'Fallout Shelter' coming to Android next month

July 24, 2015 - GamePolitics Staff

QuakeCon 2015 is underway in Dallas, Texas and news is starting to trickle out of it. The first bit of interest to almost everyone is that Bethesda's hit mobile game Fallout Shelter for iOS will finally be coming it Android devices... next month.

The iOS version of the game was released during the Electronic Entertainment Expo last month in Los Angeles on the Apple App Store. The game is a free-to-play vault management game where players control every aspect of a bona fide Vault-Tec vault and all of its inhabitants.

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UK agencies CMA and ASA looking into three games over questionable marketing practices

July 21, 2015 - GamePolitics Staff

In a release dated June 4, 2015 UK regulatory agency the Competition and Markets Authority (CMA) revealed that it has referred three online games to the Advertising Standards Authority (ASA) to consider whether to launch investigations.  The games, which were not revealed in the release, are being looked into specifically for questionable marketing of in-app micro-purchases aimed at children/their parents.

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Kongregate helps developers make mobile games

July 15, 2015 - GamePolitics Staff

Back in July of 2010 the world's largest games retailer GameStop bought indie games portal Kongregate. Now it seems to be finally doing something with it beyond its original intended purpose (to promote and house awesome indie games and foster a community around them - which it has been pretty successful at).

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Report: publishers claim Facebook customer data handling changes will be a 'land grab'

July 9, 2015 - GamePolitics Staff

GamesBeat is exclusively reporting on a proposed and (as of this writing) secret proposal that Facebook is considering that would change the way user data for mobile advertising is handled on the social media platform.

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Report: Gameloft laying off staff at NYC offices

July 8, 2015 - GamePolitics Staff

Gamasutra is reporting that as many as 100 employees have been laid off from mobile game publisher and developer Gameloft's New York City offices and that the end game is to close the office completely. A Gameloft representative refused to address the story directly when solicited by Gamasutra.

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EA appoints new head of EA Mobile

July 7, 2015 - GamePolitics Staff

Electronic Arts has appointed a new head of its mobile division, according to Seeking Alpha.  Samantha Ryan has been appointed as the new head of EA Mobile, according to a new SEC filing by the company.

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'Pokémon Shuffle' coming to iOS and Android devices

June 29, 2015 - GamePolitics Staff

The Pokémon Company plans on bringing Pokémon Shuffle to iOS and Android-based mobile phones. The news comes from a freshly released trailer showing off the game playing on mobile devices and highlighting some of its phone-specific features.

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TIGA: New British game developers focusing more on PC game development

June 29, 2015 - GamePolitics Staff

According to data collected through a new TIGA survey of "new" British game developers, there appears to be a trend towards making games more for the PC. According to the trade group representing British game developers, more than half of all new developers launched in the UK during 2014 are primarily focused on the PC, showing that some are moving away from mobile game development. Around 52 percent of British games companies started in 2014 are focused on the PC, versus 35 percent on mobile.

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Report: Apple reinstating historical war games on Apple App Store that use confederate flag

June 26, 2015 - GamePolitics Staff

Apple isn't admitting that it didn't anything wrong when it pulled a bunch of historical games from the Apple App store yesterday because they featured the confederate flag, but according to this TechCrunch report, the company is working with developers to reinstate them as we type this.

According to what an Apple rep. tells TechCrunch, they only meant to remove games that use the flag in a way that promotes hate or harm.

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'Fallout Shelter' played 70 million times a day

June 25, 2015 - GamePolitics Staff

Bethesda Softworks gleefully announced this morning that Fallout Shelter – the company's free-to-play iOS app set in Fallout universe - is the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release last week. Fallout Shelter also remains the number 1 most downloaded free game on the App Store. In the first week following its release, play sessions of Fallout Shelter have surpassed 70 million times a day by fans globally, according to Bethesda.

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Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

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XPRIZE teams with Barbara Bush Foundation for $7 million adult literacy competition

June 8, 2015 - GamePolitics Staff

XPRIZE announced this morning that it is teaming up with the Barbara Bush Foundation for Family Literacy and the Dollar General Literacy Foundation to launch a $7 million global competition to develop mobile applications for adults that will cause the "greatest increase in literacy skills in just 12 months."

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'Minecraft' dominates iOS games top ten charts

May 26, 2015 - GamePolitics Staff

Mojang’s popular world building game Minecraft continues to dominate the iOS charts, taking the number one slots on the iPhone and iPad Top Ten best-selling game charts for the week ending May 18, according to MCV.

Mojang's hit mobile game managed to beat out Snowman’s Alto’s Adventure on both charts for the week.

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Former Rovio head of games launches Futureplay Games

May 22, 2015 - GamePolitics Staff

Former Rovio head of games Jami Laes has revealed the "other opportunities" he decided to pursue after he left the Angry Birds maker in January. Laes has launched a new mobile gaming company called Futureplay Games, with plans to develop games that focus on the "view-to-play" model for monetization. "View-to-play" gives players access to gameplay after watching monetized video ads.

Laes thinks this approach to monetization will be easier for players to accept.

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GREE closes Vancouver studio

May 13, 2015 - GamePolitics Staff

Mobile games publisher GREE has shut down its Vancouver studio, according to a tweet from GREE Vancouver's studio head, Steve Lin highlighted in this Gamasutra report - as well as a blog post from GREE International COO Andrew Sheppard.

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Space Ape releases 'Rival Kingdoms'

May 8, 2015 - GamePolitics Staff

MCV reports that UK-based mobile game developer Space Ape has released its second title, a strategy game called Rival Kingdoms. The most interesting aspect of the game is that game scribe Rhianna Pratchett lent her pen to the work. You may know her better for her writing in such high profile game titles as Tomb Raider (2013), Mirror’s Edge, Thief, Heavenly Sword, Prince of Persia and the Overlord series.

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App Annie buys Canadian competition

May 6, 2015 - GamePolitics Staff

Mobile analytics firm App Annie announced today that it has acquired Vancouver-based competitor Mobidia for an undisclosed amount of money and stock. In a blog post announcing the deal, App Annie said that the acquisition will help it expand its reach deeper into international markets though the integration of data and talent from Mobidia.

The company's office in Vancouver currently employs 30 people. App Annie will rename the office "App Annie Canada."

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Tencent buys 14.6 percent stake in Glu Mobile

April 30, 2015 - GamePolitics Staff

Tencent has acquired a 14.6 percent stake in mobile game developer Glu Mobile for an estimated $126 million payout to the company, according to this GamesBeat report.

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Indie iOS developer accuses Ketchapp of outright theft

April 29, 2015 - GamePolitics Staff

In an article entitled "The 2048 guys stole my iPhone game" over on Medium, indie mobile developer and Palette L.L.C. founder Matt Akins (who is also the founder of Tapped, "an online community built around iOS game development education") tells the harrowing tale of how he sought help with promoting an iOS game only to have it (allegedly) stolen by Paris-based mobile publisher Ketchapp.

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Two new games launch featuring Shaquiille O'Neal

April 23, 2015 - GamePolitics Staff

Two games featuring former NBA all-star Shaquiille O'Neal have been released for mobile devices and Facebook via MyVegas apps. O'Neal is the latest celebrity to get in the business of releasing a self-branded game, joining the likes of Kim Kardashian and other stars who want to cash in on the mobile and social gaming space. O'Neal's two games are "CaddyShaq," and "ShaqJack" - both were developed by PlayStudio for iOS, Android, Kindle Fire, and Facebook.

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Jimmy Fallon releases first mobile game

April 23, 2015 - GamePolitics Staff

Apparently NBC Late Night host Jimmy Fallon is in the business of making games for iOS platforms. Fallon's first game through his freshly revealed company Sparklehorse is called Tedzy for iOS devices. The goal of the game is to collect feathers for Tedzy’s pillow so he can get a good night's sleep. The game is free to download and play.

Tedzy is an arcade game where the title character travels down dream roads to collect feathers. Tedzy can jump, spin from road to road and collect power-ups.

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China tops iOS download charts for Q1 2015

April 15, 2015 - GamePolitics Staff

New data from App Annie suggests that China is now the leader in iOS app downloads for the first quarter of 2015. China is followed by the U.S., Japan, the UK, and Russia. Only the U.S. and China saw any movement during the quarter. App Annie's data shows that the launch of the iPhone 6 and 6 Plus in China is responsible for the big shift in iOS app downloads.

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Report: DeNA lays off staff in Vancouver, San Francisco

April 10, 2015 - GamePolitics Staff

After securing a major deal with Nintendo to bring popular IPs to mobile devices, DeNA has decided to initiate some layoffs at one of its Canadian development studios, according to GamesBeat. The first signs that something serious was going on at the DeNA Vancouver studio was when David Phan, the product manager at DeNA Studios Canada revealed on Twitter that he and other employees were let go.

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Nexon acquiring Boolean Games

April 2, 2015 - GamePolitics Staff

Nexon has acquired Boolean Games, GII reports. Boolean is best known for developing the Dark Avenger series of games. In total the series has enjoyed 30 million downloads worldwide since its launch in May, 2013. The first Dark Avengers game has earned around $1 million in revenue to-date. The sequel, Darkness Reborn, was launched in November of 2014 and has been downloaded 10 million times.

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GSN Games acquires rival Idle Gaming

March 30, 2015 - GamePolitics Staff

Social casino games and cash tournament company GSN Games has acquired social casino game studio rival Idle Gaming. Financial terms of the deal were not disclosed. GSN Games said in a press release announcing the deal today that the acquisition adds both "high-quality talent and mobile platform technologies that support GSN Games’ long-term strategic growth."

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Iwata claims Nintendo's deal with DeNA was not born out of shareholder pressure

March 25, 2015 - GamePolitics Staff

Nintendo president Satoru Iwata insisted in a Q&A session (translated to English) following the major announcement last week about entering the mobile space that his company was not pressured into bringing its IP to an outside platform. But last year a large block of investors pushed hard for Nintendo to brings its IP to the lucrative mobile space - a suggestion the company strongly resisted at the time.

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Kabam's 'Creature Academy' mobile games no longer available

March 19, 2015 - James Fudge

Yesterday we reported on artist Kevin Konrad Hanna's claims that mobile gaming giant Kabam copied elements from his graphic novel, "Creature Academy: The Legacy," when it repurposed the Korean mobile game "Taming Monster" (originally developed by South Korean mobile games company Netmarble Games Corp.) and re-released it under the name Creature Academy in North America.

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Lilith Games sues uCool for copyright infringement in federal court over 'Heroes Charge'

March 19, 2015 - James Fudge

Sword and Tower game-maker Lilith Games (also known in Shanghai as Lilith Technology) is suing game developer uCool of Menlo Park, California in federal court, claiming that the company's mobile game Heroes Charge violates its copyrights. Court documents for the case were not available as of this writing. The civil case was filed in the California Northern District Court and seeks a jury trial. The case (Lilith Games Co. Ltd. v. uCool, Inc. et al) has been assigned to District Court Judge Donna M. Ryu.

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Artist claims Kabam copied his IP to create its mobile game 'Creature Academy'

March 18, 2015 - James Fudge

Artist Kevin Konrad Hanna claims in a new comic (you read that right) that mobile and web game company Kabam copied his graphic novel Creature Academy to create its game of the same name.

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Nintendo partners with DeNA to bring Nintendo IP to smartphones and tablets

March 17, 2015 - GamePolitics Staff

Nintendo announced today at a press conference in Japan that it has partnered with Japanese mobile game company DeNA to develop and deploy games for smart phones and tablets that utilize Nintendo's vast library of intellectual properties. Nintendo has been, up until now, resistant to put its IP on platforms it doesn't own, but it's likely that big shareholders have finally forced the company to see the light.

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MattsworknameOn the same vien, another great exploration game is Lifeless planet. but that one has an actuall story, and real gameplay08/01/2015 - 5:16pm
MattsworknameDoc: I think it's the other way around, I think gamergate only really coalesed when a larger discussion on issues started. The Jerks and asshats just sorta got swept along with the tide.08/01/2015 - 5:13pm
MattsworknameYour not wrong andrew, the trailer doesn't explain much ,I had to play it to understand what made it unique08/01/2015 - 5:12pm
Andrew EisenBut, plenty of great games have crap trailers.08/01/2015 - 5:11pm
Andrew EisenMy problem is the trailer doesn't communicate how the game plays or what you do. The camera pans over the landscape for about a minute and a half and that's about it. Not sure how that's supposed to interest anyone.08/01/2015 - 5:10pm
DocMelonheadLike I mentioned before: Gamergate may have been created by mean spirited bigots to use it to trick people to support their actions.08/01/2015 - 5:10pm
MattsworknameDoc: I think the issue is that IP cannot seperate the small group that used the Gamergate hashtag to hide there mean spirited actions ,from the rest of the people who wanted to discuss actuall issues in the industry08/01/2015 - 5:08pm
MattsworknameAs for time frame, the idea is good, I just wish it was using hi def graphics and allows for more exploration. Still think the idea is a good one if properly fleshed out08/01/2015 - 5:07pm
DocMelonheadAnd what facts: that 4chan is toxic for allowing hate speech on their site?08/01/2015 - 5:06pm
MattsworknameAndrew: Just reminding ip to be civil andrew.08/01/2015 - 5:05pm
Andrew EisenAs for Time Frame, interesting premise but the trailer does absolutely nothing to interest me in the game. http://store.steampowered.com/app/340270/?snr=1_5_1100__110008/01/2015 - 5:04pm
Andrew EisenOkay, let's not snipe at each other.08/01/2015 - 5:04pm
MattsworknameIP: You were not banned for "facts" , you were banned for being a jerk and not knowing when to shut up. Hopefully you learned from the experiance08/01/2015 - 5:00pm
IronPatriotWhen you support gamergate, facts "dehumanize" you? LOL.08/01/2015 - 4:58pm
IronPatriotIt's also hilarious that GothSkunk thinks he is being "dehumanized" by factual posts about how gamergate was created by 4chan harassers.08/01/2015 - 4:57pm
Mattsworknameare on the planet for about 10 minutes so you can explroe it's world and see it in a very unique slowed down state. Its kinda neat as far as game concepts go.08/01/2015 - 4:57pm
MattsworknameOn the subject of interesting game concepts, look up a game called Time Frame, its a a very simple exploration game with a neat hook. your on a doomed planet that only has seconds to live before a metor ends it, but cause of time dilation, you actually08/01/2015 - 4:56pm
IronPatriotIt's pretty hilarious that GothSkunk, who posts huge amounts, thinks that he is being "shouted down" by a few posts with a dissenting opinion.08/01/2015 - 4:55pm
MattsworknameWow look whose back, get off the week long ban IP? Well, hopefully that experiance has left you a little wiser.08/01/2015 - 4:54pm
Andrew EisenYeah, wherever I play it, I'm not bothering until the entire game comes out. I don't care to play games in chunks.08/01/2015 - 2:46pm
 

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