Apple Pulls Pot Game From App Store

May 22, 2014 - GamePolitics Staff

Apple has pulled developer Manitoba Games' app about growing and dealing weed from its App Store. The game, called Weed Firm, was yanked from the Apple App Store because of its depiction of illegal activity, according to the developer. The game revolves around "the vicious and lawless career of Mr. Ted Growing," an expelled botany sophomore who decides to take over a pot growing operation. The goal of the game is to become the biggest pot dealer in town, by growing and selling to a cast of amusing and dangerous characters, all while avoiding the long arm of the law.

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'Flappy Birds' Returning in August With Multiplayer

May 15, 2014 - GamePolitics Staff

Flappy Birds will be coming back, and when it does it will be a multiplayer game, according to the CNBC program Closing Bell. Host Kelly Evans confirmed on Twitter that the game will release in August. When it is re-released it will offer a multiplayer component and "less addictive" gameplay. The last point is important to creator Dong Nguyen, who took his game offline because it ruined his simple life and because he felt it was too addictive.

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Glu Mobile Acquires PlayFirst

May 1, 2014 - GamePolitics Staff

Glu Mobile has acquired Diner Dash maker PlayFirst, according to this GII report. The transaction is expected to close this month. Glu Mobile bought the company by offering PlayFirst shareholders 3 million shares of the company's common stock and by taking on $3.55 million of PlayFirst's debt.

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Malwarebytes Discusses the Dangers of 'Sideloading' Game Apps

April 30, 2014 - GamePolitics Staff

Security researchers at Malwarebytes has a new blog post up talking about the dangers of "sideloading apps," or bypassing the app store on your preferred Android-based device to install games. Malwarebytes say that this practice is "best avoided" because it makes it easier for malware makers to install something nefarious on your device.

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Zynga Reports Q1 Loss of $61 Million

April 24, 2014 - GamePolitics Staff

Social and mobile game maker Zynga reported a first-quarter loss of $61 million, compared to a $25 million loss from its previous quarter and a profit of $4 million the same period a year ago. Zynga also announced that its founder Mark Pincus, who had already stepped down as its chief executive officer, would leave his role as chief product officer, basically ending his executive duties at the firm. Pincus remains the chairman of the board.

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GungHo Earning Nearly $1 Million a Month on Four Games

April 16, 2014 - GamePolitics Staff

According to this Bloomberg report, Japanese mobile giant GungHo has four games earning nearly $1 million a month. Speaking to Bloomberg, GungHo CEO Kazuki Morishita said that the company has six profitable game, with four of them breaking ¥100 million ($980,000) every month.

Despite these numbers, Morishita expressed dissatisfaction to Bloomberg concerning its monthly earnings.

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Minecraft: Pocket Edition Sales Surpass 21 Million

April 10, 2014 - GamePolitics Staff

The mobile version of Mojang's popular open-world building game has hit a new milestone this week. According to a tweet from Mojang's Jens Bergensten, Minecraft: Pocket Edition has sold over 21 million copies to-date. We assume that this number includes paid iOS and Android versions of the game. Minecraft: Pocket Edition was released in August 2011, and arrived on iOS devices that same November.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Hit Mobile Series 'The Room' Sells Five Million Copies

March 7, 2014 - GamePolitics Staff

Developer Fireproof Games claims that it has sold more than five million copies of its mobile puzzler series The Room on Android and iOS. The second game in the series, The Room Two, launched in December of last year and has already surpassed more than 1.2 million in sales, according to Fireproof. Fireproof also claims that it has sold more than 4.2 million copies of the first game since it debuted in 2012. The first game is priced at $1, while The Room Two costs $3.

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GDC Report Reveals Industry Trends Ahead of GDC 2014

February 18, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference today released the second annual "State of the Industry" report, which offers trend data based on game developers polled during last year's event. The data is based on the responses of 2,600 North American game industry professionals.

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Poll: Why Was Flappy Bird Pulled From Mobile Stores?

February 12, 2014 - Andrew Eisen

Flappy Bird is a simple game.  Some might even call it boring.

But that certainly didn't stop it from becoming one of the most popular and talked about games on mobile stores for the past week or so.

But, it's gone now.  Yep, creator Dong Nguyen decided to take his money-making ball and go home.

But why?

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Punk Band Fall Out Boy Releasing a 'Flappy Bird' Tribute Game of Sorts

February 12, 2014 - GamePolitics Staff

Maybe it's a cheeky joke that became reality or perhaps they are simply seizing the moment, but punk band Fall Out Boy has decided to get in on the Flappy Bird media frenzy by creating a parody game called "Fall Out Bird." It sounds like an April Fool's Day joke come early, but the game is a real thing, according to the BBC, and it will be released very soon.

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Super Podcast Action Committee - Episode 87

February 12, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about whether video games should enter into the public domain, the Pennsylvania government's report on violent video games and real world violence, EA's possible manipulation of ratings for its free-to-play Dungeon Keeper game, and a discussion on Flappy Bird.. Download Episode 87 now: SuperPAC Episode 87 (1 hour, 11 minutes) 81 MB.

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Report: Clash of Clans Generates $654K Per Day in Microtransactions

February 11, 2014 - GamePolitics Staff

According to new data from AppData, Supercell's free-to-play action strategy game Clash of Clans generates $654,000 per day in micro-transactions. Yes we have a hard time believing that figure too, but that is the figure put out by AppData, and their data is always spot on.

That $654,000 in daily revenue comes from the purchase of add-on content, booster packs, and other forms of downloadable content. The game launched for iOS devices in 2012 and made its way to the Android last year.

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Flappy Bird Creator Takes Game Offline

February 10, 2014 - GamePolitics Staff

Flappy Bird creator Dong Nguyen has yanked his popular mobile app from Google Play and Apple's App Store after his game received a lot of attention in the last couple of weeks. The game was getting attention for several reasons; for what some in the media deemed its lack of quality and for allegedly borrowing elements from other games. The media was also trying to figure out why the game was so popular - it was the top free download on the App Store and Google Play last month - given its level of quality.

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Original Dungeon Keeper Creator Calls New Mobile Game 'Ridiculous'

February 10, 2014 - GamePolitics Staff

Peter Molyneux, creator of the original 1997 strategy game hit Dungeon Keeper, recently described EA's free-to-play mobile reboot as "ridiculous" in an interview with the BBC.

Since its release on iOS and Android versions, the new Dungeon Keeper has managed to raise the ire of fans and critics alike for forcing players to choose between spending significant periods of time farming resources, or to pay lots of real-world money to buy items that allow them to skip those requirements.

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Report: EA is Manipulating the Ratings for Free-to-Play Dungeon Keeper Game

February 6, 2014 - GamePolitics Staff

Electronic Arts is taking a bit of heat for its "free-to-play" mobile game, Dungeon Keeper. Besides players and critics complaining about how horribly the microtransactions are implemented into the gameplay, there's also accusations that EA is gaming the ratings system on Google Play.

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UKIE Responds to OFT Rules on In-App Purchases

January 30, 2014 - GamePolitics Staff

The UKIE, the trade group that represents the video games industry in the United Kingdom, issued a statement today concerning the Office of Fair Trading’s principles for online and app-based games (you can read about that here). UKIE CEO Jo Twist said that her organization has worked closely with its members and the OFT to help form guidelines that protect children and continue to grow business in the UK.

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UK's Office of Fair Trading Gives App Developer Two Months to Adapt to New In-Game Purchasing Rules

January 30, 2014 - GamePolitics Staff

The United Kingdom's Office of Fair Trading (OFT) watchdog agency has given mobile phone app developers two months to adapt to new in-app purchasing rules that better protect children (and subsequently their credit-card holding parents) from in-game micro-transactions and messaging that generally encourages them to buy things to advance gameplay. The OFT has given developers a deadline of April 1 to make their apps for iOS, Windows Phone, and Android devices comply with new rules.

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ProPublica's Leaky Apps and NSA Spying FAQ

January 28, 2014 - GamePolitics Staff

Following its report yesterday that the NSA and other spy agencies were exploiting "leaky apps" such as Rovio's Angry Birds to gather information on users around the world, ProPublica has released this handy FAQ to better explain exactly how the whole process works and what consumers can do to moderately protect their privacy.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Beware of the Trojan-Injected Minecraft Pocket Edition

January 15, 2014 - GamePolitics Staff

App store scammers are selling a modified version of Mojang's popular mobile world builder Minecraft: Pocket Edition for Android devices that contains a Trojan, according to anti-virus outfit F-Secure. The fake version of the game, which seems to be aimed at European customers, costs 2.50 Euros - a price too hard for some customers to resist because the real version costs 5.49 Euros.

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Carmack Spearheading Oculus' Mobile Efforts

December 16, 2013 - GamePolitics Staff

According to a recent interview with Oculus VR chief executive Brendan Iribe on GamesBeat, John Carmack is spearheading Oculus VR's mobile efforts. Carmack left id Software earlier in the year to work for the company out of its Dallas offices, and apparently he is spending a fair amount of his time focusing on mobile platforms.

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Koch Media Acquires Fishlabs

December 2, 2013 - GamePolitics Staff

German mobile development studio Fishlabs has been acquired by Koch Media, According to a report in PocketGamer - citing reports from German news outlets Gamesmarket and Newsslash - the company was purchased by an unnamed buyer. Later Koch managing director Dr. Klemens Kundratitz confirmed the purchase in a statement sent to Polygon. The studio behind space sim series Galaxy on Fire, filed for bankruptcy protection in October.

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Ten Free Games for PS Mobile Devices from Sony

November 27, 2013 - GamePolitics Staff

Sony is giving away 10 free games (two each week for five weeks) to all PS Mobile gamers. Detailed on the PlayStation Blog, the games will work on your PlayStation Certified smartphone, tablet, or PS Vita. Between November 27th and December 18th of 2013, and then from January 8th through January 22nd of 2014, you can download two PS Mobile games. The first two games, available later today, will be Passing Time and Rymdkapsel.

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The Indie Strategy Bundle in a Box Launches

November 15, 2013 - GamePolitics Staff

The latest Bundle in a Box offers a bunch of nifty indie strategy and war games for PC and mobile platforms for a low, low price - and DRM-free. The bundle includes Us & Them - Cold War, Storm Over The Pacific, AI War: Fleet Command, Creeper World, Strategic War in Europe, The Trouble With Robots, Age of Conquest III, and Droidscape: Basilica.

You can pay as little as $0.99 for all these titles, but if you pay more than the current average price of $4.94 you'll get Mayhem Intergalactic, Project Aftermath, Fall Weiss, Creeper World 2, and AI War: The Zenith Remnant.

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Report: Google Play Sees More Downloads Than Apple's App Store, But Generates Half the Revenue

November 4, 2013 - GamePolitics Staff

While more people are downloading apps via Google Play for Android devices of various shapes and sizes, Apps on the Apple App Store are making more money, according to the new App Annie's third quarter 2013 report.

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Research: Mobile, PC Games Most Popular in China

October 25, 2013 - GamePolitics Staff

Several new reports from research firm Niko Partners reveals that China's gaming population is mostly made up of PC gamers and mobile players. According to data from two reports, the "Chinese Gamers Report 2013," and the "Quarterly Home Gamer Survey and Monthly I-café Games Usage Data," China has 208 million PC gamers and 288 million mobile game players this year.

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SoftBank, GungHo Take Controlling Interest in Supercell

October 15, 2013 - GamePolitics Staff

Softbank and GungHo Online are making a substantial investment in Finnish free-to-play and mobile gaming juggernaut Supercell. The company is selling a 51 percent stake for $1.53 billion to Japan’s SoftBank and game developer GungHo Online Entertainment. The strategic investment will make Supercell a subsidiary of Softbank, with the funds being used to fuel Supercell’s global expansion.

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Kids Playing On Mobile Devices as Much as Home Consoles, Says NPD

September 11, 2013 - GamePolitics Staff

A new report by retail research firm NPD Group finds that the way children are playing games has taken a dramatic shift since 2011. The report, "Kids and Gaming 2013," finds that children ages 2-17 are playing games on mobile devices nearly as much as they are on home console systems.

More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year, but the real increase is with children who spent an average of seven hours per week on mobile devices compared to five hours per week in 2011.

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Which Feminist Frequency video are you looking forward to most?:

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WonderkarpTimes are Changing https://i.chzbgr.com/maxW500/8437345024/ Adverts using Ecelebs to sell games now.01/29/2015 - 10:04am
Matthew Wilson@AE they better not try to force reviewers to jion, if they do they will be in violation of fair use laws.01/28/2015 - 11:59pm
Andrew EisenNintendo has launched its YouTube Creators program. https://r.ncp.nintendo.net/01/28/2015 - 10:58pm
ZippyDSMleeand a book on ninjustu....really..... it made more sense to be a pet a rat of a great master ><01/28/2015 - 9:13pm
ZippyDSMleeI seen the new one they tried to take to many liberties with the foot clan of which the frist movie evuantly overcame. /drunken no spell sheck post01/28/2015 - 9:12pm
WymorenceTMNT talk? In my Game Politics? *goes off to don his classic TMNT cartoon shirt*01/28/2015 - 8:43pm
Goth_Skunk... This is relevant to my interests...01/28/2015 - 8:19pm
Matthew Wilsonhttp://www.pcgamer.com//cd-projekt-explains-why-the-witcher-3-has-16-hours-of-sex-scene-mo-cap-data/ I do not mind that they have it, but 16 hours of it?! what is this Game of Thrones.01/28/2015 - 8:04pm
Matthew Wilsonhttp://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony a interesting read, or listen.01/28/2015 - 5:28pm
Wonderkarpyep. but they werent bebop and rocksteady yet. so technically i'm right :P01/28/2015 - 5:00pm
E. Zachary KnightBebop and Rocksteady have already been introduced in the human forms. They were the duo after Shredder's helmet.01/28/2015 - 4:55pm
Wonderkarpmy only complaint is no bluray boxed season sets yet. WTF Nickelodian!01/28/2015 - 4:42pm
Wonderkarpthe voice acting and story telling quality are awesome. Its like they took everything that was great about the original show, and Batman Animated Series'd it but kept it funny too01/28/2015 - 4:41pm
WonderkarpIts Awesome. Bebop and Rocksteady are going to debut this weekend. The new take is Bebop is a thief while Rocksteady is an arms dealer. took 3 seasons to get them on the show.01/28/2015 - 4:41pm
Goth_SkunkAhh! I see. I'm afraid I'm too invested in Game of Thrones, The Newsroom, The Walking Dead, and Hemlock Grove to notice the new TMNT on TV. :(01/28/2015 - 4:40pm
E. Zachary KnightMy kids love watching the 90's TMNT movies. They love the new TMNT cartoon on Nick. Yet, none of them really enjoyed the the new one.01/28/2015 - 4:39pm
Wonderkarpexecution and if there is a real wanting for something new on the big screen. There is somewhat of a wanting for new Ghostbusters on the big screen, but most people seem to agree that the new film shares little with ghostbusters beyond its original premis01/28/2015 - 4:38pm
Wonderkarpadding homages to classic via good storytelling. The new TMNT movie was just a crappy Bayformers affair that did nothing to develop character, with a mishmash of a story. Nerd Culture can accept new takes on older franchises. It just depends on the01/28/2015 - 4:37pm
Wonderkarpactually, Goth_Skunk, TMNT is a thriving TV show on Nickelodian which has enough old and new storytelling to create a thriving new product. its in its 3rd season and it just gets better as a show. The CGI Show is universally praised for being new yet01/28/2015 - 4:36pm
Goth_SkunkI propose that the new TMNT movie was not about making nostalgic adult nerds smile, but introducing the franchise to a new generation of younger fans. And some of those fans may even be kids of the nerds that grew up with the original TMNT.01/28/2015 - 3:55pm
 

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