ESA Reacts to NIMF Game Addiction Study

April 21, 2009 -

Yesterday GamePolitics reported on research data released by Iowa State University Prof. Douglas Gentile and the National Institute on Media and the Family which suggests that one in twelve people between 8 and 18 show signs of video game dependency.

We also noted that Grand Theft Childhood author Dr. Cheryl Olson of Harvard questioned the survey methodology used in the study.

Not unexpectedly, game publishers' trade group ESA has now weighed in to dispute the NIMF research. Senior VP Rich Taylor (left) commented:

This is a report more in search of media headlines than scientific truth and facts. In an interview, though not in the report itself, Dr. Gentile said, ‘It’s not that games are bad. It’s not that games are addictive.’ Medical experts, including the American Medical Association, have already rejected the fallacy of video game ‘addiction,’ and we completely agree.

Like all forms of entertainment, computer and video games should be a part of a well-rounded lifestyle that includes healthy eating and exercise. It is up to parents to determine when and how often their children should play any game. For our part, the industry already provides a wide range of tools and information, including timers and parental controls, to help caregivers ensure that entertainment software is used appropriately.

Oregon psychiatrist Dr. Jerald Block, who has been known to drop by GamePolitics from time to time, offered some additional criticism of Gentile's research, reports USA Today:

Jerald Block, a psychiatrist at the Oregon Health Science University, called the study "valuable" to the American Psychiatric Association's [upcoming] decision on whether compulsive computer and Internet use should be considered a mental disorder.

Block, an APA adviser, warns that the [NIMF] study has weaknesses. The research should be replicated because it is supported by the National Institute for Media and the Family, which he likens to a lobbying group. And the survey could have found higher game use because it was collected in January as opposed to summer. It also classifies 8.5% as addicted without a physician interview: "The people they are claiming have a problem, it's not entirely clear that they do have a problem."

UPDATE: GU Comics pokes a bit of fun at the NIMF study.

17 comments

Psychiatrist (and GP reader) Takes Issue with Grand Theft Childhood

November 13, 2008 -

Gamers and the video game industry were cheered earlier this year by the release of Grand Theft Childhood. The book, written by a pair of Harvard researchers, Cheryl Olson and Laurence Kutner, basically said that fears about the effects of games on children are largely overblown (see: Researchers's New Book Cuts Through the Negative Hype About Video Game Violence). In fact, the book was so well-received in the game community that the authors were invited to present at PAX 08 in Seattle.

Not everyone in the field agrees with Olson and Kutner, however. Dr. Jerald Block, an Oregon psychiatrist and professor, works with patients suffering from video game addiction. He also happens to be a longtime reader of GamePolitics. Block's review of Grand Theft Childhood appears in November's Psychiatric Times, where he criticizes Olson and Kutner's perspective on game addiction:

The authors report being consulted by the mother of a 22-year-old man who is “addicted” to video gaming. The authors conclude, “Clearly, the young man had some major problems. The obsessive video game play was much more likely a symptom than the root cause.” Kutner and Olson do not seem to understand that while the computer use can often be a symptom of other disorders, it can also be a serious, self-perpetuating problem in its own right. The computer use is often an early defense against despair, but it can also socially isolate, perpetuate false feelings of power, and socially de-skill people; it can become its own source of pain and isolation...

Block also touches on the Shawn Woolley case:

In another example, the authors discuss, by name, a man who shot and killed himself in front of his computer. They dismiss the event on the basis of a magazine article that reported on it. They write, “It’s much more likely that his obsessive video game playing was a reflection of his other, more profound problems... and not the root cause of his suicide.” Having discussed the suicide with the man’s mother at several conferences, I found Kutner and Olson’s synopsis disturbingly trite and inaccu-rate. Moreover, the ethical breach of publishing the man’s name and speculating as to his diagnosis from afar was disturbing...

31 comments

Tech Deprivation: Did Removal of Xbox Spark Teen's Disappearance?

October 23, 2008 -

All week, GamePolitics has been tracking the search for Brandon Crisp. The 15-year-old Canadian gamer disappeared on October 13th after a dispute with his family which led to the confiscation of his Xbox 360 by his father, Steve.

Mr. Crisp has expressed fears that Brandon's "addiction" to Call of Duty 4 may be somehow connected to the boy's disappearance.

GamePolitics put that question to Dr. Jerald Block, an Oregon psychiatrist who specializes in the treatment of Internet porn and online gaming addicts. While Dr. Block would not comment directly about the case, he offered his view on how the removal of a game system or PC might affect a hardcore gamer:

I caution against abruptly "cutting off" people from their compulsive computer use without much thought and preparation.  I often see extreme anger results, directed at oneself or the surrounding world.  When you think about it, it makes sense:  The computer (or gaming console) helps a person who is struggling with emotions (1) metabolize those emotions virtually without acting on them in the Real, (2) chew up time so they do not have the hours to act out in Real life, and (3) provides companionship...even if it is simulated or via Virtual relationships. 

 

When you cut the cord, you destroy the way someone is dealing with their emotions, you give them 30+ more hours [per week] to occupy, and you kill off their major source of relationships.  Is it any surprise anger often results?
 
Often the anger is directed at oneself with statements like, "What a waste I have made of my life" or "What do I have to show for the hours I spent in WoW, Civ, etc."  It can lead to suicide attempts or other pathology, like drug use.  Or, the anger can turn external:  "We all live in fantasy worlds, brutal places fabricated and controlled by others.  I'll be damned if I'll let them take away my world, where I am powerful, without first stripping away their fantasies and illusions."  This is what I believe happened at Columbine.

Shrink: WoW Addicts Feel More Shame Than Porn Addicts

June 9, 2008 -

Sunday's Boston Globe offers a fascinating interview with Oregon psychiatrist - and GamePolitics reader - Dr. Jerald Block, who specializes in treating online game addiction.

Block believes that "Internet Addiction" should be recognized as an official diagnosis.

From the story:

[Block] believes that psychiatry needs to do a lot of catching up in order to understand why people get stuck in games like Warcraft. One problem: Most therapists have no idea what a "guild" is or what it means to hit Level 60. Because of this language barrier, many gamers wind up begging for help in online support groups rather than seeking out mental health professionals.

Interestingly, Block said that addicted gamers feel worse about their habit than those addicted to pornography:

BLOCK: ...the computer gamers tend to be harder to treat. People feel a lot of shame around computer games. Whereas, it's socially acceptable to have a porn problem.

IDEAS: You can't be serious. You mean your clients are more ashamed of ...

BLOCK: ...playing World of Warcraft than looking at porn. Yes.

IDEAS: Why?

BLOCK: As a society we understand that porn is something people do, and you can see a psychiatrist and get treated for it. But gaming is hard to describe to anyone else. So these people can't explain their situation to friends. In fact, it's hard to give you an example of what my clients talk about, because gaming is enormously complicated.

Block has also studied the relationship between violent games and school shootings, but believes the issue is complex and enmeshed in the shooters' "relationship" with their PCs:

With these shooters, their last act was to turn against their own computers. As a psychiatrist, I think that's relevant.

 

39 comments

Shrink: Doom Deprivation May Have Sparked Columbine Massacre

July 27, 2007 -

Video game critics commonly hold that violent video games, including Doom, contributed to the 1999 Columbine massacre. But an Oregon psychiatrist theorizes that not being able to play Doom may have been a far more significant factor in the murderous rampage carried out by Eric Harris and Dylan Klebold.

Psychiatrist - and GamePolitics reader - Jerald Block MD (left) discusses his theory in a lengthy interview with Destructoid. Block's recent research paper, Lessons From Columbine: Virtual and Real Rage was recently published in the American Journal of Forensic Psychiatry.

Dr. Block - a gamer himself - has a professional fascination with the effects of technology on individuals. He told Destructoid:
 

I knew that Eric Harris and Dylan Klebold played many computer games. I had even played some of the same games. So I was curious and began reading the data… It was consuming, compelling, and disturbing reading.


Of the criticism often leveled at games, Block doesn't see it as unfair:

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ZippyDSMleePaypal shuts down Mega's payment system. https://torrentfreak.com/under-u-s-pressure-paypal-nukes-mega-for-encrypting-files-150227/03/01/2015 - 3:25pm
Matthew Wilsonvalvle planning to release a vr headset this year wtf http://www.pcgamer.com/valves-vr-headset-is-named-vive-and-htc-are-making-it/03/01/2015 - 1:05pm
ZippyDSMleeuuuhhhggg in other news been sick since last night.....uuhggg.....I iwsh it did not hurt so much when my tummy wants to leave my body..02/28/2015 - 11:39pm
ZippyDSMleeBrings me to the Q why alt costumes would be needed in competition anyway... http://www.eventhubs.com/news/2015/feb/28/dead-or-alive-community-aims-ban-over-120-overly-sexualized-costumes-dead-or-alive-5-last-round/02/28/2015 - 11:36pm
MonteThough from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm
MonteThough it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm
MonteWith the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm
MonteON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm
Matthew Wilsonhttp://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm
prh99The government probably doesn't need an app, but I was think more along the lines of a company that was going to sell the collected info. “If you're not paying for the product, you are the product” sometimes even if you pay.02/28/2015 - 1:50pm
E. Zachary KnightWhat better way for the government to keep track of you than to get you to install an app that lets you insult the government.02/28/2015 - 11:03am
prh99No, but I looked it up and it's basically spyware. Their privacy policy says their apps tracks among other things your location and browsing habits via cookies.02/28/2015 - 8:20am
Ryan RardinHas anyone here heard of an app called iCitizen? It's basically Yelp for politicians.02/28/2015 - 5:16am
Andrew EisenAh, not linked in the way you (and everyone else) want and expect. That's true.02/27/2015 - 10:06pm
Matthew Wilsonthey are not linked in a way that tracks purchases though. the fact that they have to send a code for the other system shows that they are not linked in the way it counts.02/27/2015 - 9:39pm
Andrew EisenAccounts are already linked. Have been for quite a while. Also, Mario vs. Donkey Kong was announced as a cross-buy title during last January's Nintendo Direct.02/27/2015 - 9:25pm
Matthew Wilsonhttp://www.vg247.com/20…/…/27/olli-olli-3ds-wii-u-cross-buy/ I wounder if this is a sign that Nintendo may finally link accounts across the 3ds/wiiu in the near future.02/27/2015 - 9:18pm
prh99http://www.romanoriginals.co.uk/invt/70931?colour=Blue The dress does comes in white and blue but both have black lace and a sheer back top, I don't see gold or brown. 02/27/2015 - 8:54pm
ZippyDSMleeDungeons was a so bad so good game to me so I been keeping up with its sequel which will more of a Dungeon Keeper clone. As for pre order out of 7 preorders I was not burnt by 2... Add my contempt of most of modern game design.Ya I have all kinds of hurt.02/27/2015 - 8:40pm
MechaTama31I don't even want to know...02/27/2015 - 8:22pm
 

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