Bandai Namco will offer Japanese developers 'free access' to some IP

March 31, 2015 - GamePolitics Staff

Bandai Namco took the wraps off a new initiative aimed at Japanese developers that will give them free access to some of its most beloved and classic IPs.

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Japanese activists rail against copyright provisions in Trans Pacific Partnership

March 17, 2015 - GamePolitics Staff

Japanese activists have come out swinging against copyright provisions in the Trans-Pacific Partnership. A group of artists, archivists, academics, and activists have formed a coalition to pressure Japanese negotiators to oppose copyright provisions that the U.S. negotiators have pushed hard for in the trade agreement. The point of contention for this coalition is a leak that Japanese negotiators and negotiators from other countries had caved in to U.S. demands that set their copyright terms to the length of an author's life plus 70 years.

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Marvelous Entertainment Cancels Comcept's 'Kaio: King of Pirates'

March 13, 2015 - GamePolitics Staff

Comcept's Kaio: King of Pirates is no longer in development and the game's publisher says that it will take a financial hit as a result. The game, which was being developed by Capcom veteran Keiji Inafune's studio, was announced way back in 2012.

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Nepro Japan Acquires Tri-Ace

February 20, 2015 - GamePolitics Staff

Star Ocean and Valkyrie Profile developer Tri-Ace has been acquired by Japanese mobile gaming company Nepro Japan. Financial terms of the deal were not disclosed. Fans of these and other Tri-Ace games are concerned that these franchises might be seriously hurt - particularly when it comes to future titles being proliferated on other platforms that aren't mobile in nature.

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'DOA 5: Last Round' Producer Talks About Cultural Differences And Portrayals Of Women In DOA Games

February 5, 2015 - GamePolitics Staff

Yosuke Hayashi, the leader of developer Team Ninja and producer for Dead or Alive 5: Last Round, says that the controversy over the series' portrayal of women is likely a clash of cultures. Speaking to MCV, Hayashi said that any controversy over the series’ approach to female representation may be the result of a cultural clash.

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Sony Corp. Delays Q1 Results By One Month Due To November Security Breach

January 26, 2015 - GamePolitics Staff

Sony announced today that it plans to delay its first quarter earnings by a month in the wake of its latest security breach at the hands of a hacking group. The company was hacked and had data stolen at the hands of a group called the Guardians of Peace. The hack was supposedly in response to Sony Pictures' plan to release the James Franco and Seth Rogan comedy The Interview.

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Japanese Games Market Declines Ten Percent in 2014

January 6, 2015 - GamePolitics Staff

The Japanese games market recorded a deficit of ten percent in 2014 compared to 2013, according to new data released by Famitsu (as detailed by MCV). The data also shows that Nintendo's popular 3DS hand-held beat out all other gaming hardware in the region during the year. The Japanese market reached ¥368.55bn in 2014, down from 2013’s final tally of ¥408.97bn.

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'Bandai Namco Games' Renamed To 'Bandai Namco Entertainment'

December 17, 2014 - GamePolitics Staff

Parent company Bandai Namco Holdings has changed the name of Bandai Namco Games again - even if the change is ever so slight compared to the last time the company rebranded itself. The company's board of directors voted and approved a name change from Bandai Namco Games to Bandai Namco Entertainment. The change will take place officially on April 1, 2015, with 20 subsidiaries rebranded from under the new moniker.

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'Tekken 7' Director Lashes Out at Fans Who Criticized 'Lucky Chloe'

December 9, 2014 - GamePolitics Staff

Katsuhiro Harada, the man serving as Tekken 7's director reacted rather strongly to criticism of character Lucky Chloe. After the character was revealed, users responding in this NeoGAF thread harshly criticized Chloe as being a stereotypical sexualized Japanese female character that is more appropriate for the Dead or Alive series.

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Nintendo Will No Longer Make 3DS XL for Japanese Market

December 1, 2014 - GamePolitics Staff

Nintendo has stopped manufacturing the extra large version of its 3DS hand-held gaming system. According to a post on its official website (as translated by Siliconera) for Japan, the company announced that it would cease making the 3DS XL for the Japanese market.

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Japanese Game Teaches Citizens the Finer Points of Being a 'Lay Judge'

October 27, 2014 - GamePolitics Staff

A new "lay judge" simulation game in Japan hopes to give citizens called and chosen to be part of a panel to make judgments on court cases a taste of what they are in for and what their responsibilities are.

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Square Enix Sues SNK Playmore

October 8, 2014 - GamePolitics Staff

Back in August SNK Playmore filed a criminal complaint against Square Enix, alleging that the company had engaged in "criminal copyright infringement" by using over 100 instances of unauthorized depictions of SNK Playmore characters in its Hi Score Girl manga.

This also led to the Consumer and Economic Crime Division of the Osaka, Japan Police raiding the local offices of Square-Enix to gather evidence.

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Report: 'Wonder Boy' Developer Filing for Bankruptcy

October 3, 2014 - GamePolitics Staff

Japanese developer Westone Bit Entertainment is facing bankruptcy after nearly 30 years in business according to a report in Game Watch Impress (as translated by Sega Nerds).

Westone is best known for creating the 1986 8-bit hit Wonder Boy (released in America as Adventure Island) and the popular Monster World series released on the Sega Master System, Sega Genesis, and TurboGrafx-16.

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PlayStation Home Shutting Down in U.S., Europe

September 26, 2014 - GamePolitics Staff

Sony has confirmed that the closure of PlayStation Home is eminent for both Europe and the United States. Sony Computer Entertainment said that the PlayStation Home service will shut down in European and U.S. territories on March 31 2015, the exact date that the 3-D social platform will close in Japan.

"Due to a shifting landscape, PlayStation Home will cease publishing new content on the 12th of November, 2014," Sony confirmed in a statement.

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Square Enix Introduces Cloud-Based Gaming Service 'Shinra Technologies'

September 19, 2014 - GamePolitics Staff

During its Tokyo Game Show press conference yesterday, Square Enix revealed Shinra Technologies, a new cloud-based gaming platform that hopes to deliver first-party titles to consumers. Named after the evil corporation in Final Fantasy VII, and headed up by former Square Enix president and representative director Yoichi Wada, the service is set for a beta launch early next year in Japan. A North American beta is planned for sometime in 2015 as well, but a concrete date has not been set.

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Nintendo of Japan Apologizes for Banning 'Super Smash Bros.' 3DS Players

September 16, 2014 - GamePolitics Staff

Nintendo of Japan today issued a formal apology for banning Super Smash Bros. online players while in the midst of trying to clear up a glitch. The game for 3DS, which launched in Japan Sept. 13, contains a glitch related to item usage in an online game mode that doesn't allow it.

According to multiple reports on the glitch, a number of players found a way to use Princess Peach's special ability to pull and throw her turnip item in the 'For Glory' online mode. The problem is that items are supposed to be disabled.

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Capcom Sues Koei Tecmo For Patent Infringement

August 26, 2014 - GamePolitics Staff

Capcom is suing fellow Japanese developer and publisher Koei Tecmo for allegedly infringing on a number of its patents, according to a Sankei report translated by Siliconera. The patents relate to letting players in a new game import or unlock content from an older title and the use of a controller vibration to alert players of nearby enemies.

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Sony Shutting Down PlayStation Home in Japan Next Year

August 22, 2014 - GamePolitics Staff

Last year at about this time Sony decided to stop releasing new content for PlayStation Home in Japan. Now the company says that it will lay the virtual environment to rest in March of 2015. A translation of the message (as detailed by Joystiq) goes on to note that the PlayStation Home services maintained by Sony Computer Entertainment Europe and Sony Computer Entertainment America will be exempt from this eventual shutdown.

Sony first launched its virtual 3D MMO-like environment for the PlayStation 3 in August of 2008 in Japan.

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GunHo Sells Stake in Supercell

August 21, 2014 - GamePolitics Staff

Japanese game developer GungHo Entertainment has sold its stake in Supercell to its own parent company, SoftBank. GII reports that the Puzzle & Dragons developer sold its holdings in the Finnish studio because it wanted to focus more on emerging markets such as "China, Southeast Asia, and South America."

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GungHo's 'Puzzles & Dragons' Downloaded 30 Million Times in Japan

August 21, 2014 - GamePolitics Staff

GungHo Online's popular mobile title Puzzles & Dragons, has been downloaded over 30 million times to-date in Japan. The news was revealed by industry veteran Dr. Serkan Toto, who cites a press release circulated by GungHo earlier this week.

That same press release says that Puzzle & Dragons has seen 4 million downloads in the U.S. and Canada, 2 million downloads in South Korea and 1 million downloads across Taiwan and Hong Kong.

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Why 'Super Smash Bros.' Won't Be Released on Wii U and 3DS Simultaneously

August 21, 2014 - GamePolitics Staff

If you were wondering why the releases of Super Smash Bros. for Nintendo 3DS and Wii U are staggered, the answer is the debugging process. According to series creator Masahiro Sakurai, who recently wrote about the games in his Famitsu Weekly column (as translated by Kotaku East), the debugging process for both games is very time consuming. Sakurai is currently debugging the 3DS version of the game, which is set to be released first.

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Sony Cutting Price of PS3 in Japan, Phasing Out Some Models

August 18, 2014 - GamePolitics Staff

Sony is cutting the price of the PlayStation 3 in Japan and discontinuing some models, according to Siliconera.

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SNK Playmore Files Criminal Complaint Against Square Enix

August 6, 2014 - GamePolitics Staff

SNK Playmore has filed a criminal copyright infringement complaint against Square Enix.

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Report: Japanese Console Market Declined in 2013

July 30, 2014 - GamePolitics Staff

A new report from Games Industry International notes that the console market segment in Japan declined by 16 percent overall in 2013. According to data from the Japanese Computer Entertainment Supplier's Association's annual report - obtained by Japanese analyst Dr. Serkan Toto - console hardware and software sales declined from $4.8 billion in 2012 to $4 billion in 2013.

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Gust Co. To Be Absorbed by Parent Company Koei Tecmo

July 29, 2014 - GamePolitics Staff

Atelier developer Gust Co. will be absorbed into its parent company, Koei Tecmo, and renamed "Gust Nagano Development Group." The developer behind the popular JRPG series was acquired in December of 2011, but was allowed to operate as a separate entity under the auspices of Koei Tecmo.

But now Koei Tecmo says that "efficiency in game development and technology" are the main reasons for bringing the studio into its system.

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Sony: Outside Japan, The Future of PS Vita is Cloudy

July 11, 2014 - GamePolitics Staff

Here's something we have known for awhile; outside of Japan it seems like Sony does not know what to do with the PS Vita. Speaking to IGN at the Develop conference in Brighton this week, Sony Computer Entertainment CEO Andrew House admitted that fact.

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'The Evil Within' Edited For Japan, Cut Content to Become DLC

July 8, 2014 - GamePolitics Staff

When Bethesda Softworks releases the horror game The Evil Within in Japan, it will be missing some content. Bethesda had scheduled Shinji Mikami’s upcoming survival-horror game for an August release, but the publishers announced that the game would be delayed until October.

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More Crowdfunding and Pre-Order Launches for 'Mighty No. 9'

July 7, 2014 - GamePolitics Staff

After Japanese developer Comcept successfully funded Mighty No. 9 on Kickstarter to the tune of around $3.8 million from over 70,000 backers, one would think the studio would be focusing on the development of said side-scrolling platformer inspired by Mega Man.

But apparently the studio has launched a second crowd-funding campaign through PayPal on its website to funded additional content. Comcept said that it decided to launch a second crowd-funding round based on feedback from its legion of fans.

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Nintendo Annual Shareholder Meeting Excerpt Highlights 'Out of Touch' Investor Mentality

July 3, 2014 - GamePolitics Staff

Companies would like to believe that the people who invest in them understand the business they are trying to make a return on and that they believe in it to some degree, but the sad truth is that for every shareholder who understands what they are putting their money into there might be one that doesn't have a clue or doesn't care beyond the financial return or loss.

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Nintendo President Satoru Iwata Re-Elected

June 27, 2014 - GamePolitics Staff

During yesterday's annual shareholder meeting, Nintendo re-elected president Satoru Iwata to the board of directors. Iwata was not at the meeting - he's still recovering from a major surgery. The proposal to re-elect Iwata and nine other executives was approved without any opposition (PDF).

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Andrew EisenHuh?04/01/2015 - 2:42am
Matthew Wilson@AE I think the first dragon age did it the best. the person you played was treated differently based class,race, and gender. if the npc are going to act like 2015, you should just set the game in 2015 and add magic and dragons.04/01/2015 - 1:23am
E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
 

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