Oculus VR CEO Gives $31 Million to the University of Maryland

September 12, 2014 - GamePolitics Staff

Oculus VR CEO Brendan Iribe has donated $31 million to his alma matter, the University of Maryland - the largest single donation ever received by the university. According to the AP report detailing the donation, the money will be used to back a scholarship and for the construction of a new computer science building that will bear Iribe's name.

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From the Ashes of Big Huge Games: Epic Reveals Impossible Studios

August 9, 2012 -

Epic Games has announced the official launch of Impossible Studios, a game development studio it claims is "comprised of highly skilled, senior-level game development talent." Based in Hunt Valley, Maryland, Impossible joins the likes of its corporate headquarters in Cary, North Carolina; ChAIR Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; and Epic Games Japan in Yokohama, Japan.

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38 Studios Lays Off Entire Staff at RI and MD Studios

May 24, 2012 -

According to this Joystiq report 38 Studios has laid off its entire staff across both its Providence, Rhode Island studio and its Bug Huge Games studio in Baltimore, Maryland. An internal memo obtained by news station WPRI reveals the details of the layoff and how employees received the news. The memo reads:

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Baltimore Schools to Leverage More Game-Based Learning

July 29, 2010 -

Baltimore County Public Schools (BCPS), in conjunction with Learning Port Strategies, is gearing up to roll out a new learning tool for students, one that will combine “serious game technology with training.”

Dubbed Learning in a Virtual Environment (L.i.V.E.), the program will consist, at first, of two components: a “repository” for virtual games created around science, technology, engineering, and mathematics (STEM) called the Virtual High School, and a challenge for students to create a pitch for a STEM-based videogame, which is entitled The Contest.

Two additional aspects of the program are planned as well—Gamification Boot Camp, in which teachers are instructed on gaming vocabulary and technology and how to implement it alongside traditional teaching strategies, and the LPS Loft, billed as “a group of gaming professionals and tech-minded individuals who will join teachers in reviewing student story pitches and developing the first level of a game, based on the winning Contest pitches.”

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E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
 

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