A settlement has apparently been reached between Grand Theft Auto IV publisher Take-Two Interactive and the Chicago Transit Authority over the agency's removal of ads for the controversial game from its vehicles and facilities.
GamePolitics readers may recall that during GTA IV's launch week, the CTA yanked the ads following a Fox News report which sought to relate the popular crime game to a rash of local shootings.
Take-Two filed suit shortly thereafter, accusing the CTA and sales agent Titan Outdoor, LLC with breaching a $300,000 contract. A document filed by the defendants with the U.S. District Court in Manhattan last week indicates that a settlement is imminent, although no details are provided.
Take-Two declined to comment on the case.
The owner of public relations firm which represents video game publishers also runs a video game website at which games are reviewed.
Credit Joystick Division with bringing the situation to light.
The game review site in question is GameCyte, while the P.R. firm is TriplePoint (formerly Kohnke Communications). Richard Kain (left) runs both. From Joystick Division's lengthy expose:
Richard Kain, TriplePoint PR’s General Manager and Founder, in fact formed a new company – Pantheon Labs – under TriplePoint’s roof to create GameCyte, as a way to bring “quality journalism” to the gaming media – and then deliberately concealed his ownership of Pantheon and GameCyte.com using domain privacy services like Domains By Proxy, a Joystick Division investigation indicates.
Then, when it came time to put together the GameCyte team, he staffed the site exclusively with TriplePoint PR employees – his former account executive the site’s most prolific reviewer. And by Mr. Kain’s own admission, some of the highest-reviewed games on GameCyte are from Telltale Games – a company he just so happens to be invested in.
Venture Beat's Dean Takahashi offers additional info:
In a phone call with me today, Kain said, “I f***ed up in terms of the degree of disclosure.” He noted that he had links to both firms on his Facebook page but neglected to disclose the ownership in the “about” page for GameCyte. Now the “about” page has been changed to include the disclosure...
You can put this one down in the “major whoops” column. It’s going to be hard for people to give the PR firm the benefit of the doubt and to trust GameCyte’s reviews, given how the relationship was unearthed. But so far, it doesn’t look like anything worse than bad judgement.
GP: We linked to GameCyte twice last week on stories which added follow-up information to the Activision piracy lawsuits revealed recently on GamePolitics. Activision is not listed among Triple Point's clients.
While some game consumers are outraged over Spore's controversial DRM scheme, others - many others - are snapping the game up at retail.
As reported by gamesindustry.biz, variants of Will Wright's evolve-and-conquer game occupy three of the top four spots among PC titles for the week ended September 13th.
1. Spore
2. Spore Galactic Edition
3. The Sims 2 Apartment Life
4. Spore Creature Creator
5. World Of Warcraft: Battle Chest
6. The Sims 2 Double Deluxe
7. World Of Warcraft
8. World Of Warcraft: Burning Crusade
9. Warcraft III Battle Chest
10. Crysis
If there is a more pointless bureaucratic exercise than ordering that a commercial for a video game released six months ago not be run again, we'd like to hear about it.
Once again, the U.K.'s Advertising Standards Authority has banned a violent game ad well after the time when the action would have had any hint of relevance. This time around a pair of commercials for Sega's Condemned 2: Bloodshot (release date: March, 2008) have been banned - not that they were likely to be aired again.
As detailed by the ASA's website, nine complaints were received about a pair of Condemned 2 adverts:
The first ad... showed scenes of violence including a man punching another on the floor and blood splattering on the screen as a man was beaten with a club... The second ad... included the same violent scenes and on-screen text but also included further scenes... This time, as the characters fought, noises could be heard which seemed to express pain and the force of their exertions.
As one might expect, Sega Europe argued that Condemned 2 was aimed at a mature audience and that the ads ran later in the evening when less likely to be seen by children. Ultimately the ASA ruled today that:
The ads breached CAP (Broadcast) TV Advertising Standards Code rules 6.1 (Offence), 6.2 (Violence and cruelty) and 6.4 (Personal distress)... The ads must not be broadcast again in their current form.
GP: In other words: Sega, don't broadcast that commercial that you had no further intention of broadcasting anyway. This is not the first time the ASA has weighed in so pointlessly. As GamePolitics previously reported, the agency banned ads for Kane & Lynch five months after release.
While mere gamer mortals wait to see whether the gaming gods at EA will deign to reveal whether or not the rumors that Dead Space has been banned in three countries are true, here's an interesting point.
Hyping the intense violence of Dead Space is clearly a large part of EA's marketing strategy for the game.
EA was upfront about the game's blood and gore factor at its E3 2008 press conference in Los Angeles. Very upfront. Check out G4TV's video feed of the event. Fast foward to 10:45. That's when Dead Space executive producer Glen Schofield walks onstage. Here's what he says about the violence:
For the past two-and-a-half years, my team and I have been creating a game that's a bit of a departure for EA. It's a very M-rated, sci-fi survival-horror game called Dead Space. [crowd cheers] That's what I like to hear...
Dead Space is the story of Isaac Clarke... we focused deeply on creating a rich story and pushed EXTREMELY hard on the horror elements. But we also innovated on our main gameplay features such as zero gravity...
And our core gameplay mechanic is - strategic dismemberment, which is a clinical term for you have to tear these creatures apart limb-by-limb in order to kill 'em...
Several minutes of game play follow... Schofield returns to the stage at 16:05:
[crowd cheers] ...Thank you. Dead Space will be available on the 360, the PS3 and the PC on October 21st. Now we just showed you some action in our live demo. I'd like to leave you with a gameplay trailer that really sets the mood and tone of Dead Space. This trailer is made with 100% gameplay footage. And I hope you're all over 17 for this one. Thank you... [trailer starts up]
GameStop's product page for Dead Space also hypes the violence. The first two bullet points are:
So... do rumors of a ban help fuel the marketing of Dead Space as a "bad boy" of EA's gaming stable?
Last summer, when Microsoft finally admitted to consumers that it had a major problem with the Xbox 360 and its infamous Red Rings of Death, I recall thinking that if anyone could get to the bottom of the situation it would be Dean Takahashi, then of the San Jose Mercury-News.
Dean had already proven his ability to uncover MS dirt as the author of a pair of excellent books detailing the inside story of the creation of both the original Xbox and the 360 (Opening the Xbox, 2002 & The Xbox 360 Uncloaked, 2006).
Since the RROD story broke, Dean has moved on to VentureBeat, where he has penned the definitive story to date on the Xbox 360 fiasco. It's a must-read, as he details how a rushed and very flawed manufacturing process left consumers with a machine dealing with an incredibly high failure rate (GP: Personally, I've had three go RROD on me). Here's a brief excerpt:
The problem for Microsoft was that it sacrificed something to rush into the market and establish the Xbox 360 as the premiere platform of the living room. What it sacrificed was the good will of consumers, who are actually critical in terms of establishing a lasting platform...
One thing is clear. Microsoft has to move beyond its mentality of being a software company that can launch fast and fix later. With global markets and global launches, the consequences of such a cavalier approach to hardware quality can start to pile up. The company clearly has the cash and the size to compete among the best hardware companies out there. It cannot afford to tarnish its brand when competitors on various fronts — such as Google on the web side and Apple, Sony, and Nintendo on the hardware side — are there to exploit its stumbles.
GP: Dean's findings on the 360's manufacturing woes clears up a lot of misinformation, including the silly notion that surge protectors were causing the RROD.
Nintendo cozied up to the 50-and-older crowd last week at the AARP's Life at 50+ Expo in Washington, D.C.
Not unexpectedly, titles like Brain Age and Wii Bowling were on display.
Madworld trailer? Not so much...
Cnet's Declan McCullough reports that former Minnesota Vikings star Cris Carter was on hand at the Republican National Convention this week to hype Financial Football. The free game, created by Visa and the NFL, is designed to teach money management skills to young adults.
Said Carter:
Young people need to know how to make smart money management decisions before heading off to college and entering the workforce.
Former Broncos receiver Rod Smith performed similar duties at the DNC in Denver last week.
In addition to the PC version, Financial Football is a free D/L to mobile phones. Text the word VISA to 24421.
A member of Great Britain's Parliament had harsh words for Electronic Arts after a marketing stunt for Mercenaries 2 gridlocked her district during the morning rush hour.
Hoping to draw attention to the game, EA gave away £20,000 of fuel at a station in North London. The Telegraph reports on the ensuing traffic jam:
A petrol station which gave away free fuel has been temporarily shut down after motorists flocking to its pumps caused traffic chaos...
Norman Tidiman, from Hackney... said: "I saw a girl who stopped because she wasn't going to make the lights, and the man in the car behind her got out his car and started to bully her.
Liberal Democrat MP Lynne Featherstone (left) was not pleased with EA:
Whilst a lucky few might have got some free petrol, hundreds of local residents have faced misery on their daily journeys this morning. They deserve an apology for being the victims of such an ill-thought out media stunt...
Trying to recreate Venezuelan-style fuel riots on the streets of London is completely irresponsible and downright dangerous...
An EA rep told the Telegraph that police ultimately shut the event down as too disruptive. Mercs 2, of course, is set in Venezuela, where petroleum is a huge economic force. As in a similar event held in Los Angeles last week, the station was decorated to match the theme of the game.
The BBC has more, including a video report.
As reported by Brand Republic, the European Parliament is urging its member states to address the issue of gender stereotyping.
The move follows a report by the EP's Women's Rights Committee, which suggests that big business exploits gender stereotypes for financial gain.
Video games and digital media are specifically mentioned by Sweden's Eva-Britt Svensson, author of the report. She writes:
The report shows how a stereotyped, sexist, and often degrading image of women is presented by the new electronic media. The report concludes that the majority of video games constitute one more element in the reproduction of discriminatory stereotypes against women that perpetuate and trivialise abuses against their human rights...
GP: From Lara Croft to the controversial Hitman ad pictured at left, such examples are not difficult to find in the video game space.
Is this TV sport for Mercenaries 2 the best game commercial of the year?
Time's Lev Grossman thinks so...
...most [video game commercials] are forgettable. What do you want, they're ads. But sometimes you see one that just rips off your head and thrusts its awesomeness down your neck. I'm thinking of the "Mad World" spot for Gears of War, for example.
But check out this one. I don't have any special interest in playing Mercenaries 2.... I caught this ad while I was watching clips on adultswim.com, and dang. It's the white-boy rap-singing video-game jingle of the summer...
While running your character on a long trek through your favorite MMO, have you ever imagined how great it would be to get so much exercise in real life?
The marketing site for Mana Energy Potion has posted a fascinating account of how two WoW players connected treadmills to their PCs and used their own 6mph locomotion to power their avatars:
We decided on a run from the gates of Shadowglen, through Dolanaar, to the sentries of Darnassus. We took level 1-2 elves so there would be a real danger that we'd get attacked along the way...
I'd first like to point out that Eli is in quite good shape. I, however, am not... We thought it would be a good representation of the gamut of gamers if we both ran the race. We donned the cheapest heart monitors we could find for kicks...
Eli and I stayed pretty even throughout the whole run. But about 3 minutes in, my heart rate reached over 205 BPM, and my max is around 195 BPM. I had to slow down to a walk because I thought I was going to pass out. Running in WoW is no joke...
We all know that Sony's handheld PSP is a great system that can do a lot of things, like surf the web and play games, music and video.
But marketing blog I Believe in Adv. reports that in Australia a specially-branded edition of the system was used to market Stella Artois beer.
Although it's not entirely clear from the I Believe in Adv. post, it does not appear that Sony was involved in the modification of 50 PSPs which were distributed to beer sales personnel. The PSP case was etched with a Stella Artois logo on the back side and the systems were packaged in black velvet drawstring bags which bore similar branding.
The idea was designed to motivate the sales force as well as provide it with data via the PSP's WiFi capabilities:
Foster’s was expecting a brochure, or a folder with loose-leaf pages. They gave them 50 customised Sony PlayStation PSPs instead... they also modified the operating systems and icon sets to reflect the brand. Then they installed the Stella Artois films and artwork, plus short presentations on the history of the brand.
And because PSPs are wi-fi capable, Foster’s can load up new material quicker than new pages can be printed for a loose-leaf folder. Foster’s analysis has shown that every sales representative who was given a PSP met all their sales targets for the relevant quarter. Anecdotal feedback also confirmed that without exception, the PSP was regarded as the best sales presenter ever received. As a result, Foster’s is now reviewing further rollout of the tool.
The Sporting News has coverage of a Madden VIP premiere party from Thursday night, complete with a cast of third-tier celebs like Verne (Mini-Me) Troyer, Tom Arnold and, oddly, Hugh Hefner (with bored-looking female companions in tow).
Madden 09 launches on Tuesday, of course. After the GTA IV launch, about which GamePolitics probably ran 25 stories, the Madden debut will be the second biggest game release of the year. Madden, fairly free of controversy, gets just this one.
GP: Personally, I'm way more interested in getting my mitts on Spore and Fallout 3, but the annual Madden launch is always an event, especially given that this year is the 20th anniversary of the series.
Via: Deadspin
The Marblehead Blog reports on a German ad campaign which uses edgy, Grand Theft Auto-like themes to promote Burger King.
The campaign's "Veg City" theme is centered around the idea of fresh ingredients and giving customers choices in ordering from Burger King's menu.
From the article:
The first thing to remember is this would never work in America. While GTA: Vice City is still the best selling PS2 game of all time, it came with its share of backlash... However, the German culture is quite different than ours and one has to keep in mind the intended audience when evaluating a campaign...
The [Veg City] website opens with a Vegas city style sign and fades into a true GTA-style map. Like most interactive ad sites, there are downloads, games, and a backstory. Each part of Veg City has it’s own unique twist on the freshness and choice themes...
In the video, the player is portrayed as taking out an old (i.e., not fresh) onion...