Trion Worlds to Close European Office, Lay Off Staff

August 15, 2013 - GamePolitics Staff

MCV is reporting that MMO publisher Trion Worlds will close its European office located in Guildford, UK by week's end. The European headquarters for the company will lay off ten employees and close the office this week, according to the report. Staff affected by the closure include Trion Europe boss John Burns, communications boss Jon Goddard commercial director Jeff Pabst, senior brand manager Dominic Wai and PR manager Gary Burns.

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Twelve Laid Off From Crystal Dynamics

August 13, 2013 -

Tomb Raider maker Crystal Dynamics has confirmed with Kotaku that it has laid of around 12 of its staff members. Crystal Dynamics is a studio under the auspices of Eidos, which is owned by parent company Square Enix.

These staff members were not working on a new Tomb Raider game, but a brand new IP, according to Kotaku. The company issued the following statement on the layoffs.

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Trion World Closes San Diego Office, Shifts Defiance Development to Redwood City

August 9, 2013 -

On the same day that Trion Worlds, makers of the Defiance MMO, announced that Scott Hartsman was the new CEO, it shut down its San Diego office. The lion's share of the work being done at the San Diego office was related to Defiance. Trion Worlds confirmed the shutdown of the studio and that development on Defiance would be moved to its Redwood City office.

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EA Closes Phenomic Studio

July 12, 2013 -

GamesIndustry International is reporting that EA Phenomic has been closed. The studio responsible for developing Spellforce and Command & Conquer: Tiberium Alliances is believed to employ around 60 people at one time, though the actual number of employees it had before closing is unknown as of this writing. While EA would not comment on the particulars of the studio's closure, it did issue a statement explaining why it had to shut Phenomic down:

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Jagex Lays Off 13 Employees from Transformers Universe Team

July 1, 2013 -

Runescape maker Jagex has confirmed that it has laid off 13 employees that were working on the upcoming free-to-play MMO browser game Transformers Universe. According to the company these layoffs are the result of switching to established outside technology for the remainder of the game's development. In other words, the company has ditched its in-house engine in favor of some third-party software. This switch means less employee resources are needed going forward.

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Hitman Developer Hit by Massive Layoffs

June 17, 2013 -

Square Enix has laid off "almost half " of IO Interactive's employees as part of what it calls "significant changes" at the studio, according to Develop. In a statement passed on to MCV from Develop, a spokesperson for Hitman series developer IO Interactive said that the Denmark-based studio was moving towards focusing solely on the Hitman series and has cancelled a number of projects and other initiatives that were being worked on as a result.

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EA Confirms Demise of Danger Close Studio

June 14, 2013 -

Electronic Arts has confirmed that it has closed Medal of Honor developer Danger Close. According to EA labels boss Patrick Soderlund, after it put the Medal of Honor franchise on hold, the studio had effectively closed. The majority of employees have left the company or have been absorbed at other studios with in EA including DICE Sweden. EA had previously declined to comment on whether Danger Close had been shut down.

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Some OMGPOP Employees Relieved by Studio Closure

June 5, 2013 -

A former employee (who is quoted anonymously) of Draw Something developer OMGPOP said that he/she felt a sense of relief as the entire team was laid off by Zynga. Yesterday the company announced that it had cut 520 jobs - which included the entire staff at OMGPOP. Renamed Zynga New York after its $180 million acquisition during the peak of Draw Something's success, the studio went on to create Draw Something 2 which was released six weeks ago.

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Zynga Lays Off 520 Employees, Closes Two Offices

June 3, 2013 -

Zynga has laid off 520 employees today, closed two offices in New York City and Los Angeles, and cut infrastructure costs. The company hopes that these drastic measures will help it save $80 million in staff costs. Zynga currently has about 2,900 workers and today's news is an 18 percent reduction in its staff numbers.

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Report: Gree Lays off 30 Employees at San Francisco Office

May 10, 2013 -

Mobile games publisher Gree has laid off an estimated 30 employees from its San Francisco office according to reports on Develop and GII. While the exact number of employees let go was not confirmed, the layoffs have been. According to Gree COO Anil Dharni, the staff reduction is part of re-alignment of its U.S. operations.

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Report: TimeGate Lays Off Entire Staff

May 9, 2013 -

According to this Kotaku report citing two unnamed sources with knowledge of the situation, TimeGate Studios has laid off its entire staff. The developer behind Section 8 and the co-developer of Aliens: Colonial Marines sent everyone home early today according to the sources.

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EA Cut Ten Percent of Workforce in Last Quarter

May 8, 2013 -

During its conference call last night to discuss its 2013 fiscal year earnings, Electronic Arts CFO Blake Jorgensen revealed that the company cut ten percent of its workforce in the last quarter, or about 900 employees.

"Our cost reduction plans will reduce our overall headcount by approximately 10 percent," he said during the call.

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Super Podcast Action Committee - Episode 49

April 29, 2013 -

In Episode 49 of the show hosts Andrew Eisen and E. Zachary Knight discuss the ongoing turmoil inside EA, Nintendo's decision to not host an E3 press conference, results of the latest poll and catch up on some mail that went into the silly spam filter. Download Episode 49 now: SuperPAC Episode 49 (1 hour, 3 minutes) 58.5 MB.

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Leaked Internal Memo Reveals Organizational Structure Changes at EA

April 26, 2013 -

Yesterday TechCrunch obtained a leaked memo attributed to EA executive chairman Larry Probst, which details EA's reorganization plans.

The memo notes that core marketing functions will be consolidated into a group called the Global Acquisition Marketing and Marketing Analytics to be overseen by COO Peter Moore and led by Todd Sitrin.

EA's Origin digital distribution platform will now be under the watchful eye of Frank Gibeau's Labels organization, while Andrew Wilson will take on its leadership.

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EA Acknowledges Layoffs in Statement, Avoids Numbers

April 25, 2013 -

Electronic Arts released a short statement today confirming that layoffs are happening across the company on a worldwide basis, but did not give any specific details on any of its decisions in the last month:

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Report: German Browser Game Operator Travian Lays Off 60 Employees

April 24, 2013 -

German browser games operator Travian has laid off up to 60 employees due to "internal restructuring," according to a GamesIndustry International report - as reported by its German sister site. Multiple sources have confirmed the move with GII's German reporter during the Quo Vadis event, which is taking place this week in Berlin.

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Layoffs Hit Harmonix

April 23, 2013 -

A spokesperson for Harmonix has confirmed with Polygon that the company has laid off an undisclosed number of employees.

"We can confirm that a small number of Harmonix employees were let go today," a Harmonix spokesperson told Polygon. "This decision was made due to shifting staffing priorities for Harmonix's multiple future projects."

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Layoffs Hit Team Bondi

April 18, 2013 -

Staff at L.A. Noire developer Team Bondi have been laid off after the company's in-development title Whore of the Orient was unable to find a publisher, according to a report on MCV Pacific. According to Superannuation Warner Bros. backed away from a potential publishing deal "right before last Christmas," the publisher never officially or publicly confirmed that it had anything to do with the project.

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Report: EA Lays Off More Staff in India and at PlayFish

April 17, 2013 -

GameSpot and other outlets are reporting that Electronic Arts continues to lay off its global workforce as part of a restructuring plan to streamline its development apparatus and (obviously) lower costs. According to MCV India the latest studio to be hit by layoffs is EA mobile development operations in India.

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EA Lays Off Some Staff at Ireland Customer Service Center

April 15, 2013 -

Well that didn't take too long. Less than a year after Electronic Arts announced that it would open its customer service center in Galway, Ireland to handle customer services for various game properties in the region, the company has already started laying off staff. EA has been quietly cutting staff and reducing its workforce in the last week or so as part of a cost-cutting measure.

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Slant Six Games 'Temporarily' Lays Off Some Staff

April 11, 2013 -

The Vancouver-based development studio that created Resident Evil: Operation Racoon City and SOCOM: US Navy SEALs Fireteam Bravo 3 has instituted temporary layoffs, according to GamesIndustry International. Speaking to GII a representative for Slant Six Games said that it had to reduce operating cost in the short term and that it hopes to hire back as many employees as it can sometime later on down the road:

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Undisclosed Number of Layoffs Hit EA Mobile Studio

April 11, 2013 -

Electronic Arts has laid off a number of employees at its Montreal-based mobile game development studio, according to a Polygon report. The company says that these layoffs are part of an overall strategy to streamline operations, though the mobile studio seems to have been impacted the hardest in this latest round of job cuts. No word on whether EA is cutting jobs elsewhere.

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Sega Studios Australia Closing Later this Year

April 5, 2013 -

Sega has confirmed with Kotaku that it plans to close its Brisbane-based development studio later this year. Sega said that it would close Sega Studios Australia later this year, but gave no particular reason for shutting down the operation.

The publisher says it will shut down Sega Studios Australia later this year; no rationale provided.

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Activision Lays Off 40 at High Moon Studios

April 3, 2013 -

Activision has confirmed with GameSpot that it has laid off around 40 full-time High Moon Studios employees following the completion of Deadpool. High Moon Studios is best known for Deadpool and Transformers.

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Disney Closing LucasArts

April 3, 2013 -

Disney is closing LucasArts, the game development studio that has been a part of the LucasFilms family for decades. Disney said that its shift from an internal development model to a licensing model means that it needs to minimize its risks for its "broader portfolio" of games.

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Timegate Studios Hit With Layoffs

March 5, 2013 -

Layoffs have reportedly hit Timegate Studios, the development studio that helped co-develop Aliens: Colonial Marines alongside Gearbox Software. The number of layoffs are unknown at this time but Timegate has confirmed to Polygon that these layoffs have in fact happened.

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Report: EA Closes BioWare San Francisco, Lays Off Staff

March 5, 2013 -

GamesRadar is reporting that BioWare San Francisco has been shut down and all of its 25 - 30 employees have been laid off, a source within the company tells the publication. The studio, formerly known as EA2D, developed the Facebook game Dragon Age: Legends and Mirror's Edge 2D for browsers.

GamesRadar's source claims that Electronic Arts apparently came to the conclusion that it was "too expensive" to develop mobile games in Redwood Shores, CA.

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Layoffs Hit GameFly

March 1, 2013 -

GameFly, the leader in video game rentals by-mail and on-demand through PC has laid off a number of its staff today as part of a restructuring plan, Joystiq reports. In a prepared statement to Joystiq GameFly CEO Dave Hodess said that these layoffs are part of the company's business aligning itself better to existing console and digital games markets.

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Zynga Closes Baltimore Studio, Consolidates Other Locations

February 25, 2013 -

GamesBeat is reporting that the Baltimore, Maryland studio that used to be headed up by veteran game developer Brian Reynolds has been shut down by social games publisher Zynga. The studio is responsible for CityVille 2, which Zynga has discontinued. A Zynga spokesperson said the company is trying to place those that were laid off from its Baltimore studio in other studios within the company.

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EA Lays Off Staff in LA, Montreal

February 21, 2013 -

Electronic Arts has laid off staff in its Los Angeles and Montreal studios today, according to multiple reports - including this one over at Polygon. Rumors were flying earlier in the day that Visceral Montreal, the studio behind upcoming shooter Army of Two: The Devil's Cartel, had been closed.

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Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
NeenekoI am also sorely temped by Civ:BE, mostly because I have a demo coming up and I know my productivity will tank.11/27/2014 - 11:45am
MaskedPixelanteThe Evil Within is only a month old, right? And it's already 66% off...11/27/2014 - 10:29am
 

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