Zynga Has a Bad Second Quarter

August 8, 2014 - GamePolitics Staff

Social and mobile game maker Zynga posted a $63 million net loss for the second quarter of FY 2014. The company reported non-GAAP quarterly revenues of $153 million, with non-GAAP profits of $3 million - a bit better than the $6 million loss for the same period a year ago. Bookings, or virtual item sales, were $175 million, down 7 percent from the same period a year ago.

Zynga also reduced its full-year guidance on bookings to be between $695 million and $725 million, down from an earlier guidance between $770 million to $810 million.

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Sony No Longer Supporting PlayStation Mobile for Android

August 6, 2014 - GamePolitics Staff

Sony is no longer mucking around with Android devices. The company announced today that it will no longer support releasing games on Android devices through its PlayStation Mobile initiative. Instead the company will put its focus back on PS Vita and its micro-console, the PS Vita TV.

The company launched PlayStation Mobile in 2012, allowing developers to publish games on the Vita without having to jump through the hoops of certification on that platform. It also allowed for publishing games to PlayStation-certified Android devices.

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Virgin Mobile's New Custom Plans and Net Neutrality

July 31, 2014 - GamePolitics Staff

Virgin Mobile's new build-your-own smartphone plans (see the announcement from Sprint here) seems like a convenient way for consumers to customize their bills based on the types of services they use and the media they consume, but as The Verge points out, it's a slippery slope and goes agai

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FCC Questions Verizon's Plan to Throttle Unlimited Mobile Data Customers on 4G Network

July 31, 2014 - GamePolitics Staff

The Federal Communications Commission has sent a letter to Verizon asking the company a series of pointed questions concerning its plan to throttle unlimited data plan customers on its 4G LTE networks. The company announced earlier this month that it planned to start prioritizing customers who were not unlimited data plan customers over those who are - all in the name of network management.

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Samsung Uses Recent SCOTUS Decision in Long-Running Patent Fight With Apple

July 29, 2014 - GamePolitics Staff

Two weeks after the U.S. Supreme Court gave a crushing blow to supposed patent trolls with last month's ruling in Alice v. CLS Bank, Samsung is trying to use that same ruling to knock out two claims by Apple in its long running feud over mobile device patents. The Supreme Court decision in Alice v. CLS Bank basically said that lower courts should be throwing out more cases that involve patents that are too abstract in nature to be legally valid.

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Verizon Plans to Throttle 'Unlimited' 4G Networks Customers This Fall

July 25, 2014 - GamePolitics Staff

Verizon’s 4G networks soon will start feeling a little less unlimited for customers who don't pay for data by the gigabyte. According to GIGA OM, Verizon will start prioritizing traffic so that customers who pay for mobile data by the gigabyte get access over customers who use  Verizon’s unlimited plans. The new policies will only apply when the network gets crowded, according to Verizon.

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Lionsgate Invests Millions in Next Games

July 23, 2014 - GamePolitics Staff

Film company Lionsgate Entertainment has invested an undisclosed amount of capital in Finish developer Next Games. Next Games is a game studio based in Helsinki, Finland that was formed last year by former Rovio, Disney and Supercell developers. The studio raised $6 million in its first round of public funding, and is currently working on a free-to-play mobile game based on AMC's The Walking Dead show called No Man's Land and another undisclosed project.

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EU Reveals New Guidelines for App Stores

July 18, 2014 - GamePolitics Staff

The European Union announced today that it is working with member states to create guidelines that ensure that games and apps with in-app purchases are marketed to consumers in an "appropriate manner." These rules come after an investigation into App store marketing practices aimed at children.

The EU said that, going forward, the following guidelines will be applied to Apple, Google, and other app store owners:

- Games advertised as "free" should not mislead consumers about the true costs involved

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AT&T Supports Fast Lane Bans With Loopholes

July 18, 2014 - GamePolitics Staff

In its filing with the FCC about Chairman Wheeler's proposal to allow ISPs to charge content providers for faster direct access to customers, AT&T said it supports the ban of fast lanes... as long as there are some major loopholes. Naturally these loopholes would benefit AT&T's broadband and wireless businesses.

AT&T, like Comcast, is taking an amicable position because it wants the FCC and other government regulatory agencies to approve its merger with DirecTV (in Comcast's case it is seeking approval for a merger with Time Warner Cable).

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Mind Candy CEO and Founder Steps Down

July 14, 2014 - GamePolitics Staff

Mind Candy founder and CEO Michael Acton Smith announced via a YouTube video that he is leaving the company. Smith founder the company in 2004 and saw great success with its popular mobile game Moshi Monsters. But smith says that the great success the company experienced forced him to spend less time developing games and more time handling the business side of things. His departure from the company is a return to getting back to the art of making games.

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'Kim Kardashian' Game Could Net $200 Million in Annual Revenue for Glue Mobile

July 11, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian iOS game is set generate $200 million annual revenue for the company, according to one analyst. The game has already boosted the company's share price by 40 percent in less than a month, and according to what analyst Doug Creutz told Bloomberg, revenue from Glu's game Kim Kardashian: Hollywood could reach $200 million for the year.

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EA Mobile Says Dungeon Keeper May Have 'Innovated Too Much'

July 9, 2014 - Andrew Eisen

About two weeks ago, Electronic Arts boss Andrew Wilson talked about what a shame it was that EA made a mobile version of Dungeon Keeper that most fans of the franchise hated with a passion that burned hotter than the fire of a thousand suns.

Yesterday, in an interview with GamesIndustry International, EA Mobile big cheese Frank Gibeau suggests that EA might have innovated too much with Dungeon Keeper Mobile.

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Gamblit Gaming Inks Deals With Shanda Games Europe, Flexball, and Gamiker

July 9, 2014 - GamePolitics Staff

Real-money in gaming technology company Gamblit Gaming has announced partnerships with Shanda Games International Europe, Gamiker and Flexball. All three companies will eventually utilize Gamblit Gaming’s mobile platform technology to let companies to add real money gaming mechanics to any mobile or PC game.

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Amazon Refuses to Settle With FTC Over In-App Purchases

July 3, 2014 - GamePolitics Staff

Amazon is refusing to comply with a Federal Trade Commission settlement plan related to in-app purchases. Apple settled for $32.5 million in refunds to parents who claim they were billed for games and in-app content their children were playing on their mobile or tablet devices without their express consent. Apple was also ordered to change its billing practices to make sure that in-app purchases require consent from parents or device owners before transactions could be completed.

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Report: Nvidia Working on 'Shield Tablet'

July 2, 2014 - GamePolitics Staff

New documents from the Global Certification Forum and the Federal Communications Commission found by Notebook Italia indicate that a second Nvidia Shield device exists.

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Tablets More Popular Than 3DS Amongst UK Children

June 27, 2014 - GamePolitics Staff

Tablets have overtaken Nintendo's 3DS as the most popular personal gaming device owned by UK children, according to new data from Futuresource Consulting - as reported on by MCV.

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Chinese Mobile Games Giant Embroiled in Bribery Scandal

June 26, 2014 - GamePolitics Staff

Gamasutra reports that one of the biggest game publishers in China, China Mobile Games and Entertainment Group has laid off several executives following allegations of bribery. The company laid off nine executives from their positions earlier this week, including President Shuling Ying.

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Juniper Research Predicts Mobile Games Market Will Generate Over $28 Billion by 2016

June 18, 2014 - GamePolitics Staff

Total global revenues from mobile games will reach $28.9 billion by 2016, according to a new report from research firm Juniper Research. This represents a 38 percent increase from the $20.9 billion Juniper predicts by the end of 2014.

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Microsoft Commits to Recycling Electronics

June 16, 2014 - GamePolitics Staff

Microsoft is officially a founding member of R2 Leaders, a group dedicated to responsibly recycling used electronics. The company joins other technology companies including Sony America, Xerox and Goodwill Industries in this endeavor.

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Temple Run Series Downloaded Over One Billion Times

June 4, 2014 - GamePolitics Staff

The popular and often copied Temple Run games on the Apple App Store have been downloaded one billion times, according to GII. Developed by Imangi Studios, Temple Run and Temple Run 2 are world-running platformer games that are extremely popular and have been cloned by other developers trying to cash in on the games' popularity.

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AVAST Warns World Cup Soccer Fans to Be Wary of Nefarious Apps

June 2, 2014 - GamePolitics Staff

Security software maker and security research firm AVAST Software have found several soccer apps that they describe as "ad-overloaded, data-hungry apps." As fans get ready for the World Cup to get underway in Brazil, the offering of soccer-related apps on the Google Play store is big; there are at least 125 different vuvuzela apps available. But AVAST Software is warning those keen to download these apps that some of them are wolves in sheep's' clothing.

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Report: 'Puzzle & Dragons' Generates Five Times More Revenue Than 'Clash of Clans'

May 16, 2014 - GamePolitics Staff

According to new data released by Super Data, GungHo's Puzzle & Dragons beats out Super cell's Clash of Clans in mobile ARPU (average revenue per user). Super Data claims that GungHo's game generates around $12 per user, while Clash of Clans generates only around $1.31.

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Glu Mobile Acquires PlayFirst

May 1, 2014 - GamePolitics Staff

Glu Mobile has acquired Diner Dash maker PlayFirst, according to this GII report. The transaction is expected to close this month. Glu Mobile bought the company by offering PlayFirst shareholders 3 million shares of the company's common stock and by taking on $3.55 million of PlayFirst's debt.

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Malwarebytes Discusses the Dangers of 'Sideloading' Game Apps

April 30, 2014 - GamePolitics Staff

Security researchers at Malwarebytes has a new blog post up talking about the dangers of "sideloading apps," or bypassing the app store on your preferred Android-based device to install games. Malwarebytes say that this practice is "best avoided" because it makes it easier for malware makers to install something nefarious on your device.

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Microsoft Completes Acquisition of Nokia

April 28, 2014 - GamePolitics Staff

Microsoft has finally completed its acquisition of mobile phone maker Nokia. The completion of the acquisition follows approval from Nokia shareholders and various governmental regulatory agencies around the world. Microsoft announced on Sept. 3 of last year that it intended to acquire Nokia for a total of $7.5 billion in cash. The deal consisted of approximately $5 billion and an agreement to license Nokia's patents for $2.17 billion.

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GameStop to Close 120 - 130 Retail Stores Worldwide

April 25, 2014 - GamePolitics Staff

Video games retailer GameStop will close between 120 to 130 of its 6,457 retail locations worldwide, the company announced. The move is part of a plan to focus more on mobile called "GameStop 3.0," according to what CEO Paul Raines said at GameStop's 2014 Investor Day yesterday. As part of that initiative GameStop will focus on Mobile and Apple-based devices by launching stand-alone chains like the AT&T-branded chain "Spring Mobile" and the Apple retailer "Simply Mac."

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Zynga Reports Q1 Loss of $61 Million

April 24, 2014 - GamePolitics Staff

Social and mobile game maker Zynga reported a first-quarter loss of $61 million, compared to a $25 million loss from its previous quarter and a profit of $4 million the same period a year ago. Zynga also announced that its founder Mark Pincus, who had already stepped down as its chief executive officer, would leave his role as chief product officer, basically ending his executive duties at the firm. Pincus remains the chairman of the board.

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Report: Nokia Will Become 'Microsoft Mobile' When Acquisition is Completed

April 22, 2014 - GamePolitics Staff

According to this PCR report Nokia will not exist as a brand after Microsoft wraps up its acquisition of the company. According to the report, the Nokia brand name will be dropped by Microsoft once it officially acquires the mobile manufacturer. This is based on a leaked letter sent by Microsoft to suppliers. In it, Microsoft tells suppliers that the Nokia Corporation/Nokia Oyj (Ltd) name will be replaced with Microsoft Mobile Oy.

Posted by Nokiapoweruser.com, the letter reads:

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Help Save Little Worlds Studio

April 9, 2014 - GamePolitics Staff

Lyon, France-based indie developer Little Worlds Studio said that it is "playing its last card" and "places its fate in the hands of the public" with the launch of an initiative to save the company through what it is calling a "Kickfailer." Unlike a "Kickstarter," this initiative seeks support through its already established free-to-play mobile game Mana Crusher.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
 

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