Three Million Copies of 'DayZ' Sold To-Date

January 23, 2015 - GamePolitics Staff

Bohemia Interactive's Steam Early Access zombie survival shooter DayZ has officially sold 3 million copies of its standalone version, according an announcement by the company. While the game is still in early development, it has managed to garner around 3 million players since its release in December of 2013. The game has also changed a bit over the last year thanks to 24 updates since launch.

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One Million Copies of Alien: Isolation Sold Worldwide

January 21, 2015 - GamePolitics Staff

According to the official site (by way of PlayStation Lifestyle) for the game, Creative Assembly's Alien: Isolation has hit a major milestone recently: one million units sold worldwide. That figure is a culmination of sales on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

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Steam Hits 8 Million Concurrent Online Users On Holiday Weekend

January 2, 2015 - GamePolitics Staff

Over the weekend - and in the midst of Steam's Holiday Sale - Valve's digital distribution platform managed to reach a milestone of over 8 million concurrent players online using the service at one time. On Sunday, December 28, a peak of 8,357,541 players were online at once at one point, according to the Steam Game and Player Statistics page.

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EA Mobile Celebrates Two Billion Downloads With Free In-Game Content

December 4, 2014 - GamePolitics Staff

EA Mobile claims that titles in its mobile games catalog have been collectively downloaded two billion times. That milestone was reached earlier in the week, according to EA.

To celebrate this milestone, EA Mobile is giving away in-game content in several of its titles. By playing any of the titles list below (which are available on Android and iOS) between now and December 17, you'll get some extra goodies.

- Madden NFL Mobile: Booster Pack (gold, silver, and bronze players)

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Latest 'World of Warcraft' Expansion Puts Subscriber Numbers Up Over 10 Million

November 20, 2014 - GamePolitics Staff

The Fifth expansion to Blizzard's ultra popular and long-running MMO World of Warcraft is proving to be one of the most popular in recent memory. Warlords of Draenor has driven monthly subscriber numbers for the MMO up to over 10 million, according to a new announcement from Blizzard. Blizzard also said that more than 3.3 million copies of the expansion were sold in its first 24 hours of availability.

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'Angry Birds Go!' Downloaded 107 Million Times

November 18, 2014 - GamePolitics Staff

Angry Birds franchise owners Rovio announced that its latest game in the series, Angry Birds Go!, has been downloaded over 107 million times since it launched. The celebrate the latest milestone for this Angry Birds racing title, Rovio announced that it has launched a new mode - team multiplayer:

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'Lords of the Fallen' Becomes Profitable, New DLC Announced

November 7, 2014 - GamePolitics Staff

Lords of the Fallen, an RPG for PC, PS4, and Xbox One often compared to From Software's popular hardcore series Dark Souls, has sold 200,000 copies and shipped 700,000 - according to developers CI Games and Deck13 Interactive. The executive producer of the game, Tomasz Gop, confirmed those numbers with Eurogamer.

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Microsoft: 60 Million Halo Titles Sold To-Date

October 20, 2014 - GamePolitics Staff

Microsoft says that it has sold more than 60 million Halo titles worldwide since the franchise debuted on the original Xbox thirteen years ago - Halo: Combat Evolved. This number is up substantially from the 50 million sold milestone announced in December of 2012.

That massive figure includes Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, Halo 3: ODST, Halo: Reach, and Halo Wars, Halo: Spartan Assault and Halo: Combat Evolved Anniversary. Microsoft also claims that gamers have played various Halo titles for more than 6 billion hours on Xbox Live over the years.

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EGS Sees 40K Attendees During 2014 Event

October 9, 2014 - GamePolitics Staff

Organizers of the Electronic Game Show (EGS) announced today that the 13th annual EGS gaming event saw record-breaking attendance of 40,000, "further establishing Mexico as a major video game market in Latin America."

"With the 40,000 attendance mark being surpassed for the first time in EGS history, this is a clear sign of the momentum of the Mexican market," said Alejandro Bertoldi, EGS Manager.

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PSA: 'Super Smash Bros.' for 3DS Hits Sales Milestone, Wii U Version Dated

October 7, 2014 - GamePolitics Staff

Nintendo made a few Super Smash Bros.-related announcements this morning including the fact that the Nintendo 3DS version of the game has sold more than 2.8 million units worldwide - mostly attributed to sales of the game in North America, Europe, and Australia. Super Smash Bros. for Nintendo 3DS launched on Sept. 13 in Japan, Oct. 3 in the North America and Europe, and Oct. 4 in Australia.

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Two Million Copies of 'State of Decay' Sold To-Date

October 2, 2014 - GamePolitics Staff

A year ago Undead Labs managed to sell through one million copies of its zombie apocalypse simulator game, State of Decay. Today the company announced that it has sold two million copies of the game on PC through Steam and on Xbox 360 through Xbox Live Marketplace. To celebrate this latest milestone, the company will host a month of festivities - to be announced at its web site at a later date.

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'Wasteland 2' Generates $1.5 Million in Sales

September 24, 2014 - GamePolitics Staff

inXile Entertainment revealed this morning that its crowd-funded spiritual sequel to the classic Interplay role-playing game Wasteland has generated $1.5 million in sales in the four days since it launched. The crowd funded post apocalyptic RPG sequel launched on Steam last Friday for PC, Mac, and Linux. So far, the game is getting fairly good reviews from both critics and fans.

"We are ecstatic that the style of game we love so much has been embraced so well," said inXile founder Brain Fargo.

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Steam Now Has More Than 100 Million Active Users

September 23, 2014 - GamePolitics Staff

While announcing its new Steam Discovery update, Valve also revealed that the service now has more than 100 million active accounts, up by 25 million from the 75 million figure the company revealed in January.

Valve also announced that more than 3,700 games are available to consumers on Steam, and that more than 1,300 games have been added in 2014. That's a dramatic increase compared to the 304 titles that were added to Steam in the first nine months of 2013.

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iPhone 6 Moves 10 Million Units In Opening Weekend

September 23, 2014 - GamePolitics Staff

Apple had a strong opening weekend in iPhone 6 sales, according to figures the company released yesterday. According to Apple, it sold (combined) over 10 million iPhone 6 and iPhone 6 Plus phones in the three days since its September 19 launch. That's twice as many phones as when it launched the iPhone 5 in 2012.

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Educational iPad Accessory Kit Generates $2 Million in Pre-Orders

September 18, 2014 - GamePolitics Staff

Educational game company Tangible Play has generated around $2 million in pre-orders for Osmo, its educational game platform for iPad, according to Gamasutra. The accessory kit, which retails for around $49, is shipping to to preorder customers - including more than 2,000 schools. Tangible Play is a Silicon Valley startup founded by former Google, Disney and Ubisoft employees.

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ESRB Celebrates 20th Anniversary

September 16, 2014 - GamePolitics Staff

Seeing that government regulation was in the wings if it didn't do something, the Interactive Digital Software Association (now known as the Entertainment Software Association, or ESA) decided that the industry needed a self-governing ratings system.

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One Million PS4s Sold in the UK Since Release

September 9, 2014 - GamePolitics Staff

One million PlayStation 4 consoles have been sold in the United Kingdom since launch, according to an announcement from Sony, making its current-generation console the "one of the fasted selling systems in UK history."

At launch in the UK, Sony sold 250,000 units in the first few days of availability, surpassing the Wii U's lifetime total in the country in short order.

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'WWE SuperCard' Downloaded More Than 1.5 Million Times

August 25, 2014 - GamePolitics Staff

2K Games' cards-meets-wresting mobile game, WWE SuperCard has been downloaded more than 1.5 million times. That number represents downloads during the game's first week of release on both the iOS and Android versions of the game.

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GungHo's 'Puzzles & Dragons' Downloaded 30 Million Times in Japan

August 21, 2014 - GamePolitics Staff

GungHo Online's popular mobile title Puzzles & Dragons, has been downloaded over 30 million times to-date in Japan. The news was revealed by industry veteran Dr. Serkan Toto, who cites a press release circulated by GungHo earlier this week.

That same press release says that Puzzle & Dragons has seen 4 million downloads in the U.S. and Canada, 2 million downloads in South Korea and 1 million downloads across Taiwan and Hong Kong.

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'Counter Strike: Global Offensive' Tournament Viewership Break Records at ESL One Cologne

August 20, 2014 - GamePolitics Staff

The ESL announced that the ESL One Cologne 2014 event saw peak online concurrent viewership of more than 409,368 during the Counter Strike: Global Offensive match in-game or online. In addition Twitch saw 343,638 peak concurrent viewers, beating a record set in March by 153 percent.

"It's amazing to see the growth of Counter Strike: Global Offensive in the eSports community. Just five months after ESL One Katowice, we see ESL One Cologne 2014 break our previous record by an amazing 161 per cent," said the ESL's Ulrich Schulze.

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Shovel Knight Developers Detail First Month Sales

August 6, 2014 - GamePolitics Staff

Yacht Club Games, the makers of the ultra popular Shovel Knight, have revealed some interesting details about crowdfunding the game, the rough patch of living they had to endure while making the game, and the most recent sales figures. First the sales numbers: Shovel Knight has sold 180,000 copies in its first month, with around 15,000 going to Kickstarter backers and the press. The company expected to sell a total of 150,000 units. The Wii U version of the game is not available outside the U.S. yet either.

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'Robocraft' Sees Big Boost from Steam Early Access

July 29, 2014 - GamePolitics Staff

Free-to-play MMO shooter Robocraft has managed to surpass one million registered players since its release on Steam Early Access. While an early build of the game was available prior to being released on Steam's Early Access, developer Freejam says that putting it on Steam has helped drive the game's user base significantly.

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16 Million Copies of 'Minecraft' for PC and Mac Sold To-Date

July 10, 2014 - GamePolitics Staff

Sales of the PC and Mac versions of Minecraft have surpassed 16 million copies, according to developer Mojang's official site for the game. The impressive number is up from up from the 15 million copies the company revealed in April and the 14 million copies it announced in February.

Minecraft Pocket Edition sales surpassed 21 million units in April, while 12 million copies of Minecraft Xbox 360 Edition had been sold as of February, according to Mojang's internal sales figures.

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Steam Hits 8 Million Concurrent Users During Summer Sale

June 30, 2014 - GamePolitics Staff

Steam has broken the 8 million concurrent users milestone for the first time in its history - thanks mostly to its popular summer sale. On Sunday evening over 8 million gamers were using the service at the same time as the Steam Summer Sale began to wind down.

The last milestone for concurrent users on Steam - according to its stats page was around 7.5 million, which occurred over Christmas 2013. The new record high of 8,020,834 was recorded at 16:03 PDT on Sunday June 29.

The Steam Summer Sale ends at 10am PDT today.

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Cloud Imperium Raises Over $47 Million for 'Star Citizen' To-Date

June 24, 2014 - GamePolitics Staff

Chris Roberts and Cloud Imperium have managed to raise $47 million in crowdfunding for the ongoing development of the space simulation game Star Citizen. The money raised to date comes from the initial Kickstarter campaign (which raised over $2.1 million), crowd-funding via the game's offical site, and through sales of specific ships and items for the game.

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Tetris Turns 30 Today

June 6, 2014 - GamePolitics Staff

The popular puzzle game Tetris is 30 years old today. The game became popular when it appeared on a new hand-held system from Nintendo - the GameBoy - and the rest is history.

Bloomberg TV program "Bloomberg West" has a segment on the latest episode of the show featuring Wedbush Securities' Michael Pachter discussing the popularity of Tetris and its impact on video games today.


Temple Run Series Downloaded Over One Billion Times

June 4, 2014 - GamePolitics Staff

The popular and often copied Temple Run games on the Apple App Store have been downloaded one billion times, according to GII. Developed by Imangi Studios, Temple Run and Temple Run 2 are world-running platformer games that are extremely popular and have been cloned by other developers trying to cash in on the games' popularity.

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Bandai Namco Ships 1.2 Million Copies of Dark Souls 2 the West

May 8, 2014 - GamePolitics Staff

Bandai Namco revealed today that its hardcore action RPG sequel Dark Souls 2 has shipped 1.2 million copies to North America and Europe in its three weeks at retail. Developed by From Software, Dark Souls 2 launched in early March. The shipping numbers revealed today are as of March 31, 2014 and do not include the PC release, which launched last month, nor do they include sales in Japan because From Software self-published the game there.

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Over Two Million Copies of DayZ Sold To-Date

May 2, 2014 - GamePolitics Staff

While announcing the two year anniversary of the original DayZ mod for Bohemia Interactive's Arma 2, DayZ creator Dean "Rocket" Hall revealed that the stand-alone game based on that mod has hit a brand new sales milestone. According to Hall, DayZ has sold over two million copies since its release on Steam Early Access.

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Over 15 Million Copies of Minecraft on PC Sold To-Date

April 30, 2014 - GamePolitics Staff

The original PC version of Minecraft has gone past the 15 million sales milestone, according to a new announcement by its creator. The news comes from Minecraft creator and Mojang co-founder Markus Persson, who posted the news on Twitter.

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Wonderkarpyou're weird01/25/2015 - 11:23pm
ConsterWell, I guess it makes sense for your iPad to be capitalist scum.01/25/2015 - 7:10pm
WonderkarpMy Ipad likes to capitalize every word when I'm on game politics.01/25/2015 - 6:29pm
ConsterI Was Talking About You Capitalizing The Starting Letter Of Each Word.01/25/2015 - 5:56pm
WonderkarpI didnt know we were talking about Capitalism. What do mass shootings have to do with trade and industry that is controlled by private owners for profit?01/25/2015 - 3:28pm
ConsterYou do realize that what you're doing right now isn't what capitalism means, right?01/25/2015 - 2:39pm
WonderkarpActual Thing, Never Proven :P We All Know That You Dont Need Evidence For Something To Be Real, Huh.01/25/2015 - 9:40am
ConsterAh, that explains it - since the second thing you named is an actual thing, I wasn't sure if you were being sarcastic.01/25/2015 - 7:39am
WonderkarpConster, I was quoting Anita Sarkeesian01/24/2015 - 10:39pm
ZippyDSMleeodd its not wanting to post half the time 0-o01/24/2015 - 10:21pm
ZippyDSMleetest01/24/2015 - 10:21pm
ConsterWonderkarp: did the US actually bomb Japan back to traditional values? My history lessons were eurocentric, so I wouldn't know.01/24/2015 - 9:39pm
ZippyDSMleeeffect like confusion,ect. QTEs are a gimmick that can easily be shallow because you are looking to mess with conditioned responses and nothing messes with them more than random gameplay changes..01/24/2015 - 7:58pm
ZippyDSMleeWonderkarp: They tried to be natural with God Of Wars QTE’s, sometimes it felt random which I hate the most in QTEs. The way you interface with gameplay (press X to get X result) should never rely on randomly generated mechanics unless it’s a status01/24/2015 - 7:57pm
Andrew EisenI've passed your comment on.01/24/2015 - 5:45pm
Neo_DrKefkaHey GamePolitics staff can you guys work out the way the ads are delivered via mobile? Sometimes any attempt to do anything on this site automatically forwards you to download "Flappy bird" on a shady site or another thing. It just hijacks my Safari01/24/2015 - 3:47pm
WonderkarpI feel like the only good QTEs were the ones in the God of War series. I dont know why though.. maybe its the visceral carnage01/24/2015 - 1:13pm
ZippyDSMleeprh99: QTEs are dumb I ever understood the need for them outside being cheap and wanting to pad mechanics with scripted events that use only a few buttons.01/24/2015 - 12:58pm
InfophileAnd a more detailed breakdown of expenses here: http://imgur.com/L46SUMw01/24/2015 - 12:42pm
InfophileFor anyone still complaining about where the funding for Tropes vs. Women went: https://www.dropbox.com/s/q4z6qa561roidh5/femfreq_annualreport2014.pdf?dl=0 (page 16) Not that this will actually stop claims of fraud, but it's good to have a counter.01/24/2015 - 12:38pm
 

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