah Publisher: "We're Surrounded"

August 6, 2009

"We're surrounded... We have been badly wounded..."

Those were among comments released by Six Days in Fallujah developer Atomic Games as it announced layoffs today. The company is apparently in financial distress due to the game industry downturn as well as its inability to secure a publishing deal for the controversial Iraq War game.

Gamasutra has more from Atomic's press release:

In the words of Marine officer Chesty Puller, 'We're surrounded. That simplifies the problem...

We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world.

So far, it is unknown how many of Atomic's 75 staffers were let go.

Xbox Live's Major Nelson Visiting Troops in Baghdad

June 13, 2009

Larry Hyrb, aka Major Nelson, is currently in Baghdad.

The Director of Programming for Xbox Live tipped readers to the surprise 10-day trip in a blog post on June 7th:

I am a few hours away from stepping on a plane for the first leg of my journey to Baghdad, Iraq for the Iroq-Band competition taking place next week. I am honored to be asked to support the event, and I am looking forward to meeting many of service men and women that are Xbox LIVE members...

 

With all of the travel and security involved in this trip, my online time... will be extremely limited... I want to warn you that I’ll be unusually quiet (which I am sure won’t bother some of you) during my radio silence. 

Major Nelson arrived in Iraq on Wednesday. Despite the heavy security of a war zone, he has been providing numerous updates via Twitter. Some of his recent tweets give the flavor of the experience:

It takes you back when the staff where we are staying have sidearms and automatic weapons.

 

Taking a scenic tour of downtown Baghdad aboard a Blackhawk heli.

 

Apparently I slept through a mortar attack last night. No one was injured.

 

Seems like Xbox 360 is everywhere on this base. The only thing they don't have is LIVE due to the poor connectivity.

 

Most popular games on the base? Rock Band, Halo, COD (any of 'em) and all sports games.

The pic at left is from the Major's ride-along with a Blackhawk sortie over Baghdad.

Six Days in Fallujah Debated on Fox News

June 11, 2009

On Fox and Friends this morning the debate over Six Days in Fallujah is back in the news.

Joining host Gretchen Carlson are Atomic Games president Peter Tamte, retired USMC Capt. Read Omohundro, an advisor on the project and Tracy Miller, who lost a son in the Fallujah fighting.

Via: Kotaku

City Sued Over Shutdown of Controversial Video Game Exhibit

June 9, 2009

The New York Civil Liberties Union has filed a federal lawsuit claiming that the city of Troy, New York and its Public Works Commissioner suppressed free speech by shutting down a controversial video game exhibit in March, 2008.

GamePolitics readers may recall our extensive coverage of the politically-charged situation surrounding Iraqi-born artist Wafaa Bilal. His Virtual Jihadi exhibit employed a modded PC game which included a mission to blow up then-President George W. Bush. Bilal said that the exhibit was intended to express his view that U.S. policy in Iraq helped create terrorists.

Bilal, a U.S. citizen and a faculty member at the Art Institute of Chicago, was invited to display his work at Rensselaer Polytechnical Institute in Troy but was abruptly ordered off campus after the school's College Republican Club raised objections to the game. Bilal was then offered space to display Virtual Jihadi at a nearby gallery, the Sanctuary for Independent Media.

The gallery, however, was suddenly shut down for building code violations by Troy's Public Works Commissioner, Robert Mirch (left). Mirch, who is named as a defendant in the suit, had earlier led a demonstration protesting the exhibit. He called the suit politically motivated.

The Albany Times-Union offers comment on the suit from Melanie Trimble of the NYCLU's Capital Region Chapter:

City officials cannot selectively enforce building codes to shut down an art exhibition they find distasteful. Mr. Mirch abused his authority to suppress the free speech rights of people he disagree with, an unconstitutional act that must be challenged.

According to the Times-Union report, the NYCLU seeks a court order to block the city from using its building code to infringe on civil rights. The suit also seeks damages on behalf of the non-profit which owns the Sanctuary for Independent Media as well as for the gallery's executive director. The NYCLU has posted a press release on the suit.

DOCUMENT DUMP: Grab a copy of the complaint from the NYCLU website...

Politically-influenced Clover Launches on XBL

May 11, 2009

Clover, an Xbox Live Community Game being developed by Binary Tweed has now launched. As GamePolitics reported recently, the story which unfolds in Clover was heavily influenced by the run-up to the Iraq War.

In fact, Binary Tweed calls the game a "watercolour political platform puzzler," and those are four words you don't hear strung together very often.

From the Clover press release:

Already in the hands of some early-bird gamers, the true nature of Clover's political plot is becoming clear. “It's been great to read emails from gamers who have picked up on the historical and political references - if Clover has one objective, it's to make people think.” commented Binary Tweed's Deejay. Heavily inspired by the events preceding the 2003 Iraq war, the game invites players to draw their own conclusions from unfurling events.

Does Six Days in Fallujah Timeline Nix Claims That War Vets Brought Game Idea to Developer?

April 28, 2009

By now everyone knows that Konami has dropped Six Days in Fallujah like it was radioactive.

But One Last Continue has assembled a remarkable time line on the IP, indicating that the idea for the game was submitted for trademark less than four months after the battle ended. According to Austin Walker of OLC, Destineer - which later acquired Six Days developer Atomic Games - applied for the mark on February 4, 2005. There's no mention of Konami until April 5, 2009 - more than four years later - when the company was announced as the pubilsher of Six Days.

What we find fascinating about these bits of info are their contrast to claims that veterans of the battle came to Atomic, essentially demanding that they create a game based on their Fallujah experiences. Such claims were used to some extent to buttress Six Days against charges that it was insensitive to Iraq War veterans and their families. Moreover, claiming that real combatants were behind the game would surely be a marketing plus as well.

For instance, in the very first article on the game - just before the controversy exploded - the Los Angeles Times reported:

The idea for the game... came from U.S. Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, N.C., that makes combat simulation software for the military...

Today's warriors are more likely to pick up a game controller than a paperback. "The soldiers wanted to tell their stories through a game because that's what they grew up playing," said John Choon, senior brand manager for the game at Konami Digital Entertainment in El Segundo, the publisher of Six Days in Fallujah.

But if the game was already in the planning stage shortly after the battle concluded on December 23rd, 2004 who's kidding who?

Troubled by Controversy, Konami Drops Six Days in Fallujah

April 27, 2009

News has come from Japan that Konami is dropping plans to publish Six Days in Fallujah, the controversial Iraq War game based on the bloody 2004 battle.

Quoting an unnamed P.R. rep, Asahi Shimbun reports that negative reaction to the game in the United States drove Konami's decision:

After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.

North Carolina-based Atomic Games is developing Six Days in Fallujah in association with some veterans of the war. It seems likely that the firm will now seek a deal with a new publishing partner.

Six Days in Fallujah was plagued by negative publicity from the moment that it was announced last month. Family members of war dead denounced the game in both the U.S. and U.K. And while some gamers who are Iraq War veterans expressed an interest in playing Six Days, others were outraged. Dan Rosenthal, who publishes the GamesLaw blog and who fought in Iraq, told GamePolitics:

In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor.  When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

Perhaps the most damning piece of news about Six Days in Fallujah, however, was a developer's cryptic comment that Iraqi insurgents were contributing to the project.

Via: VG247

Six Days in Fallujah Reminds Writer of GoW... Euro Release in Question

April 15, 2009

The controversy over Konami's Six Days in Fallujah rages on...

Nick Breckon of Shacknews attended Konami's recent Gamer's Night and offers some observations about the much-discussed Iraq War game:

It was apparent that Six Days is not aiming for a very realistic take on modern warfare... considering the extensive marketing on the point of realism, I certainly didn't expect to see soldiers running out into the middle of the street during a firefight, taking a half-dozen bullets in the chest, and then regenerating their health safely behind cover...

 

In fact, from what Konami showed us, Six Days is far closer to Gears of War than America's Army. It has the same Gears D-pad weapon selection, the same style of cover system, and the same action-oriented gameplay...

Meanwhile, Joystiq reports that the flap over Six Days in Fallujah may keep it from being released in Europe:

During Konami's Gamer's Day in Frankfurt last week, unnamed representatives for the publisher told GamePro.de that they were waiting to see how Atomic Games would portray the brutal battle for Fallujah before deciding if the game would see a European release. Representatives also told De Telegraaf that it was unclear what the level of violence would be in the "documentary-style" shooter.

Insurgents Contributing to "Six Days in Fallujah" Says Developer

April 14, 2009

Just when you thought Six Days in Fallujah couldn't get any more controversial...

The developer of Six Days in Fallujah told attendees at Konami's recent Gamers' Night event that Iraqi insurgents are contributing to the project along with U.S. Marines and Iraqi civilians.

Joystiq's Randy Nelson has a detailed report, including the startling remarks by Atomic Games president Peter Tamte:

It's important for us to say, you know, that there are actually three communities that are very affected by the battle for Fallujah. Certainly the Marines. Certainly the Iraqi civilians within Fallujah, and the insurgents as well. We are actually getting contributions from all three of those communities so that we can get the kind of insight we're trying to get.

I need to be careful about the specifics that I give... I think all of us are curious to know why [insurgents] were there. The insurgents [came from] different countries. And I think we're all kind of curious about you know - they went there knowing that they were going to die... And I think that that's a perspective that we should all understand.

[Insurgents are] involved in the creation of the game as well, as are Iraqi civilians. That's important to us. It's true. The game -- the influences for the game came from the Marines that returned from Fallujah. But quite frankly in talking with them, it's um, many people would just like this to be a recreation and we can't recreate that without getting the perspectives of all the people who were involved.

Although Tamte doesn't give a straightforward answer to whether or not Atomic has actually communicated with insurgents, his comments indicate that some type of input has taken place. It's unclear whether that input was direct or indirect.

The news that there is an insurgent perspective is likely to provoke renewed outrage among some Iraq War veterans as well as families of military personnel killed and wounded in the conflict. Dan Rosenthal, a veteran of the war who now operates the gameslaw.net site, reacted strongly to word of Six Days in Fallujah's insurgent perspective:

Absolutely unbelievable that Peter Tamte and [creative director] Juan Benito would try to make an "entertainment" experience about a war that we're actively fighting, while soliciting advice and input on how to best kill Marines in game, from people who have worked to kill Marines in real life. The hypocrisy and double-speak coming out of Atomic's leadership is beyond unbelievable. 

 

The game is a "communications tool".....a communications tool for who? The insurgency? And then out of the other corner of their mouths, they try to pass the game off as a "telling of stories"; but that's a rude slap in the face to the approximately 100 Marines who died in the battles of Fallujah when the "story-telling" game includes Halo-style health regeneration. I'm pretty sure I don't remember that being standard issue when I was in Iraq.

GP: We're struggling to recall another game that generated this much controversy this early in its development cycle.

Video Game Press Reacts to "Six Days in Fallujah" Controversy

April 11, 2009

Since the controversy over Six Days in Fallujah broke earlier this week, GamePolitics has reported on reaction from military veterans as well as from family members of soldiers killed in the Iraq War.

But the video game press has begun to weigh in as well. U.K-based gamesindustry.biz spanks coverage of the game by British tabloids, but reserves some criticism for Konami's VP of marketing, Anthony Crouts:

Crouts [told the] Wall Street Journal... "We're not trying to make a social commentary... We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."

What a thoroughly depressing attitude for a senior executive... At its most basic level, it raises questions about how well some people in this market actually understand the concept of a "compelling entertainment experience". Compelling entertainment is compelling exactly because it does make people uncomfortable - because it challenges their perceptions in intelligent ways, because it makes them think...

At Sector Earth, scribe Mike Antonucci writes:

There is an obvious tone that is dismissive about a video game in a way that we'd be unlikely to hear if "Six Days in Falljuh'' were going to be a movie, play or even, say, a graphic novel... much of the criticism of video games comes on two levels: There's always a specific flash point -- in this case, the Iraq factor -- and then there's also an underlying (and wrongheaded) contempt for video games as being without artistic or social value.

The Raleigh News & Observer quotes Alexander Macris, who heads the group which publishes The Escapist:

I think games are entitled to the same level of respect as other entertainment media. [Developer] Atomic is driving the dialogue forward by creating a game like this. It is showing that games can be relevant. The fact is, the consumer of this is not a young kid. The consumer for something like this is going to be someone interested in current events and interested in realistic military war gaming.

 

I don't think Atomic is engaging in exploitation. I think it is a serious attempt to cover the fighting in Fallujah through a game.

Iraq War Vets Express Support For Konami's Six Days in Fallujah

April 10, 2009

Thus far, reaction to Konami's just-announced Six Days in Fallujah has been largely negative.

But G4 spoke to several Iraq War veterans who are also gamers. These military men were optimistic about the game, which will be based on the controversial 2004 battle.

Sgt. Casey J. McGeorge, who spent 36 months in Iraq, told G4:

As a combat veteran and as a gamer, I have no problem whatsoever with the game... As long as it's made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.

Former Army Sgt. Kevin Smith:

Hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them... I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have 'experienced' what they have gone through. On a side note, I really hope this game includes co-op!

USMC Gunnery Sergeant John Mundy:

You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel. But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day... If someone doesn't agree with the game, they can spend their money elsewhere."

Families of U.S. War Dead Join Outcry Against Konami's Six Days in Fallujah

April 9, 2009

A group representing the families of U.S. military personnel who died in Iraq and Afghanistan has expressed its dismay over Konami's upcoming Six Days in Fallujah.

Via press release, Gold Star Families Speak Out suggested that the war game will cause additional pain for those who lost loved ones in the conflict:

We question how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day.

The war is not a game and neither was the Battle of Fallujah. For Konami and [developer] Atomic Games to minimize the reality of an ongoing war and at the same time profit off the deaths of people close to us by making it 'entertaining' is despicable.

GSFSO member Joanna Polisena, whose brother was killed in Iraq in 2004, said:

When our loved one's 'health meter' dropped to '0', they didn't get to 'retry' the mission. When they took a bullet, they didn't just get to pick up a health pack and keep 'playing'...they suffered, they cried, they died. We - their parents, siblings, spouses, children and friends - absolutely find it disgusting and repulsive that those so far detached (and clinging to denial of reality) find it so easy to poke fun at such a thing.

Gamer War Vet Fears That Six Days in Fallujah Will Dishonor Those Who Served in Iraq

April 8, 2009

Just announced on Monday, Konami's upcoming Iraq War game Six Days in Fallujah is already into its third day of controversy.

Yesterday, GamePolitics reported on concerns expressed by several critics in the U.K., including a decorated former army colonel and the father of a Royal Marine who was killed in Iraq.

Today's interview with Dan Rosenthal is a little closer to home. Actually, make that a lot closer to home.

Dan (left) is a veteran of the Iraq War. He's a longtime gamer. He's also a law student and edits the excellent gameslaw.net blog, which we cite with regularity here on GamePolitics. I first met Dan at PAX 08. He attended GDC last month on on IGDA scholarship. So when he speaks from the heart about his war experience and his feelings about Six Days in Fallujah, I listen. As it happened, yesterday Dan and I interacted on Twitter about Konami's controversial game. Afterward, Dan was gracious enough to consent to this interview:

GP: Dan, when were you in Iraq? What unit did you serve with?

DR: I served in the U.S. Army, 3rd Battalion 124th Infantry Regiment... Our unit was based out of Florida with the Florida National Guard, but during our time in Iraq we were attached to several units... I arrived in Kuwait in February 2003, participated in the invasion of Iraq in March, and left around a year later.

GP: Where were you stationed for the bulk of your Iraq tour?

DR: During the invasion, we drove upwards through southern Iraq, helped secure the area around Nasiriyah, then moved northward and conducted operations out of Baghdad for the remainder of the time... If you've ever seen the movie Gunner Palace, that base was a few hundred meters away from our compound, a former Republican Guard general officer's quarters.  

GP: Did you see any combat?

Outrage Over Konami's "Six Days in Fallujah"

April 7, 2009

It has been only a day since the news broke of Konami's plan to publish Six Days in Fallujah, but the game is already sparking anger as well as calls for a ban.

To be sure, releasing a video game based on one of the bloodiest and most controversial actions of the Iraq War is a public relations gamble for Konami and developer Atomic Games - especially since the war is still going on.

Early negative reactions to Six Days in Fallujah have been both sharp and diverse, with a decorated British Army officer and a representative of a U.K. peace group both expressing outrage over the game.

The U.K.'s Daily Mail reports complaints about Six Days in Fallujah by the father of a Royal Marine who died in the Iraq War. Reg Keys, whose son Thomas was killed in 2003, said:

Considering the enormous loss of life in the Iraq War, glorifying it in a video game demonstrates very poor judgement and bad taste... These horrific events should be confined to the annals of history, not trivialised and rendered for thrill-seekers to play out...

It's entirely possible that Muslim families will buy the game, and for them it may prove particularly harrowing. Even worse, it could end up in the hands of a fanatical young Muslim and incite him to consider some form of retaliation or retribution...

I will be calling for this game to be banned, if not worldwide then certainly in the UK.

Meanwhile, former colonel Tim Collins OBE, a decorated Iraq War veteran, was equally aghast:

It's much too soon to start making video games about a war that's still going on, and an extremely flippant response to one of the most important events in modern history. It's particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.

Tech Radar offers withering comments from Tansy Hoskins of Stop The War Coalition, a U.K. peace group:

The massacre carried out by American and British forces in Fallujah in 2004 is amongst the worst of the war crimes carried out in an illegal and immoral war. It is estimated that up to 1,000 civilians died in the bombardment and house to house raids...

The American led assault on Fallujah pretended there were no civilians left in the city [but]  over 50,000 people remained in their homes and took the brunt of the violence and chemical weapons...

To make a game out of a war crime and to capitalise on the death and injury of thousands is sick... The massacre in Fallujah should be remembered with shame and horror not glamorised and glossed over for entertainment.

Konami Announces Game Based on 2004 Fallujah Battle

April 6, 2009

In a somewhat unusual move for a top-tier video game publisher, Konami has announced a game based on the war in Iraq - while U.S. troops are still deployed there.

The Los Angeles Times reports that Six Days in Fallujah will be published in 2010. North Carolina-based Atomic Games is handling the development chores. The company is experienced with military game designs.

Of Six Days in Fallujah, Atomic Games President Peter Tamte told the L.A. Times:

For us, the challenge was how do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a video game can provide? Our goal is to give people that insight, of what it's like to be a Marine during that event, what it's like to be a civilian in the city and what it's like to be an insurgent...

GP: Not many details seem to be available at this point. A Wikipedia entry which relies heavily on the May issue of GamePro indicates that the game will be available for Xbox 360, PS3 and PC. A multiplayer component appears to be included. It's unclear at this time whether online games will require players to fight as insurgents against U.S. forces.

Apple Blocks Obama Trampoline iPhone Game

February 9, 2009

Apple, it appears, takes a rather dim view of political satire - at least where iPhone apps are concerned.

TechCrunch reports that Apple has nixed a seemingly harmless game in which depictions of President Barack Obama and other U.S. political figures jump on a virtual trampoline.

The news comes on the heels of Apple's recent rejection of another would-be iPhone game which parodies December's hurling of a shoe at then-President Bush. That well-known incident was widely satirized via online Flash games.

TechCrunch questions Apple's censorship of Obama Trampoline:

Developer Swamiware was surprised to see its latest iPhone app rejected by Apple, and so are we. The application was a harmless game that let you select a known U.S. politician (both republicans and democrats) and have him/her jump a virtual trampoline...

 

Does the Obama Trampoline app actually ridicule public figures? It’s not obscene or pornographic of nature, so why was it deemed either offensive or defamatory?

Young Soldier Uses Xbox Skillz to Become Ace Drone Pilot in Iraq

February 7, 2009

An 18-year-old soldier parlayed hand-eye coordination skills he gained playing Xbox into a key asssignment with the Army's drone aircraft section, says author P.W. Singer.

Democracy Now! has posted an interview with Singer, whose latest book is Wired For War: The Robotics Revolution and Conflict in the 21st Century. Of the young gamer-soldier, Singer said:

AMY GOODMAN: The relationship with games? You write that the best pilot is an eighteen-year-old kid who trained on an [Xbox] video game...?

P.W. SINGER: Yeah. He was actually a high school dropout who wanted to join the military to make his father proud. He wanted to be a helicopter mechanic. And they said, “Well, you failed your high school English course, so you’re not qualified to be a mechanic. But would you like to be a drone pilot?” And he said, “Sure.” And it turned out, because of playing on video games, he was already good at it. He was naturally trained up. And he turned out to be so good that they brought him back from Iraq and made him an instructor in the training academy, even though he’s an enlisted man and he’s still—he was nineteen.

More Online Games Based on the Iraqi Shoe Toss

December 18, 2008

In recent days GamePolitics has reported on the Net's reaction to the recent incident in which an Iraqi journalist flung his shoes at President Bush.

GP reported on Bush's Boot Camp from T-Enterprise as well as some pretty clever game-themed animated GIF parodies.

Over at Water Cooler Games, Ian Bogost has collected a few more Flash games based on the now-famous shoe toss:

- SockAndAwe (screen shot at left)

- Flying Babush

- Can You Throw a Shoe at Bush?

To be sure, none are great art. But the sudden influx of games and graphics demonstrates the intense global reaction sparked by Muntazer al-Zaidi and his flying footwear.

GamePolitics ShoutBox

Posted 11/07/09 at 11:33pm
JDKJ: BREAKING: In photo-finish at the wire, House passes health care reform bill. Relatedly, in fit of pique, Austin Lewis kicks innocent dog.
Posted 11/07/09 at 04:27pm
ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
Posted 11/07/09 at 04:26pm
ZippyDSMlee: replaced :P
Posted 11/07/09 at 04:23pm
ZippyDSMlee: beemoh:hey its like 60GB porn,400GB anime 100GB games and crap I have took from all my DVDs, I hate waiting on dvds to install stuff..... oh and 40GB of my porn was in the found.000 folder...mostly corrupted.... least I got names of wut needs to be repa
Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
ZippyDSMlee: ggrrrrr......vista lost one of my hard drives and I had a heart attack thinking I lost 1TB of data....
Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
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