BioWare: We Are Looking into SWTOR Server Queue Issues

December 19, 2011

After reports of Star Wars: The Old Republic early access users complaining about queues to get into game servers that lasted multiple hours, BioWare has said publicly that they are looking into the issue. The game is set to launch officially tomorrow. Jeff Hickman, Executive Producer – Live Services posted the following message on the official SWTOR web site:

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SWTOR Pre-Order Customers Get Two-Day Grace Period

December 16, 2011

For those of you still waiting to get into Star Wars: The Old Republic - a privilege you earned by pre-ordering the game, we might add - BioWare offers some good news: they are offering a two-day grace period for Star Wars: The Old Republic customers. The move is meant to reward fans who pre-ordered but have yet to get early access to the game. They are concerned about getting it in time for the December 20 launch of the game.

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Star Wars: Galaxies Shutting Down in December

June 25, 2011

Star Wars Galaxies, the popular MMO created by Sony Online Entertainment and LucasArts is shutting down by year's end. SOE announced that it planned to shut down the Star Wars themed MMO in December of this year. They are doing this, they say, to switch the focus on the next Star Wars MMO, The Old Republic.

SOE president John Smedley said the closure of SWG will not affect the team because it will be transferred to an undisclosed project in Austin.

An official letter to SWG players was posted on the forums, laying out the bad news:

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Clint Hocking Working for LucasArts on Unannounced Project

August 9, 2010

Those speculating on where Clint Hocking, former Ubisoft Montreal creative director, would end up can be put to rest today. Hocking has taken a job at Lucas Arts as creative director on an upcoming and as-of-yet unannounced project. Hocking left Ubisoft Montreal after serving as the company's creative director for nearly nine years. Hocking made his intentions to leave the company publicly on his blog earlier this year, saying: "I am too comfortable. I am too content. And I know where that can lead for me. Fortunately, for the first time in my life, I know the way forward," he wrote in May on his personal blog.

Today LucasArts confirmed that the man who helped steer such franchises as Splinter Cell and Far Cry was now working at the company:

"We are pleased to announce that Clint Hocking has joined LucasArts as creative director on an unannounced project," a LucasArts representative told GameSpot.

Hopefully we'll hear more about this project that Hocking is working on and why he thought it was important enough to jump ship to LucasArts.

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Former LucasArts CEO Launches Bid for Seat in Congress

August 15, 2009

Jim Ward, who left the CEO job at video game publisher LucasArts in early 2008, is now hoping to win a seat in Congress.

Ward, a Republican who currently works as a venture capitalist, is running to represent Arizona's 5th Congressional District. That seat is currently held by two-term Democrat Harry Mitchell. The district includes Scottsdale, Tempe and parts of Phoenix.

Ward outlines his philosophy on his campaign website:

I’m not a professional politician.  I’m a businessman.  And I don’t disagree that this country needs change.  But, in my experience, there’s the right kind of change and the wrong kind of change.  I believe what’s happening to this country represents the wrong kind of change...

Ward lists his political philosophy as conservative on Facebook. He has protested (see pic at left) against President Obama's healthcare plan.

Partially via: Kotaku

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Some Refreshing Straight Talk on Piracy from PC Gaming Alliance

October 20, 2008

Randy Stude, president of the PC Gaming Alliance, seems perfectly willing to cut right through the video game industry's party line on piracy.

Gotta love that.

In separate interviews published today, Stude dismissed dire industry claims that publishers would give up on PC games over the piracy issue. Then he slapped LucasArts for its approach to PC gaming.

On the piracy issue, Stude told Gamasutra:

The [online game] revenues being generated [in China and Korea] just blow the mind. You're talking almost 5 billion dollars. Almost half the world's PC software revenues are coming from marketplaces that have almost no retail at all...

 

You look at a game like Spore… despite the fact it's pirated out there on torrent networks, its selling great by any standard... it sort of bucks the notion that all games are going to be destroyed because of piracy. That's not the case...

I'm not saying that the [PC gaming] industry needs to accept piracy. I'm saying that if there’s nothing that can be done, the assumption that gaming will die on a platform is ridiculous.

LucasArts was taken to task over a producer's comment that Star Wars: The Force Unleashed wouldn't be ported to PC due to the challenge of developing for a broard range of PC configurations. Stude told gamesindustry.biz:

That's not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response...

 

LucasArts hasn't made a good PC game in a long time. That's my opinion... I think the last good PC game they made was probably Jedi Knight 2... So I can understand why they would make that call.

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Washington Post Probes ESA Member Defections

June 8, 2008

Reporter Mike Musgrove digs into the ESA's recent difficulties in today's Washington Post.

Musgrove brings an interesting perspective to the piece, given that he wrote one of the early profiles of embattled ESA CEO Michael Gallagher last September. In response to Musgrove's questions about losing Activision, Vivendi, LucasArts and id as member companies, Gallagher said:

There are hundreds of trade associations in Washington and virtually all feature member turnover and the ESA is no exception.

Increased membership fees due to the scaling back of E3 may be part of the problem, Musgrove reports, quoting Wedbush-Morgan analyst Michael Pachter:

These [publishers] got rid of E3 so they wouldn't be spending money, and they suddenly find they are spending the same amount of money, but without the spectacle of E3. I can't comment on whether the ESA is effective or not, but clearly several members decided that this is not the kind of reward they expect for that amount spent.

 For the industry's largest players, those fees could be $4.5 million or more per year. id CEO Todd Hollenshead also cited membership fees:

Our departure from ESA is probably temporary and was not political. It was just a question of other priorities this year that we wanted to focus on... [The ESA] is a credit to the industry.

Hal Halpin, president of the Entertainment Consumers Association (ECA), told Musgrove he knew of two other (unnamed) publishers that are planning to drop their ESA membership status:

Several [other publishers] are unhappy but remain with the organization... It's really concerning for all of us. Anyone who cares about the games business should be concerned about what's going on with the ESA.

Musgrove noted that Gallagher has maintained a relatively low profile since taking over the reigns, and that support was top-tier game publishers seems less effusive than it was in 2007:

[Gallagher's] been kind of quiet since that [September WaPo profile]... After a Fox News show featured an uninformed pundit going off about the allegedly sexually explicit nature of... Mass Effect, some gamers complained that the ESA did not step in to defend the game industry...

 

While top-ranking game industry executives were quick to get on the phone or respond to my e-mail queries about Gallagher last year, they weren't as chatty this year... Last year, Robbie Bach, head of Microsoft's game division, got on the phone to sing Gallagher's praises. This year, Microsoft sent me a statement: "We're as committed as ever to the ESA, and we look forward to participating in E3 this summer." Nintendo released a shorter, nine-word statement along the same lines.

For his part, Gallagher told Musgrove:

When it's necessary for the industry to have that loud, clear and public voice to defend itself from a baseless attack, I will be there.


 

Full Disclosure Dept: The ECA is the parent company of GamePolitics

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It's Official: LucasArts Bails on ESA

May 16, 2008

Following Activision and Vivendi out the door, LucasArts has made its exit from the Entertainment Software Association official.

GamePolitics broke the news last week that signs pointed to LucasArts leaving the organization which represents the interests of US video game publishers.

Since that time, both LucasArts and the ESA went into silent mode - until late today (Friday afternoons being the corporate mind's preferred time for dropping bad news).

Despite giving the kiss-off to ESA, LucasArts says that it will still exhibit at E3 in July.

We should note that while working on this story no fewer than five LucasArts PR reps failed to return GP's phone calls, e-mails and IM's. The ESA also chose not to respond. Notice that nobody was denying the rumor. Obviously, there was a good reason for that.

Joystiq has the ESA's press release, which the publisher's group did not deign to send to GamePolitics. I assume that's by way of payback for reporting the rumor.

Classy.

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Has LucasArts Bailed from the ESA?

May 8, 2008

Last week, GamePolitics first began to suspect that Activision and Vivendi might have left the Entertainment Software Association (ESA) after noticing that the game publishing giants were no longer listed on the member section of the ESA website.

Today there is another major company missing from that list: LucasArts

We've got messages out to several LucasArts contacts in an attempt to confirm. An ESA representative promised us he would "look into that."

So, we'll call this one officially a rumor... for now.

But if true, the exit of LucasArts immediately on the heels of Activision and Vivendi could signal that the ESA, founded in 1994 to represent the interests of US video game publishers, is rapidly taking on water.

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ZenI felt Brutal Legends was a funny & beautiful look at the world of rock from Double Fines point of view. The only parts I wasn't hot for were the RTS bits as it felt forced. Otherwise fantastic.02/12/2012 - 1:34pm
DorthLousPassed 1.5M$. And I'd also say that Brutal Legend is far from being a bad game. I just think it was a few levels under what people expected from the people working on the project.02/11/2012 - 8:25am
TechnogeekBrutal Legend wasn't bad so much as "marketing had no idea how the game actually played", causing it to suffer accordingly.02/10/2012 - 10:38pm
RedMageIt looks the CIA's website has been DDOS'ed. Anon?02/10/2012 - 7:52pm
RedMageBrutal Legend.02/10/2012 - 7:52pm
ddrfr33kHas anything Tim Schafer ever made been of crap caliber? I'm struggling to think of one...02/10/2012 - 7:37pm
GuamishI think it is in good hands. Tim did a game for the GDC award show and that was fun for how short it was.02/10/2012 - 12:22pm
Andrew EisenIt'll be tragic if the game ultimately sucks.02/10/2012 - 12:17pm
james_fudge$1.3 million02/10/2012 - 11:32am
Uncharted NESGermany Says It Won't Sign ACTA [Update: ... Yet]- http://tinyurl.com/7r2twrg02/10/2012 - 11:21am
Andrew EisenDamn. Double Fine's Kickstarter fund has already passed a million dollars.02/09/2012 - 8:16pm
Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
james_fudgeI hope you some said something sassy! Where's the link?02/09/2012 - 7:46pm
Andrew EisenHey, neat. IGN quoted a blog I had writen only two hours earlier. I certainly timed that one pretty well.02/09/2012 - 7:38pm
Andrew EisenToki Tori has been added to the Humble Bundle for Android.02/09/2012 - 5:11pm
james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm
DorthLousWill do, my apologies.02/09/2012 - 4:14pm
Andrew EisenI appreciate the heads up but please keep typo alerts to the specific article's comments or PMs.02/09/2012 - 3:33pm
DorthLousThe title says 30, but in the article, the developer says it's like a 20% net tax http://www.gamepolitics.com/2012/02/09/developers-call-facebook-currency-transaction-fee-thirty-percent-tax02/09/2012 - 2:43pm
Uncharted NESIf they actually release Final Fantasy XI for PlayStation Vita, then I will consider buying one.02/09/2012 - 12:13pm

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