InXile to Collaborate with Obsidian on Wasteland 2 if it Reaches $2.1 Million in Funding

March 30, 2012 -

InXile announced that it will work with Obsidian Entertainment to design Wasteland 2, but only if its Kickstarter funding reaches $2,100,000. The Kickstarter's original goal was $900,00. It is currently inching towards $1.7 million. The collaboration makes sense if you consider where many of the company's founders and employees came from: Interplay and Black Isle Studios.

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Research: Freemium Games Drive Mobile Game Sales, Usage

March 27, 2012 -

New data from research firm Newzoo reveals that more than 100 million consumers in the United States are playing games on various hand-held and mobile devices including smartphones, tablets, and iPods. The amount of users playing games on portable devices has grown by more than a third compared to last year, according to Newzoo data. In Europe smartphone and tablet gamers (from seven key territories) has also increased to 70 million, a 15 percent year-over-year increase.

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Zynga Acquires Draw Something Developer OMGPOP

March 21, 2012 -

Zynga probably isn't all that embarrassed that OMGPOP's Draw Something beat their top game on Facebook this week - because they have bought OMGPOP. If you can't beat them, I guess you simply buy them out. The godfather of social gaming has made the company an offer it couldn't refuse, with some publications putting the deal in the $200 million ballpark. This deal is not all that surprising given the number of rumors circulating that Zynga executives were out to buy the company and take advantage of the Draw Something success.

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Activision CEO: American Companies Should Do More for Jobless Veterans

March 21, 2012 -

In an editorial on Huffington Post, Activision Blizzard CEO (and co-chairmen of the company's charity, The Call of Duty Endowment), says that American corporations are not doing enough to help veterans returning home from two wars only to find a job market that doesn't want to hire them. This new battle at home, as Kotick calls it, puts veterans in a higher bracket of unemployment than the national average.

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vVv Gaming President Calls for Changes to eSports Community Behavior

March 9, 2012 -

Jerry Prochazka, President of the gaming league vVv Gaming, has penned an open letter to the competitive online gaming community asking them to join him in ridding the community of the homophobia, racism and sexism that seems to be considered acceptable behavior by some in the online gaming community.

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Infographic: How Patents Hinder Innovation

March 7, 2012 -

The Electronic Frontier Foundation (EFF) has posted an infographic showing how patents hinder innovation, limit competition and stop people from gaining access to knowledge and tools to further ideas. Of course, a great majority of the problems with patents have to do with patent trolls - companies that buy up patents for the sole purpose of conducting large scale litigation against companies to make a quick buck. It doesn't help that the overwhelmed and underfunded US Patent Office hands out questionable patents every day either.

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Google Reveals Latest Android Activation, App Download Numbers

February 27, 2012 -

According to Google's Mobile blog, 850,000 android devices are activated on a daily basis worldwide, and over 300 million have been activated to date. Google's SVP of mobile and digital content Andy Rubin revealed the numbers. Rubin also noted that more than 450,000 apps are now available on the Android Market, or three times the number of apps that were available last year. He also said that over 1 billion apps are downloaded every month. From the blog:

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iOS, Android Versions of Grand Theft Auto III Support PC Mods

December 30, 2011 -

An interesting report on ShackNews reveals that some PC modifications created for Grand Theft Auto III will actually work with the recently released Android and iOS versions of the game. While the process of getting them to work is a bit cumbersome and might be complicated for some users, the results can lead to importing new cars, textures, songs, and more into the game.

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IGF 2012 Winner Gets XBLA Contract

December 6, 2011 -

Microsoft announced this week that it is taking part in next year's Independent Games Festival, the annual celebration of all things indie game-related that runs in conjunction with the Game Developers Conference. The new partnership with Microsoft adds a new prize to be awarded to the winner of the festival: a first-party publishing deal through Microsoft's Xbox Live Arcade service. The news is part of a multi-year partnership between the Independent Games Festival and Microsoft.

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Rovio Reveals 'The Hunt for the Golden Pistachio'

December 1, 2011 -

How far will Rovio go to market Angry Birds? As far as they can, apparently. Besides the numerous licensing, marketing and merchandising deals, the high profile brand is being used as a cross-marketing tools for companies like Wonderful Pistachios.

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Take-Two CEO Questions Zynga's Business Model

November 30, 2011 -

It seems like the Reuters Media Summit is where CEO's of game companies go to say bad things about other game companies. Yesterday it was Activision saying that EA would not make as much as LucasArts would off the new Star Wars MMOG, and today it's Take-Two taking a shot at Zynga.

Take-Two CEO Strauss Zelnick says that he doubts the Zynga business model, and has accused the social gaming company responsible for Mafia Wars and Farmville of having serious "disclosure issues."

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Counter-Strike Keeps Mars Sim Experiment Members Sane

November 8, 2011 -

The six crew members of the $15 million Mars500 experiment each paid 3 million roubles ($98,300) to participate in a 17-month long test to see if people stay healthy and sane on a trip to the red planet. The all-male crew of a 520-day mock mission to Mars had to find ways to ease tensions. After all, if you are on a trip to Mars it's probably not a good idea to pick a real fight with your comrade, who is more than likely a specialist in some field you are going to need. According to a Reuters report the crew turned to video games to ease their tension during the 17-month sim.

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DCUO Continues Massive Growth as F2P Game

November 8, 2011 -

Over 330,000 new players have joined DC Universe Online in eight days since SOE switched the game from the traditional MMO subscription model to a free-to-play model. SOE's John Smedley claims that these new users represent a ridiculous 1000 percent growth in "concurrent users" in just over a week. The game officially went free-to-play on November 1.

These concurrent users do have a downside - more traffic, more congestion and long queue lines to got on servers, according to SOE.

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Mojang Lawyer: Little Chance of Brand Confusion between 'Scrolls' and 'Elder Scrolls'

October 3, 2011 -

Alex Chapman, head of the law firm Sheridans, thinks that a consumer with even a small iota of common sense can distinguish between Mojang’s Scrolls and Bethesda’s Elder Scrolls franchise. Chapman's firm has been retained by Minecraft maker Mojang to deal with Bethesda's trademark lawsuit claiming that "Scrolls" will cause brand confusion among consumers when it comes to their popular RPG franchise "The Elder Scrolls."

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Seventy-Five Percent of MapleStory Marriages End in Divorce

September 14, 2011 -

Free-to-play MMO leader Nexon America passed along some interesting statistics of relationships in its game Maple Story, and how they are just as awful in the virtual world as they are in real life - no offense intended to my wife.

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Newell: Microsoft Should Be More Like Sony

August 25, 2011 -

Valve co-founder Gabe Newell says that Microsoft needs to relax the terms and conditions of Xbox Live to allow other platforms onto Xbox Live. Newell made his comments related to the upcoming Counter-Strike: Global Offensive release, which features Steamworks integration. Newell said that Microsoft would do well to emulate Sony, whose decision to allow Steamworks support in the PlayStation 3 release of Portal 2 resulted in better experience on that platform.

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Despite Decline, Microsoft Expects Strong Year for Xbox 360

August 12, 2011 -

Despite posting a decline in sales in July, the Xbox 360 still leads the U.S. console market and Microsoft said this week that it is still on track to have the biggest year in the system's history. For the month of July, the Xbox 360 held the top spot for the seventh consecutive month, despite posting a 37.6 percent drop in sales compared to July 2010. Last July, Microsoft cut the price of the Xbox to clear out inventory and make room for the new console. This obviously gave the company a huge boost in hardware sales.

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Netflix Launching in Latin America by Year's End

July 5, 2011 -

Netflix will be making its way to Latin America and the Caribbean later this year. All told the popular streaming movie and television service will be available in 43 countries by year's end. The news follows rumors and hints from Netflix about its future expansion plans. While many predicted that Netflix would break into the European market, the company decided to stay on this side of the planet and expand southward.

Netflix said its streaming entertainment services would launch in Mexico, Central America, South America and the Caribbean. Netflix did not give specifics on which countries in the Caribbean it would launch in first. Netflix in these regions will be available in English, Spanish and Portuguese languages. Much like its launch in Canada last year, Netflix will only offer streaming video in these new markets.

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Wi-Fi Hot Spot Usage Up as Providers Cap Data

June 8, 2011 -

As mobile broadband providers such as Verizon and AT&T push data caps onto its subscribers, consumers are finding ways to limit the amount of data they use at home and on the go, according to a Free Press report. Most of this is being done at Wi-Fi hotspots around the country or at home through internet providers. According to a new survey from Devicescape, 64 percent of consumers surveyed use a hot spot at least once a day and 89.8 percent use Wi-Fi at home and when on the go.

The data comes from Devicescape's Wi-Fi Report, which it conducts on a quarterly basis. Devicescape develops software that helps devices connect "seamlessly to Wi-Fi networks," and polls its customers every three months for their opinions and usage statistics.

Other highlights from the latest survey:

 

2 comments | Read more

Petition Seeks Ability to Remap Controller Functions for the Disabled

May 13, 2010 -

A quadriplegic has started an online petition in the hopes of persuading console manufacturers and game makers to eventually allow gamers to remap controller setups.

Kotaku points us towards the story of Chuck Bittner (pictured with the Frag Dolls), who broke his neck in a car accident and now suffers from total paralysis of his legs and partial paralysis of his arms. Bittner, who calls himself a “capper,” (short for handicapped), currently plays games using his limited arm movements and his chin and mouth.

Among his complaints/suggestions, “R1 and L1 are too far apart, no remap = no sighting up, no sight = no kill,” and “a ‘sight up' lock option would be awesome Mr. Zampella!”

Bittner’s petition presents a pair of options:

14 comments | Read more

Dev to Utilize BitTorrent for Free Mech Warrior Release

May 5, 2010 -

Proving that BitTorrent technology isn’t just for Internet pirates, an overwhelming response to the free download of a new game is forcing a developer to turn to the file-sharing technology as a replacement for its own overloaded proprietary download system.

MekTek is currently offering up MechWarrior 4 for download through its website, this after 100,000 customers brought down its MTX system, and website, over the weekend. The developer, according to TorrentFreak, is now preparing a release of the free game via BitTorrent, once the new version makes its way through MekTek’s beta team.

While noting that other game companies have turned to BitTorrent technology in the past, including Electronic Arts, who used it to distribute the beta for Warhammer Online, Torrent Freak offered:

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New Fund from Indie Developers Backs Indie Developers

March 3, 2010 -

Backed by a group of proven independent game developers, a new organization has launched with an aim to buck the traditional game publisher funding model by providing financing to up and coming game creators.

Indie Fund is comprised of Ron Carmel (pictured) and Kyle Gabler from 2D Boy (World of Goo), Jonathan Blow of Number One (Braid), Kelle Santiago from thatgamecompany (fl0wer), Nathan Vella of Capy (Critter Crunch), Matthew Wegner from Flashbang Studios (Off-Road Velociraptor Safari) and Aaron Isaksen of AppAbove Games (Armadillo Gold Rush).

The company’s goal is to, “is to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.”

Gamasutra has a Q&A on its site with Carmel, who offered some additional insight into the new venture. He indicated that funding discussions are already underway with several indie developers and that Indie Fund is equipped to back “a few games a year for two to three years.”

Carmel added:

Most developers today fund their games by bootstrapping or by signing a publishing deal. In many cases, those indies that sign a publishing deal don't really need a publisher; they just need funding and can easily handle everything else themselves.

Carmel will disclose more information on the project in a lecture at next week’s Game Developers Conference.


|Image from Flickr|

3 comments

AU Court Lets ISP Off the Hook Over Illegal Downloads

February 4, 2010 -

In a setback for Hollywood, an Australian judge has ruled that an Internet Service Provider (ISP) is not liable for the illegal downloads of its customers.

The case was originally filed in 2008 by the Australian Federation Against Copyright Theft (AFACT) on behalf of 34 movie studios, including Universal Pictures, Warner Bros, Paramount Pictures, Sony Pictures Entertainment, 20th Century Fox and Disney. The suit, as noted on the Sydney Morning Herald website, alleged that ISP iiNet, Australia's third-largest, was liable for authorizing copyright infringement on its network because it did nothing to warn or disconnect users downloading illegal goods, despite repeated notifications from the movie studios.

iiNet, for its part, argued that it was not required to act upon “mere allegations” of copyright infringement and that customers were innocent until proven guilty. It likened the lawsuit to suing an electric company for things people might use electricity for.

The conclusion of an eight-week long trial saw Federal Court Justice Dennis Cowdroy issue a ruling in iiNet’s favor, in which he stated that the ISP was a legitimate communications company that was neither intended nor designed to infringe copyright.

Justice Cowdroy continued:

iiNet is not responsible if an iiNet user uses that system to bring about copyright infringement ... the law recognises no positive obligation on any person to protect the copyright of another.

AFACT’s Executive Director Neil Gane indicated that the decision would be reviewed before a decision on an appeal was decided.

He added:

…we believe this decision was based on a technical finding centred on the court’s interpretation of how infringements occur and the ISP's ability to control them.

Expect an appeal.


Thanks Grant and CMiner!

13 comments

What caused the Banking Collapse? Giant Alien Maggots of Course

February 4, 2010 -

A recently released iPhone/iPod Touch game pins the U.S. recession on the collapse of a bank that was infiltrated by giant maggots from outer space.

The Bank, from Primus Productions, drops players into the game after the collapse of the one bank that started the whole economic downturn (Sun Valley Bank in Bells, Montana) and allows them to mow down said maggots while piloting a flying car named “Sally” that is outfitted with a variety of weapons.

A self-described $18.00 marketing budget resulted in the embedded video at left and a second that can be viewed at YouTube.

A video featuring game play footage can be seen here.

The Bank is available for $2.99 from the iTunes Store and is rated 12+.

3 comments

ONR: Gamers Better Terrorist Fighters

January 26, 2010 -

Fighting a war on terror demands that military personnel be able to quickly react and adapt to enemy tactics—traits which improve from playing videogames.

Research currently being undertaken by the Office of Naval Research is showing that videogame training is having “surprising” results in helping military personnel adapt to the challenges of fighting terrorists, according to a story on the Department of Defense website.

Ray Perez, a Program Officer for the Office of Naval Research’s Warfighter Performance department, offered comment on what the group’s research has uncovered so far:

We have discovered that video game players perform 10 to 20 percent higher in terms of perceptual and cognitive ability than normal people that are non-game players.

Using the term “fluid intelligence” to describe such field adaptability, Perez believes that cognitive advances gleaned from playing games can last for up to two and a half years.

He continued:

We know that video games can increase perceptual abilities and short-term memory. They allow the player to focus longer and expand the player’s field of vision compared to people who don’t play video games.

We think that these games increase your executive control, or your ability to focus and attend to stimuli in the outside world.

Perez’s group is looking to advance the integration of videogames into training, eventually hoping to be able to “blur the distinction between training and operations.”

4 comments

When Defending Games, Look to Barry Sanders

January 22, 2010 -

We’ve all been there as gamers—someone attacks the pastime we love and the immediate tendency is for us to come back firing wildly, casting our own dispersions (sometimes angrily) in the process.

A reflective piece on Bitmob cautions that this tendency to lambaste game critics doesn’t always reflect well on the gaming populace. In “Gamers Are Too Defensive,” Jeffrey Michael Grubb writes:

…the complications of hot-blooded passion often pave a path directly to irrational behavior and a tendency to be overly defensive. If a gamer wants to be defined by his passion, there isn't anything perverse about that.  However, the perception of gaming is tarnished when gamers defend it from every misconception and ill-informed pundit.

Grubb offers advice for dealing with the trolls:

They are a lost cause. What can be done about someone who looks even at the tiniest offense and becomes excited about having something to get enraged about?

While it is infuriating when cable news channels misrepresent a game to make it appear more violent or sexually explicit than it really is, we have to laugh these occurrences off -- as many of you already do.

Grubb offers a great analogy for dealing with game critics, saying that we should act like Barry Sanders, the all-world ex-Detroit Lions running back who used to simply hand a referee the ball after scoring a touchdown:

Barry Sanders treated scoring a touchdown as if it were no big deal to him, because he had been in the end-zone before, and he would be there again. That is how we need to treat our passion. Video games will take their place next to music, movies, and books simply because we know that is where video games belong.

17 comments

Escapism as a Positive

January 13, 2010 -

Using Avatar as a benchmark, a USA Today opinion piece praises the mainstream adoption of fantasy in media such as movies, novels and videogames.

The author wonders if the popularity of World of Warcraft, The Lord of the Rings and Harry Potter indicates that today’s society is obsessed with escapism, or the ability to leave the real-world behind for the chance to immerse oneself in a fantasy world.

The scribe answers with a resounding no, and offers a positive spin on the new state of geek (and gaming) culture:

I've met hundreds of gamers and geeks. Their reasons for embracing fantasy and gaming aren't about mindless escapism. Games teach social skills, leadership and strategy; they inspire creativity and storytelling.

They provide rites of passage, accomplishment and belonging, even belief systems. They let people safely try out aspects of their personalities — often dark, evil sides, or extroverted or flirtatious — that they can't or won't flex in "real life." The games connect folks to magical thinking, to nature, to a primal, pick-up-your-battle-ax and kill mentalities long suppressed by so-called society.


As an added bonus, the author writes, the ability to insert ourselves into a different world—even if only for a short time—allows us to mitigate the “minutiae of our modern, mundane troubles.”

Amen.

6 comments

NY State Bans Texting, Gaming, Surfing While Driving

July 17, 2009 -

The New York State Senate has overwhelmingly passed a bill which bans texting, playing video games or surfing the Internet while driving, reports Buffalo Business First.

The measure, which previously was approved by the New York Assembly, now goes to Gov. David Paterson, who is expected to sign it into law. If so, the new regulations will take effect in November.

Newsday offers a comment from bill sponsor Sen. Martin Dilan (D):

This is a long-overdue safety measure for New York. Texting and burgeoning [portable electronic] technologies continue to pose serious, and sometimes fatal, distractions to drivers of all ages.

Violators of the new law will be subject to a $150 fine. However, the ban on portable electronics is considered a secondary offense, which means that it could only be levied if a driver is pulled over for another violation.

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MechaTama31I mean, of the groups being bullied here, which of the two would you refer to collectively as "nerds"?10/19/2014 - 11:30pm
MechaTama31But that's the thing, it doesn't sound to me like he is advocating bullying, it sounds like he is accusing the SJWs of bullying the "nerds", who I can only assume refers to the GGers.10/19/2014 - 11:21pm
Andrew EisenInteresting read. Unfortunately, too vague to form an opinion on but at least now I know what faefrost was talking about in James' editorial.10/19/2014 - 10:39pm
Neo_DrKefkaBreaking GameJournoPros organized a blacklist of former Destructoid writer Allistar Pinsof for investigating fraud in IndieGoGo campaign http://blogjob.com/oneangrygamer/2014/10/gamergate-destructoid-corruption-and-ruined-careers/10/19/2014 - 8:57pm
Neo_DrKefkaOnly good thing I seen come out of the Biddle incident was the fact a professional fighter offered to give 10k to an anti bullying charity for a round in the ring with Biddle.10/19/2014 - 7:49pm
Neo_DrKefkaEven after all the interviews she is still on twitter making fun of people with disabilities (Autism) yet she is a part of the crowd that is on the so called right side of history...10/19/2014 - 7:48pm
Neo_DrKefkaWhich #GameGate supports are constantly being harassed and bullied. Brianna Wu who I told everyone she was trolling GamerGate weeks ago with her passive aggressive threats was looking for that crazy person in the crowd.10/19/2014 - 7:47pm
Neo_DrKefkaI believe the problem #GamerGate has with Sam Biddle is he is apart of this blogging group that in a way hates or detests its readers. Also being apart of the crowd that claims its on the right side of history isn't helping when he is advocating bullying10/19/2014 - 7:45pm
MechaTama31Of course, I'm looking at these tweets in isolation, I don't know a thing about the guy.10/19/2014 - 7:06pm
MechaTama31If anything, the sarcastic implication seems to be that the SJW crowd is bringing back the bullying of nerds. But it's the GGers who are out for his blood? I'm lost...10/19/2014 - 7:01pm
MechaTama31I don't really get this Sam Biddle thing. The reaction to his tweets seems to be taking them at face value, but... they're tongue in cheek. Right?10/19/2014 - 7:00pm
Andrew EisenI have it. The problem, so far as I can tell, is neither of them allow me to overlay my webcam feed or text links to my Extra-Life fundraising page.10/19/2014 - 4:08pm
quiknkoldand yes, its free10/19/2014 - 4:05pm
quiknkoldshould grab Hauppauge capture. has mic support and can upload directly to youtube10/19/2014 - 4:05pm
Andrew EisenThe former.10/19/2014 - 4:00pm
quiknkoldwas it StreamEez, or the StreamEez feature in Hauppauge Capture? cause I know Capture has alot more support from the devs.10/19/2014 - 3:54pm
Andrew EisenI actually tried StreamEez last week. Flat out didn't work.10/19/2014 - 3:53pm
quiknkoldI use the Hauppauge Capture software's StreamEez. Arcsoft showbiz for recording. I just streamed a few hours of Persona 4 Golden with zero problem using the program. Xsplit is finniky when it comes to Hauppauge10/19/2014 - 3:40pm
Andrew EisenTrying to capture console games and broadcast with Open Broadcaster System because I've had technical difficulties using XSplit 3 weeks in a row.10/19/2014 - 3:37pm
quiknkoldand what are you trying to capture?10/19/2014 - 3:31pm
 

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