China’s Shanda Buys Korean Developer, Links up with CNTV

September 9, 2010 -

Chinese online game operator and developer Shanda Games is apparently enjoying the fruits of operating in a near recession proof industry, as it has snatched up a Korean developer and entered into an alliance with China Network Television (CNTV).

Shanda announced its intention to gobble up Eyedentity Games for around $95 million U.S. Eyedentity was described as “a private developer of online games with over 100 game developers.” Its latest game, Dragon’s Nest, was released around the world and  billed as being “one of the most successful new online games in China this year.”

Shanda said that the deal would strengthen its international presence.

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Korea Game Rating Board Targeting Indie Developers

September 7, 2010 -

Korea’s Game Rating Board (GRB) is making life difficult for independent Korean game makers, strictly enforcing a law that virtually all games published in the country must be rated.

Posting to Reddit, a Korean game fan indicated that GRB recently swooped down upon a website for users of RPG Maker, a free tool that can be used to create role-playing games. While the games created and shared on the site were apparently not for sale, the GRB demanded that all the games shared on the site must be rated. The forum’s moderators, according to the Reddit user, deleted all the games on their website in light of paying the fees.

Fox Publishing North Korean-Developed Mobile Games

September 7, 2010 -

A unit of Rupert Murdoch’s News Corp. has published a pair of North Korean-developed mobile games, causing some pundits to wonder about the legality of such dealings.

As detailed by Bloomberg, North Korea’s General Federation of Science and Technology developed the games: a 2007 bowling game named Big Lebowski Bowling and another based on the Men in Black movies. Both games were sourced through the Nosotek Joint Venture Company, which is billed as the “first western IT venture” in North Korea, and offers to provide invoices through “a Hong Kong or Chinese company.”

SC2 Sales Great, But Not as Good as Expected

August 5, 2010 -

StarCraft II sold over 1.5 million copies during the first 48 hours after release, according to reports from Activision Blizzard earlier this week. Yet despite these record-breaking numbers, analysts are noting that sales aren't quite living up to expectations.

According to investment group Lazard Capital's analyst Colin Sebastian, "[T]his number is light of some forecasts, [but] we view this as largely a U.S./Europe number, with the majority of users in Korea still not reflected in the count." Sebastian notes that distribution models in Korea are often different than in the West, where users typically purchase a game outright, at or near launch. As a result, U.S. and European sales tend to be "front-loaded" towards heavy sales at launch that trail off fairly quickly.

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Korean Regulation Hinders Smartphone Game Development

July 12, 2010 -

When many gamers think of the South Korean gaming scene, the first images that jump to mind are of highly competitive real-time strategy games like Starcraft, or action-oriented MMORPGs like Aion or Lineage II. 

WOW Players Get StarCraft II for Free - in South Korea

June 28, 2010 -

If you're a World of Warcraft subscriber you will get StarCraft II for free.. if you live in South Korea. Blizzard's promising RTS sequel is the greatest thing since sliced bread in the region, so the company has decided that WOW faithful deserve a reward. According to an IGN report Blizzard announced the news at a recent StarCraft II event in Seoul, South Korea to the delight of fans. The deal allegedly lasts as long as a player’s World of Warcraft account is active.

Lead producer Chris Sigaty said during the event that the move was "a way of giving something back to such a supportive and skilled community of players."

While this is a kind gesture on Blizzard's part, it is also a very clever way of further driving subscriptions for World of Warcraft. It would be fair to say that the StarCraft franchise enjoys ridiculous levels of popularity in the region, with shows dedicated to the game, multi-million dollar competitions televised on TV and Internet Cafes in the country driven by consumers who want to play.

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New Build of SCII Reportedly Granted 12+ Rating in Korea

May 21, 2010 -

A modified version of Blizzard’s StarCraft II has apparently made its way through Korea’s Games Rating Board (GRB) and earned a rating for gamers aged 12 and up.

This follows an earlier version of the game being branded with an adults only, or over 18, rating last month. 1UP, via a Team Liquid forum translation, indicates that Blizzard changed the color of in-game blood to black, removed vulgar language and exorcised smoking references in the game in order to achieve the lower age rating.

Blizzard may also consider releasing a separate version of StarCraft II that is aimed for adults only.

The game earned a “T” (Teen) rating from the Entertainment Software Rating Board (ESRB).

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StarCraft II Earns Adult-Rating in Korea

April 20, 2010 -

The forthcoming entry from the most popular game in Korea has received an adults-only rating from that country’s Games Rating Board (GRB).

Blizzard’s StarCraft II was designated for gamers 18 and over, and follows test, or release candidates, for the game previously earning ratings for the over 15 year old gaming crowd. The Korea Times speculated that the decision might have something to do with a push by the government to “improve gaming behavior and curb compulsive gaming and addictions,” versus the game’s actual content contributing to the rating.

In a statement, the GRB said, “Considering that the RC (release candidate) version of the game is closer to what will be sold on the shelves compared to the beta versions, we looked more carefully at the content.”

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Korea to Impose Gaming Black-Out Periods

April 12, 2010 -

In a bid to limit the screen time of its young gamers, Korea has unveiled some drastic initiatives.
 
Korea’s Ministry of Culture, Sports and Tourism will try to block certain online games after midnight, reports the Korea Herald. Midnight, however, appears to be a generic term, as gamers will be able to choose their specific six-hour long gaming black-out period: 12AM – 6AM, 1AM - 7AM or 2AM - 8 AM. Under the plan, online access to massively multiplayer games would automatically shut off at the appointed time.

A secondary aspect of the policy would have the Internet speeds of young gamers throttled down if users remain online for a “lengthy” period of time. The slowdown policy is said to be in current testing on four online games, with plans to spread the procedure to 19 games in total in the second half of 2010.

The Ministry will also target young gamers who use the registration numbers of their parents in order to circumnavigate such restrictions.

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E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
Daniel Lewisi found the video to be much better than any of the TvW series and it's about time the positive women are put in the spotlight03/31/2015 - 1:06pm
Daniel LewisSo feministfrequency released a positive female character video https://www.youtube.com/watch?v=gXmj2yJNUmQ03/31/2015 - 1:05pm
 

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