According to posts on the European and North American PlayStation blogs, Grand Theft Auto is dominating sales on the PlayStation 3 via PlayStation Store. While exact sales figures were not disclosed, both blogs show Grand Theft Auto ruling the roost in the Top Ten European North American digital download purchase lists.
Rockstar's Grand Theft Auto V has become the 12th best-selling game of all time in the UK, overtaking its predecessor's lifetime sales - and only after three weeks at retail - according to UK retail sales tracking firm Chart-Track. The firm reports that GTA V sold 1.57 million units in the UK on day one of release, beating out previous record holder Call of Duty: Black Ops' 1.41 million in sales to become the fastest-selling game in UK history.
Chris Robert's PC-based space simulation game Star Citizen has surpassed the $20 million crowd-funding mark, with more than 260,000 supporters backing the game being developed by the Wing Commander and Privateer developer and his team at Cloud Imperium Games. Roberts and company managed to raise the funds in less than a year through crowd-funding efforts on Kickstarter and on the game's web site. Around $10 million of that figure was raised in the last four and a half months, according to the game's developers.
Mojang's hit open-world building game Minecraft shows no sign of slowing down. According to a tweet from MineCraft creator Marcus "Notch" Persson, the PC version of the game has managed to sell 12 million copies to-date. That's one million new copies sold since June. That figure lumps games sold on Mac, Linux, and Windows platforms.
The life-to-date sales of MineCraft on all available platforms stands at 33 million units.
Gamescom, the annual gaming event that took place in Cologne, Germany last week was a big hit according to organizers. Organizers of the event announced details on attendance, exhibits, and more. According to the data it released, 340,000 people attended the event last week. It is an astounding number compared to last year's attendance numbers: 275,000 showed up in Cologne last year to take in all the latest games and gadgets. All told, attendance was up 32 percent this year...
According to GoNintendo, Nintendo has sold an impressive 654.12 million consoles and hand-helds worldwide over the last 30 years. On the home console front, Nintendo has sold 268.97 million systems - from collective sales of the NES (Famicom), SNES (Super Famicom), N64, GameCube, Wii, and Wii U. The rest of the number is made up of hand-held device sales. Nintendo has sold 385.15 million hand-helds to-date. That number comes from cumulative sales of the Game Boy, Game Boy Advance, DS, and 3DS.
Runic Games announced that its popular role-playing game for the PC, Torchlight II, is well, pretty popular. Since its launch the game has sold over two million copies. Given that the game was highlighted prominently in the recent Steam Summer Getaway Sale, this announcement is not surprising, though clearly all of those copies did not sell for the full regular price. The game was released in September of 2012.
The PC version of Mojang's popular open-world sandbox game Minecraft has hit the 11 million sales mark, according to Mojang co-founder and Minecraft developer Markus "Notch" Persson. The PC version of the game debuted in 2009.
Mojang - with the help of various partners - ultimately ported the game to Xbox Live Arcade, iOS, and Android. The game has also been ported to the Linux operating system and the Mac. To date, Minecraft has sold over 27 million copies across all available platforms.
Austin, Texas-based mobile online game developer Spacetime Studios announced that its four online mobile games have garnered over 250 million play sessions to-date. The four games - Pocket Legends, Star legends, Dark Legends, and Arcane Legends - have also been downloaded over 20 million times collectively. Spacetime also says that its game have a high level of engagement, with players logging an average of 33.5 hours per month on Spacetime’s titles, almost 3 times as much as the average iOS player’s total monthly gameplay and four times more than Android players.
It's been a year since Blizzard launched Diablo III to the masses, and even though it struggled in the beginning because the game requires a constant connection in order to play (and servers were constantly going down during the launch window), players eventually were able to play and enjoy the game.
On May 3 Apple said that it was very close to hitting 50 billion app download mark on its App store. Today the company announced that its App Store has surpassed the milestone - which they point out does not include re-downloads of apps or updates by users. While we do not know the exact data and time this milestone was met, we do know who the person was that downloaded the 5 billionth app: Ohio's Brandon Ashmore. Apple awarded him a $10,000 App Store gift card, and his app of choice - the word game Say the Same Thing by Space Inch.
Mobile and social game developer PikPok announced that its newest original mobile game, Into the Dead has managed to sail past the 10 millionth download mark. The game was released in December of last year and is available on iPhone, iPad, iPod touch, and Android. The game joins another PikPok title past 10 million downloads: Flick Kick Football. That game is contributing to the Flick Kick series of games, which has seen over 20 million downloads as of April.
Apple announced today that its app store is nearing the 50 billion app download mark. Since its launch, the Apple App Store has seen almost 50 billion downloads of various apps for its iOS devices. Apple also announced that the person who downloads the 50 billionth app will receive a $10,000 App Store gift card, while $500 gift cards will be given to the individuals who download the first 50 after that milestone.
Whether you have your doubts about Trion Worlds' Defiance - a first of its kind MMO transmedia project that lets what happens in the television show of the same name on the SyFy Network affect what happens in the virtual world you are playing - the game seems to be doing well within its first month or so of operation. According to Trion Worlds, over one million people have registered accounts for the game since it launched on April 3.
The game is certainly helped by being available on three platforms: the Xbox 360, PS3 and PC..
Minecraft developer Mojang announced that Minecraft - Pocket Edition for Android and iOS devices, has sold more than 10 million copies to-date. The portable version of Mojang's popular sandbox building game joins other versions of the game - PC and XBLA which have sold millions upon millions of copies to-date. It just goes to show that people never get tired of a game that is decent and is constantly updated by its creators.
"We are very thankful to all the support that we have gotten and people playing and talking about our game," said Mojang's Daniel Kaplan.
City State Entertainment announced that it managed to raise well over $2 million in crowd funding for its upcoming MMORPG project, Camelot Unchained. The "TriRealm" RvR-focused MMORPG will also receive $3 million in additional funding which includes $2 million from studio co-founder and online game industry pioneer Mark Jacobs. Pledges are still being accepted via PayPal on the game's official site.
Cloud Imperium Games announced that its upcoming space simulation game Star Citizen has raised over $9 million in crowd-funding, raising a cool $1 million since the middle of February. The game, being developed by Wing Commander creator Chris Roberts, managed to raise $2.1 million during its Kickstarter campaign, with the rest being raised via the game' s official site.
Dark Souls has now sold more than 2.3 million copies worldwide, according to developer From Software (by way of NeoGAF and Gpara). From Software president Eiichi Nakajima announced the sales figures on stage this week at an event for Japanese press, attended by Gpara. He also announced that the sequel to the popular hardcore action RPG, Dark Souls 2 would be coming to the Xbox 360.
Just how influential and popular is Minecraft creator and Mojang co-founder Markus "Notch" Persson? Well he is apparently the second most influential person in the world right behind Egyptian President Mohamed Morsi in Time Magazine's 2013 Time 100 Poll. Voting for the poll ends today, with the final list to be chosen by Time editors and revealed on April 18.
inXile Entertainment's isometric role-playing game managed to raise $4.1 million at the close of its Kickstarter campaign this weekend, making it the most well-funded video game in Kickstarter's history. The Kickstarter, which ended last night, generated a total of $4,188,927 from 74,405 backers. That is 455 percent more than the $900,000 that the developer asked for at the start.
This weekend the Kickstarter for Richard Garriott's latest game, Shroud of the Avatar: Lost Virtues, raking in $1.9 million from backers. Adding that number with the money it raised from PayPal pledges on the Shroud of the Avatar Website, Portalarium sailed past the $2 million dollar mark. Over twenty thousand people backed the game on Kickstarter.
Having hit its latest stretch goal of $3.5 million for Torment: Tides of Numenera, developer inXile has officially brought Obsidian Entertainment's Chris Avellone on board to help with the game. Why is this such a milestone for fans of this role-playing game? Because while at Interplay's Black Isle Studios, Chris Avellone worked on the original AD&D title, Planescape: Torment.
The Kickstarter page for the project offers the following message to fans as the Kickstarter has just a few days left until it is all done:
Richard Garriott's Portalarium announced that it is now accepting PayPal payments for the Shroud of the Avatar: Forsaken Virtues crowd funding campaign. The PayPal option is available on the Shroud of the Avatar site.
Just how much money has been pledged to game projects so far on Kickstarter? According to data released by the popular crowd funding platform, right around $107.6 million. Since the site's launch four years ago, more than 633,242 backers have pledged to over 4,500 Games projects, nearly 1,000 of these were pledged to in the last year.
With 18 more days to go, Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues has surpassed its $1 million funding goal. With that challenge out of the way, Garriott and his studio Portalarium have added a few stretch goals. As of right now, the Kickstarter has generated $1,031,716 from nearly 15,000 backers.
Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues is within striking distance of being fully funded. The campaign has generated $905,628 of the $1 million in funding it needs, and a new announcement today from his studio Portalarium will likely put it over the required threshold.