CCP Cancels World of Darkness, Lays Off Some Staff at Atlanta Studio

April 14, 2014 - GamePolitics Staff

EVE Online maker CCP Games announced this morning that it has canceled its long in development MMO World of Darkness. In addition to canning the game, the company has laid off dozens of staff. The game has been in development since 2006, with CCP’s Atlanta, GA studio handling the lion's share of development. CCP Games confirmed that it had laid off 56 employees in Atlanta, but some of those employees were offered other roles within CCP, which has other offices in North America, the UK, China and Iceland.

2 comments | Read more

Layoffs Hit Sega's London Offices

April 9, 2014 - GamePolitics Staff

Sega announced today that it has cut a small number of jobs from its European office in London as part of a larger consolidation plan for the company's Sonic and mobile divisions.

Posted in
| Read more

Future U.S. Cuts a Third of its Work Force

March 28, 2014 - GamePolitics Staff

The U.S. arm of magazine publisher Future has laid off a third of its employees, according to this GII report. The UK-based publisher will not shut down any of its U.S. brands but key responsibilities will now be carried out by UK teams, including "editorial leadership and all print support duties."

Yesterday, Mark Wood announced he would step down as Future's CEO on April 1, with current CFO Zillah Byng-Maddick lined up as his replacement.

| Read more

Sony Confirms Layoffs at Multiple UK Studios

March 25, 2014 - GamePolitics Staff

Sony has confirmed that several studios in its UK studio system have been affected by a round of layoffs. The studios affected by layoffs include its London Studio, Guerrilla Cambridge Studio, and Evolution Studio. While the company confirmed the layoffs it would not say just how many employees were let go in this latest round of layoffs that are part of a restructuring plan.

Posted in
| Read more

God of War III Creative Director Resigns

March 19, 2014 - GamePolitics Staff

God of War III creative director Stig Asmussen has resigned from Sony Santa Monica, following recent layoffs at the studio. While Sony Computer Entertainment confirmed with IGN that the sudden departure was real, the company did not give a specific reason for Asmussen's resignation. Asmussen was supposedly working on a new project unrelated to the God of War series for which Sony's Santa Monica studio was responsible for over the years.

| Read more

Disney Cuts 700 Jobs

March 6, 2014 - GamePolitics Staff

Disney has confirmed that it is cutting 700 jobs, or 26 percent of its worldwide workforce according to reports in Variety and the New York Times. A good number of the cuts will hit Disney’s Playdom social games group.

Posted in
| Read more

Major Layoffs Hit 'Thief' Studio Eidos Montreal

March 5, 2014 - GamePolitics Staff

Eidos Montreal has laid off 27 employees, the company confirmed in a statement to Kotaku last night. The company did not say how many of these employees were full time or if some of them were temporary employees brought in to work on its most recently released title, Thief. Thief was released last week and has received a mixed reception from both gamers and critics.

Posted in
2 comments | Read more

Sony to Eliminate 1,000 Jobs From its Global Workforce by the End of 2014

February 28, 2014 - GamePolitics Staff

Sony said today that it will cut 1,000 jobs from its global workforce and sell a building it owns in Japan by the end of 2014. The number represents about a third of its global workforce. The 1,000 layoffs are part of a previously announced overall restructuring plan. Earlier in the week the company laid off some staff at its Santa Monica Studio (responsible for the God of War series) and that it would close 20 of its retail stores in the United States.

Posted in
| Read more

Layoffs Hit Sony Santa Monica Studio

February 26, 2014 - GamePolitics Staff

Sony has confirmed that it has laid off a number of employees at its Sony Santa Monica studio, though the company would not say just how many employees are now out of a job, and reports indicate that the studio was forced to cancel at least one game project.

"SCEA can confirm that we have completed a reduction in workforce at Santa Monica Studio," confirmed the company in a statement. "This is a result of a cycle of resource re-alignment against priority growth areas within SCE WWS," Sony added.

Posted in
| Read more

Twenty-Four Companies Committed to Attending Irrational Games 'Recruitment Day' Event

February 20, 2014 - GamePolitics Staff

According to a Facebook post by Irrational Games founder Ken Levine, at least 24 companies have confirmed that they will attend a recruitment day event on Feb. 26 in Boston. The event is designed to find jobs for employees that have been or will be laid off when Irrational Games closes its doors.

| Read more

Layoffs Hit NASCAR Game Developer Eutechnyx

February 19, 2014 - GamePolitics Staff

At least 12 employees have been laid off at NASCAR video game series and free-to-play online PC racing game Auto Club Revolution makers Eutechnyx, according to a Eurogamer report. Eutechnyx CEO Darren Jobling confirmed the news with Eurogamer and briefly explained the reason for the small reduction in staff.

| Read more

Irrational Games to Close After BioShock Infinite DLC is Released

February 18, 2014 - GamePolitics Staff

Irrational Games founder and Bioshock creator Ken Levine announced via the Irrational Games web site that the studio would be shutting down and laying off all but 15 people. The studio, which was bought out by 2K Games (Take-Two) in January of 2006, will shut down after it finishes up work on the BioShock Infinite downloadable content, the second part of Burial at Sea. The DLC is set for release next month.

3 comments | Read more

Layoffs Hit Turbine Entertainment

February 13, 2014 - GamePolitics Staff

Warner Bros. Interactive Entertainment has confirmed with Polygon that it has laid off an undisclosed number of employees at Turbine Entertainment. Turbine, which was purchased by Warner Bros. in 2010, operates a number of MMOGs including Lord of the Rings Online, D&D Online and the DC Universe-themed MOBA Infinite Crisis.

Posted in
| Read more

Sony's Revenues Rise with PS4, But Layoffs and Shifts in Operations Are Coming

February 6, 2014 - GamePolitics Staff

Sony's games division (which covers PS Vita, PS3, PS4, Sony Computer Entertainment, Sony Online Entertainment, and PlayStation Network) recorded sales and operating revenue of 441.8 billion yen (or $4.35 billion USD) for the quarter ending Dec. 31, 2013. That's a 64.6 percent year-on-year increase thanks to the launch of the PlayStation 4 in major markets around the world last November.

| Read more

Report: Disney Interactive to Lay Off 'Several Hundred' Employees

February 4, 2014 - GamePolitics Staff

The Wall Street Journal (subscription required) is reporting that Disney Interactive is getting ready to lay off several hundred employees from its global workforce. The layoffs are expected to begin shortly after the company releases its latest quarterly results - which will happen tomorrow. Currently the company employs about 3,000 people across various studios.

| Read more

EA's Ghost Games Hit With Layoffs

February 3, 2014 - GamePolitics Staff

The Guildford, Surrey (UK) offices of Ghost Games has been hit with layoffs, according Polygon. According to the report, EA told contractors for the Need for Speed Rivals developer that they were no longer needed and full-time staffers that they could either take a layoff with some compensation or help out at Visceral. Rumor has it that Visceral is working on a police-themed Battlefield title code-named Havana.

| Read more

Zynga Buys Natural Motion, Cuts Global Workforce by 15 Percent

January 31, 2014 - GamePolitics Staff

Zynga has invested $527 million in a buyout of Clumsy Ninja and CSR Racing maker - UK-based mobile game maker NaturalMotion - even as it lays off one in seven of its employees. The company made the announcement during the release its most recent earning report. The NaturalMotion buyout is the biggest acquisition by Zynga to date, beating out its $200 million purchase of Draw Something maker OMGPOP in 2012. And the company still has roughly $1.2 billion in cash built up from its Farmville and Cityville days.

| Read more

Report: 2K Czech Prague Office Closed, Some Staff Moved to Other Studios

January 10, 2014 - GamePolitics Staff

Eurogamer has confirmed with 2K Games that the headquarters of 2K Czech in Prague (where Mafia 3 was rumored to be in development) has been closed and some of the staff has been moved to its offices in Brno. Some staff were laid off as well.

| Read more

Two Tribes Hits the Reset Button

January 8, 2014 - GamePolitics Staff

Dutch game studio Two Tribes has hit the reset button on the studio, saying that it will - at the very least temporarily - close its doors and lay off all of its staff. The studio, which is best known for creating the Toki Tori series of games, said that it failed due to a switch from making work-to-hire games to building and developing its own intellectual properties.

| Read more

CCP Games Cuts 15 Employees from World of Darkness Team

December 12, 2013 - GamePolitics Staff

Eve Online Maker CCP Games announced that it has laid off 15 employees that were part of the World of Darkness development team. World of Darkness is an MMO based on the tabletop roleplaying game Vampire: The Masquerade, from White Wolf. It was first announced in November 2006 and has yet to be released.

1 comment | Read more

Harmonix Lays Off a 'Small Number' of Staff

December 10, 2013 - GamePolitics Staff

Rock Band and Dance Central developer Harmonix has confirmed that it has laid off a number of its staff, though the company says that the number of employees let go is a small number.

"We can confirm that a small number of Harmonix employees were let go today," a Harmonix representative told GameSpot. "This decision was made due to shifting staffing priorities for Harmonix's multiple future projects."

| Read more

Stardock Reveals The 'Stardock Staffing Company'

December 5, 2013 - GamePolitics Staff

Gamasutra has the exclusive scoop on the Stardock Staffing Company, a new unit put together by Galactic Civilizations developer Stardock. Thaw company announced earlier this year that it had put together a multi-million dollar fund called the Stardock Investment Fund, with the goal of using it to invest in "promising, small companies."

| Read more

EA Cancels Command & Conquer

October 30, 2013 - GamePolitics Staff

Electronic Arts announced this week that it has canceled Command & Conquer, the free-to-play reimagining of the popular real-time strategy game. In a blog post developer Victory Games announced that fan reaction to the alpha of the game is what put the final nail in the coffin for the project:

7 comments | Read more

Fishlabs Lays Off 25 Employees

October 24, 2013 - GamePolitics Staff

Hamburg, Germany-based studio Fishlabs Entertainment announced a large-scale restructuring at the company, including major layoffs, but the company insisted that it would not be dissolved. In July the studio went into "self-administration" in an effort to cut operating costs. As part of this process the company has laid off 25 employees from multiple departments including marketing, art and programming.

| Read more

Report: Capcom Cutting Nearly Half of European Work Force

October 3, 2013 - GamePolitics Staff

According to several published reports - including one over at CVG, Capcom will slash nearly half of its employees in Europe as part of a continental-wide restructuring plan.

| Read more

Layoffs Hit Sega of America

October 2, 2013 - GamePolitics Staff

GamesBeat has confirmed with Sega of America that it has laid off some of its staff, though the company would not give any indication of just how many employees had been affected.

Posted in
| Read more

Firefall Developer Lays Off 10 Percent of Staff

September 17, 2013 - GamePolitics Staff

Firefall developer Red 5 Studios has reduced its staff by around 10 percent, ahead of the launch for its online first-person shooter game. The company said that these layoffs are part of a "reorganization" effort. The majority of the layoffs affected the studio's internet video channel, Stage 5 TV. Red 5 says that the ongoing development of Firefall will be unaffected by these layoffs.

| Read more

UK-Based Blitz Games to Close

September 12, 2013 - GamePolitics Staff

After 23 years of doing business, UK game development studio Blitz Games will close, reports GII. At total of 175 employees will be laid off as a result, but management hopes to form a new company and hire back at least 50 of those employees. Blitz founders Philip and Andrew Oliver said that the company will continue working in two projects.

1 comment | Read more

Round of Layoffs Hit Irrational

September 5, 2013 - GamePolitics Staff

BioShock Infinite developer Irrational Games has confirmed that a round of layoffs has hit the studio. Kotaku reports that around eight employees were laid off this week.

1 comment | Read more

SOE San Diego and Austin Studios Hit with Layoffs

August 29, 2013 - GamePolitics Staff

Sony Online Entertainment announced that it has laid off an undisclosed number of employees at its San Diego, Calif. and Austin, TX. studios as part of a new initiative to reduce costs, align its resources, and streamline its workforce company-wide.

"As part of a strategic decision to reduce costs and streamline its workforce, SOE announced today that it will eliminate positions in both its San Diego and Austin studios," the company said in a statement.

| Read more

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

Be Heard - Contact Your Politician