The man who brought Mortal Kombat to the big screen has sued Midway in U.S. Bankruptcy Court over what he claims are his intellectual property interests in the franchise. The suit may interfere with a proposed $33 million sale of Midway assets to Warner Bros.
In a complaint filed yesteday, Lawrence Kasanoff, through his company, Threshold Entertainment, asked the Court to preserve his IP rights including copyrights to certain MK series characters. Kasanoff also wants to retain the right to create derivative film and television projects based on the popular fighting game franchise.
Kasanoff claims that it was he who made Mortal Kombat more than just a video game:
In 1993, Kasanoff visited Midway... with an idea to launch the Mortal Kombat concept in a totally new direction. Specifically, Kasanoff proposed to develop... a full feature-length motion picture, a television series, and other productions. Midway was initially skeptical, as Kasanoff's idea was revolutionary at the time...
The Mortal Kombat series, as it stands today, is far more a creation of Threshold and Kasanoff than of Midway. Midway's creative input was almost entirely limited to the videogames. On their own, the videogames provided only minimal back-story and mythology, and only flat, "stock" characters... Kasanoff and Threshold were responsible for virtually all of the creative input that went into turning the videogame concept into a multimedia enterprise.
In his lawsuit, Kasanoff also claims credit for making MK characters like Liu Kang, Sonya Blade and Scorpion into recognizable names. The suit estimates that the franchise has grossed more than $4 billion over the years.
In petitioning the Bankruptcy Court, Kasanoff seeks to block the proposed sale of Mortal Kombat assets to Warner Bros.
DOCUMENT DUMP: Grab a copy of Kasanoff's complaint here.
Having finished Team of Rivals, a study of Abraham Lincoln's politicial genius, blogger Nate Janewit of Tech Industry Guerilla notes with despair that a Spielberg/Peter Jackson film adaptation may be in the works.
Expecting that the movie won't do justice to historian Doris Kearns Goodwin's Pulitzer Prize-winning book, Janewit, a program manager in Microsoft's Bing team, goes on to speculate about what a subsequent video game version of Team of Rivals might be like:
[CUE DEEP-VOICED ANNOUNCER AND IMAGES OF EXPLOSIONS]
ANNOUNCER: From the studios that brought you The Sims and Madden 2009 comes…LINCOLN!
[IMAGE OF LINCOLN SITTING IN A CHAIR THINKING]
ANNOUNCER: Balance the conservative and radical elements of your party…
[IMAGE OF LINCOLN WITH HAND IN THE AIR SURROUNDED BY CROWDS]
ANNOUNCER: Placate the masses with your oratorical skill…
[IMAGE OF SALMON CHASE, PLOTTING AGAINST YOU AS SECRETARY OF THE TREASURY]
ANNOUNCER: Navigate the dangerous waters of political intrigue within your own Cabinet!
I can already picture the crowds of enthusiastic gamers lining up or preordering weeks in advance. For some reason, real history just isn’t as interesting as video games.
UPDATED
Having been passed overwhelmingly by the Utah House and Senate, HB 353, the Jack Thompson-conceived video game/movie bill, is now with Gov. Jon Huntsman (R).
The Guv can decide to sign the measure into law or veto it. He may also do nothing, in which case the bill will automatically become law. Given that Utah conservatives have portrayed the bill as protective of children and Huntsman is rumored to have 2012 presidential aspirations, it's highly unlikely that he will exercise his veto power.
With HB 353 landing on Huntsman's desk, game publishers' lobbying group the Entertainment Software Association has upped the pressure ante a bit. The ESA-owned Video Game Voters Network is running an e-mail campaign which urges Huntsman to veto HB 353.
ESA VP of Communications and Industry Affairs Rich Taylor also criticized the bill in an interview with Salt Lake City public radio station KCPW:
Essentially, what it does it has the unintended consequence of creating liability exposure which could force many retailers to either abandon their voluntary policies to enforce video game rating systems, or maybe perhaps choose not to sell video games at all.
Here you have broadly drawn legislative language that seeks to address a fairly small instance of retailers failing to enforce their policies as promoted. The vast, overwhelming majority of retailers are complying, but now they fall within this swinging sight of harm that this legislation introduces.
For his part, Jack Thompson has challenged ESA CEO Mike Gallagher to a debate on the bill, but that's an unlikely occurrence.
Assuming that Huntsman signs the bill into law, it will take effect on January 1, 2010. If and when Huntsman signs, the video game industry will decide whether to challenge the measure in federal court.
Also unclear at this point is where the motion picture industry stands on HB 353. If the ESA and EMA (game retailers) sue, will the MPAA join in?
UPDATE: An industry executive who has been actively involved in the fight against HB 353 assures GamePolitics that the MPAA and the National Association of Theatre Owners are fully engaged in opposition to the bill.
Just yesterday, Los Angeles Times entertainment columnist Patrick Goldstein suggested that RapeLay, the controversial Japanese hentai game, was sleazier than any Hollywood movie.
Today, he is apparently not so sure.
What happened to change his mind? Goldstein writes that he wasn't aware of the new film The Last House on the Left:
I guess I owe the makers of RapeLay, the vile Japanese rape-simulator video game, an apology... the [Last House on the Left] remake is even more graphic and disturbing than the [original]. The film's rape scene has already aroused widespread critical outrage...
Roger Ebert, the dean of American critics... lamented: "So now my job as a film critic involves grading rape scenes..."
How is it possible that the MPAA ratings board could give a film with this much brutal, graphic violence an R rating instead of an NC-17? I mean, what would it take for the clueless MPAA, which is supposed to serve concerned parents, not powerful studios, to ever draw the line and say to a filmmaker: "You've gone too far..."
If the MPAA is willing to give an R rating to "The Last House on the Left," which would allow me to take a bunch of kids to see this new film, then why shouldn't Amazon be allowed to sell Japan's RapeLay video game? It sounds to me like the movie and the video game are really playing in the same "How low can you go?" ballpark.
GP: For clarification's sake, there is no regulatory bar to stop Amazon from selling RapeLay. The giant online retailer voluntarily removed the game, which was being offered by an obscure third-party re-seller.
Asylum reports on The Immersion Project, a short film by British fillmaker Robbie Cooper which captures the faces of 9-16 year-olds as they play violent video games.
UK newspaper the Telegraph offers more details:
Head-on film footage [captures] children as they play a number of more or less violent videogames - Halo 3, Call of Duty, GTA 4, Tekken and Star Wars Battlefront...
The results are variable, and intriguing. The children who are most expressive in class, according to their teachers, are also the most expressive in front of the screens. Others - particularly the hardened gamers - remain utterly expressionless: 'Nothing. Not a glimmer of emotion. If you couldn't see the hands moving, you wouldn't know anything was going on at all.'
(There is one expression - an agonised open-mouthed gape, with lips pulled in to cover the teeth - that is seen on several children's faces playing the first-person shooter Call of Duty. It seems, oddly, to be unique to that game.)
Ultimately, reports the Telegraph, Cooper plans to settle on 75 kid subjects and film them for 18 months as they interact with a variety of violent images, including games, films, TV news footage and online videos. Their facial expressions will be recorded and then interpreted by a psychologist and a sociologist.
A New York Times review of Ben X notes that the indie film's troubled protagonist escapes from real world difficulties by playing MMOs.
(GP: Don't we all, Ben, don't we all...)
From the review:
To Ben... school is a nightmare of peer cruelty and home... a vortex of parental frustration. To cope, he escapes into an online fantasy universe where his heroic avatar spends hours immersed in a popular video game alongside a generously endowed virtual honey known as Scarlite...
Integrating live action with Ben’s gaming exploits, “Ben X” crawls inside a troubled mind with more stylistic commitment than narrative competence...
Ben X opens today in Manhattan.