Philly Columnist Defends Army's Video Game Recruitment Center

May 25, 2009 -

The Army's use of video games to promote recruitment has been a source of controversy in recent times. Most recently, GamePolitics reported on a large-scale protest march at the Army Experience Center, located at a Philadelphia mall.

Taking the opposing view ot that of the protesters, attorney Christine Flowers defends the AEC in a Memorial Day weekend column for the Philadelphia Daily News:

A few [military] vets have been on the front lines in targeting the Army Experience Center... AEC incorporates high-tech virtual experiences, more traditional media and one-on-one interaction to reach young men and women who might be considering a life in the service...

According to Maj. Larry Dillard, the center's program manager, the fundamental purpose is to give young people a more realistic and authentic idea of what it means to be a soldier in the 21st century. "The virtual experience allows for transparency, and is more effective in communicating our message than still photos or written materials."...

WHAT'S SO insidious?...

It is only because of [our military personnel's] sacrifices that the protesters have the right to raise their voices. It is only because of their willingness to believe in something greater than themselves, a collective sense of duty and obligation, that we have a country where dissent is privileged.

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Soldier of 2030 Has a Video Game Look

May 25, 2009 -

Is it a case of life imitating art?

The New York Post reports on what U.S. Army soldiers will likely be wearing in 2030. The model in the Army's own graphic could have stepped right out of Halo or any number of futuristic video games.

It's pretty amazing - from the exoskeleton armor to the data glove to the biometric facial recognition built into the headgear. From the NYP:

It's all part of the Army's starry-eyed vision of grunts 20 years from now, and it's just one aspect of the Pentagon's ambitious thinking about technologies that will transform the way the military fights. There are also plans for advanced robotic aircraft; missiles that travel seven times the speed of sound; and ship- and aircraft-based laser weapons that could blast missiles out of the sky...

Each branch of the military has its own plans, but the Army concept of tomorrow's soldier borrows heavily from nearly every genre of science fiction. Dubbed "Future Soldier 2030," the vision is the brainchild of the Natick Soldier Systems Center in Massachusetts, an Army organization responsible for researching and developing new technologies for the individual fighter.

Via: Kotaku

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Controlling Navy's Anti-terrorist Weapon System Comes Easily to Gamers

May 20, 2009 -

The U.S. Navy is equipping some of its vessels with Israeli-made Mini-Typhoon 12.7mm remotely controlled machine-guns.

The 370-pound system, which can be fired by an operator in a remote location, holds 230 rounds, sufficient for 25 seconds of rat-tat-tat. Strategy Page notes that the weapon is an effective defense against small boats such as those used by suicide bombers.

So, who might the Navy turn to for Mini-Typhoon duty? Gamers, reports Strategy Page:

The Mini-Typhoon uses a day/night vidcam and a stabilizer. The remote operator has an automatic target tracker, and can easily hit small boats two kilometers away... Operators with video game experience can be quickly trained to operate the weapon.

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German Researchers See Pentagon Link to Violent Games

May 12, 2009 -

A pair of German researchers claim that violent video games are a creation of the U.S. military.

Writing in the latest issue of Current Concerns, Renate and Rudi Hänsel call for a ban on violent game and echo the military conspiracy theme espoused in the U.S. by followers of fringe political figure Lyndon Larouche:

During the nineties the killing simulators, employed for hand to hand combat in the US army and police, were released by the Pentagon to be sold for private use on the public markets. As a consequence the computer and video game industry that had co-operated with the Pentagon from the very beginning, boomed. Since then the so-called killer games have wreaked havoc among children and youths.

The US army’s electronic training programs for killing people must be taken back to the US barracks, where they came from. They have to disappear from civil society altogether. They may be appropriate for the purpose of national defense or fight against crime; they have no place, however, in children’s rooms or in living rooms.

In addition, the Hänsels relate violent games to school shootings and quote German and Swiss political figures who have called for a ban on such products.

Oddly enough, they also harken back to a post-World War II German ban on war-themed toys.

GP: Thanks to longtime European reader Soldat Louis for the tip!

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Protester Writes About Her Arrest at Army Video Game Recruiting Center

May 7, 2009 -

Last weekend GamePolitics served up live Twitter coverage as anti-war protesters marched on the Army Experience Center.

The high-tech recruiting facility in Philadelphia uses PC and Xbox 360 games to attract potential recruits.

As we reported, seven protesters were peacefully arrested when they refused an order by police to leave. One of those arrested, Elaine Brower, the mother of a U.S. Marine, writes about the experience for Op Ed News:

I myself, was part of a group of protesters who donned death masks and the names of fallen soldiers and stood directly in front of the AEC, which was at that point surrounded by police...

It seemed to me that the recruiters were becoming a bit unnerved, and the police were becoming extremely impatient... since the AEC is open to the “public” many demanded to go inside, but weren’t allowed...

After only one warning, the police decided to aggressively arrest seven of the protesters who were wearing death masks, peacefully standing in front of the AEC and not blocking the entrance.  Taken to a distant precinct, the civil affairs Captain vowed vengeance by trying to charge the seven with a “misdemeanor in the third degree.”  After 6 hours in the most deplorable conditions, they were released to return to court in June...

What is happening right under our noses is a transformation of the way in which the military plans on re-wiring the brains of kids at a very young and impressionable age to turn them into silent killers.  By allowing anyone from the age of 13 to 18 to handle a machine gun, or use games that promote violence, it creates a generation that is wired to kill and think that killing is something that is easy and sanctioned. 

GP: My observation was that the police gave at least two warnings; this can be seen on the video footage I took at the protest. In any case, it seemed like the masked protesters planned to be locked up in order to make their point.

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ESA Running Charity Events at E3

May 7, 2009 -

The Entertainment Software Association will incorporate a variety of charitable efforts into next month's E3 Expo in Los Angeles.

According to an ESA press release, in addition to all of its usual gaming goodness, E3 2009 will feature:

  • Pro vs. G.I. Joe gaming competitions in support of U.S. military personnel
  • A t-shirt design contest with some proceeds going to support an L.A.-based homeless mission
  • a Red Cross blood drive

For more info, check out the official E3 site. Those wishing to donate blood should sign up online, entering E3 as the sponsor code.

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Protesters Arrested at Army's Video Game Recruitment Center

May 3, 2009 -

This video shows anti-war protesters yesterday as they marched with police escort to the Franklin Mills Mall in Philadelphia where they delivered a symbolic "criminal complaint" to U.S. Army recruiters and the mall's management company.

The demonstrators were protesting the Army's use of a high-tech, video game-equipped recruitment center located in the mall.

There was a significant police presence as the protesters arrived. They were permitted to enter the mall and stage their rally at the entrance to the Army Experience Center.

As the rally ended, seven protesters, mostly in white masks, were arrested, presumably for refusing to disperse. The arrests were peaceful and appeared to be scripted by the protesters as a symbolic gesture.

UPDATE: A press release on yesterday's protest has been issued by its organizers.

UPDATE 2: The local Fox outlet has a video report.

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Covering a Video Game Protest March via Twitter

May 3, 2009 -

Yesterday GamePolitics utilized Twitter to provide live coverage as anti-war demonstrators staged a rally and march against the U.S. Army Experience Center in Philadelphia. The experimental recruiting facility located at Franklin Mills Mall uses an elaborate video game setup equipped with high-end gaming PCs and Xbox 360s to attract potential recruits.

For those who didn't catch yesterday's Twitter feed, I've pasted it below as it offers a detailed chronological picture of how the protest evolved; ultimately it would end with the peaceful arrest of seven protesters by police (see pic at left).

Here's the Twitter feed, including my answers to some questions by readers at the end. My tweets are in blue:

# LIVE Twitter coverage of protest march against US Army video game recruitment center in Phillly today. Please RT: http://tinyurl.com/cy9olkabout

# Heading down to Philly now to cover protest march against Army video game recruitment center

# Scattered showers here in philly, but I don't think it will interrupt the protest march targeting the US Army video game recruiting ctr

# Rain has stopped and sun is out. Weather will not interfere with today's protest march against US Army video game recruiting center in phila

# Protest starting soon. My crowd estimate is maybe 100, so somewhat less than what protest organizers were hoping for. There is at least [one counter protester here] (this message was truncated by Twitter)

# Looks like a peaceful crowd as u might expect for antiwar protesters. Generally older, average age 40+

# Philadelphia PD is on hand, both uniformed and plainclothes. They are low profile, seem to be coordinating w protest leaders
(click "read more" below for the rest of the report)

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TODAY: Follow GP's Live Coverage of Protest March Against Army Video Game Recruitment Center

May 2, 2009 -

Anti-war activists will stage a rally today in Philadelphia to protest the Army Experience Center at the Franklin Mills Mall - and GamePolitics will be on hand to provide live coverage.

The $12 million experimental recruitment facility, equipped with PCs, Xbox 360s and violent games, is the first of its kind. While the Army hopes that the AEC's video games, sofas and rock music will attract potential recruits, anti-war groups charge that the Army is using video games to militarize youth.

Today's protest is scheduled to begin with a 1:00 P.M. rally at a nearby church. Speakers will include veterans of the wars in Iraq and Afghanistan as well as Celeste Zappala of Gold Star Families for Peace and a former State Department official, Col. Anne Wright.

After the speeches, organizers say that several hundred bullhorn-equipped and sign-carrying protesters will march from the church to the mall, which is about a mile away. Along the way the protesters will unfurl a 12-foot banner reading:

War is Not a Game, Shut Down the Army Experience Center

Upon arrival at the mall, the protesters will attempt to serve a "criminal complaint" on the Army Experience Center and the company which owns the mall. It is likely, however, that they will be denied access.

The protesters have apparently revised their original, potentially chaotic plan which, as GamePolitics reported in March, called for them to pose as mall shoppers and then descend upon the AEC.

GamePolitics will have full coverage of this unprecedented video game protest. I will provide a live Twitter feed as the event unfolds. I will also be taking plenty of photos and video and will post a recap after the event.

To keep up with my live Twitter feed, follow GamePolitics.

UPDATE: Pic at left shows the protesters arrving at the mall.

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Developer Addresses Fallujah Game Cancellation, Questions Remain

May 1, 2009 -

It has only been a few days since publisher Konami bailed on the controversial Six Days in Fallujah, but the CEO of developer Atomic Games discussed the situation at the Triangle Game Conference in North Carolina this week.

As reported by the Raleigh News & Observer, Peter Tamte (left) said:

Every form of media has grown by producing content about current events, content that's powerful because it's relevant. Movies, music and TV have helped people make sense of the complex issues of our times.

Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?

This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day -- a medium they use the most -- and that is the video game.

'Six Days in Fallujah' is not about whether the U.S. and its allies should have invaded Iraq. It's an opportunity for the world to experience the true stories of the people who fought in one of the world's largest urban battles of the past half-century.

GP: Setting aside the issue of whether it's too soon for a Fallujah game, frankly, the P.R. surrounding Six Days was incredibly bungled from day one. There is no precedent for a game project to crater with such velocity. A mere three weeks passed from the initial article about the game in the L.A. Times to Konami's sudden withdrawal from the project.

Here are a few questions I'd like to see Peter Tamte to address:

  • Why was Six Days pegged as a "survival-horror" game, ala Silent Hill? Was that handed down by Konami? Such a designation indicates a shoot 'em-up scare-fest rather than the serious treatment of the Battle of Fallujah which Atomic claimed to be developing.
  • Why does Atomic keep pushing the line that Iraq war veterans were beating down its door, demanding that they create Six Days, when it has been definitively shown by One Last Continue that Destineer, which owns Atomic, filed to trademark the name a mere three months after the battle ended in December, 2004? Most Fallujah vets were likely still deployed at that time.
  • Why would Atomic consult with insurgents (if they actually did)? Whether such consultations took place or were simply hype, why would Atomic think this would be a positive thing to announce? The insurgents were killing and maiming U.S. personnel in Iraq for years with a devastating IED campaign and even occasionally decapitating U.S. prisoners. I'm of the opinion that this piece of radioactive P.R. was the tipping point in Konami's decision to bail.
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Does Six Days in Fallujah Timeline Nix Claims That War Vets Brought Game Idea to Developer?

April 28, 2009 -

By now everyone knows that Konami has dropped Six Days in Fallujah like it was radioactive.

But One Last Continue has assembled a remarkable time line on the IP, indicating that the idea for the game was submitted for trademark less than four months after the battle ended. According to Austin Walker of OLC, Destineer - which later acquired Six Days developer Atomic Games - applied for the mark on February 4, 2005. There's no mention of Konami until April 5, 2009 - more than four years later - when the company was announced as the pubilsher of Six Days.

What we find fascinating about these bits of info are their contrast to claims that veterans of the battle came to Atomic, essentially demanding that they create a game based on their Fallujah experiences. Such claims were used to some extent to buttress Six Days against charges that it was insensitive to Iraq War veterans and their families. Moreover, claiming that real combatants were behind the game would surely be a marketing plus as well.

For instance, in the very first article on the game - just before the controversy exploded - the Los Angeles Times reported:

The idea for the game... came from U.S. Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, N.C., that makes combat simulation software for the military...

Today's warriors are more likely to pick up a game controller than a paperback. "The soldiers wanted to tell their stories through a game because that's what they grew up playing," said John Choon, senior brand manager for the game at Konami Digital Entertainment in El Segundo, the publisher of Six Days in Fallujah.

But if the game was already in the planning stage shortly after the battle concluded on December 23rd, 2004 who's kidding who?

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Troubled by Controversy, Konami Drops Six Days in Fallujah

April 27, 2009 -

News has come from Japan that Konami is dropping plans to publish Six Days in Fallujah, the controversial Iraq War game based on the bloody 2004 battle.

Quoting an unnamed P.R. rep, Asahi Shimbun reports that negative reaction to the game in the United States drove Konami's decision:

After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.

North Carolina-based Atomic Games is developing Six Days in Fallujah in association with some veterans of the war. It seems likely that the firm will now seek a deal with a new publishing partner.

Six Days in Fallujah was plagued by negative publicity from the moment that it was announced last month. Family members of war dead denounced the game in both the U.S. and U.K. And while some gamers who are Iraq War veterans expressed an interest in playing Six Days, others were outraged. Dan Rosenthal, who publishes the GamesLaw blog and who fought in Iraq, told GamePolitics:

In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor.  When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

Perhaps the most damning piece of news about Six Days in Fallujah, however, was a developer's cryptic comment that Iraqi insurgents were contributing to the project.

Via: VG247

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Insurgents Contributing to "Six Days in Fallujah" Says Developer

April 14, 2009 -

Just when you thought Six Days in Fallujah couldn't get any more controversial...

The developer of Six Days in Fallujah told attendees at Konami's recent Gamers' Night event that Iraqi insurgents are contributing to the project along with U.S. Marines and Iraqi civilians.

Joystiq's Randy Nelson has a detailed report, including the startling remarks by Atomic Games president Peter Tamte:

It's important for us to say, you know, that there are actually three communities that are very affected by the battle for Fallujah. Certainly the Marines. Certainly the Iraqi civilians within Fallujah, and the insurgents as well. We are actually getting contributions from all three of those communities so that we can get the kind of insight we're trying to get.

I need to be careful about the specifics that I give... I think all of us are curious to know why [insurgents] were there. The insurgents [came from] different countries. And I think we're all kind of curious about you know - they went there knowing that they were going to die... And I think that that's a perspective that we should all understand.

[Insurgents are] involved in the creation of the game as well, as are Iraqi civilians. That's important to us. It's true. The game -- the influences for the game came from the Marines that returned from Fallujah. But quite frankly in talking with them, it's um, many people would just like this to be a recreation and we can't recreate that without getting the perspectives of all the people who were involved.

Although Tamte doesn't give a straightforward answer to whether or not Atomic has actually communicated with insurgents, his comments indicate that some type of input has taken place. It's unclear whether that input was direct or indirect.

The news that there is an insurgent perspective is likely to provoke renewed outrage among some Iraq War veterans as well as families of military personnel killed and wounded in the conflict. Dan Rosenthal, a veteran of the war who now operates the gameslaw.net site, reacted strongly to word of Six Days in Fallujah's insurgent perspective:

Absolutely unbelievable that Peter Tamte and [creative director] Juan Benito would try to make an "entertainment" experience about a war that we're actively fighting, while soliciting advice and input on how to best kill Marines in game, from people who have worked to kill Marines in real life. The hypocrisy and double-speak coming out of Atomic's leadership is beyond unbelievable. 

 

The game is a "communications tool".....a communications tool for who? The insurgency? And then out of the other corner of their mouths, they try to pass the game off as a "telling of stories"; but that's a rude slap in the face to the approximately 100 Marines who died in the battles of Fallujah when the "story-telling" game includes Halo-style health regeneration. I'm pretty sure I don't remember that being standard issue when I was in Iraq.

GP: We're struggling to recall another game that generated this much controversy this early in its development cycle.

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Video Game Press Reacts to "Six Days in Fallujah" Controversy

April 11, 2009 -

Since the controversy over Six Days in Fallujah broke earlier this week, GamePolitics has reported on reaction from military veterans as well as from family members of soldiers killed in the Iraq War.

But the video game press has begun to weigh in as well. U.K-based gamesindustry.biz spanks coverage of the game by British tabloids, but reserves some criticism for Konami's VP of marketing, Anthony Crouts:

Crouts [told the] Wall Street Journal... "We're not trying to make a social commentary... We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."

What a thoroughly depressing attitude for a senior executive... At its most basic level, it raises questions about how well some people in this market actually understand the concept of a "compelling entertainment experience". Compelling entertainment is compelling exactly because it does make people uncomfortable - because it challenges their perceptions in intelligent ways, because it makes them think...

At Sector Earth, scribe Mike Antonucci writes:

There is an obvious tone that is dismissive about a video game in a way that we'd be unlikely to hear if "Six Days in Falljuh'' were going to be a movie, play or even, say, a graphic novel... much of the criticism of video games comes on two levels: There's always a specific flash point -- in this case, the Iraq factor -- and then there's also an underlying (and wrongheaded) contempt for video games as being without artistic or social value.

The Raleigh News & Observer quotes Alexander Macris, who heads the group which publishes The Escapist:

I think games are entitled to the same level of respect as other entertainment media. [Developer] Atomic is driving the dialogue forward by creating a game like this. It is showing that games can be relevant. The fact is, the consumer of this is not a young kid. The consumer for something like this is going to be someone interested in current events and interested in realistic military war gaming.

 

I don't think Atomic is engaging in exploitation. I think it is a serious attempt to cover the fighting in Fallujah through a game.

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Iraq War Vets Express Support For Konami's Six Days in Fallujah

April 10, 2009 -

Thus far, reaction to Konami's just-announced Six Days in Fallujah has been largely negative.

But G4 spoke to several Iraq War veterans who are also gamers. These military men were optimistic about the game, which will be based on the controversial 2004 battle.

Sgt. Casey J. McGeorge, who spent 36 months in Iraq, told G4:

As a combat veteran and as a gamer, I have no problem whatsoever with the game... As long as it's made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.

Former Army Sgt. Kevin Smith:

Hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them... I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have 'experienced' what they have gone through. On a side note, I really hope this game includes co-op!

USMC Gunnery Sergeant John Mundy:

You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel. But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day... If someone doesn't agree with the game, they can spend their money elsewhere."

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Families of U.S. War Dead Join Outcry Against Konami's Six Days in Fallujah

April 9, 2009 -

A group representing the families of U.S. military personnel who died in Iraq and Afghanistan has expressed its dismay over Konami's upcoming Six Days in Fallujah.

Via press release, Gold Star Families Speak Out suggested that the war game will cause additional pain for those who lost loved ones in the conflict:

We question how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day.

The war is not a game and neither was the Battle of Fallujah. For Konami and [developer] Atomic Games to minimize the reality of an ongoing war and at the same time profit off the deaths of people close to us by making it 'entertaining' is despicable.

GSFSO member Joanna Polisena, whose brother was killed in Iraq in 2004, said:

When our loved one's 'health meter' dropped to '0', they didn't get to 'retry' the mission. When they took a bullet, they didn't just get to pick up a health pack and keep 'playing'...they suffered, they cried, they died. We - their parents, siblings, spouses, children and friends - absolutely find it disgusting and repulsive that those so far detached (and clinging to denial of reality) find it so easy to poke fun at such a thing.

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Gamer War Vet Fears That Six Days in Fallujah Will Dishonor Those Who Served in Iraq

April 8, 2009 -

Just announced on Monday, Konami's upcoming Iraq War game Six Days in Fallujah is already into its third day of controversy.

Yesterday, GamePolitics reported on concerns expressed by several critics in the U.K., including a decorated former army colonel and the father of a Royal Marine who was killed in Iraq.

Today's interview with Dan Rosenthal is a little closer to home. Actually, make that a lot closer to home.

Dan (left) is a veteran of the Iraq War. He's a longtime gamer. He's also a law student and edits the excellent gameslaw.net blog, which we cite with regularity here on GamePolitics. I first met Dan at PAX 08. He attended GDC last month on on IGDA scholarship. So when he speaks from the heart about his war experience and his feelings about Six Days in Fallujah, I listen. As it happened, yesterday Dan and I interacted on Twitter about Konami's controversial game. Afterward, Dan was gracious enough to consent to this interview:

GP: Dan, when were you in Iraq? What unit did you serve with?

DR: I served in the U.S. Army, 3rd Battalion 124th Infantry Regiment... Our unit was based out of Florida with the Florida National Guard, but during our time in Iraq we were attached to several units... I arrived in Kuwait in February 2003, participated in the invasion of Iraq in March, and left around a year later.

GP: Where were you stationed for the bulk of your Iraq tour?

DR: During the invasion, we drove upwards through southern Iraq, helped secure the area around Nasiriyah, then moved northward and conducted operations out of Baghdad for the remainder of the time... If you've ever seen the movie Gunner Palace, that base was a few hundred meters away from our compound, a former Republican Guard general officer's quarters.  

GP: Did you see any combat?

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Outrage Over Konami's "Six Days in Fallujah"

April 7, 2009 -

It has been only a day since the news broke of Konami's plan to publish Six Days in Fallujah, but the game is already sparking anger as well as calls for a ban.

To be sure, releasing a video game based on one of the bloodiest and most controversial actions of the Iraq War is a public relations gamble for Konami and developer Atomic Games - especially since the war is still going on.

Early negative reactions to Six Days in Fallujah have been both sharp and diverse, with a decorated British Army officer and a representative of a U.K. peace group both expressing outrage over the game.

The U.K.'s Daily Mail reports complaints about Six Days in Fallujah by the father of a Royal Marine who died in the Iraq War. Reg Keys, whose son Thomas was killed in 2003, said:

Considering the enormous loss of life in the Iraq War, glorifying it in a video game demonstrates very poor judgement and bad taste... These horrific events should be confined to the annals of history, not trivialised and rendered for thrill-seekers to play out...

It's entirely possible that Muslim families will buy the game, and for them it may prove particularly harrowing. Even worse, it could end up in the hands of a fanatical young Muslim and incite him to consider some form of retaliation or retribution...

I will be calling for this game to be banned, if not worldwide then certainly in the UK.

Meanwhile, former colonel Tim Collins OBE, a decorated Iraq War veteran, was equally aghast:

It's much too soon to start making video games about a war that's still going on, and an extremely flippant response to one of the most important events in modern history. It's particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.

Tech Radar offers withering comments from Tansy Hoskins of Stop The War Coalition, a U.K. peace group:

The massacre carried out by American and British forces in Fallujah in 2004 is amongst the worst of the war crimes carried out in an illegal and immoral war. It is estimated that up to 1,000 civilians died in the bombardment and house to house raids...

The American led assault on Fallujah pretended there were no civilians left in the city [but]  over 50,000 people remained in their homes and took the brunt of the violence and chemical weapons...

To make a game out of a war crime and to capitalise on the death and injury of thousands is sick... The massacre in Fallujah should be remembered with shame and horror not glamorised and glossed over for entertainment.

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British Army Attacks Recruitment Issue With Online Game

April 7, 2009 -

While the U.S. Army has enjoyed success with game-based recruiting for the better part of a decade, the British Army is launching its first probe into the game arena.

As reported by GameSpot:

A campaign entitled "Start Thinking Solider" will include an online game where players have to escape enemy tunnels from a first-person perspective, find the parts to make a bomb in an enemy stronghold, and answer multiple-choice questions.

Research conducted for the British Army recently found that 68 percent of 17-21 year olds had no career path in mind. The campaign, consisting of four television commercials, will be targeted at that group...

While the America's Army series has helped promote military careers to American youth, the use of video games for recruitment has become an increasingly controversial subject in recent times. Among other charges, some critics have claimed that the America's Army games violate United Nations protocols against recruiting children for military service.

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Large Scale Protest Planned for Army Video Game Center in Philadelphia

March 23, 2009 -

An experimental, high tech Army recruitment center in Philadelphia has been targeted for protest by an anti-war activist group.

According to a post on the website of After Downing Street, the protest is being planned for the Army Experience Center at the Franklin Mills Mall on the afternoon of Saturday, May 2nd at 2:00 P.M. The group also quite openly details how the protest will be staged:

Please join us... show up early at the mall and spend some time shopping... Shopping bags are an excellent decoy. (The cops will suspect everyone with a shopping bag!) At 2:00 pm people will come out of the woodwork and converge on the Army Experience Center... We think it's possible for hundreds of us to arrive at the mall without being detected. And it is a free country, sort of...

We can enter the Army Experience Center and cause a great big fuss at 2:00 pm until we're asked to leave and then we can take our time to get out. We'll go to peacefully and artistically express our indignation at this abomination. Some are planning on singing. Some will unfurl banners, some will chant and some will cry. There's talk of a die-in. We are people of peace. We're nonviolent. The Army is Shock and Awe, Abu Ghraib, recruiting lies, a thousand rapes, and cool video games.

Immediately after the action, we have a location picked out for a demonstration on public property -- on the street -- right outside of Franklin Mills Mall where we have the "right" to peacefully assemble.

We demand the Army close up shop at Franklin Mills Mall and we're determined to block the expansion of this monstrosity in malls across the nation...

After Downing Street describes itself as "a nonpartisan coalition of over 200 veterans groups, peace groups, and political activist groups that has worked since May 2005 to pressure both Congress and the media to investigate whether President Bush has committed impeachable offenses in connection with the Iraq war."

The Army's use of interactive games and exhibits for recruitment purposes has spurred a variety of protests in recent times. The practice has come in for some negative political attention, as well. Rep. Dennis Kucinich (D-OH) recently urged the elimination of funding for the Virtual Army Experience, a traveling recruitment exhibit which the military takes to county fairs and other large-scale public events.

GP: As the protest location is fairly local to GamePolitics HQ, we hope to provide live coverage.

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Game Journo Objects to Army's Presence at Best Buy RE5 Launch Event

March 21, 2009 -

As GamePolitics has reported, the U.S. Army has taken a fair amount of heat in recent times over its use of video games and game-related events for recruitment.

Over at ripten, Chad Lakkis notes with a disapproving eye the Army's presence at a Best Buy midnight launch event for the recently-released Resident Evil 5:

I couldn’t help but notice the “GO ARMY” recruitment tent mixed into the Best Buy Resident Evil 5 launch party video... I don’t mind the idea of recruiters but what I do mind is the methods by which they often recruit.

This isn’t the first time the U.S. Army has been accused of blurring the lines between gaming and recruiting. Promoting an official U.S. Army videogame and lacing their official army game website to contain soldier bios designed to look like videogame stat cards is youth marketing at its finest. Look at all the stats you can wrack up kids - assuming you don’t die first.

56 comments

In Congress, Dennis Kucinich Urges Elimination of Funding for Army Recruitment Game

March 12, 2009 -

Rep. Dennis Kucinich (D-OH) has requested that Congressional leaders remove funding for the Defense Department's Virtual Army Experience, according to a report on the raw story.

The VAE is a recruiting and public relations exhibit which the Army deploys at large public events around the United States. It has generated protests at a number of venues.

In a letter to the House Armed Service Committee, Kucinich writes:

I urge you to eliminate budget authority for the Virtual Army Experience (VAE) in the National Defense Authorization Act for Fiscal Year 2010. The VAE is a state-of-the-art, interactive recruiting tool used by the Army to give participants as young as 13 years old a naïve and unrealistic glimpse into the world of Soldiering...

 

The VAE shields participants from the realities of killing while glorifying the taking of human life in a thinly veiled attempt to recruit new soldiers. Making matters worse, if a child wants to take part in the simulation, the Army collects his or her contact information, as well as an assessment of the child’s performance in the simulator.

The VAE travels around the country to family oriented venues such as amusement parks, air shows and county fairs. When the VAE came to the Cleveland Air Show in 2008, I raised concerns and objections with the Army. Allowing children as young as thirteen years of age to participate in a simulation endorsed by the United States Government that glorifies and sanitizes extreme violence is unacceptable.

Kucinich conducted an unsuccessful campaign for the 2008 Democratic presidential nomination.

GP: For clarity's sake, Kucinich is targeting the traveling VAE, not the PC-based, freely-distributed America's Army computer game.

10 comments

RAF May Replace Pilots with Gamers for Combat Drone Sorties

March 4, 2009 -

Last month GamePolitics reported that one of the U.S. Army's top combat drone pilots in Iraq was a 19-year-old who learned his control skills playing Xbox.

Now comes word that Britain's Royal Air Force may employ gamers to control its combat drones in Afghanistan.

PressTV reports that the RAF hopes to save money by replacing pilots with less-skilled personnel:

The Royal Air Force (RAF) announced Saturday that pilots without full combat training will replace top guns in controlling unmanned Reaper planes in 'frontline missions' in Afghanistan as part of a plan to reduce costs...

Although a small mistake by the remote-controlled pilot can be lethal for civilians or friendly forces nearby, RAF chiefs, believe that 'lower grade' pilots with 30 hours' basic flying training can fly sensitive missions over Afghanistan...

It appears that RAF chiefs have based their claim on studies suggesting that the best drone crews are often young 'video-game players' rather than 'experienced fighter pilots'.

21 comments

Young Soldier Uses Xbox Skillz to Become Ace Drone Pilot in Iraq

February 7, 2009 -

An 18-year-old soldier parlayed hand-eye coordination skills he gained playing Xbox into a key asssignment with the Army's drone aircraft section, says author P.W. Singer.

Democracy Now! has posted an interview with Singer, whose latest book is Wired For War: The Robotics Revolution and Conflict in the 21st Century. Of the young gamer-soldier, Singer said:

AMY GOODMAN: The relationship with games? You write that the best pilot is an eighteen-year-old kid who trained on an [Xbox] video game...?

P.W. SINGER: Yeah. He was actually a high school dropout who wanted to join the military to make his father proud. He wanted to be a helicopter mechanic. And they said, “Well, you failed your high school English course, so you’re not qualified to be a mechanic. But would you like to be a drone pilot?” And he said, “Sure.” And it turned out, because of playing on video games, he was already good at it. He was naturally trained up. And he turned out to be so good that they brought him back from Iraq and made him an instructor in the training academy, even though he’s an enlisted man and he’s still—he was nineteen.

10 comments

Aussie Pol Stages a Wii Supply Drop for Troops in Afghanistan

January 22, 2009 -

Australian Governor-General Quentin Bryce popped into Afghanistan for a quick visit with members of the Mentoring and Reconstruction Task Force stationed at Tarin Kowt.

Bryce praised the Aussie troops for their difficult and dangerous work against the Taliban:

We Australians take great pride in you, your contribution to the freedoms that we cherish, the values and principles that you stand for.  The mateship, the trust, the confidence, the professionalism, the skills you share.

As a token of her appreciation, Bryce bestowed upon the troops the gift of gaming goodness which, according to Kotaku, was a single Nintendo Wii.

Hey, they’re probably hard to find in Australia too.

Via: ABC News

-Reporting from San Diego, GamePolitics correspondent Andrew Eisen

9 comments

Incoming: America's Army 3.0

January 21, 2009 -

America's Army, the increasingly controversial computer game/military recruitment tool, is getting a makeover.

A press release issued yesterday by the Army announced that America's Army 3 will be launched later this year. Executive producer Michael Bode commented on the upcoming revision:

In AA3 we've taken all of the best features in AA2, incorporated feedback from the AA community and added the latest technology to develop a high-tech game that can be customized by the player to create a much more detailed interactive experience.

 

One of our key design philosophies is to make the game easily accessible to a new player, while at the same time keeping a deeper layer of complexity for the more advanced players to discover and take advantage of.

Col. Casey Wardynski, who created the original America's Army in 2002 and continues to serve as director of the project, added:

With AA3, we're taking military gaming to an all new level where every detail counts. We want our America's Army 3 players to have a greater understanding of the Army and its values. Our Soldiers are aspirational figures and our players are able to virtually experience many aspects of a Soldier's life from their training, to their missions, to the way the Army has influenced their lives.

As with previous editions, America's Army 3 is expected to be rated T (13 and older) by the ESRB. The new version will be based on the Unreal Engine 3.

8 comments

Army Using Xbox 360 Give-away To Attract Recruits

January 19, 2009 -

In recent times the U.S. Army has been under fire from critics for employing video games as a means of attracting potential recruits.

But an ad we spotted on CNN.com last evening shows that the Army is now dangling the prospect of winning gaming hardware - specifically the Xbox 360 - as a recruiting enticement.

The freely-distributed first-person shooter America's Army has been around for a number of years, of course. More recently, the Army began taking an interactive exhibit around the country and opened a $12 million game/recruiting center in Philadelphia.

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11 comments

Army's Video Game-Equipped Recruitment Center Fuels Controversy

January 12, 2009 -

The controversy over the United States Army's use of video games to woo potential recruits rages on...

On Friday Reuters served up a detailed report on a new, $12 million recruiting facility opened by the Army at a Philadelphia shopping mall:

The U.S. Army Experience Center at the Franklin Mills shopping mall in northeast Philadelphia has 60 personal computers loaded with military videogames, 19 Xbox 360 video game controllers and a series of interactive screens describing military bases and career options in great detail.

Potential recruits can hang out on couches and listen to rock music that fills the space.

The center is the first of its kind and opened in August as part of a two-year experiment. So far, it has signed up 33 full-time soldiers and five reservists -- roughly matching the performance of five traditional recruiting centers it replaced.

However, Iraq war vet Jesse Hamilton criticized the operation:

[The Army Experience Center is] very deceiving and very far from realistic. You can't simulate the loss when you see people getting killed. It's not very likely you are going to get into a firefight. The only way to simulate the heat is holding a blow dryer to your face.

GP: This is a tough call. While games like Call of Duty 4 tend to glamorize combat, the Army obviously needs recruits and young men have always been its core recruitment demographic. What do you think, GP readers?

34 comments

Is Army's $18 Million Training Game a Waste of Tax $$$ ???

January 8, 2009 -

In November, GamePolitics reported on Game After Ambush, a combat training simulator being developed by the U.S. Army, to the tune of $17.7 million dollars.

However, David Sheets of the St. Louis Post-Dispatch wonders whether the expense of creating the game as well as spending additional millions to deploy it to Army bases around the globe isn't a giant tax boondoggle:

In this time of penny-pinching, it makes sense that even the U.S. Army would try saving money everywhere except on the things directly affecting our national security.

Example: More money spent on body armor for our soldiers in Afghanistan and Iraq is good; more money spent on costly toys like video game simulators might not be so good... Not only that, two of the three software firms contracted to do the work are foreign...

That [money] could buy a whole lot of other things — I’m guessing about 88,000 Xbox 360s or 44,000 PlayStation 3s, for example. (Besides, Sony’s PS3 division could really use the business right now...)

Why not just save a little money and buy the game consoles instead? I mean, hasn’t anyone in the Army ever heard of “Call of Duty”?

46 comments

Protester: Army's Teen Game Competition is "Military Pedophilia"

December 7, 2008 -

Sacramento's News-10 reports that a small contingent of military veterans staged a protest outside a game tournament sponsored by the US Army in Rancho Cordova, California yesterday.

Members of the group Veterans for Peace assembled outside of an Army training center while teens competed inside. Protester John Reiger told News-10:

It's like giving candy to kids. It's sort of like military pedophilia in a way, preying on our young people.

However, Army Sgt. Victor Farrier defended the event, which was staged to show off recruiting game America's Army:

The event is nothing more than an opportunity for people to become familiar with the Army.

Sgt. Farrier added that only those 17 and older were eligible to participate on their own. Under-17s were admitted as well, if accompanied by a parent.

77 comments

 
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Matthew WilsonI dont agree with it, but that doesnt mean its not true sadly.10/19/2014 - 2:36pm
Andrew EisenWhich I find to be (in most cases) extraordinarily petty.10/19/2014 - 2:34pm
Matthew WilsonI get the joke andrew. In the social media age, if you say somthing stupid people will take it out on the company you work for.10/19/2014 - 2:30pm
Papa MidnightIt's Gawker. I'm not sure his comments can really do much to lower whatever modicum of perceived crediiblity that network of sites may have.10/19/2014 - 2:27pm
Andrew EisenNintendo is better than Sony, Microsoft and sliced bread. Andrew Eisen is an exceedingly handsome man. Sugarboog is best Pony. These are now the official stances of the ECA!10/19/2014 - 2:24pm
Matthew WilsonThe sad fact is when you work for a company, you represent it like it or not.10/19/2014 - 2:21pm
hellfire7885Looks like a lot of people are refusing the apology.10/19/2014 - 2:19pm
Andrew EisenThe rest, including a joke about how his wife left him over this, can be found on his feed with minimal scrolling. https://twitter.com/samfbiddle10/19/2014 - 2:16pm
Andrew EisenFor what it's worth, Biddle tweeted a few apologies. Here's one: https://twitter.com/samfbiddle/status/52324627795005849610/19/2014 - 2:15pm
Andrew EisenOh, "Mercedes"! The car! Anyway, here's a relevant link: http://theralphretort.com/mercedes-pulls-ads-gawker/10/19/2014 - 2:11pm
Neo_DrKefkaThanks Matt. Linking on my IPhone doesn't work to well here and there.10/19/2014 - 2:01pm
Matthew Wilsonhttp://imgur.com/XzpWeWw here is the twiter exchange in question.10/19/2014 - 1:39pm
Andrew EisenI either don't remember or didn't see it. Still have a link?10/19/2014 - 1:38pm
Matthew Wilsonits the twiter exchange I linked too a few days ago.10/19/2014 - 1:29pm
Andrew EisenThat link doesn't work. Browsed the Twitter feed but couldn't find anything. Did find someone claiming a Gawker writer advocated bullying but didn't say who or where.10/19/2014 - 1:05pm
Neo_DrKefkaGawker loses advertiser MERCED ES https://mobile .twitter.com/TheRalphRetort/status/522813815260733441/photo/1 after Gawker writer advocates bullying of nerds with an anti Gamergate rant10/19/2014 - 12:32pm
Matthew Wilsonhttps://soundcloud.com/totalbiscuit/weaponised-charity a interesting audio log.10/19/2014 - 12:04pm
prh99Also there is no story in rational and respectful discussion (where you can find it).10/19/2014 - 10:44am
prh99Well they are probably doing it on Twitter and probably the GG hashtag so any voice reason gets drowned out by idiocy. Also it's far easier to broad brush a group.10/19/2014 - 10:41am
Wonderkarpdont fool yourself, Technogeek. Remember Mass Effect 3? How about the ferver against Phil Fish?10/19/2014 - 10:18am
 

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