Layoffs Hit Sony Santa Monica Studio

February 26, 2014 - GamePolitics Staff

Sony has confirmed that it has laid off a number of employees at its Sony Santa Monica studio, though the company would not say just how many employees are now out of a job, and reports indicate that the studio was forced to cancel at least one game project.

"SCEA can confirm that we have completed a reduction in workforce at Santa Monica Studio," confirmed the company in a statement. "This is a result of a cycle of resource re-alignment against priority growth areas within SCE WWS," Sony added.

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Twenty-Four Companies Committed to Attending Irrational Games 'Recruitment Day' Event

February 20, 2014 - GamePolitics Staff

According to a Facebook post by Irrational Games founder Ken Levine, at least 24 companies have confirmed that they will attend a recruitment day event on Feb. 26 in Boston. The event is designed to find jobs for employees that have been or will be laid off when Irrational Games closes its doors.

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Layoffs Hit Turbine Entertainment

February 13, 2014 - GamePolitics Staff

Warner Bros. Interactive Entertainment has confirmed with Polygon that it has laid off an undisclosed number of employees at Turbine Entertainment. Turbine, which was purchased by Warner Bros. in 2010, operates a number of MMOGs including Lord of the Rings Online, D&D Online and the DC Universe-themed MOBA Infinite Crisis.

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Zynga Buys Natural Motion, Cuts Global Workforce by 15 Percent

January 31, 2014 - GamePolitics Staff

Zynga has invested $527 million in a buyout of Clumsy Ninja and CSR Racing maker - UK-based mobile game maker NaturalMotion - even as it lays off one in seven of its employees. The company made the announcement during the release its most recent earning report. The NaturalMotion buyout is the biggest acquisition by Zynga to date, beating out its $200 million purchase of Draw Something maker OMGPOP in 2012. And the company still has roughly $1.2 billion in cash built up from its Farmville and Cityville days.

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Report: Foxconn Using Unpaid Interns to Build PS4s for Sony

October 10, 2013 - GamePolitics Staff

Taiwanese electronics manufacturing company Foxconn is back in the news over claims that it is using forced labor in one of its China-based plants to build the PlayStation 4 for Sony.

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UK Game Tester Settles with Sony over Unpaid Wages

September 5, 2013 - GamePolitics Staff

A game tester who worked for a Sony Computer Entertainment Europe studio in the United Kingdom has been paid £4,600 for helping to test Killzone: Mercenary for three months in 2012. The payout is the result of a settlement between SCEE and tester Chris Jarvis, who claimed that he had to work nine-hour-days at Guerrilla Cambridge as an intern.

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Apple Supplier Accused of Abusing Workers

July 29, 2013 -

According to this Reuters report, the Taiwanese company Pegatron Corp. is being accused of forced overtime, low wages and the use of underage workers. Pegatron is one of several companies that works in Apple's supply chain for various iOS devices. So who is accusing the company of such horrendous practices?

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Slant Six Games 'Temporarily' Lays Off Some Staff

April 11, 2013 -

The Vancouver-based development studio that created Resident Evil: Operation Racoon City and SOCOM: US Navy SEALs Fireteam Bravo 3 has instituted temporary layoffs, according to GamesIndustry International. Speaking to GII a representative for Slant Six Games said that it had to reduce operating cost in the short term and that it hopes to hire back as many employees as it can sometime later on down the road:

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Undisclosed Number of Layoffs Hit EA Mobile Studio

April 11, 2013 -

Electronic Arts has laid off a number of employees at its Montreal-based mobile game development studio, according to a Polygon report. The company says that these layoffs are part of an overall strategy to streamline operations, though the mobile studio seems to have been impacted the hardest in this latest round of job cuts. No word on whether EA is cutting jobs elsewhere.

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Sega Studios Australia Closing Later this Year

April 5, 2013 -

Sega has confirmed with Kotaku that it plans to close its Brisbane-based development studio later this year. Sega said that it would close Sega Studios Australia later this year, but gave no particular reason for shutting down the operation.

The publisher says it will shut down Sega Studios Australia later this year; no rationale provided.

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Activision Lays Off 40 at High Moon Studios

April 3, 2013 -

Activision has confirmed with GameSpot that it has laid off around 40 full-time High Moon Studios employees following the completion of Deadpool. High Moon Studios is best known for Deadpool and Transformers.

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Sixty-Six HMV UK Retail Stores to Close, 930 Employees Affected

February 7, 2013 -

Deloitte, the administrator handling HMV's UK-based business, has identified 66 HMV stores that will be closed in the next two months, according to a Eurogamer report. These retail store closures will affect 930 employees, the firm announced.

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HMV UK Cuts Massive Amount of Work Force

January 31, 2013 -

UK Retailer HMV has cut 190 jobs across the board, according to administrator Deloitte. Earlier reports had pegged the layoffs at 60, but the group overseeing the retailer's administration later confirmed the larger number. Most notably HMV’s head of technology and games Ewan Pinder was given a pink slip today. The 60 workers who lost jobs were apparently from HMV's head office in the UK.

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Sony Confirms Layoffs at PlayStation All-Stars Studio

January 28, 2013 -

Sony has confirmed with IGN that PlayStation All-Stars developer SuperBot has laid off a number of its staff. An SCEA spokesperson told the publication that work would continue on PlayStation All-Stars DLC to be released in the next few months despite the smaller staff at the studio. Sony did not confirm just how much of the staff had been laid off.

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Funcom Closes Beijing Studio, Lays Off More Staff in Canada, U.S.

January 25, 2013 -

Secret World and Age of Conan developer Funcom continues to tighten its belt as part of a restructuring plan it announced last year. Today the company announced that it has closed its Beijing studio and laid off staff in its Canadian and U.S. offices. The Beijing studio was responsible for creating the art and animation for the company's Secret World MMO. Responsibilities of the Beijing studio will be moved to Funcom's U.S. offices. Despite a heavier workload Funcom also reduced the workforce at the Raleigh, North Carolina-based office.

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Gas Powered Games Hit By Layoffs, Company's Future Relies Heavily on Wildman Kickstarter Success

January 19, 2013 -

After multiple reports from various sources revealed that a majority of the staff at Gas Powered Games had been laid off, Chris Taylor took to the Internet to comment. Apparently Taylor and a few employees are the only ones left at the studio behind such titles as the Dungeon Siege series, Demigod, and Supreme Commander. Recently Taylor and company launched a Kickstarter for a new game called Wildman but concerns over its early performance cause Gas Powered Games, who is short on cash, to lay off its staff.

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UK Retailer HMV Goes Into Administration

January 15, 2013 -

UK retailer HMV will enter into administration on Tuesday, the company announced. The move to administration (the European equivalent of bankruptcy here in the U.S.) comes after major suppliers like Universal Music, EMI, Warner Brothers and Disney refused to provide further financing needed for the retailer to continue trading. The company has turned to Deloitte as its administrators after lackluster Christmas sales made the retailer unable to secure terms on various loans. If things go badly it could mean the loss of an estimated 4,500 jobs and the possible closure of over 200 stores.

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Layoffs Hit Square Enix's Los Angeles Offices

December 17, 2012 -

According to this Massively report, Final Fantasy publisher Square Enix has laid off an undetermined number of employees at its Los Angeles offices. The report is based on a number of anonymous tips - which presumably are being attributed to either current or former Square Enix employees that are close to the situation.

Square Enix later confirmed that something was going on with the company by issuing an official statement:

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UK Retailer Comet to Close All Stores, Lay Off 6,600 Employees

December 17, 2012 -

The end has finally come for UK retailer Comet, as it prepares to close the doors of all its stores in the region on Tuesday. Administrator Deloitte has confirmed to MCV that all of the remaining Comet retail stores will close their doors tomorrow (December 18th). Many of its stores closed for good over the weekend. This shutdown of its operations will result in the loss of an estimated 6,600 jobs just days before the Christmas Holiday.

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Report: Richard Garriott's Portalarium Lays Off An Undetermined Number of Employees

December 17, 2012 -

Richard Garriott's Austin, Texas-based social game development studio Portalarium has laid off an unknown number of employees, according to published reports. News of the layoffs surfaced on Friday via Twitter when Portalarium senior programmer Paul Evans tweeted the following:

"Today [Portalarium] had to lay off people and I was one of them."

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Trion Worlds Confirms Layoffs, But Does Not Disclose Numbers

December 12, 2012 -

GamesIndustry International is reporting that MMO developer and publisher Trion World has confirmed that an undisclosed number of developers have been laid off at the company. The news of the layoffs surfaced on Twitter with one tweet noting the firing of 30 people at Trion's San Francisco office. Later an affected source told Gamasutra that the layoffs were primarily at Trion's Rift development team. Trion Worlds later confirmed the layoffs, but would not reveal specific numbers.

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Layoffs Hit OpenFeint Owner GREE

December 7, 2012 -

Mobile games publisher and developer GREE has laid off 25 employees today. The layoffs are directly tied to the shut down of its mobile social gaming platform, OpenFeint.

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Eurocom Enters into Administration, Lays Off Remaining Staff

December 7, 2012 -

Eurocom has entered administration and ceased trading, with the remaining staff laid off, according to a statement from administrators given to Eurogamer. Last month the studio was forced to let a large portion of its staff go. Eurocom most recently developed 007 Legends for Activision. Today a statement from administrators revealed just how bad the financial situation is for the company:

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Report: Layoffs Hit NCsoft's Seattle Studio

December 5, 2012 -

According to what NCSoft PR director tells PC Gamer, the company has laid of an undisclosed number of employees at its Seattle office. That office is responsible for Guild Wars 2. Guild Wars 2 publisher NCsoft has laid off several staff as part of a studio "realignment," it has confirmed. Davis confirmed to PC Gamer that it has laid off "several" staff members, but did not reveal specific numbers.

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Report: Layoffs Hit End of Nations Developer, Game Put on Hold

December 5, 2012 -

Update: End of Nations publisher Trion Worlds passed along an official statement on the current state of the game posted earlier today on its Facebook page. You can read the statement below in its entirety:

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Report: Eurocom Laying Off Most of its Workforce

November 23, 2012 -

007 Legends maker Eurocom has been forced to lay off an estimated 150 of its 200 employee strong workforce, according to a report from GamesIndustry International. A statement from Eurocom studio director Hugh Binns to the publication confirms the number and a drastic restructuring of the company.

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Activision Cuts 30 Jobs at Minneapolis Office

October 31, 2012 -

Activision has confirmed that it has eliminated 30 full-time positions at its Minneapolis office. The Minneapolis Minnesota office was mostly recently responsible for licensed titles such as the Cabela hunting games. The reduction in staff is due to Activision's new strategy for 2013 which will offer substantially fewer licensed titles in 2013.

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Ghost Recon Commander Cancelled, Staff Laid Off

October 30, 2012 -

Brenda Romero of Loot Drop confirmed that Ubisoft has cancelled her strategy-based Facebook game Ghost Recon Commander. The social game spin-off launched on Facebook in May, but didn't quite get the kind of response Ubisoft wanted. Along with the cancelation of the game, Brenda Romero also revealed that the development team working on the game had been laid off.

"Sad news. Today, Ghost Recon Commander was cancelled. As a result, we laid off a team of kick-ass developers. If you have openings, ping me," she tweeted.

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Sulake Plans New Direction for Habbo Hotel, Will Cut 60 Employees

October 30, 2012 -

After dealing with a child sex scandal earlier this year, Sulake - the owners of the social teen hangout Habbo Hotel - had to make some serious changes and win back the trust of the community. With that controversy mostly behind them (the company changed much of how it handles communications within the virtual world and added other features that protect its young members), the company says that it wants to make Habbo Hotel a place where third-party developers can launch their own game titles.

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Report: As Few as Five Developers Remain at Silicon Knights

October 30, 2012 -

An extensive report over at Kotaku claims that the offices of developer Silicon Knights has become a ghost town, with less than five employees remaining at the company. Citing multiple sources who worked at the company, the report claims that the studio was playing fast and loose with the funding of X-Men: Destiny coming from Activision, while secretly working on an Eternal Darkness 2 demo to pitch to publishers.

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Is King right? Should all games adopt the free-to-play model?:

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Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

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