Mobile Phone Unlocking Bill Gets Unwanted Last-Minute Change

February 26, 2014 - GamePolitics Staff

What was supposed to be a bill that would allow consumers to jailbreak their mobile phones has been poisoned and watered down by lawmakers.

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Report: Clash of Clans Generates $654K Per Day in Microtransactions

February 11, 2014 - GamePolitics Staff

According to new data from AppData, Supercell's free-to-play action strategy game Clash of Clans generates $654,000 per day in micro-transactions. Yes we have a hard time believing that figure too, but that is the figure put out by AppData, and their data is always spot on.

That $654,000 in daily revenue comes from the purchase of add-on content, booster packs, and other forms of downloadable content. The game launched for iOS devices in 2012 and made its way to the Android last year.

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Report: 40 Percent of Consumers Will Use Mobile Devices to Watch Video by 2018

February 11, 2014 - GamePolitics Staff

Around 40 percent of consumers will watch video on mobile devices such as tablets and smartphones by 2018, according to a new report from research firm ABI Research. This the firm says, is in spite of strong efforts to bring online video to new devices such as Google’s Chromecast and new video game consoles from Microsoft and Sony.

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UKIE Responds to OFT Rules on In-App Purchases

January 30, 2014 - GamePolitics Staff

The UKIE, the trade group that represents the video games industry in the United Kingdom, issued a statement today concerning the Office of Fair Trading’s principles for online and app-based games (you can read about that here). UKIE CEO Jo Twist said that her organization has worked closely with its members and the OFT to help form guidelines that protect children and continue to grow business in the UK.

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UK's Office of Fair Trading Gives App Developer Two Months to Adapt to New In-Game Purchasing Rules

January 30, 2014 - GamePolitics Staff

The United Kingdom's Office of Fair Trading (OFT) watchdog agency has given mobile phone app developers two months to adapt to new in-app purchasing rules that better protect children (and subsequently their credit-card holding parents) from in-game micro-transactions and messaging that generally encourages them to buy things to advance gameplay. The OFT has given developers a deadline of April 1 to make their apps for iOS, Windows Phone, and Android devices comply with new rules.

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ProPublica's Leaky Apps and NSA Spying FAQ

January 28, 2014 - GamePolitics Staff

Following its report yesterday that the NSA and other spy agencies were exploiting "leaky apps" such as Rovio's Angry Birds to gather information on users around the world, ProPublica has released this handy FAQ to better explain exactly how the whole process works and what consumers can do to moderately protect their privacy.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Beware of the Trojan-Injected Minecraft Pocket Edition

January 15, 2014 - GamePolitics Staff

App store scammers are selling a modified version of Mojang's popular mobile world builder Minecraft: Pocket Edition for Android devices that contains a Trojan, according to anti-virus outfit F-Secure. The fake version of the game, which seems to be aimed at European customers, costs 2.50 Euros - a price too hard for some customers to resist because the real version costs 5.49 Euros.

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Disney Removes 'Energy System' from Free-to-Play Game Where's My Water? 2

December 20, 2013 - GamePolitics Staff

Disney is the latest company to receive pushback from gamers who are growing increasingly tired of free-to-play games having aggressive in-game micro-transaction schemes.

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Minecraft and Candy Crush Saga Top 2013 iOS Charts

December 17, 2013 - GamePolitics Staff

Minecraft and Candy Crush Saga are the top iPhone and iPad apps of 2013, according to Apple's annual year-end report on its free and paid apps for its iOS devices.

On both the free iPhone and iPad charts, Candy Crush Saga was the king of the hill, while paid apps on both platforms were ruled by Mojang's pocket edition of Minecraft.

Both games beat out some pretty powerful competition including YouTube, Google Maps, Skype, and even Instagram.

The full list can be found below:

Top 10 Free iPhone Apps

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Carmack Spearheading Oculus' Mobile Efforts

December 16, 2013 - GamePolitics Staff

According to a recent interview with Oculus VR chief executive Brendan Iribe on GamesBeat, John Carmack is spearheading Oculus VR's mobile efforts. Carmack left id Software earlier in the year to work for the company out of its Dallas offices, and apparently he is spending a fair amount of his time focusing on mobile platforms.

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Koei Tecmo Implements Micro-Transaction Spending Limits in Games for Japan

December 6, 2013 - GamePolitics Staff

Koei Tecmo has introduced spending limits for micro-transactions in its games for those under the age of 20 in Japan. According to Silicon Era, the company will only allow $50 a month to be spent by someone under the age of 15, with the 16-19 year olds being limited to a maximum of $200 a month. No restrictions apply for players 20 years old or older.

Koei Tecmo plans to add these limits in its games in Japan before the year's end. No word on if this policy will be a global one or if it is just specific to Japan.

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Koch Media Acquires Fishlabs

December 2, 2013 - GamePolitics Staff

German mobile development studio Fishlabs has been acquired by Koch Media, According to a report in PocketGamer - citing reports from German news outlets Gamesmarket and Newsslash - the company was purchased by an unnamed buyer. Later Koch managing director Dr. Klemens Kundratitz confirmed the purchase in a statement sent to Polygon. The studio behind space sim series Galaxy on Fire, filed for bankruptcy protection in October.

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Ten Free Games for PS Mobile Devices from Sony

November 27, 2013 - GamePolitics Staff

Sony is giving away 10 free games (two each week for five weeks) to all PS Mobile gamers. Detailed on the PlayStation Blog, the games will work on your PlayStation Certified smartphone, tablet, or PS Vita. Between November 27th and December 18th of 2013, and then from January 8th through January 22nd of 2014, you can download two PS Mobile games. The first two games, available later today, will be Passing Time and Rymdkapsel.

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Puzzle & Dragons Downloaded Two Million Times in North America

November 7, 2013 - GamePolitics Staff

GungHo Online Entertainment's Puzzle & Dragons has surpassed two million downloads in North America, which is pretty impressive but pales in comparison to previous numbers in other regions. Puzzle & Dragons is available for free on the App Store and Google Play. To date, Puzzle & Dragons has collectively reached 23 million downloads in Japan, North America and Korea alone.

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Report: Google Play Sees More Downloads Than Apple's App Store, But Generates Half the Revenue

November 4, 2013 - GamePolitics Staff

While more people are downloading apps via Google Play for Android devices of various shapes and sizes, Apps on the Apple App Store are making more money, according to the new App Annie's third quarter 2013 report.

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Research: Mobile, PC Games Most Popular in China

October 25, 2013 - GamePolitics Staff

Several new reports from research firm Niko Partners reveals that China's gaming population is mostly made up of PC gamers and mobile players. According to data from two reports, the "Chinese Gamers Report 2013," and the "Quarterly Home Gamer Survey and Monthly I-café Games Usage Data," China has 208 million PC gamers and 288 million mobile game players this year.

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Kids Playing On Mobile Devices as Much as Home Consoles, Says NPD

September 11, 2013 - GamePolitics Staff

A new report by retail research firm NPD Group finds that the way children are playing games has taken a dramatic shift since 2011. The report, "Kids and Gaming 2013," finds that children ages 2-17 are playing games on mobile devices nearly as much as they are on home console systems.

More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year, but the real increase is with children who spent an average of seven hours per week on mobile devices compared to five hours per week in 2011.

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Leaked NSA Documents Detail Agency's Long-Running Efforts to Exploit Smart Phones

September 10, 2013 - GamePolitics Staff

When the smart phone revolution began five years ago, the National Security Agency began looking for ways to crack the myriad of devices that were hitting the market including iPhones, Android devices, and Black Berry devices. Black Berry devices were the most popular among politicians and business people at the time.

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Most 'Whales' Skew Male

August 23, 2013 - GamePolitics Staff

Mobile gaming "big spenders" - often referred to as "whales" - are more likely to be young men, according to research firm EEDAR. The data comes from the "Deconstructing Mobile & Tablet Gaming report," which relies heavily on a July survey of more than 3,000 active mobile and tablet gamers. According to the survey, 66 percent of the top five percent of respondents who paid money for mobile games were male.

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ESRB Rating Search App Updated

August 23, 2013 - James Fudge

The ESRB has updated its video games rating search app in an effort to improve the information parents have access to when making decisions about the appropriateness of a purchase for their children. The ESRB recently expanded its rating system to offer more details on "interactive elements" associated with digital games and apps, such as the sharing of personal information, sharing location-based data with others, or the ability for users to interact, communicate, or share media like photos or videos.

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ESRB Tweaks Ratings Icons for Mobile Devices

August 2, 2013 -

The Entertainment Software Ratings Board (ESRB) has changed the appearance of its icons for the first time in 14 years, according to a report at Polygon. The ESRB (owned and operated by the Entertainment Software Association) decided to make some small changes to the existing logos in an attempt to make them smaller in size for mobile devices. You can see a picture of the changes below (courtesy of Polygon).

esrbnewratings-610x343.jpg
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ACLU Case Against NSA over Phone Data Collection Moves Forward

July 26, 2013 -

On Thursday the U.S. Justice Department was rebuked by a U.S. District Court Judge for seeking to delay proceedings in a case against the NSA brought forward by the American Civil Liberties Union. The Justice Department had asked the court for an extension of time in the case so that it could declassify related documents, but U.S. District Judge William Pauley rebuked the agency, telling lawyers for the DOJ that it was in a courtroom and not some sort of marketplace.

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Zynga Abandoning Online Real Money Gambling Space

July 26, 2013 -

Zynga is in a bad spot. New information revealed through an earnings statement filed Thursday with the Securities and Exchange Commission (SEC) shows that the social game maker has lost a lot of daily active players and had a substantial loss in Q3 2013. In its filing Zynga reported that the number of daily average users (DAU) dropped from 52 million to 39 million in the quarter. This is the lowest number of daily active users since the company started tracking those numbers. Roughly 25 percent of its daily user base has stopped playing Zynga games in a single quarter.

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Mad Catz Reveals Mojo, an Android-Based Home Console

July 25, 2013 -

In an extensive report over on CVG, Mad Catz reveals its entry into the growing Android-based home console market. The new system is called "Mojo." The difference between the Mojo and other Android-based consoles such as Ouya is that it won't lock users into buying games from a custom app store, according to Mad Catz. Users will have access to Google Play, Amazon's App Store, and Nvidia TegraZone.

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Google's Motorola Files Appeal of ITC Decision on Xbox 360 Exclusion Order

July 22, 2013 -

According to a tip sent over by Foss Patents, Google has appealed Motorola's loss to Microsoft in its ITC patent case which sought to have the sale of its Xbox 360 banned in the United States.

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Wi-Lan Loses Patent Infringement Case Against Mobile Phone Makers

July 17, 2013 -

What happened to Ottawa-based patent-licensing firm Wi-Lan in an East Texas court this week has to be the nightmare of every company using patent licensing portfolios, lawsuits, and settlements as their business model of choice.

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Report: Tablets the Device of Choice for Mobile Gamers

July 11, 2013 -

PlayFirst and media and entertainment research firm Frank N. Magid Associates reveal the results from the annual Tablet and Smartphone Gaming, Magid Media Futures study. According to the study, tablet devices are the mobile platform of choice for gamers.

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Lenevo Targets China with Game World Service

June 25, 2013 -

PC and tablet maker Lenevo is diversifying its business with a new gaming service for China called Lenovo Game World, Bloomberg reports. These new game services will include social networking features, software reviews, and gameplay tips.

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Report: FAA Likely to Change Rules on Electronic Device Restrictions During Flights

June 21, 2013 -

Tithe Federal Aviation Administration (FAA) is expected to loosen some regulations related to passengers using electronic devices during flight, take-offs and landings. The current regulations require that passengers turn off all electronics during take-off and landing, usually during the climb to 10,000 feet. The rule was implemented in the 1960's because airlines and the FAA believed that certain devices interfered with equipment in the cockpit.

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Papa MidnightIt's not bad so far, but I am honestly not sure what to make of it (or where it's going for that matter)07/28/2014 - 9:44pm
Matthew Wilsonis it any good?07/28/2014 - 9:36pm
Papa Midnight"Love Child" on HBO -- anyone else watching this?07/28/2014 - 9:27pm
MaskedPixelanteNah, I'm fine purple monkey dishwasher.07/28/2014 - 4:05pm
Sleaker@MP - I hope you didn't suffer a loss of your mental faculties attempting that.07/28/2014 - 3:48pm
MaskedPixelanteOK, so my brief research looking at GameFAQs forums (protip, don't do that if you wish to keep your sanity intact.), the 3DS doesn't have the power to run anything more powerful than the NES/GBC/GG AND run the 3DS system in the background.07/28/2014 - 11:01am
ZenMatthew, the 3DS already has GBA games in the form of the ambassador tittles. And I an just as curious about them not releasing them on there like they did the NES ones. I do like them on the Wii U as well, but seems weird. And where are the N64 games?07/28/2014 - 10:40am
james_fudgeNo. They already cut the price. Unless they release a new version that has a higher price point.07/28/2014 - 10:19am
E. Zachary KnightMatthew, It most likely is. The question is whether Nintendo wants to do it.07/28/2014 - 10:12am
Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
IanCI dont think Nintendo ever gave reason why GBA games a reason why GBA games aren't on the 3DS eshop. The 3DS uses chips that are backwards compatable with the GBA ob GBA processor, after all.07/28/2014 - 6:46am
Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
 

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