Exergaming Promoted at International Health Conference

November 6, 2008 -

Games that get kids up and moving are being discussed at the 2008 McGill Health Challenge Think Tank in Montreal this week.

As reported by the Montreal Gazette, conference organizer Laurette Dubé said:

When we talk about obesity, we often talk about the fast-food industry. But that's only one side of the equation - the energy-in side. We also have to look at the energy-out side, and that's why it's very important to look at ways in which we can reduce kids' inactive time and increase their share of time that gets them moving.

West Virginia University professor Linda Carson admitted that not everyone is comfortable with the exergaming concept:

There are some folks who feel that by promoting physical activity through the use of video games, children are being socially isolated or not be encouraged to go outside and play. There are some opponents who say that it takes away from traditional physical-education exercise.

[But] I think exergaming needs to be recognized as an exciting alternative to traditional physical education. There is a lot of value to children having physical activity options in their home and even at school.

Via: Edge Online

5 comments

Kids Burn 4X the Calories When Playing Active Video Games

September 4, 2008 -

A report released this week by the Archives of Pediatrics & Adolescent Medicine maintains that kids burn calories four times as fast when engaged in an active video game than a passive one.

According to Medical News Today:

...over 83% of children in the US between the ages of 8 and 18 have video game consoles in their bedrooms. The alarming increase in obesity rates that coincides with this trend may not be a coincidence, as seated video games may contribute to time spent sedentary rather than active. 

While you might expect that the authors looked at the Nintendo Wii or perhaps multi-platform aerobic games like Dance Dance Revolution, the report focuses on the XaviX gaming system (see video), manufactured by Japan's SSD Company, Ltd. Among the XaviX's offering are simulations of bowling, fishing, tennis, and golf. The study authors comment:

In addition to the exercise gaming modalities, the XaviX system includes a gaming mat (XaviX J-Mat) that allows participants to travel the streets of Hong Kong at a walk or a run, avoiding obstacles and stamping out ninjas.


The study was performed at the University of Hong Kong's Institute of Human Performance. Kids who played games while seated burned 39% more calories per minute than when they were at rest. During an active bowling game they burned 98% more calories and during an action/running game they burned 451% more. Of this, the researchers said:

This translates into a more than four-fold increase in energy expenditure for the XaviX J-Mat game. Preventing weight gain requires an energy adjustment of approximately 150 kilocalories [calories] per day. The four-fold increase in energy expenditure when playing on the XaviX J-Mat would fill the proposed energy gap, if this game were played for 35 minutes a day...

 

Our data demonstrate that the two active gaming formats result in meaningful increases in energy expenditure compared with the seated screen environment. The next step is to test whether active gaming interventions can provide sustainable increases in childhood physical activity.

 

13 comments

At DNC, No Child Left Inside Group Blames Video Games

August 30, 2008 -

A friend attended the Democratic National Convention in Denver this week. Among the many items he snagged was a pamphlet from the No Child Left Inside Coalition, a group which seeks to foster environmental awareness and activity among young people.

That's all quite commendable. Less praiseworthy, however, is the fact that the group's brochure (obtained by GP) takes a cheap shot at video games in its opening paragraph:

Young people across America are spending more and more time inside - hooked up to video games, computers, and television, instead of learning, playing and exploring outside. The results are profound: increases in childhood obesity, a lack of understanding of the environment and a disconnection from the natural world.

Why some kids don't go outside or don't get enough exercise or are overweight would seem to be very complex social issues involving a myriad of factors, including available recreational opportunities, socioeconomic status, neighborhood safety, parenting, nonstop marketing of high-calorie food and drinks, etc.

Thumbs-down to No Child Left Inside for pointing the finger at video games...

56 comments

Sony's Fat Princess Causing Controversy

July 24, 2008 -

It’s not always easy to predict which video games are going to upset people. 

One of the games that debuted at last week’s E3 was Sony and Titan Studios’ upcoming PSN title Fat Princess, a cartoony, capture-the-flag game in which the object is to rescue your princess from the enemy’s dungeon.  The hook is that the enemy is plumping up your princess with cake, making her more and more difficult to haul back.

It’s cute.  It’s colorful.  It’s surprisingly bloody. And, from many reports, it’s a lot of fun. But, according to Joystiq, at least two feminist bloggers have taken issue with the fat part of Fat Princess.

Shakesville’s Melissa McEwan says in an open letter to Sony:

[Fat Princess]  looks and sounds just adorable—but the only thing I can't figure out is why anyone would want to rescue a fat princess in the first place, since everyone knows that fat girls are unlovable human garbage at whom any sensible bloke would sooner hurl invective than cast a longing glance... I'm positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes.

Meanwhile, Feminist Gamers’ Mighty Ponygirl offers her take:

Honestly, the “core game mechanics” are brilliant, and if I didn’t care one whit about the objectification of women or fat-bashing, I would think this was the best thing since… well, Team Fortress 2…

 

Instead of running out into the forest to find cake to fatten up the princess with, why not go out and find gold (which is a lot heavier than cake) to stuff into a treasure chest. The more gold in the chest, the heavier it would be, and the harder it would be to carry.

 

Oh, but that’s not as “cute” as cake and fat chicks. Right.

For his part, Titan Studios' art director, James Green, said in an email to Joystiq:

Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?

-Reporting from San Diego, GP Correspondent Andrew Eisen prefers ice cream...
 

210 comments

 
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Wonderkarpjust be happy and encourage it.05/29/2015 - 7:37am
DocMelonheadSorry about that, but I'm surprise at what IP participate in this discussion.05/29/2015 - 7:25am
E. Zachary KnightIron, I did not Google Search because I figured the ESRB would publish such infor on their site, which is where I looked. http://www.esrb.org/ratings/ratings_process.jsp05/29/2015 - 7:22am
WonderkarpDocMelonHead, don't look a gift horse in the mouth05/29/2015 - 7:21am
E. Zachary KnightDoc, Uncalled for. Please keep things civil.05/29/2015 - 7:21am
MattsworknameThey were discussing the appeals process for Esrb ratings Doc.05/29/2015 - 7:21am
DocMelonheadDid IP post something that isn't related to White Supremecy?05/29/2015 - 7:13am
IronPatriotBut hey, you're welcome.05/29/2015 - 5:23am
Andrew EisenEZK did say he didn't find any info on the appeals process. And if all he did was look at the ratings process part of the ESRB's website, he wouldn't have. That's where I would have looked too. But hey, thanks for being thorough and finding the info.05/29/2015 - 5:01am
Andrew EisenDude, again. I am NOT saying there is no appeals process. THERE OBVIOUSLY IS. All I am saying is that the appeals process is not described in the ratings process part of the ESRB's website.05/29/2015 - 4:59am
IronPatriotI googled appeal esrb.org and it is the first and third hits. Second is esrb talking about appeals for web publishers. Gamefaqs is fourth.05/29/2015 - 4:01am
IronPatriotZachary said he did not find any information about a formal appeals process. I did a simple search and found two places on the esrb site with the info. Just sayin.05/29/2015 - 3:57am
IronPatriotOn Google I get "1 Written Testimony of Patricia E. Vance President ... - ESRB" http://www.esrb.org/about/news/downloads/pvtestimony_6_14_06.pdf05/29/2015 - 3:55am
Andrew EisenNow, that post on GameFAQs was made four years ago. It appears the ESRB has since moved the appeals process stuff behind the publisher login on its website.05/29/2015 - 3:32am
Andrew EisenOh, third link on the Google search. Okay. That leads to a GameFAQs message board which quotes a section of the ESRB website that includes a description of the appeals process. But when you follow the link, that quote doesn't exist.05/29/2015 - 3:30am
Andrew EisenThird link down from what? Look, I'm not arguing the existance of an appeals process. There obviously is one. I was merely noting that it's odd that it isn't described on the website's ratings process section but it is on the mobile site.05/29/2015 - 3:25am
IronPatriotOK, so use the third link down, which describes the appeals process and is not on the mobile site"Publishers also have the ability to appeal an ESRB rating assignment to an Appeals Board, which is made up of publishers, retailers and other professionals."05/29/2015 - 2:47am
Andrew EisenRight, which links to the ESRB's mobile site. On the website (again, unless I'm overlooking it) the appeals process is locked behind the publisher login.05/29/2015 - 2:37am
IronPatriotHuh? Google "appeals esrb". It is the first link. Click it. No login requested.05/29/2015 - 2:31am
Andrew EisenInteresting. It's on the mobile site but unless I'm overlooking it, I don't see it under the Ratings Process on the web site. It is under the publishers section but you can't access it without a login.05/29/2015 - 2:13am
 

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