Not Quite the Great Escape for Chinese Internet Addicts

June 8, 2010 -

Fourteen patients from the Huai’an Internet Addiction Treatment Centre in China decided they had enough and tied an instructor to a bed in order to make their escape from the facility.

The group, which ranged in age from 15 to 22, grabbed a taxi to a nearby town, but their similar garb, and lack of funds, raised the suspicion of their driver, who took them directly to a police station. All the escapees were then quickly returned to the treatment center, according to a story on the Telegraph.

One escapee’s mom broke down in tears at the police station, recounting a story in which her son played online games for 28 hours straight.

The facility makes its charges go to bed at 9:30 PM and requires them to partake in two hours of physical activity per day, as well as take mandatory courses in calligraphy and Chinese philosophy.

11 comments | Read more

Blame Games for Education's Growing Gender Gap

April 8, 2010 -

Could videogames be responsible for a widening education gap between U.S. men and women?

The author of a piece in the Wichita Eagle seems to think so. Citing a drop in the number of American males earning college degrees, the article claims that women are not forcing males out of the classroom; instead, “Women are taking empty seats as males fall by the wayside.”

While some groups have pinned the fall of man on recent education reforms or the “feminization of the classroom,” the piece’s author notes that, “Males are dropping out of academics in all developed countries,” and, “Whatever is depressing boys' school performance is cutting across cultural and political boundaries and widely disparate educational systems.”

The “whatever” mentioned above does not remain unnamed for long, as the author offers, “This decline in boys' scores coincides with the emergence of video games.”

49 comments | Read more

Maturity an “Alien Concept to Video Gamers”

February 4, 2010 -

A letter to the editor of the Sydney Morning Herald argues that the lack of an R18+ rating category is not withholding anything other than “graphic gore” from Australian gamers.

The letter, written by Caleb Owens of Woollahra (thanks Kotaku) may invoke memories of the old videogames as art debate. The author writes, “There are no great works of video game art being held back [by a lack of an R18+ rating category].”

Owens continues, noting that when Australian gamers complain about edited games on Internet forums, they refer to the bloody body parts they might be missing, while when these same gamers complain about censorship to authorities, they tend to be less effusive, instead preferring  to couch their protests in a broad “right to enjoy content” context.

Owens finishes his letter with:

It takes a great work of art to advance a ratings scale. When the Lady Chatterley's Lover of video games arrives, all citizens will be rightly concerned if it is withheld. But that seems a long way off.

The full letter can be found about halfway down this page on the Sydney Morning Herald Website.

36 comments

Columnist: War Games Glorify Combat, Manipulate Youth

February 4, 2010 -

War-themed videogames are just one part of “the man’s” plan to promote the glory of war among today’s youth, helping to ensure that young minds are distracted so that the war machine may continue to keep filling the coiffeurs of big government.

This thought process is put forth in an editorial on the Orangeville Citizen website, in a column penned by Constance Scrafield- Danby, who hinges some of her argument on the current popularity of war games, such as Call of Duty: Modern Warfare 2 (though the author refers to the older Call of Duty: World at War).

She writes:

Other really popular video games are about wars in space, wars in mediaeval times, killing dragons and monsters, killing aliens, killing scary animals, killing.

… the best, most loved, most played video games in the world are the ones about killing.

Scrafield- Danby argues that the U.S. economy cannot afford peace, and that “our leaders make a show of struggling among themselves with their own sticky determination not to change anything.” She expands her thoughts to additional areas were change is fought tooth and nail, concluding that changes biggest enemy is greed.

She asks:

But what if young people suddenly woke up to this? What if they suddenly realised what is actually happening to their world and to them? What if they suddenly started to care? What if they suddenly began to insist on change, on peace, on “going green” and finding other ways to make airplanes fly?

Scrafield- Danby then answers her own question:

The Old Dogs could never let that happen. So, what do they do? They see to it that even WWII is still relevant, that being part of that long nightmare is desirable. It is the most wide spread Machiavellian manipulation of youth in our history. This is not even the promotion of war as something noble, etc.

 

It is the promotion of war, using the full weight of technology, to present the horrors in glowing gore, from a totally unrealistic place of safety.

GP: Obviously this editorial is a little bit out there, but an aversion to "in the box" thinking made it difficult to ignore. While she might be close to the truth on some fronts, it’s probably not the case that videogame publishers are churning out war games at the behest of the government.

36 comments

Opinions on DRM

February 2, 2010 -

In light of Ubisoft’s recent unveiling of its new digital rights management (DRM) technology, Savy Gamer asked a variety of game industry people for their take on the current state of DRM.

The responses were varied, and shockingly, seemed to be formulated based upon what role the person in question has within the game industry.

TIGA CEO Richard Wilson on DRM and game packaging:

I think that it should be made absolutely clear on the packaging if games require constant internet connection. In time, this will probably be the case.

The PC games market will probably come to depend on this type of technology. Most consumers will probably not find this to be a problem but clearly they should be properly informed before purchasing a game.

Wilson when asked if publishers should make some concessions to consumers regarding the fact that DRM makes games difficult or impossible to resell:

No. It is not the responsibility of publishers to sustain a secondary market in games. In fact, some game developers believe that their businesses have been damaged by the secondary market in games.

Direct2Drive UK Product Marketing Manager Nihal de Silva noted that his service is “DRM agnostic” and was “happy to work with publishers/developers whose products carry DRM as well as those with DRM free products.”

de Silva was asked if he thought customers would be happy with Ubisoft’s new DRM initiative. He replied, “no comment.”

Developer Cliff Harris of Positech Games, which releases DRM-free games, was asked if he thought a lack of DRM contributed to piracy of Positech games:

I don’t think it has made much difference at all. Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure.

It seems any game, even if its $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway.

StarForce’s Deputy Marketing Director Dmitry Guseff was asked how long it typically takes a cracker to bypass StarForce’s DRM technology:

If we take huge titles like “STALKER Clear Sky”, it took them 3 weeks to bypass which is very good result for AAA class game. For example “Mount and Blade” is still holding since the beginning of December.

So, basically AAA titles hold around a month, less important titles much longer. I have to add that if we hadn’t implemented some consumer friendly features those titles would have been held much longer.

28 comments

Game Developer Not Impressed with The EFF

January 15, 2010 -

Atomicboy Software’s Brit Clousing takes the Electronic Frontier Foundation (EFF) to task in a post on the company’s blog.

Entitled “Why I Don’t Like the EFF,” Clousing’s post centers on The EFF’s support for net neutrality, which he views as that of a “pro-freeloader / anti-creator stance.”

Clousing's take on the topic comes from the view of a content creator and while he indicates that he does support net neutrality, he states that he does not support it when it involves copyright infringement:

To use a page from the EFF’s playbook, perhaps we could say that the EFF is attempting to hijack the Net Neutrality legislation to make the world safer for piracy.

Most of Clousing comments are in direct response to an action letter set up by The EFF for net neutrality backers to send to the Federal Communication Commission.

Clouosing continued:

The net-neutrality bill would allow ISPs to throttle the unlawful distribution of copyrighted works? Gee, it’s a good thing the EFF has stuck out their neck to fight against this. Based on the phrasing, it almost seems as if the EFF thinks that piracy should be permitted as a part of “free speech”. Personally, I actually find it “deeply problematic” that the EFF thinks throttling copyright-infringement is a problem.

The EFF really needs to straighten out their act and stop going out of their way to side with freeloaders.

31 comments

Opinion: Generation Gap Fuels Attacks on Games and Gamers

January 14, 2010 -

Could videogames be causing the same reaction in older generations that Elvis did 50 years ago?

An opinion piece on Tek-9.org does a nice job of summing up a slew of recent
cringe-worthy anti-game remarks before surmising that  these attacks are, more often than not, done by older folks who may not realize all that the world of games has to offer:

The only people I can find making these ridiculous and uninformed remarks about gaming are either attention seeking whores, mp’s who have no real political agenda and plucked something out of their ass or daily mail writers, oh and porn stars.

They are all of an older generation who simply don’t understand the better side, the positive side of gaming and its influence both good and bad on young people today and instead of taking the time to find out, simply lash out with uninformed rhetoric that does nothing for them, save an Andy Warhol moment in the spotlight and certainly does nothing for the gaming industry.

All this negativity could cause a gamer to lash out with vitriol-laden comments against those who dare to talk badly about games.  The piece’s author notes that these types of responses do little to improve an outsider’s opinion of those who game:

What we should be doing is putting together smart, reasoned and logical replies and educating the older generation, as hard as that sounds and pointing out the positives of video games. Things like Childs Play which recently raised $1.7million from gamers and the gaming industry to help fight poverty in poor regions should be pointed out.

GP: While calling people "attention seeking whores" does not necessarily subscribe to the author's suggestion of playing nice, it’s still a thought-provoking piece and mostly spot-on.

25 comments

Behind ACTA

January 12, 2010 -

TechDirt has a fascinating look into the Anti-Counterfeiting Trade Agreement (ACTA) courtesy of a panel discussion on the topic hosted by Google this week as a build up to World’s Fair Use Day, which is today.

The panel featured lawyer Steve Metalitz, who serves as counsel to the International Intellectual Property Alliance (IIPA), James Love of Knowledge Ecology International (KEI), lawyer Jonathan Band and Ryan Clough, a legislative staffer for Rep. Zoe Lofgren (D-CA).

TechDirt notes that, after beginning with some standard talking points, things “got really interesting” when Love and Band offered their interpretations (i.e. read between the lines) of ACTA. In an ironic twist, while some of the participants had seen glimpses of actual ACTA documents—which they had to sign an NDA to view (and thus could not comment on publically)—they had to base their comments on leaked ACTA documents.

A few choice selections follow.

On the name of the agreement itself:

Furthermore, Band and Love took on the fact that it's being called the Anti-Counterfeiting Trade Agreement, since almost none of that is true. It's got little to do with counterfeiting and little to do with trade. As Love explained, it's like calling something "The Patriot Act." No politician wants to vote against something like that, no matter what the details are.

On the secrecy surrounding ACTA:

Love noted that the only reason to keep it secret is because the industry is "ashamed" of what's in the document, and won't come out and discuss it, knowing that the public would go nuts.

Love on what ACTA really is:

Love also pointed out that in what's been leaked in ACTA, what you basically have is all the stuff from previous agreements (WIPO and TRIPS) that the copyright industry liked -- but without the consumer protections that were built into both agreements.


Much, much more is in the full article at TechDirt.

In related news, Rep. Mike Doyle (D-PA) is the latest politician to call for more transparency in the ACTA negotiations.

The next round of ACTA negotiations—the seventh so far— is due to kick off in Guadalajara, Mexico the week of January 25.

7 comments

Developers & Fans Still in Copyright Cat and Mouse Game

December 1, 2009 -

Using Lawrence Lessig’s book Free Culture as quasi- guide, the blog Press Start to Drink takes a look at the current state of copyright law and enforcement within the game community.

Cease and Desist: Games Culture and Copyright Laws begins with Lessig’s assertion that current copyright laws are nothing more than “protectionism to protect certain forms of business.”  This, the author writes, is what has led to, in some cases, “an immense tension between IP holders in the games industry and the IP fans who consider some games part of their personal culture.”

The author details a pair of incidents where game development companies stopped fans from infringing on their copyright: a Gears of War fan that modified a toy to resemble a character from the game and the quashing—by Square Enix—of a community-made Chrono Trigger add-on.

On the other side of the fence, one company (at least) appears to be demonstrating Lessig’s “free culture” ideal: Valve Software. Valve exercised restraint when a group of community members undertook Black Mesa: Source, a project that uses Half Life 2’s source code to reconstruct the original Half Life game.

While Valve did not “openly encouraged the mods development, they have not taken any legal action to stop it.”

Also touched on in the article is the more radical example of when a developer lifts content from a fan-developed project. The author cites the book Play Between Worlds, by T.L. Taylor, who wrote, “several astute MUD developers noticed early on that EQ (EverQuest) appeared strikingly similar to a type of MUD called DIKU.”

The blogger notes that, “…ironically, in the Everquest case, the DIKU developers thought of the situation as a compliment, not a copyright infringement.”

Closing with a quote from Lessig, “The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer,” the blogger adds:

…the more developers and publishers that take up Valve’s position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and reimagine their favorite gaming universes.

20 comments

Times Columnist: Violent Games Barbaric and Harmful

November 11, 2009 -

Washington Times Culture Columnist Marybeth Hicks’ latest column calls on Americans to reject violent videogames.

“Tuesday was one of those days when the news can confuse us,” the columnist writes, imparting her take on the release date of Call of Duty: Modern Warfare 2 falling on the same day that a memorial service for the victims of the Fort Hood tragedy aired on television.

MW2 is poised to become the largest media launch in entertainment history, to which Hicks says, “We ought not be surprised, but we ought to be concerned.” She calls the title, “Another immersive first-person game offering players the chance to vicariously participate in acts of violence for the sole purpose of ... entertainment.”

Depictions of “senseless” violence can be found in many forms of American media, writes Hicks, including television and movies, but “worst of all” in videogames, which enable “a realistic experience of ‘the thrill of the kill.’”

She finishes:

It's not maturity that's needed to play these games. It's maturity that rejects them as barbaric and harmful to the psyche of anyone who would play them.

According to Hicks’ bio, she began her career as a writer of special correspondence and talking points for President Reagan. In addition to her columnist duties she is a motivational speaker and the author of several books, including Bringing Up Geeks: How to Protect Your Kid’s Childhood in a Grow-Up-Too-Fast World.

GP: Oops, Washington Times, not Washington Post. Thanks Jack!

58 comments

Middle-Earth as Symbolic Middle-East

October 22, 2009 -

Playing The Mines of Moria expansion for The Lord of the Rings Online has prompted a thoughtful article comparing the fictional battle over Middle-Earth territory to modern-day events taking place in the Middle East.

Is Moria the Promised Land? at The Angry Bear begins by outlining the factions fighting over the right to claim residence in Moria; Dwarves, the original occupiers,  Goblins, which moved in following the Dwarves departure and The Morroval, half-women, half-bat creatures.

Author Allen Rausch notes:

… there doesn’t seem to be any common ground between the three factions that could broker any sort of structured solution. It’s an endless cycle of violence where killing begets killing that merely begets more killing.

Hmm, that does sound familiar. Which group would Rausch side with?

In such a case, my sympathies must ultimately lie with the Dwarves not because of what the Morroval or the goblins do to them, but because of what goblins and Morroval do to each other and the kind of culture they create for themselves.

10 comments

New Challenges Ahead for ESRB

October 13, 2009 -

An article on The Escapist traces the origins of the Entertainment Software Ratings Board (ESRB) from an institution initially created in order to avoid government regulation to where it is today.

While noting that the ESRB has made huge advances in connecting with its primary clientele (parents) and has even won over The National Institute on Media and the Family (NIMF), the article begins to detail “unaddressed challenges” from today’s videogame market that “pose serious threats to the ESRB's newfound relevance.”

Among these challenges is the ESRB’s current disinclination to rate online interactions (i.e. Online Interactions Not Rated by the ESRB):

The organization is missing out on a great opportunity to provide parents and children with a resource that enables informed choices beyond the enforced restriction of filters, a noble cause given that children play more online games than any other format.

A shift from brick and mortar retail outlets to digital distribution also poses “an immediate threat to ESRB compliance rates” says the piece’s author, Sara Grimes, who worries that this means that “the ESRB must rely on console manufacturers and mobile service providers to act as the system's new wardens.”

In summation, Grimes writes that “it’s almost as if the Board is orchestrating its own obsolescence.” She continued:

It's abstaining from involvement in significant game trends, failing to provide guidance where it is arguably needed most and handing over key governance responsibilities to certain members of the game industry while leaving others to fend for themselves.

22 comments

Yes Virginia, Videogames are Political

October 6, 2009 -

Responding to a recent Bitmob piece which asked whether games can deliver a political message, a blogger has penned a resounding answer.

Yes, Video Games Are Political, written by Lee Bradley, begins by noting that independent games such as Cutthroat Capitalism, Kabul Kaboom! and Super Columbine Massacre RPG! all delivered hearty political statements, regardless of their reach or palatability.

Bradley then meanders through history, using Ronald Reagan, Margaret Thatcher, and Gordon Gekko in an attempt to illustrate that videogames of the 80’s reflected current politics, much as games today do.

Videogames, as cultural artifacts, are unescapably political. Even the most vacuous of games, despite their ostensible mindlessness, cannot fail to reflect the politics of the culture in which they were produced.

If the 80’s equaled “greed and me,” and resulted in a slew of games featuring lone heroes, then, Bradley argues, today’s political “notions of society and community are once again on the agenda” and are reflected in current titles like Left 4 Dead:

Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team. What’s more that team is more than likely multi-cultural and/or multi-gender.

10 comments

Ten Game Addiction Fallacies

October 5, 2009 -

At least partly in response to a story on game addiction that ran on GP last week, author Neils Clark has written a piece that looks at fluff addiction stories.

Using his blog to examine the original article GP covered, a Green Pixels story on game addiction by Nicole Tanner, Clark offers up a nifty Top 10 list of gaming addiction issues brought up in Green Pixels’ original article.

The first issue Clark’s article—Big Trouble in Little Articles: Ten Game Addiction Fallacies—takes on is “Games Aren’t Drugs. While noting that drug analogies are inappropriate for videogames, Clark states:

While behavioral triggers don’t magically transfigure a game into an ingested substance, not all cravings, or even addictions, rely on ingested substances. So while straight drug analogies commit a logical fallacy, so also do presumptions that since games aren’t drugs, they cannot be the basis of an addiction.

Clark is the co-author of the book Game Addiction: The Experience and the Effects.

6 comments

Video Games Are Evil, Says Guy Who Made a Lot of Money Creating Video Games

September 6, 2009 -

We’ve heard video games blamed for a lot of crazy things over the years but the “death of our planet”? 

Well, that’s a new one.

Yoshiyuki Tomino (left), creator of the long-running Mobile Suit Gundam series, delivered the keynote at Japan’s CEDEC 2009 game developers’ conference and offered a rather strong negative opinion on the subject of video games and how they affect our lives.

I think that video games are evil.  [Gaming] is not a type of activity that provides any support to our daily lives, and all these consoles are just consuming electricity! Let's say we have about three billion people on this planet wasting their time, bringing no productivity at all. Add 10 billion more people, and what would happen to our planet? Video games are assisting the death of our planet!

Those are some pretty surprising comments coming from a man whose franchise has spawned more than 100 video games over the last couple decades. Tomino, who thinks nothing’s bested Tetris since it came out over 20 years ago, offered the attending developers advice on how to proceed from here on out.

You have to find the median -- that games are not evil, perhaps not necessarily good either, but something that can be considered a pastime…

 

This is what I want to tell you: I want you to create a game that does not negatively affect our daily lives and is something that is considered more productive.

AE:  I can’t help but imagine a slack-jawed look of disbelief from the game developers in attendance.

Via: Gamasutra

-Reporting from San Diego, GamePolitics Senior Correspondent Andrew Eisen

162 comments

Gamer's Lawsuit Seeks $50K Over Xbox 360 Disc Scratching

September 4, 2009 -

Xbox 360 maker Microsoft is playing defense against a lawsuit filed in a Wisconsin court by a disgruntled gamer who claims that his console scratched game discs.

The Madison Record reports that plaintiff Jason Johnson's suit is proceeding after Madison County Circuit Judge Daniel Stack denied Microsoft's motion to dismiss the case. Although Judge Stack threw out two counts, he ruled that two others may proceed. Johnson is seeking $50,000 plus costs. From the newspaper:

Johnson is suing the company for alleged defects in its X-Box 360 video game console. Johnson alleges the company sold the product knowing it scratched video games and made them unplayable...

 

Johnson is seeking damages from the Washington-based company's alleged violation of the Illinois Consumer Fraud and Deceptive Business Practices Act, negligence, breach of implied warranty and strict product liability.

According to the newspaper account, Microsoft's attorney argued that the suit should be dismissed because Johnson didn't personally buy his 360; the system was a gift from his wife. That's a pretty silly argument and Judge Stack apparently thought so too.

26 comments

Reheating Hot Coffee: Take-Two Reaches $20M Settlement with Investors

September 2, 2009 -

Take-Two Interactive announced yesterday that it has reached a $20 million settlement in a class-action lawsuit filed over the 2005 Hot Coffee scandal.

Although T2's press release is regrettably light on details, securities are mentioned, indicating that  this case is related to loss of equity value caused by Hot Coffee and its fallout.

Venture Beat has dug up a link to the complaint, Feninger vs. Take-Two. Kotaku offers an explanation of the details:

The nut of the allegations contained in the 34-page suit, is that Take-Two was spending more than it was bringing in and couldn't survive until the next Grand Theft Auto. So, the suit alleges, the company pushed Grand Theft Auto: San Andreas out the door knowing that there was pornographic material in the game because delays would have cost the company too much. If the material was known to be in the, the suit continues, major retailers wouldn't have sold it.

The outcome, according to the suit, was inflated stock prices based on bad or uninformed information from the company and a plunge in stock values when the truth came out.

The suit also alleges that Take-Two lied about the included sex scenes, nicknamed Hot Coffee, when they first came to light, with the company the scenes were "the work of a determined group of hackers who have gone to significant trouble to alter scenes.'"

GP: We should point out that, as the record shows, the notion that Take-Two lied about the origin of the Hot Coffee scenes is a fact, not merely an allegation. In one the sleaziest moves ever seen in the game biz, Take-Two tried to pin the rap for the hidden sex scenes on its biggest fans, the GTA mod community. To be fair, there was a different management team in place back then.

27 comments

GoW's Jaffe Rips Used Game Sales & Apparently Goes Offline

August 31, 2009 -

Outspoken God of War designer David Jaffe posted a video rant against used game sales on Saturday, but apparently removed it from YouTube the following day.

We caught up to Jaffe's video yesterday morning while scanning our daily RSS intake (left). By late afternoon when we checked back to gather some quotes for this article, it was gone. In its place was a YouTube message reading, "This video has been removed by the user."

A short time later, when we looked again, we couldn't even access his blog. A system message from Blogger read: "This blog is open to invited readers only."

It's unclear why Jaffe's video was taken offline or why he locked his blog. While Jaffe's video argument against used game sales was punctuated by occasional f-bombs, that's not unusual for his freewheeling commentaries. Prior to being locked, readers of Jaffe's blog were engaged in a lively response to his video, both pro and con.

The used game issue is a passionate one indeed, and Jaffe has addressed it previously on his blog. For his part, Jaffe takes the standard industry line that games are bad for developers and publishers. In the deleted video, he said (we're paraphrasing from memory here) that he didn't begrudge consumers the right to buy used games, but that game creators deserved a cut of used game sales. He said that some have defended used game sales by comparing buying a used game to buying a used car. However, Jaffe said that was a bad analogy because while playing a used game is the same experience as playing a new game, driving a used car is a different experience from driving a new one.

GP: Hmmm... We tried to reach Jaffe via Twitter to ask him about the missing video, but it appears that his Twitter account is no longer active. We hope that Jaffe has not decided to stop interacting with gamers. While we don't always agree with his rants, they are provocative and entertaining.

172 comments

U.N. Steps Into RapeLay Controversy, Urges Ban

August 28, 2009 -

The debate over graphic Japanese sex games such as the disgusting and controversial RapeLay continues with word that the United Nations is stepping in.

At a meeting earlier this month, the U.N.'s Committee on the Elimination of Discrimination against Women called for a ban on explicit video games and anime. As reported by Anime News Network, the committee urged Japan to ban "the sale of video games or cartoons involving rape and sexual violence against women which normalize and promote sexual violence against women and girls."

The committee also expressed concern "at the normalization of sexual violence in the State party as reflected by the prevalence of pornographic video games and cartoons featuring rape, gang rape, stalking and the sexual molestation of woman and girls."

Via: Kotaku

167 comments

Misspelling Behind Ebay Removal of Sarah Palin Xbox 360?

August 13, 2009 -

Recently, GamePolitics reported on a million dollar Ebay listing for an Xbox 360 supposedly autographed by former Alasksa Governor Sarah Palin.

Canadian David Morrill told the Anchorage Daily News that he obtained the signature from Palin at a picnic event earlier in the summer. The auction was quickly removed by Ebay, however, with no explanation forthcoming.

Not long after, a second auction which advertised a "replica" of the original Palin 360 appeared. That listing, clearly a parody, also has been removed.

Now, David Sheets, who blogs about games for the St. Louis Post-Dispatch, has a theory as to why the original listing was taken down. Sheets believes that Palin's first name is misspelled:

Game Guy thinks he knows why the bid was yanked. If you look closely at the signature, former Gov. Palin’s first name appears to lack the final “h.” Last he heard, she spelled her first name “Sarah,” not “Sara.” Even Alaska’s official website spells it with an “h.”

And hey, you can’t ask for a cool $1.1 million for a signed Xbox if the signee can’t spell her name correctly.

GP: I'm no handwriting expert, but I'm not so sure that I buy into Sheets's theory. For one thing, the ex-Guv's purported autograph tails off after the "r" in "Sarah," as if she (or whoever wrote it) was signing hastily. So the missing "h" is not all that farfetched. Beyond that, the authenticity of high-priced autographs is always an issue, which may have prompted the Ebay removal.

8 comments

SouthPeak Proud to Have Former "Worst CEO of Year" Join Its Board of Directors

August 4, 2009 -

Video game publisher SouthPeak Interactive announced late yesterday that former Take-Two CEO Paul Eibeler (left) is joining its board of directors.

Judging from the language of its press release, SouthPeak appears to regard the addition of Eibeler, named Worst CEO of 2005 by MarketWatch, as good news:

“As one of the most respected executives in the interactive games industry, we welcome Paul to the Board of Directors,” said Terry Phillips, Chairman of SouthPeak. “His depth of experience will certainly be an asset to SouthPeak growth as a major publisher.”

Paul Eibeler is best known for his leadership at Take-Two Interactive...

Eibeler is indeed best known for his days at Take-Two. It was under his watch that the Hot Coffee scandal rocked the video game industry, with the Grand Theft Auto publisher inexcusably blaming the now well-known sex scenes on the GTA mod community before ultimately 'fessing up that it was original content.

Eibeler's reign was also plagued by securities investigations which led to charges against several past employees (although not against Eibeler). The former CEO was ousted by a 2007 shareholder revolt led by current T2 chairman Strauss Zelnick. Eibeler exited with a $2.5 million golden parachute.

5 comments

ECA's Halpin: Gamers Must Fight Negative Stereotypes

July 20, 2009 -

Entertainment Consumers Association president Hal Halpin debuts a new column for Industry Gamers with a look at negative stereotypes of gamers and how such prejudice can be addressed.

Halpin writes:

Combating the negative stereotypes the gaming industry and gamers themselves face is becoming a daunting task. We’ve allowed people to equate gaming with everything from laziness to isolationism and antisocial behavior, when so clearly it’s the opposite.

 

Because we’ve permitted everyone from anti-games advocates (disbarred attorneys included) to the President of the United States of America to perpetuate those fallacies and said and done nothing, we need to take ownership of at least part of that blame; until and unless we speak up and do something about it. It’s time.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

53 comments

Video Games and the First Amendment

July 10, 2009 -

Over at GameTopius, paralegal-in-training Nikhil Baliga (who also has degrees in Political Science and Psychology) serves up a look at First Amendment issues as they relate to games.

While Baliga does a nice job of tracing some of the major case law, the article's main points could be stated with more clarity. This paragraph, for example, seems to imply that video games are not necessarily constitutionally-protected speech (they are):

What well intentioned, but usually ill informed, video game advocates often assume is that video games are constitutionally protected free speech. While there can be no doubt that video games are speech, the Supreme Court has stated that not all speech is constitutionally protected.

Later, Baliga explains that this is a reference to video games which might be considered legally obscene under the so-called Miller Test. The fact is, however, that the likelihood of that happening in the U.S. market, given the ESRB rating system, console licensing requirements and screening by major retailers, is roughly nil.

While there could be a non-commercial game or import (say, RapeLay) that might - might - meet the Miller obscenity standard, implying that commercial video games are not protected speech is roughly akin to saying that Hollywood movies aren't necessarily protected speech because there are also kiddie porn films.

Still in all, worth a read.

GP: Readers should note that Baliga is not a lawyer and neither is GP. So, take both opinions with the appropriate grain of salt.

19 comments

Former QB Lawsuits Could Spell 4th & Long for EA, NCAA

July 1, 2009 -

Yesterday, GamePolitics reported that two more former college quarterbacks have sued EA over the alleged inclusion of their likenesses in the best-selling NCAA Football series of games.

Ryan Hart of Rutgers and Troy Taylor of Cal filed their suit in New Jersey Superior Court. In May, former Nebraska QB Sam Keller lodged a similar complaint against EA.

While some observers have ridiculed the athletes' claims, columnist Jon Solomon of AL.com, a website incorporating several Alabama newspapers, believes the allegations have merit:

The NCAA insists that college athletes shouldn't be sales tools... What does that mean? Crossing that line has been awfully blurry, even before the video game lawsuits.

Why do you think fans buy No. 8 Alabama jerseys and No. 15 Florida jerseys? It's no coincidence the punter's jersey number doesn't hang in stores next to those of Julio Jones and Tim Tebow...

There is no question EA Sports identifies individual players. If this were an open-records request by a media outlet, universities would redact every video game player, citing personally identifiable information. Funny how that works, isn't it?

All it takes for a major NCAA mess is one sympathetic judge or jury to an athlete's claim of exploitation. Ironically, that forum could come from video games, which are wildly popular with the very college athletes whose identities are being used.


Jack Thompson Says He Won't Appear for July 4th Debate at SGC 09

June 30, 2009 -

It appears that a much-anticipated Independence Day debate between Jack Thompson and gamer/lawyer Mark Methenitis is off. (GP: however, see updates below)

Back in April Mark Methenitis announced that he would debate Thompson on July 4th at the ScrewAttack Gaming Convention in Dallas. In fact, Methenitis posted a reminder about the debate just yesterday on his excellent Law of the Game blog.

But an angry e-mail received a short time ago from Thompson indicates that he will not appear. The disbarred attorney was apparently upset by an event organizer's request for a two-line bio as well as a parody video (screen shot at left) posted on the Screw Attack website by a user. Here's a just-received e-mail from Thompson to Methenitis:

Mark, the goofs at ScrewAttack have managed to sabotage my debate with you this Saturday... Don't blame me.  I wanted to do  the debate. I would have used the $2000 to help me in bringing down The Florida Bar...

Here's a second e-mail from Thompson to a number of individuals at ScrewAttack:

Yesterday, I get an email... that I either I submit a "1 or 2 sentence" introduction of myself, or I won't be introduced.  I have spoken and debated on more than 200 college campuses, and I have never been introduced with 1 or 2 sentences.  Nobody can be introduced in that fashion...
 
Finally, I went to your site this morning and I have viewed [a since removed] idiotic [video] clip...  It is a gross misrepresentation... you know full well that the reason I wanted to do this event... [is] to debate the issues of violence in video games... 
 
Finally, how many references to me as a "butt" did you think you had to put into your adolescent video?  You even take a swipe at Christians in the video...
 
All you have managed to do, as related above, is make the event an impossibility.  I expected the event to feature some hostiility [sic]. What I did not expect was that the people putting it on would ratchet it up and in doing so create a security problem...

GamePolitics has a request in to Screw Attack for more information and to see whether, from their perspective, the debate and a planned open forum with Thompson are salvageable. Methenitis is hoping that the event will go forward but referred us to Screw Attack for specifics.

GP: If the SGC 09 debate is canceled, it will not the first time that a proposed debate involving Thompson and the video game crowd has ended in bitterness. See our coverage of similar events proposed for PAX 07 and GDC 08. Thompson did, however, complete a debate with game designer Lorne Lanning at VGXPO 07 in Philadelphia.

That said, it's rather difficult to believe that the debate would be lost over the length of an introduction. As for the Screw Attack user-created video, let's just call it ill-advised and unfunny.

UPDATE: Thompson has confirmed to GamePolitics that he is under contract to appear. An e-mail from Thompson to Methenitis, cc'd to GP, indicates that the debate may yet be salvageable.

UPDATE 2: Thompson has forwarded a copy of a conciliatory e-mail from Screw Attack which describes the video in question as user-created content; it has apparently been removed. Thompson, however, continues to make demands of the event organizers:

This thing will start to get back on track if the person in charge... makes a very prominent and public statement at ScrewAttack.com and to the media (yes, that even includes GamePolitics, which is run as if it were Strauss Zelnick's house organ) [GP: LOL] stating that ScrewAttack disavows that video, that ScrewAttack KNOWS that the reason Jack Thompson is taking a day out of his life and away from his family is that he cares about the ISSUES in this debate, and that anybody, ANYBODY, who says or does anything out of line at this event will be escorted from the event immediately...

UPDATE 3: Stop the presses! The debate is not canceled, at least not yet. Thompson and the Screw Attack crew have scheduled a conference call for tomorrow to - hopefully - sort out their issues.

105 comments

Faced with White House National Security Claim, Public Interest Groups Drop Information Lawsuit on Secret Copyright Treaty

June 24, 2009 -

For nearly a year GamePolitics has been tracking ATCA, the Anti-Counterfeiting Trade Agreement (ACTA).

As we have reported, ACTA deals in large part with copyright issues and is being negotiated in secret by the U.S., Japan, Canada, the EU and other nations. Details of ACTA are largely a mystery to consumers despite the fact that dozens of corporate lobbyists have been clued in to parts of the treaty, including Stevan Mitchell, VP of IP Policy for game publishers trade group the Entertainment Software Association.

Sadly, consumer interests suffered a major blow last week as the Electronic Frontier Foundation and Public Knowledge dropped a federal lawsuit seeking to cast a little sunshine on the ACTA negotiations. The EFF explained that a recent decision by the Obama Administration to claim a national security exemption for the ACTA talks made the lawsuit unwinnable; federal judges have  little leeway to overrule such claims. The move by the Obama White House extends a similar policy put in place by the Bush Administration.

Public Knowledge Deputy Legal Director Sherwin Siy commented on the decision:

Even though we have reluctantly dropped this lawsuit, we will continue to press the U.S. Trade Representative and the Obama Administration on the ACTA issues. The issues are too far-reaching and too important to allow this important agreement to be negotiated behind closed doors.

The worry, of course, is that the United States will emerge from ACTA with a done deal that favors Big IP in the fashion of the consumer-unfriendly DMCA. Hal Halpin, president of the Entertainment Consumers Association, expressed concerns about ACTA earlier this year:

Because ECA supports the balance that must exist between the rights of copyright owners and the right of copyrighted material consumers, we do not think it wise to include any portions of the Digital Millennium Copyright Act (DMCA) in the Anti-Counterfeiting Trade Agreement (ACTA) currently being discussed...    

We are concerned that any DMCA language in ACTA may cause enormous, unforeseen negative implications in US law...

GP: As GamePolitics mentioned above, video game publishers lobbying group the ESA is privy to at least a portion of the secret ACTA negotiations while its industry's customers - video game consumers - are barred from knowing anything at all.

That makes us wonder - will the Video Game Voters Network, which is owned and operated by the ESA, commence a letter-writing campaign on behalf of its gamer-members demanding that the White House pull the curtain back on ACTA?

Somehow we doubt it.

FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.

Portions Via: /.

God of War Designer Weighs in on Missing South Carolina Guv

June 23, 2009 -

Gov. Mark Sanford went missing recently, apparently of his own accord. And while his South Carolina political colleagues expressed concern over who was minding the state during Sanford's absence, God of War series designer David Jaffe weighed in with a brief criticism of the Guv's disappearing act on Twitter.

Jaffe, who lives in California, often seasons his tweets with profanity. He commented on Sanford's AWOL status yesterday afternoon:

If UR a governor and U just kind of take off for a few days and no one knows where then u prob. should not be the f***ing governor.

Twitter users can follow the outspoken GoW creator at @djaffe on Twitter. As for Sanford, news reports say that he will be back in the office today.

33 comments

Why Fret Over Japanese Ban? RapeLay Is Already Banned in the U.S.

May 29, 2009 -

The embers of the RapeLay controversy were stirred a bit yesterday with a report that the game - and others of its ilk - had been banned in Japan. Not by the government, mind you, but by an industry standards organization.

As it turned out, the report was false, but it prompted a great deal of hand-wringing about Japanese censorship. And yet, RapeLay is already banned - in advance - in the United States by an industry standards organization: the ESRB. Again, it's not a government ban, but it is a de facto ban.

Think about it. Video game retailers won't carry unrated games, which would require RapeLay's publisher to submit the software to the ESRB for a rating. Given its digusting subject matter, RapeLay would certainly be tagged with the quickest AO (adults only) rating ever issued by the ESRB. If you think back to the 2007 Manhunt 2 situation, you'll recall that major retailers won't carry AO-rated games and console manufacturers won't license them. That last bit wouldn't be a problem for RapeLay, of course, since it's a PC game.

Yes, the game could still be sold online by independents. Even governments have a hard time stopping that. But the AO rating is retail death and everyone in the video game business understands that. No publisher would waste their time and money submitting a RapeLay to the ESRB, which is why I maintain that such games are banned in advance. I don't have a problem with any of this, by the way. It's how the system was designed to work. True, there are occasional calls for a marketable AO rating. But the ESRB would probably need to create an XXX rating to accomodate games like RapeLay if AO ever became acceptable to Wal-Mart and GameStop.

And while RapeLay's developers are within their rights to create a game based upon sexual violence and pedophilia, retailers are certainly within theirs not to carry the game. Women's groups are free to protest its messages. And the rest of us are free to be creeped out by RapeLay.

79 comments

Philly Columnist Defends Army's Video Game Recruitment Center

May 25, 2009 -

The Army's use of video games to promote recruitment has been a source of controversy in recent times. Most recently, GamePolitics reported on a large-scale protest march at the Army Experience Center, located at a Philadelphia mall.

Taking the opposing view ot that of the protesters, attorney Christine Flowers defends the AEC in a Memorial Day weekend column for the Philadelphia Daily News:

A few [military] vets have been on the front lines in targeting the Army Experience Center... AEC incorporates high-tech virtual experiences, more traditional media and one-on-one interaction to reach young men and women who might be considering a life in the service...

According to Maj. Larry Dillard, the center's program manager, the fundamental purpose is to give young people a more realistic and authentic idea of what it means to be a soldier in the 21st century. "The virtual experience allows for transparency, and is more effective in communicating our message than still photos or written materials."...

WHAT'S SO insidious?...

It is only because of [our military personnel's] sacrifices that the protesters have the right to raise their voices. It is only because of their willingness to believe in something greater than themselves, a collective sense of duty and obligation, that we have a country where dissent is privileged.

44 comments

Destructoid Zings GP Coverage; We Bite Back

May 13, 2009 -

GamePolitics came in for a bit of journalistic criticism the other day from Destructoid.

In a critique on game blog content, editor Jim Sterling writes:

One of the main arguments here is that we bloggers serve only to perpetuate the "games cause violence" mentality already held by many anti-videogame lobbyists out there... sometimes blogs go out of their way to essentially do FOX News' job for it, making their own weak videogame connections so that the mainstream press doesn't have to.

 

GamePolitics is guilty of this on a number of occasions... One example is GP's "16-Year Old GTA IV Gamer Charged with Grisly S&M Murder of NYC Newsman" article. The story is that an emotionally disturbed individual responded to a dirty sex ad and killed a man. GP, however, does what a sensationalist news channel would do and focuses squarely on the unrelated and minor fact that he liked videogames. The original news post that he sources only briefly lists games among the killer's hobbies -- it does not blame games, nor have games been implicated in any way. GP made that implication, and helped perpetuate it, without any input from other media.

Jim is referring to this GP story from March 25th. George Weber, a radio reporter from New York, was allegedly murdering by John Katehis, a dysfunctional 16-year-old whom the 47-year-old Weber solicited via Craigslist for a sleazy drugs-and-rough-sex encounter that went badly awry.

I should point out that GamePolitics is far more involved with issues of video games and violence than most blogs because that supposed connection drives much of the political debate around games. That being the case, whenever there is a violent incident and games come in for a mention, we report it.

In the case at hand, GP didn't invent the fact that the accused is a 16-year-old fan of violent video games. That information was reported by the mainstream media. I did do some extra digging - which I see as my job as a journalist - and found additional details on Katehis, including a picture of him holding up his copy of GTA IV.

Nowhere in the story do I write that GTA or any other game motivated the brutal murder. Nor did I, as Sterling writes, "focus squarely on the unrelated and minor fact that [Katehis] liked video games." Is the video game angle front and center in the story? Of course. If Katehis was not a gamer there would be no reason to mention the story on GamePolitics. But we also cited Katehis's MySpace profile which seems to illustrate that he has other issues: 

I enjoy long conversations, drinking, bike riding, hanging out, roof hopping, hanging off trains, any type of Parkour exercise. Extreme violence (chaos, anarchy, etc.) Video Games, Violent Movies and listening to my ipod... I like to do crazy and wild things. I am like an adrenaline junkie. I'm a big risk taker and like to live life on the edge...

The story concludes with my comment: 

There are just so many dysfunctional pieces to this story, but video games will certainly be blamed in some quarters.

That line goes a long way to explaining this article and others like it. Whatever role you or I may think violent games played in the crime, there are others who will make such linkage. I prefer to get out in front and report the facts, not chase them later. And while the crime itself is lurid and sensational, GP's coverage was strictly factual.

Perhaps Sterling's criticism highlights an essential difference between GamePolitics and some other game news outlets. Here, my first commitment is to reporting the story, wherever it leads. I do not see my role as either promoting video games or shielding them from potentially bad news. That said, I enjoy Destructoid and have great respect for Jim Sterling. This response is not written in anger, but in the hope that it will spark debate on the topic.

Back atcha, Jim.

UPDATE: This must be "I love GamePolitics, but..." Day

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Andrew EisenI have it. The problem, so far as I can tell, is neither of them allow me to overlay my webcam feed or text links to my Extra-Life fundraising page.10/19/2014 - 4:08pm
quiknkoldand yes, its free10/19/2014 - 4:05pm
quiknkoldshould grab Hauppauge capture. has mic support and can upload directly to youtube10/19/2014 - 4:05pm
Andrew EisenThe former.10/19/2014 - 4:00pm
quiknkoldwas it StreamEez, or the StreamEez feature in Hauppauge Capture? cause I know Capture has alot more support from the devs.10/19/2014 - 3:54pm
Andrew EisenI actually tried StreamEez last week. Flat out didn't work.10/19/2014 - 3:53pm
quiknkoldI use the Hauppauge Capture software's StreamEez. Arcsoft showbiz for recording. I just streamed a few hours of Persona 4 Golden with zero problem using the program. Xsplit is finniky when it comes to Hauppauge10/19/2014 - 3:40pm
Andrew EisenTrying to capture console games and broadcast with Open Broadcaster System because I've had technical difficulties using XSplit 3 weeks in a row.10/19/2014 - 3:37pm
quiknkoldand what are you trying to capture?10/19/2014 - 3:31pm
quiknkoldsame one I have. ok. what program are you using?10/19/2014 - 3:31pm
Andrew EisenHaupaugge HD PVR 210/19/2014 - 3:28pm
quiknkoldWhat Capture Card are you using, Andrew10/19/2014 - 3:26pm
quiknkoldI know Biddle isnt Kotaku. he's just a employee. Its up to Kotaku if they want to punish him for being a public representative of Kotaku...well...I wouldnt be against it.10/19/2014 - 3:26pm
Andrew EisenLovely, my capture card is not (yet) compatible with the broadcaster I want to use. Let's hope my workaround works!10/19/2014 - 3:19pm
Andrew EisenIf you find Biddle's statement off-putting, then you're certainly directing your distaste at the correct entity.10/19/2014 - 3:18pm
quiknkoldas somebody who once had his skull fractured behind a grocery store as a kid because I was a nerd. Sam Biddle can eff himself with barbwire10/19/2014 - 2:59pm
Matthew WilsonI dont agree with it, but that doesnt mean its not true sadly.10/19/2014 - 2:36pm
Andrew EisenWhich I find to be (in most cases) extraordinarily petty.10/19/2014 - 2:34pm
Matthew WilsonI get the joke andrew. In the social media age, if you say somthing stupid people will take it out on the company you work for.10/19/2014 - 2:30pm
Papa MidnightIt's Gawker. I'm not sure his comments can really do much to lower whatever modicum of perceived crediiblity that network of sites may have.10/19/2014 - 2:27pm
 

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