'Shenmue 3' fully funded within hours of being acknowledged at Sony's E3 press event

June 16, 2015 - GamePolitics Staff

In less than 24 hours after being mentioned on stage last night at the Sony E3 media briefing, Shenmue 3 has been fully funded. Last night during the event, series creator Yu Suzuki took to the stage to help count down the launch of the Kickstarter and urged fans to help "save Shenmue" by creating a true sequel to the original RPG-themed action games. He is not disappointed this morning.

As of this writing, the Kickstarter for Shenmue 3 has generated $2,319,889 from nearly 29,000 backers and it still has 31 more days to go.

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'The Witcher 3' tops Japanese weekly game sales chart

May 27, 2015 - GamePolitics Staff

Here's a surprise - CD Projekt RED's action RPG The Witcher 3: Wild Hunt (available for PS4, Xbox One, and PC)  is apparently a chart topper in Japan.

According to retail sales data from Media Create, The Witcher 3: Wild hunt for PS4 sold 67,000 sold units in the region during its first week of availability, beating out Minecraft: PlayStation Vita Edition, Puzzle & Dragons: Super Mario Bros. Edition for 3DS, Lovely x Cation 1&2 for PS Vita, and Girls Mode 3: Kirakira Code for 3DS.

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Atlus making 'minor edits' to U.S. release of 'Dungeon Travelers 2'

April 24, 2015 - GamePolitics Staff

Siliconera reports that Atlus will make four specific edits to the U.S. version of its upcoming first-person, turn-based RPG, Dungeon Travelers 2.

Atlus issued a press release explaining the "minor edits" to the game - a move it made to make sure the game avoided creating offense to Western audiences and to avoid an "Adults Only" rating by the ESRB. Here's what the company said:

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Bandai Namco will offer Japanese developers 'free access' to some IP

March 31, 2015 - GamePolitics Staff

Bandai Namco took the wraps off a new initiative aimed at Japanese developers that will give them free access to some of its most beloved and classic IPs.

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Japanese activists rail against copyright provisions in Trans Pacific Partnership

March 17, 2015 - GamePolitics Staff

Japanese activists have come out swinging against copyright provisions in the Trans-Pacific Partnership. A group of artists, archivists, academics, and activists have formed a coalition to pressure Japanese negotiators to oppose copyright provisions that the U.S. negotiators have pushed hard for in the trade agreement. The point of contention for this coalition is a leak that Japanese negotiators and negotiators from other countries had caved in to U.S. demands that set their copyright terms to the length of an author's life plus 70 years.

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Marvelous Entertainment Cancels Comcept's 'Kaio: King of Pirates'

March 13, 2015 - GamePolitics Staff

Comcept's Kaio: King of Pirates is no longer in development and the game's publisher says that it will take a financial hit as a result. The game, which was being developed by Capcom veteran Keiji Inafune's studio, was announced way back in 2012.

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Nepro Japan Acquires Tri-Ace

February 20, 2015 - GamePolitics Staff

Star Ocean and Valkyrie Profile developer Tri-Ace has been acquired by Japanese mobile gaming company Nepro Japan. Financial terms of the deal were not disclosed. Fans of these and other Tri-Ace games are concerned that these franchises might be seriously hurt - particularly when it comes to future titles being proliferated on other platforms that aren't mobile in nature.

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'DOA 5: Last Round' Producer Talks About Cultural Differences And Portrayals Of Women In DOA Games

February 5, 2015 - GamePolitics Staff

Yosuke Hayashi, the leader of developer Team Ninja and producer for Dead or Alive 5: Last Round, says that the controversy over the series' portrayal of women is likely a clash of cultures. Speaking to MCV, Hayashi said that any controversy over the series’ approach to female representation may be the result of a cultural clash.

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Sony Corp. Delays Q1 Results By One Month Due To November Security Breach

January 26, 2015 - GamePolitics Staff

Sony announced today that it plans to delay its first quarter earnings by a month in the wake of its latest security breach at the hands of a hacking group. The company was hacked and had data stolen at the hands of a group called the Guardians of Peace. The hack was supposedly in response to Sony Pictures' plan to release the James Franco and Seth Rogan comedy The Interview.

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Japanese Games Market Declines Ten Percent in 2014

January 6, 2015 - GamePolitics Staff

The Japanese games market recorded a deficit of ten percent in 2014 compared to 2013, according to new data released by Famitsu (as detailed by MCV). The data also shows that Nintendo's popular 3DS hand-held beat out all other gaming hardware in the region during the year. The Japanese market reached ¥368.55bn in 2014, down from 2013’s final tally of ¥408.97bn.

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'Bandai Namco Games' Renamed To 'Bandai Namco Entertainment'

December 17, 2014 - GamePolitics Staff

Parent company Bandai Namco Holdings has changed the name of Bandai Namco Games again - even if the change is ever so slight compared to the last time the company rebranded itself. The company's board of directors voted and approved a name change from Bandai Namco Games to Bandai Namco Entertainment. The change will take place officially on April 1, 2015, with 20 subsidiaries rebranded from under the new moniker.

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'Tekken 7' Director Lashes Out at Fans Who Criticized 'Lucky Chloe'

December 9, 2014 - GamePolitics Staff

Katsuhiro Harada, the man serving as Tekken 7's director reacted rather strongly to criticism of character Lucky Chloe. After the character was revealed, users responding in this NeoGAF thread harshly criticized Chloe as being a stereotypical sexualized Japanese female character that is more appropriate for the Dead or Alive series.

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Nintendo Will No Longer Make 3DS XL for Japanese Market

December 1, 2014 - GamePolitics Staff

Nintendo has stopped manufacturing the extra large version of its 3DS hand-held gaming system. According to a post on its official website (as translated by Siliconera) for Japan, the company announced that it would cease making the 3DS XL for the Japanese market.

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Japanese Game Teaches Citizens the Finer Points of Being a 'Lay Judge'

October 27, 2014 - GamePolitics Staff

A new "lay judge" simulation game in Japan hopes to give citizens called and chosen to be part of a panel to make judgments on court cases a taste of what they are in for and what their responsibilities are.

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Square Enix Sues SNK Playmore

October 8, 2014 - GamePolitics Staff

Back in August SNK Playmore filed a criminal complaint against Square Enix, alleging that the company had engaged in "criminal copyright infringement" by using over 100 instances of unauthorized depictions of SNK Playmore characters in its Hi Score Girl manga.

This also led to the Consumer and Economic Crime Division of the Osaka, Japan Police raiding the local offices of Square-Enix to gather evidence.

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Report: 'Wonder Boy' Developer Filing for Bankruptcy

October 3, 2014 - GamePolitics Staff

Japanese developer Westone Bit Entertainment is facing bankruptcy after nearly 30 years in business according to a report in Game Watch Impress (as translated by Sega Nerds).

Westone is best known for creating the 1986 8-bit hit Wonder Boy (released in America as Adventure Island) and the popular Monster World series released on the Sega Master System, Sega Genesis, and TurboGrafx-16.

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PlayStation Home Shutting Down in U.S., Europe

September 26, 2014 - GamePolitics Staff

Sony has confirmed that the closure of PlayStation Home is eminent for both Europe and the United States. Sony Computer Entertainment said that the PlayStation Home service will shut down in European and U.S. territories on March 31 2015, the exact date that the 3-D social platform will close in Japan.

"Due to a shifting landscape, PlayStation Home will cease publishing new content on the 12th of November, 2014," Sony confirmed in a statement.

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Square Enix Introduces Cloud-Based Gaming Service 'Shinra Technologies'

September 19, 2014 - GamePolitics Staff

During its Tokyo Game Show press conference yesterday, Square Enix revealed Shinra Technologies, a new cloud-based gaming platform that hopes to deliver first-party titles to consumers. Named after the evil corporation in Final Fantasy VII, and headed up by former Square Enix president and representative director Yoichi Wada, the service is set for a beta launch early next year in Japan. A North American beta is planned for sometime in 2015 as well, but a concrete date has not been set.

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Nintendo of Japan Apologizes for Banning 'Super Smash Bros.' 3DS Players

September 16, 2014 - GamePolitics Staff

Nintendo of Japan today issued a formal apology for banning Super Smash Bros. online players while in the midst of trying to clear up a glitch. The game for 3DS, which launched in Japan Sept. 13, contains a glitch related to item usage in an online game mode that doesn't allow it.

According to multiple reports on the glitch, a number of players found a way to use Princess Peach's special ability to pull and throw her turnip item in the 'For Glory' online mode. The problem is that items are supposed to be disabled.

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Capcom Sues Koei Tecmo For Patent Infringement

August 26, 2014 - GamePolitics Staff

Capcom is suing fellow Japanese developer and publisher Koei Tecmo for allegedly infringing on a number of its patents, according to a Sankei report translated by Siliconera. The patents relate to letting players in a new game import or unlock content from an older title and the use of a controller vibration to alert players of nearby enemies.

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Sony Shutting Down PlayStation Home in Japan Next Year

August 22, 2014 - GamePolitics Staff

Last year at about this time Sony decided to stop releasing new content for PlayStation Home in Japan. Now the company says that it will lay the virtual environment to rest in March of 2015. A translation of the message (as detailed by Joystiq) goes on to note that the PlayStation Home services maintained by Sony Computer Entertainment Europe and Sony Computer Entertainment America will be exempt from this eventual shutdown.

Sony first launched its virtual 3D MMO-like environment for the PlayStation 3 in August of 2008 in Japan.

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GunHo Sells Stake in Supercell

August 21, 2014 - GamePolitics Staff

Japanese game developer GungHo Entertainment has sold its stake in Supercell to its own parent company, SoftBank. GII reports that the Puzzle & Dragons developer sold its holdings in the Finnish studio because it wanted to focus more on emerging markets such as "China, Southeast Asia, and South America."

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GungHo's 'Puzzles & Dragons' Downloaded 30 Million Times in Japan

August 21, 2014 - GamePolitics Staff

GungHo Online's popular mobile title Puzzles & Dragons, has been downloaded over 30 million times to-date in Japan. The news was revealed by industry veteran Dr. Serkan Toto, who cites a press release circulated by GungHo earlier this week.

That same press release says that Puzzle & Dragons has seen 4 million downloads in the U.S. and Canada, 2 million downloads in South Korea and 1 million downloads across Taiwan and Hong Kong.

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Why 'Super Smash Bros.' Won't Be Released on Wii U and 3DS Simultaneously

August 21, 2014 - GamePolitics Staff

If you were wondering why the releases of Super Smash Bros. for Nintendo 3DS and Wii U are staggered, the answer is the debugging process. According to series creator Masahiro Sakurai, who recently wrote about the games in his Famitsu Weekly column (as translated by Kotaku East), the debugging process for both games is very time consuming. Sakurai is currently debugging the 3DS version of the game, which is set to be released first.

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Sony Cutting Price of PS3 in Japan, Phasing Out Some Models

August 18, 2014 - GamePolitics Staff

Sony is cutting the price of the PlayStation 3 in Japan and discontinuing some models, according to Siliconera.

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SNK Playmore Files Criminal Complaint Against Square Enix

August 6, 2014 - GamePolitics Staff

SNK Playmore has filed a criminal copyright infringement complaint against Square Enix.

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Report: Japanese Console Market Declined in 2013

July 30, 2014 - GamePolitics Staff

A new report from Games Industry International notes that the console market segment in Japan declined by 16 percent overall in 2013. According to data from the Japanese Computer Entertainment Supplier's Association's annual report - obtained by Japanese analyst Dr. Serkan Toto - console hardware and software sales declined from $4.8 billion in 2012 to $4 billion in 2013.

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Gust Co. To Be Absorbed by Parent Company Koei Tecmo

July 29, 2014 - GamePolitics Staff

Atelier developer Gust Co. will be absorbed into its parent company, Koei Tecmo, and renamed "Gust Nagano Development Group." The developer behind the popular JRPG series was acquired in December of 2011, but was allowed to operate as a separate entity under the auspices of Koei Tecmo.

But now Koei Tecmo says that "efficiency in game development and technology" are the main reasons for bringing the studio into its system.

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Sony: Outside Japan, The Future of PS Vita is Cloudy

July 11, 2014 - GamePolitics Staff

Here's something we have known for awhile; outside of Japan it seems like Sony does not know what to do with the PS Vita. Speaking to IGN at the Develop conference in Brighton this week, Sony Computer Entertainment CEO Andrew House admitted that fact.

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'The Evil Within' Edited For Japan, Cut Content to Become DLC

July 8, 2014 - GamePolitics Staff

When Bethesda Softworks releases the horror game The Evil Within in Japan, it will be missing some content. Bethesda had scheduled Shinji Mikami’s upcoming survival-horror game for an August release, but the publishers announced that the game would be delayed until October.

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MattsworknameInfo, Im with goth on this, the moment people start saying "You can but you shouldnt" thats a slow slide into censorship07/01/2015 - 6:05am
InfophileIn other words, you stopped when you found out it was arguing for a position you disagreed with, but before you found out why.07/01/2015 - 5:29am
Goth_Skunk"In short, anyone can write a rape sceneā€”but should they? Chances are, the answer is no." And that's where I stopped reading.07/01/2015 - 5:11am
InfophileRelevant to our discussion of rape in fiction yesterday: http://www.wired.com/2015/06/rape-scenes/07/01/2015 - 4:58am
Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
 

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