Reports this week that the Center for Disease Control found higher than normal rates of obesity and depression in adult gamers have drawn criticism from some game and tech-oriented observers.
Cnet's Don Reisinger writes:
Due to its small sample size, methods of data collection, and location focus, the study's findings have to be taken with at least one grain of salt.
Moreover, the study found that the majority of those surveyed are overweight, regardless of their gaming patterns.
John Timmer of Ars Technica also sees caveats in the CDC research:
One of the most obvious problems... is that the study is based on survey data gathered online back in 2006... it's important to note (given the conclusions about weight) that the Wii didn't hit the market until the end of that year.
The scope is limited, as well... This limited sample is not a definitive representation of gamers in general, and mainstream reports have ignored the study's own admission to this...
Indeed, western Washington has a climate that's rather unique within the US, one that may influence decisions on indoor vs. outdoor activities... The survey data was also completely dependent on self-assessment... The correlations are curious and more study is needed.
Jordan Lund of GameStooge adds:
When you look at the actual data, the differences aren’t as extreme as you might think. For example, male gamers have an average BMI of 28.05 while non gamers score a 26.55... To put it in relative terms, you’re looking at the difference between Homer Simpson and Krusty the Clown...
The Center for Disease Control reports that the average adult computer game addict is 35 years old.
According to The Telegraph, the CDC partnered with researchers from Emory and Andrews Universities on the study of more than 500 adults in the Seattle-Tacoma area. The results are not encouraging for gamers, with investigators finding correlations between video game play and health risks:
The CDC's Dr. James Weaver III commented on the data:
As hypothesized, health-risk factors specifically, a higher BMI and a greater number of poor mental-health days differentiated adult video-game players from non-players.
Video-game players also reported lower extraversion, consistent with research on adolescents that linked video game playing to a sedentary lifestyle and overweight status, and to mental-health concerns.
Internet community support and time spent online distinguished adult video-game players from non-players, a finding consistent with prior research pointing to the willingness of adult video-game enthusiasts to sacrifice real-world social activities to play video games.
The data illustrate the need for further research among adults to clarify how to use digital opportunities more effectively to promote health and prevent disease.
The research will be published in the October, 2009 issue of the American Journal of Preventive Medicine, reports Medical News Today.
So far, every single law seeking to restrict the sale of violent video games has been struck down by the federal courts; it would seem that such legislation is a losing proposition. So how else might the government try to regulate our favorite pastime? Writing for Joystiq, lawyer and gamer Mark Methenitis offers two possible scenarios which censorcrats might seek to employ.
The first is to impose content restrictions - not on the type of violence that can be shown but on the type of stories that can be told or the types of characters presented. The idea here would be to ensure that games are politically correct so as not to offend anyone and prevent flaps over perceived racism in games like Resident Evil 5, Left 4 Dead 2, or Call of Juarez: Bound in Blood. Of course, this still boils down to regulating speech so it’s not likely to be any more successful in the courts than restricting violent content has been.
The second is an idea presented by Jack Thompson during his debate with Methenitis at SGC09 earlier this month. Thompson speculated that the Obama administration might address America’s obesity issues by regulating our play time. But how? The government can’t just march into your home and turn off your Xbox. While there is no indication that Obama is planning any such thing, Methenitis explains how such a scenario might work:
When the government wants you to stop doing something, they tax it. Alcohol is taxed. Tobacco is taxed. Certain kinds of less-fuel efficient cars are taxed. In short, the theory is "fewer people buy things at a higher cost." And it's something that can be levied against both retail sales and digital downloads.
Taxing games is not a new idea but with the economy the way it is, now seems like the absolute worst time to try it. Still, you never know. Methenitis:
It's always difficult to predict what the government may or may not do, or how the courts may or may not rule. The system, however, relies on the vigilance of the public to ensure that our rights are not infringed....
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...
Online games used by food manufacturers to promote their products can sway food choices made by children, according to a new research report.
Food Industry website Flex News takes note of a study conducted at Georgetown University which found that foods suggested by advergames were craved by kids immediately after playing. The good news is that games pushing healthy snacks had a similar impact.
Study authors Drs. Tiffany A. Pempek and Sandra L. Calvert interpret their work in the Archives of Pediatrics & Adolescent Medicine:
[The findings] suggest that concerns about online advergames that market unhealthy foods are justified...
[Using positive food messages with] this kind of social marketing approach could tip the scales toward the selection of higher-quality snacks, thereby helping to curb the obesity epidemic...
Our results suggest that not only is there a market for healthier foods and beverages, but advergames can be used to promote healthier choices and eating patterns, thereby tipping the balance toward a healthier society.
In the study, 30 low-income, African-American children between the ages of 9 and 10 played a Pac-Man-like game. In one version, junk food was gobbled up. In the other, healthy snacks were the target. The researchers found that kids who played the healthy version of the game tended to choose nutritious snacks afterward.
A North Carolina fitness blog has called for obesity warning labels to be placed on video game packaging.
In a review of Nintendo's Wii Fit, Winston-Salem Fitness writes:
Overall, I give Nintendo credit for trying to make a game that tries to get people to be more active, which is more than can be said for other video game manufacturers. However, this will not do anything in terms of chipping away at the American obesity problem.
In fact, I’ll go out on a limb and say that the video game industry needs to follow the route of the tobacco and alcohol manufacturers, and state that excessive use of their product could lead to inactivity and obesity, rather than try to make a half-hearted effort at increasing American activity levels...
By our count, this is the second call this year for warning labels on video games. In January Rep. Joe Baca (D-CA) proposed in Congress that games rated T and higher carry warnings linking violent games to aggressive behavior.
Obesity warning labels have previously been advocated in some quarters for consumables such as soda and fast food.
In a speech to the American Medical Association in Chicago today, President Obama mentioned video games as a factor in unhealthy, sedentary lifestyles.
As reported by the New York Times, Obama addressed the AMA as part of his drive to build support for sweeping healthcare reform. The Wall Street Journal's Health blog has the full text of the President's remarks. Here's what he said about video games:
The second step that we can all agree on is to invest more in preventive care so that we can avoid illness and disease in the first place. That starts with each of us taking more responsibility for our health and the health of our children. It means quitting smoking, going in for that mammogram or colon cancer screening. It means going for a run or hitting the gym, and raising our children to step away from the video games and spend more time playing outside.
In other speeches, Obama has frequently linked video games to academic underachievement.
Stopping by your local Dairy Queen over the holiday weekend? If so, here's something to consider:
Ice cream-centric PC game DQ Tycoon has come in for some freezer burn, courtesy of the Campaign for a Commercial-Free Childhood.
The Boston-based CCFC turned its attention to DQ Tycoon as part of its ongoing campaign to lobby Scholastic, Inc. to drop non-books items such as toys, make-up and video games from its school flyers. In a press release issued earlier this week, CCFC termed the game "egregious":
CCFC plans to continue to track Scholastic Book club offerings. One of the more egregious recent findings was the Dairy Queen video game, DQ Tycoon, which appears in Scholastic’s June 2009 Arrow flyer.
The Orlando Sentinel's education blog picked up on the theme:
Some might suggest that DQ Tycoon isn't in the same league with a Newbery Medal winner for children's literature, such as Joseph Krumgold's And Now Miguel, my personal favorite. But it apparently gets equal of better billing in the book club fliers. That coming of age book about a Hispanic boy in New Mexico, which won the Newbery in 1954, has been "thinker" literature for kids for 55 years. Will DQ Tycoon meet that test??
While it's true that DQ Tycoon is probably not going to change anyone's life, GamePolitics just had to ask: What's so bad about a game based on ice cream? CCFC spokesman Josh Golin responded.
CCFC: The game is egregious because it's an ad for Dairy Queen masquerading as a video game and ads for Dairy Queen have no place in schools. It is particularly galling that Scholastic is enlisting teachers as a sales force for the game because, at a time of heightened concerns about childhood obesity, many schools are limiting the types of foods that can be sold and marketed on their premises. I think it's safe to say that without Scholastic, DQ would be unable to promote Blizzards (as many as 1,200 calories) in elementary schools.
GP: In my experience the "tycoon" game genre generally would seem to have at least some educational value, forcing players to plan, strategize, allocate resources, etc. Not exactly Manhunt 2. I noticed that the game next to DQ Tycoon in the ad is "1701," which I've played and which also brings a lot of historical flavor as well as the previously mentioned elements to the mix.
CCFC: I don't dispute for a second that some video games can have educational value. Our concerns are a) the highly commercialized nature of so many of Scholastic's offerings (not just the games) and b) the fact that Scholastic sells so many things that are not books in its "book clubs".
The fact of the matter is that books clearly play a special role in schools which is why Scholastic is allowed into classrooms and given the unique opportunity to sell directly to students. Scholastic is exploiting that access by selling so many things that aren't books. I'm sure Game Stop or Toys R' Us would love to have teachers hand out circulars for them every month.
GP: So, why does CCFC hate ice cream? Just kidding...
A bill currently before the New York Assembly would add a one-quarter of one percent tax to the sale or rental of video games and video game hardware.
The measure, A02455, was proposed by Assemblyman Felix Ortiz (D, at left) of Brooklyn. The bill would also tax the sale and rental of movies, admissions to movie theaters and the sale of snack foods and sweet drinks. In addition, corporations would be barred from taking a New York tax deduction for expenses incurred in advertising any of the affected items, including video games and systems.
The proposal is currently before the Assembly's Ways and Means Committee, where it seems likely to remain. This is Ortiz's fourth attempt at similiar legislation since 2003; none have made it out of committee.
Ortiz's proposal is motivated by his desire to address the current obesity epidemic. In the justification for A02455 he writes:
Almost all experts agree that the primary reasons [for the obesity epidemic] are increased consumption of larger quantities of high calorie foods, snacks and sugar sweetened beverages... and lack of physical activity as vigorous play is replaced by sedentary activities such as watching more television, movies and videos and playing video games.
This bill would raise revenues from modest surcharges on the very food products and sedentary activities that are linked to the lifestyle changes involved in the explosion of childhood obesity in the last 20-30 years.
Ortiz estimates that his bill would raise $50 million in revenue which would in turn be used to fund programs designed to counter childhood obesity. Conservative magazine The American Spectator refers to Ortiz as "perhaps the nation’s most prolific author of vice taxes:"
[Ortiz] has a litany of bills before the New York state legislature imposing a $10 tax on visitors to strip clubs, a 25¢-cent tax on bottles of beer and wine, and a fatso tax on soda, sweets, and video games.
Last month's controversy over a British government health agency ad which appeared to link video games to childhood obesity has subsided.
But beyond that, MCV UK reports that today the government's Change4Life organization will launch a campaign touting the benefits of active gaming.
Presumably, that would include the likes of Nintendo's Wii as well as multi-platform titles like Dance Dance Revolution (see screenshot from new ad at left). MCV quotes Minister for Public Health Dawn Primarolo:
Active video games, where kids need to jump up and down or dance about as part of the game, are a great way to get kids moving more.
Little bits of activity like this, throughout the day can easily add up to the 60 active minutes kids need. But our survey shows that at the moment our kids just aren’t getting up and about enough.
UPDATE: The new Change4Life ad, which at one point depicts a character playing a DDR -like game, can be seen here.
A Santa Monica legislator wants to limit the amount of time that children in day care spend playing video games. California Assemblywoman Julia Brownley (D) also wants to ensure that any games played are of the educational or exercise varieties.
To that end Brownley has introduced AB627. Her bill is aimed at addressing California's rampant childhood obesity problem.
As noted by the San Francisco Chronicle:
[The bill would] require child care centers receiving state reimbursement for their food programs to limit sugary sweets and drinks, prohibit deep-fat frying, mandate servings of vegetables and limit TV, computer and video-game use to one hour per day, among other regulations.
A reading of the bill suggests that games like Wii Fit or Dance Dance Revolution would be acceptable if AB627 becomes law:
For children in full day care, screen time, including, but not limited to, television, video games, and computer usage, shall be limited to a maximum of one hour per day and shall be limited to
educational programming or programs that encourage movement. For children in less than full day care, screen time shall be reduced proportionately.
The measure has been referred to the Assembly's Human Services Committee.
A Louisiana legislator has withdrawn a bill that would impose a 1% sales tax on video game equipment and television sets.
The Monroe News-Star reports that Rep. Robert Billiot (D) hoped to use revenue collected by the tax to create a "No Child Left Indoors Fund." Those funds would in turn be channeled into recreational facilities and state programs to combat childhood obesity.
However, Ark-La-Tax Politics reports that Billiot withdrew the measure while he re-evaluates its revenue potential. The legislator said that he may resubmit the tax proposal before Louisiana's legislative session begins on April 27th.
As GamePolitics reported, A similar measure proposed in New Mexico last year failed to pass.
Over the years, video games have been linked to societal ills ranging from poor academic performance to extreme antisocial behavior. So perhaps it came as no surprise when the game industry reacted poorly to U.K. health group Change4Life’s “Early Death” ad which visually linked the sedentary nature of video game play to dying before one's time.
Several game industry types spoke out against the ad while trade magazine MCV and trade association Tiga (representing UK game developers) went as far as to submit official complaints with U.K. ad watchdog the Advertising Standards Authority.
Less than two weeks later, the ASA has decided not to take any action against the ad. In its ruling the ASA said:
Most readers would understand that the ad was discouraging a sedentary lifestyle and used the example of playing a console game as an illustration of the type of behaviour which might lead to long-term health problems if no exercise were taken alongside more sedentary activities.
Interestingly, the ASA also said that it received a complaint from someone not affiliated with the video game industry:
One parent objected that the ad was offensive and harmful because it frightened her young child who became scared that she would die if she played video games. The ASA Council sympathised with those concerns and understood that the reference to future health might, for some, be upsetting. However, it considered that the ad was unlikely to cause undue fear or distress to parents or children.
You can read the ASA’s entire response at MCV.
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...
With no end in sight to gaming press coverage, Change4Life’s "Early Death" ad campaign seems at little risk for a premature demise of its own.
In the latest development, Business4Life, a coalition of companies formed to support the U.K. government health campaign, released a statement to GoNintendo which would appear to debunk last week’s speculation that the now-infamous ad was payback for a lack of game industry donations:
Business4Life has not donated any money to the Department of Health or the Change4Life movement. The coalition has pledged a £200 million in-kind contribution to support Change4Life through marketing, branding and advertising activity.
A glance at Business4Life’s website seems to support this view. The B4L statement also refutes any editorial influence over the imagery used in the campaign’s adverts.
Perhaps more significantly, the well-known video game version of the "Early Death" ad, in which a young boy grasps a game controller, also has a junk food counterpart:
In fact, there is another poster as part of this campaign of a girl eating a cupcake with the strapline “is a premature death so tempting” which is running side by side the ad with the boy playing a video game, and we were only made aware of this once the ads were launched.”
Look here for full motion versions of both ads.
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...
Malaysia's New Straits Times ran a front page article yesterday which urged parents to monitor the video games that their children play.
Muhammad Sha'ani Abdullah (left), who heads the National Consumer Complaints Centre, said that neither parents nor retailers are taking game ratings seriously enough:
These classifications are given by the producers of the games but when they are sold, traders rarely make it a practice to sell according to the recommended age group. They do not see how serious an impact it can have on children...
It is similar to what happened when junk food and fast food became available to children. We are now seeing many obese children. Similarly, in 20 years, we may have adults who practise the wrong values.
There is no law on video games. Therefore, these ratings must be actively promoted to parents.
The Times also quotes an unnamed consumer advocate:
The onus is on parents. Just as many failed to realise the dangers posed by junk food, today's parents are also failing to realise the dangers of violent video games and television shows... for video games, it is the parents' duty to ensure they don't contain violent content.
Parents must ensure they are not building a generation of fat, violent kids.
Apparently, games sold in the Malaysian market carry ESRB ratings. Complicating the issue of rating enforcement, however, is the wide availability of pirated games in Malaysia.
Via: Nine Over Ten
Over the last week, several British game industry types have expressed their displeasure over a Change4Life print ad which addresses the issue of childhood obesity by depicting a young boy playing a video game.
Now joining the chorus of those who feel their bread and butter is being unfairly singled out are EA and Ubisoft. Why games? Why not a picture of a kid chowing down on junk food or vegging out in front of the television?
Is there a connection between the ad and the video game industry's failure to donate to the British government's health campaign?
Business4Life is a coalition of corporations who have donated a combined £200 million to Change4Life, money which apparently grants them some influence on the direction of the campaign. These firms include sweets manufacturers Cadbury’s, Mars and Nestle, soda maker's PepsiCo and Coca-Cola, and TV companies BSkyB, Channel 4, five, ITV, Virgin Media and Viacom.
Jane Holdsworth, marketing director of Business4Life spoke to MCV about the lack of participation from game companies:
It’s a shame – a combination of us not having contacts and games companies not coming forward. We would be delighted to have the games industry involved in future. Our members meet regularly with the Department Of Health, and are given opportunity to express opinions about upcoming campaigns – which helps avoid nasty surprises.
It’s irrational and grossly unfair to pick on a single product like that. I’m surprised, because the Department of Health’s own research shows negative advertising is not effective.
For its part, Nintendo has expressed interest in opening up discussions with Business4Life.
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...
Outrage would be a mild way to describe the British video game industry's reaction to that now-infamous print ad which appears to suggest that playing video games may lead to an early death.
The gaming press has also been largely critical of the ads. But Rob Hearn at UK site PocketGamer takes a much different view:
To begin with, the ad does not call video game publishers 'child killers', or anything like it, and the suggestion that it does is bordering on neurotic...
The ad implies... that playing a lot of video games instead of running around in fields can reduce life expectancy, but that's true...
Of course, video games are no more responsible for obesity than they are for violent episodes. That responsibility falls firmly in the lap of the individual and his guardians...
[Given all of the unfair criticism of games, it's] no wonder the video game community feels embattled and defensive. But that's no excuse for fuzzy logic or myopia. Just because the public is neurotic, there's no reason why we should be.
It's not a contradiction to love video games and to believe they can be played to the detriment of the player. To discourage a group of impartial charitable institutions from making this point does no favours to the industry's hard won credibility.
The British government’s recent Change4Life print ad, which visually links playing video games with an early demise, continues to draw ire from the games industry. Adding to official complaints lodged with the Advertising Standards Authority by MCV, Tiga, and ELSPA are scathing comments from a variety of industry types.
Codemasters CEO Rod Cousens:
Governments have a unique ability to get it wrong. Their track record to do so spans centuries. As usual, they are out of touch, respond too late and their so called facts or intelligence is normally flawed. This is certainly so in this case.
Konami UK general manager Peter Stone:
Konami has long been at the forefront of active video games, with our Dance Dance Revolution series... we refute the accusations that gaming is a sedentary pastime, and feel such comments are damaging and do not reflect the wide range of activity-related titles that are both available and immensely popular.
James Binns, publishing director of Future (Official Nintendo, Xbox and PlayStation magazines):
Using a child with a joypad to illustrate Change4Life is crass and misleading. The negative associations with gaming could be long lasting. There is no arguing that the campaign’s underlying message about premature death is incredibly important – but the government would never risk the wrath of showing a child sitting still reading a book to illustrate their point.
Sega Europe president and COO Mike Hayes:
Television, radio, cinema, listening to music, computing, video gaming and of course, reading all require a high element of passive participation, but of all these media types it is video gaming that provides the most potential interaction and activity. It seems that an advertisement has been put together by a poorly informed advertising agency.
For its part, the Department of Health defended the ad:
We are not saying that children shouldn't play computer games or eat treats, but parents and children need to be aware of the benefits of a balanced diet and an active lifestyle. The activities portrayed are examples of poor diet and lack of physical activity.
You can grab a hi-res version of the controversial Change4Life advertisement here.
Via: MCV
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen.
A story sourced to back to Newsblaze (we're not familiar with the publication) maintains that a California fitness guru by the name of Michael Torchia (left) plans to file a class-action lawsuit against Nintendo.
The Newsblaze story, in fact, reads rather like a press release and links back to Torchia's marketing site. As to the supposed lawsuit, its basis is described as follows:
Michael Torchia's mission is to have Nintendo pull their Wii games off the shelves until they make important changes to their products.
People around the World are sustaining serious injuries due to the lack of proper warnings on their products... Torchia feels Nintendo is misrepresenting their Wii games as a replacement for sensible exercise and sports activities. He believes that Nintendo needs to issue a warning that these games are intended for entertainment and not to replace actual physical activity...
There is a new phenomenon that is occurring as a result of extensive and widespread usage of the Wii Fit and Wii Balance Board. As more people use the Wii as an exercise tool, they are sustaining injuries in their knees, back and wrists because of overuse and improper warm-up...
Michael Torchia, has retained a prominent law firm in Beverly Hills, California to prepare a class action suit against Nintendo...
Despite reports to the contrary at some game sites, no lawsuit has yet been filed. The law firm said to be preparing such an action is not named. It's easy, of course, to threaten a lawsuit and adding Nintendo's industry-leading name to the mix ensures that such a threat will garner some coverage.
That's not to say a class-action suit won't be forthcoming. But it seems very odd to announce it in this fashion.
Bismarck's KYFR-5 reports that North Dakota's First Lady Mikey Hoeven (sporting the big hair at left) has played a bit of Guitar Hero. And the wife of Gov. John Hoeven (R) isn't bad at Dance Dance Revolution, either.
News of Mrs. Hoeven's gaming chops leaked during an American Heart Association event at the State Capitol. KYFR reports that legislators who gave DDR a try didn't fare nearly as well as the First Lady:
Sen. Dwight Cook knows a thing or two about North Dakota politics, but there was one thing going on at the capitol today that was over his head.
"It's not easy, it`s not easy at all," Cook says.
The response most legislators had after testing out Dance, Dance Revolution... Unfortunately, legislators weren`t so enthused about the high-tech workout.
"Most of them, I think, are a little shy or shy away from it because of the technology, I think they`re afraid like `Oh is this going to move too fast for me?` And `I can`t do this,`" says [gym teacher Tammi] Doppler...
First Lady Mikey Hoeven was among the top scoring in the political sector. But she admits, she had the upper hand as the concept of the game isn`t new because she`s played Guitar Hero.
Do video games make you fat?
It depends on how many you eat!
*rimshot*
A new commercial (left) for the UK government’s Change 4 Life initiative seems to have irked a few game industry types by linking video games with obesity and other health problems.
The commercial, created in stop motion with plasticine characters, features a boy playing a Space Invaders-like game. While he works the controllers, the camera zooms in on his body to observe all of the fat he’s storing. Cut back to the TV, where he zaps an in-game representation of himself for Game Over. The boy and his father look at the screen in horror before hurrying outside to exercise and eat healthily.
An unidentified insider at “one of the world’s biggest producers of fitness games” told MVCUK:
Any initiative that encourages people to move towards a healthier lifestyle can only be a good thing. But this is just another example of naive stereotyping and scapegoating. Video games can be a part of an active and healthy lifestyle for everyone of all ages.
Actually, because video games are playing such an important and fun role in people’s lives, the very audience this advert is supposed to address and speak to might dismiss it purely because of the naivety and ignorance shown.
Richard Keith, publisher for Future’s games portfolio added:
You would have to pretty hard-headed not to support the aims of the Change 4 Life campaign… However, it should be noted that when it comes to house-bound activities, gaming is much more ‘active’ than most – whether that’s exercising the brain with puzzles, rocking out with Rock Band or playing a few sets of tennis with Wii Sports, there’s more to gaming than sitting playing Space Invaders.
-Reporting from San Diego, GamePolitics correspondent Andrew Eisen…