If comments by the head of the Copyright Alliance are any indication of things to come, it's going to be difficult, indeed, for video game consumers to have an intelligent and productive dialogue on IP issues with the video game industry. The ESA, which represents U.S. video game publishers, is a member of the copyright lobbying group.
A portion of a recent blog entry by Copyright Alliance executive director Patrick Ross seeks to marginalize those who would question or criticize the current state of IP law. Ross displays a discouraging mentality reminiscent of the Bush administration's efforts to paint Iraq War critics as soft on national defense.
With elected officials, consumer interest groups and gamers asking legitimate questions about issues like SecuROM DRM, the DMCA, ACTA, PRO-IP, and ownership of user-created content, we were disheartened to read these words from Ross:
Copyright truly is a consensus issue, with people and policymakers of all stripes recognizing its value. A few vocal blogs and a few sympathetic media outlets tend to create this notion of a war between creative industries and, well, I suppose consumers, but such a war doesn’t really exist.
The Copyright Alliance head implies that if one does not get behind IP protection as the content industry sees it, then one is either on the fringe, supportive of piracy, or both. In other words, If you're not with us, you're against us.
That's nonsense.
Honest people don't support piracy. But neither do honest people wish - or deserve - to live in an IP police state where tech-challenged elected officials accept IP industry campaign donations and proceed to pass laws that are heavily, if not completely, slanted toward big business.
Get a clue, Mr. Ross.
Like millions of other WoW fans, I eagerly awaited last week's release of the Wrath of the Lich King WoW expansion. But this one should perhaps be named Wrath of the Server Queue, instead. Players attempting to log on at the most popular times may find themselves queued for up to two hours.
On the Mal'Ganis server, this has happened to me several times already, and Lich King has been out for less than a week. Judging from posts on the official WoW forum, many other players are frustrated by this turn of events as well. The queues are particularly annoying given that, in addition to the expansion's $39.99 price tag, gamers are paying a $15 per month subscription fee for their accounts.
Most Lich King buyers certainly expected to play, not wait in line, for their money.
The release of the much-anticipated WoW expansion has undoubtedly led to the reactivation of numerous dormant WoW accounts (like mine), but Blizzard needs to adapt to the influx and make adequate server provisions. Yes, they have offered some limited options to transfer one's character to a less populated server for free (normally this service costs $25), but it's not enough to deal with the crush of would-be adventurers.
Blizzard is raking in the greenbacks, as they deserve to for fine products like WoW and Lich King. But consumers deserve to play when they want.
Blizzard needs to fix this.
Toward the end of a Games, Politics & Policy panel I was moderating at PAX yesterday, a guy in the audience asked a question that was really more of a challenge. He wanted (demanded?) to know whether each of the four panel members and myself as moderator played games.
As it turned out, we did. Everyone explained their own gaming habits. I mentioned that I've reviewed games for more than a decade for the Philadelphia Inquirer and that if it's out there, I've probably played it. The questioner seemed satisfied.
But that particular question stuck with me after the session. The more I thought about it, the more frustrated I became.
The panel, you see, was packed with experts who work hard to make the gaming scene better. At least two attorneys were seated at the table. Jennifer Mercurio works on policy and legislative issues for the Entertainment Consumers Association (ECA). Bo Andersen heads the Entertainment Merchants Association (EMA), which represents video game retailers. Both spoke passionately about the First Amendment rights of game creators, game sellers and game consumers.
Also on board were Jason Della Rocca, executive director of the International Game Developers Association (IGDA) and Alex Quinn, head of Games For Change. Jason workes tirelessly on behalf of the people who make the games we love. Alex spearheads a movement to exploit the power of games in positive ways.
As it turns out, they all game to some degree, but - so what? Do you need to have a level 70 WoW character to be a good advocate for games? If I blow my knee out playing softball, do I care if the orthopedic surgeon has a catcher's mitt at home? No. I just want her to use her professional skills to patch me up.
And so it is with our panelists. I retrospect I feel that the question was insulting, although probably not intentionally so. What I wish I had said to the guy was: Sure, it's good to play games in order to understand their context, but professional expertise on issues like the First Amendment, Fair Use and Net Neutrality transcends the game space. And, as a gamer, it's comforting to know that skilled people are fighting on my behalf. Whether they are also fighting the Horde on WoW is not so important to me.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.