Dark Souls Sells 2.3 Million Copies Worldwide

April 12, 2013 -

Dark Souls has now sold more than 2.3 million copies worldwide, according to developer From Software (by way of NeoGAF and Gpara). From Software president Eiichi Nakajima announced the sales figures on stage this week at an event for Japanese press, attended by Gpara. He also announced that the sequel to the popular hardcore action RPG, Dark Souls 2 would be coming to the Xbox 360.

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Notch Tops Time Magazine's 2013 Time 100 Poll

April 12, 2013 -

Just how influential and popular is Minecraft creator and Mojang co-founder Markus "Notch" Persson? Well he is apparently the second most influential person in the world right behind Egyptian President Mohamed Morsi in Time Magazine's 2013 Time 100 Poll. Voting for the poll ends today, with the final list to be chosen by Time editors and revealed on April 18.

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Torment The Most Funded Game in Kickstarter's History

April 8, 2013 -

inXile Entertainment's isometric role-playing game managed to raise $4.1 million at the close of its Kickstarter campaign this weekend, making it the most well-funded video game in Kickstarter's history. The Kickstarter, which ended last night, generated a total of $4,188,927 from 74,405 backers. That is 455 percent more than the $900,000 that the developer asked for at the start.

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Shroud of the Avatar Raises over $2 Million in Funding

April 8, 2013 -

This weekend the Kickstarter for Richard Garriott's latest game, Shroud of the Avatar: Lost Virtues, raking in $1.9 million from backers. Adding that number with the money it raised from PayPal pledges on the Shroud of the Avatar Website, Portalarium sailed past the $2 million dollar mark. Over twenty thousand people backed the game on Kickstarter.

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Torment: Tides of Numenera Adds Chris Avellone After Hitting $3.5 Stretch Goal

April 3, 2013 -

Having hit its latest stretch goal of $3.5 million for Torment: Tides of Numenera, developer inXile has officially brought Obsidian Entertainment's Chris Avellone on board to help with the game. Why is this such a milestone for fans of this role-playing game? Because while at Interplay's Black Isle Studios, Chris Avellone worked on the original AD&D title, Planescape: Torment.

The Kickstarter page for the project offers the following message to fans as the Kickstarter has just a few days left until it is all done:

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Portalarium Adds PayPal to Crowdfunding Campaign for Shroud of the Avatar

March 28, 2013 -

Richard Garriott's Portalarium announced that it is now accepting PayPal payments for the Shroud of the Avatar: Forsaken Virtues crowd funding campaign. The PayPal option is available on the Shroud of the Avatar site.

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Kickstarter Game-Related Pledges Pass $107 Million Milestone

March 22, 2013 -

Just how much money has been pledged to game projects so far on Kickstarter? According to data released by the popular crowd funding platform, right around $107.6 million. Since the site's launch four years ago, more than 633,242 backers have pledged to over 4,500 Games projects, nearly 1,000 of these were pledged to in the last year.

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Shroud of the Avatar Meets Kickstarter Funding Goal, Stretch Goals Added

March 19, 2013 -

With 18 more days to go, Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues has surpassed its $1 million funding goal. With that challenge out of the way, Garriott and his studio Portalarium have added a few stretch goals. As of right now, the Kickstarter has generated $1,031,716 from nearly 15,000 backers.

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Writer Tracy Hickman Signs on to Shroud of the Avatar as Lead Story Designer

March 15, 2013 -

Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues is within striking distance of being fully funded. The campaign has generated $905,628 of the $1 million in funding it needs, and a new announcement today from his studio Portalarium will likely put it over the required threshold.

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Xbox Live's Only Free-to-Play Game Happy Wars Downloaded More Than Two Million Times

March 11, 2013 -

Microsoft, who is not all that good at adding free-to-play games to its Xbox Live service for Xbox 360 (there are only a couple at this point), is probably happy that it allowed the free-to-play and kid-friendly MOBA game Happy Wars to launch on the platform in October of last year. As of today the game has been downloaded over 2 million times, according to maker Toylogic. While the game is completely free to download and play, players can purchase "Happy tickets" with real money to upgrade equipment and buy vanity items.

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Torment: Tides of Numenera Raises over $2.1 Million

March 8, 2013 -

InXile has managed to raise over $2.1 million dollars in just a few short days for its spiritual sequel to the hit RPG Planescape: Torment. Initially the company was looking to raise $900,000, but that number was surpassed in the first six hours of the crowd funding campaign. Torment: Tides of Numenera is a single-player role-playing game based on designer and writer Monte Cook's new tabletop role-playing game, Numenera. The game will be distributed DRM-free for Windows (PC), Mac, and Linux and will be available in English, French, German, Italian, Polish, Russian, and Spanish.

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inXile Hits Funding Goal for Torment: Tides of Numenera in Six Hours

March 6, 2013 -

inXile raised millions with its first Kickstarter campaign for Wasteland 2, and within six hours of launching its latest crowd-funding campaign for the spiritual sequel to Planescape: Torment, it has hit its goal of $900,000. It looks like they'll be spending the next 30 days left in the campaign to come up with crazy stretch goals. Torment: Tides of Numenera is a single-player role-playing game, and a sort-of spiritual successor to Interplay / Black Isle Studios hit CRPG Planescape: Torment.

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EVE Online Hits 500k Subscriber Mark

February 28, 2013 -

CCP Games announced that its long-running subscription-based sci-fi MMO EVE Online has surpassed the 500,000 subscriber mark worldwide for the first time in the game’s history. The milestone is a major one in the game's ten years of operation and follows the December 4 release of EVE Online: Retribution, the game’s 18th free expansion. CCP says that this latest expansion is its most successful ever. Also in December, EVE Online relaunched in China with new partner Tiancity to bring the game to a massive new audience where it has been thriving ever since.

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Report: Mobile Game Puzzle & Dragons Earned $2 Million a Day in January

February 20, 2013 -

Free-to-play mobile game Puzzle & Dragons from Japanese developer and publisher GungHo Online Entertainment supposedly generated around $65 million during January - or about $2 million dollars a day. These startling sales figures come from data collected by Japanese industry consultant Serkan Toto, who reports that the puzzle and RPG hybrid title has generated around $65 million in sales on iOS and Android in Japan last month.

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Angry Birds Trilogy Goes Platinum

February 15, 2013 -

Rovio's Angry Birds Trilogy has sold over one million copies worldwide, according to developer Rovio and publisher Activision. The duo also announced that the game would be coming to the Wii U and Wii later this year.

Angry Birds Trilogy was released in September 2012 for Xbox 360 with Kinect support, PlayStation 3 with Move support and Nintendo 3DS. The compilation offers three games - Angry Birds, Angry Birds Seasons and Angry Birds Rio, along with extra content such as additional levels, added features and brand new interactive backgrounds and spiffy new animations.

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The Legend of Zelda: Hyrule Historia Tops New York Times Bestsellers List, Amazon

February 14, 2013 -

Kill Screen Daily points out some inspiring news for gamers in general and for Legend of Zelda fans in particular: Dark Horse Comics and Nintendo's collaborative hardcover book on the history of Hyrule, "The Legend of Zelda: Hyrule Historia," is the top selling book on Amazon and has managed to top the

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Kinect Surpasses GameCube Lifetime Sales Figures

February 12, 2013 -

Microsoft announced that worldwide sales of its Kinect motion sensing peripheral have hit 24 million, matching sales of the original Xbox system and outpacing the 21.7 million GameCube's sold by Nintendo. The company also said that it has sold 76 million Xbox 360 systems worldwide to-date.

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Prison Architect Pre-Orders Surpass the $1 Million Mark

February 12, 2013 -

Introversion's tiered pre-order idea for its upcoming Prison Architect game seems to have paid off a great amount of dividends for the popular indie British studio. The company behind such hits as Uplink, DEFCON, Darwinia, and Multiwinia says that it has sold 30,333 pre-orders, generating $1,019,265. The company accomplished this by offering different tiers much like the rewards you might find attached to a Kickstarter campaign.

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100 Million Skylanders Toys Sold To-Date

February 7, 2013 -

No doubt Activision is delighted that over 100 million Skylanders toys have been sold across the United States. The company announced the milestone at the Toy Fair 2013, reports Destructoid. Activision says that the Skylanders franchise (Skylanders and Skylanders Giants) across all platforms has generated over $500 million since its launch in 2011.

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Ubisoft Sees Strong Sales of AC3 and Far Cry 3

February 7, 2013 -

Ubisoft announced that it has shipped well over 12 million units of Assassin's Creed 3 and well over 4.5 million units of Far Cry 3. That number includes all platforms the games are available on - as well as digital sales of both games. Ubisoft's total sales for Assassin's Creed 3 have now passed the 12 million mark worldwide, while Far Cry 3 sales are up over 4.5 million units, the French publisher announced today in its third-quarter financial report.

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Mojang Rakes in $240 Million in 2012

February 1, 2013 -

According to data from IT24.se, Mojang generated revenue of nearly $240 million in 2012, with $100 million of that cash coming from license fees. Mojang's only product is the ultra popular Minecraft, though it is available on Xbox Live, PC, and mobile devices (iOS, Android). The information comes from Thomas Arnroth, a Swedish author who is writing a book about Mojang called "A Year With Mojang: Minecraft Behind The Scenes."

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GameStick Kickstarter Closes at $647K

February 1, 2013 -

No one can deny that PlayJam's Kickstarter campaign for its GameStick Android console has proven successful, though not as successful as that other Android-based console Ouya. The Kickstarter campaign closed with $647,658 - $547,658 more than it was seeking with its original goal of $100,000 (the Ouya closed with nearly $8.6 million raised).

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Temple Run Downloaded 50 Million Times To-Date

January 31, 2013 -

Temple Run 2 has been downloaded over 50 million times on iOS, Android and Kindle devices, according to developer Imangi Studios. The latest game from Imangi Studios reached that milestone in just 13 days, breaking the previously set record for the fastest growing mobile game (Angry Birds held the previous record with 50 million downloads in 35 days in April of 2012).

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Indie Developer Almost Human Sells 600K Units of Legend of Grimrock

January 17, 2013 -

As part of an update to reveal what they have been up to since the release of the Legend of Grimrock (including a release of an editor that allowed players to make mods for the game - 450 are available as part of Steam Workshop as of this writing), developer Almost Human revealed that its game has sold over 600,000 copies since its release. Of course much of the success of the old-school first-person RPG had to do with being included in the pay-what-you-want DRM-free Humble Indie Bundle 7.

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ArenaNet: Three Million Units of Guild Wars 2 Sold Since Launch

January 15, 2013 -

ArenaNet's Colin Johanson says that the popular online-focused RPG Guild Wars 2 has managed to sell over three million copies since it was released and launched in August of 2012. He made the announcement as part of an update on the game's official site detailing what new content the company plans to bring to Guild Wars 2 players in the next few months.

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Ninja Gaiden 3: Razor's Edge First Game to be Rated R18+ in Australia

January 11, 2013 -

The very first game to be classified under the new Australian video games ratings classification of R18+ is Team Ninja's Ninja Gaiden 3: Razor's Edge for Wii U. Prior to the new rating - which went into effect officially on January 1, 2013 - games with the kind of content that Ninja Gaiden 3: Razor's Edge contains would be refused classification and would effectively be prohibited from being sold in the country.

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Child's Play Charity Raises $5 Million in 2012

January 8, 2013 -

Organizers of the game-related charity Child's Play announced that more than $5 million has been raised in 2012, making it the biggest year for the charity to-date. In 2011 Child's Play managed to raise $3.5 million. A representative for the charity thanked event organizers, volunteers, and participants in various charity drives for their hard work and dedication to achieve this new milestone.

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Torchlight II Surpasses One Million Sales

January 2, 2013 -

Runic Games has hit a milestone with its PC isometric action RPG, Torchlight II: one million sales. A tweet from the official Runic Games Twitter account revealed the milestone.

"We had an amazing 2012, and proud to say that Torchlight2 has sold over one million units! Thank you! Happy New Year's Eve everyone :)," Runic Games confirmed.

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Humble Indie Bundle 7 Generates Nearly $2.2 Million in Sales

December 28, 2012 -

Humble Indie Bundle 7 has broken another milestone this week - surpassing the $2 million sales mark. As of this writing, the pay-what-you-want DRM-free bundle has made $2,174,171.12 from the sale of 332,411 bundles. Yesterday organizers of the bundle added three new games: The Basement Collection, Cave Story+, and Offspring Fling - for those willing to pay more than the average price.

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Mojang Sells 453K Minecraft Units During Christmas

December 28, 2012 -

Mojang's popular world building game franchise Minecraft had a wonderful Christmas / holiday season, according to tweets from company co-founder and Minecraft creator Markus 'Notch' Persson. According to Notch, the company sold 453,000 copies of the game across all platforms during the Christmas season.

"Across all platforms, Minecraft sold 453k copies on dec 24! Wowzers! <3," he tweeted.

He corrected himself in a follow-up tweet shortly thereafter:

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Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
 

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