Columnist Equates Violent Games With Acceptance of Torture

May 7, 2009 -

With the national debate over the use of torture raging on, could a steady diet of violent entertainment color some Americans' view of what has euphemistically been dubbed "enhanced interrogation"?
 
Writing for the liberal-leaning Huffington Post, Kari Henley opines:

If we are going to truly come to terms with abiding by moral codes against extreme acts of violence, we first have to start in our own living rooms... We say we "don't f**#$ torture," yet Grand Theft Auto is our favorite video game.
 
Let's face it: Americans are repeatedly exposed to serious scenes of violence when we go out to the movies, watch nightly TV shows, or unwind with video games, all of which drastically decrease overall sensitivity to violence.

To be fair, Henley’s views on the supposed desensitizing effects of violent entertainment appear to come primarily from the claims of longtime video game critic Dave Grossman. After spending a few paragraphs on violent TV and movies, Henley returns to video games:

What about these modern X-Box and online video games? While I happen to enjoy the "G" rated Wii, over 11 million people are spending their time engrossed in the World of Warcraft or Grand Theft Auto where the point is to go around and kill people in a calculated way. Tell me again why this is supposed to be fun and relaxing?
 
It's time to put torture in its place as unacceptable, period, both in our nation's military practices, and in our nation's entertainment standards.

-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

Following Tumultuous Utah Stint, Jack Thompson Heads to Louisiana

April 16, 2009 -

Perhaps Yogi Berra said it best: It's like deja vu all over again.

On the heels of ugly, public dust-ups with both the Utah Attorney General and the President of the Utah State Senate, Jack Thompson is taking his pursuit of video game legislation to Louisiana.

Again.

On Friday Sen. A.G. Crowe (R, at left) will introduce SB 152. The bill, with the addition of a few bells and whistles, is essentially the same truth in advertising measure that passed the Utah legislature in March, only to be vetoed by Gov. Jon Huntsman.

Last week Thompson circulated a press release indicating that a bill "nearly identical" to his failed Utah legislation would be proposed in Louisiana. While he did not name the sponsor, GamePolitics has learned that it is Sen. Crowe. In the press release, Thompson said that he expects to testify before the Louisiana legislature along with "four experts."

Sen. Crowe is apparently untroubled by the acrimony that marked Thompson's 2006 attempt to legislate video games in Louisiana. At that time a Thompson-authored bill unanimously passed both houses of the Louisiana legislature and was signed into law by then-Gov. Kathleen Blanco. The measure was eventually ruled unconstitutional by a federal judge, but not before Thompson got into an ugly, public dispute with the Louisiana Attorney General's Office (see: Suddenly Thompson is Feuding With Former Louisiana Allies).

Since Thompson's last chaotic go-round in Louisiana, he was permanently disbarred by the Florida Supreme Court for more than two dozen professional misconduct violations. Thompson has appealed to the U.S. Supreme Court.

While the failed 2006 legislation ultimately cost Louisiana $91,000 in video game industry legal fees, it also provided some typically bombastic Thompson quotes, including: Nobody shoots anybody in the face unless you're a hit man or a video gamer.

For more background on Thompson's earlier Louisiana experience, check out The Circus Comes to Louisiana, a piece I wrote for Joystiq in 2006.

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Video Games Get the Blame in Colorado Shooting Spree

March 28, 2009 -

A Colorado police officer has suggested that a troubled 22-year old man who went on a random shooting spree last October may have been influenced by violent video games.

The Denver Post reports that the police investigator made the comment in regard to Stefan Martin-Urban (left), who killed two people and wounded two others before turning his gun on himself:

When Stefan Martin-Urban... pulled a pistol from behind his back and methodically shot strangers, his behavior was eerily similar to characters in the video games he played obsessively.

Those games, authorities said Friday... are the closest police and FBI investigators can come to an explanation for Martin-Urban's actions that killed two and injured two.

"It could be that he was simply acting out a part in a video game. Maybe he had interjected himself into a game in his mind," Grand Junction police Sgt. Tony Clayton said.

 

Like the thugs in "Grand Theft Auto" and warlocks in "World of Warcraft," Martin-Urban showed no emotion...

Sgt. Clayton's remarks notwithstanding, there are indications that the killer was, like so many other random shooters, a mentally disturbed person who gained access to a gun. From the story:

He had no criminal record and had not exhibited any psychotic behavior. But unbeknown to anyone who might have been alarmed, Martin-Urban had purchased a 9mm semiautomatic Ruger...

The only other clue that something wasn't right was his computer log: He spent an inordinate amount of time playing games where the object is to kill and steal.

He played the games as many as 12 hours a day during the last few months of his life. He holed up in a hotel room in Europe during a family vacation last summer and played the games while his mother and sister went sightseeing.

"In the last year, he had no friends. No boyfriend. No girlfriend. No pets. He was consumed with the video games. He spent an enormous amount of time playing them," Clayton said...

Martin-Urban lived mostly in isolation...  after enrolling in a state college... He stopped going to classes within two weeks.

His father had committed suicide in Alaska four days before the previous Christmas...

He had a profile on YouTube where he wrote that he lived in a world "that some people choose to call 'reality.' " His favorite videos included a prophecy that a 2,000- mile-long spaceship containing cosmic beings was going to appear in the Earth's atmosphere three days after the shooting.

In regard to the YouTube video, a local TV station speculated that Martin-Urban may have been part of a cult which predicted that the world would end within days of his rampage.

The Denver Post report also notes that Martin-Urban was a Grand Theft Auto player and even theorizes a link between his GTA play and the fact that most of his victims were getting into a BMW at the time of the shooting:

One of the fanciful cars in the game — the silver Blista — has taillights that resemble a BMW's.

The Rocky Mountain News reported last October that Martin-Urban's aunt worried that he may have been suicidal.

GP: Martin-Urban's self-imposed isolation, his retreat into obsessive gaming, his dropping out of school, the trauma of his father's suicide, and his apparent fascination with the bizarre cult video would seem to be red flags that Martin-Urban was a deeply troubled young man.

Is UK Game Biz Over-reacting to "Early Death" Ad Campaign?

March 11, 2009 -

Outrage would be a mild way to describe the British video game industry's reaction to that now-infamous print ad which appears to suggest that playing video games may lead to an early death.

The gaming press has also been largely critical of the ads. But Rob Hearn at UK site PocketGamer takes a much different view:

To begin with, the ad does not call video game publishers 'child killers', or anything like it, and the suggestion that it does is bordering on neurotic...


The ad implies... that playing a lot of video games instead of running around in fields can reduce life expectancy, but that's true...

Of course, video games are no more responsible for obesity than they are for violent episodes. That responsibility falls firmly in the lap of the individual and his guardians...

 

[Given all of the unfair criticism of games, it's] no wonder the video game community feels embattled and defensive. But that's no excuse for fuzzy logic or myopia. Just because the public is neurotic, there's no reason why we should be.

It's not a contradiction to love video games and to believe they can be played to the detriment of the player. To discourage a group of impartial charitable institutions from making this point does no favours to the industry's hard won credibility.

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CBC To Air Investigative Report into Brandon Crisp Case Tonight

March 6, 2009 -

If preliminary reports are any indication, video games are in for a media beatdown on Canadian TV network CBC tonight.

News program the fifth estate will air an investigative piece on the tragic Brandon Crisp case at 9 P.M. Eastern. GamePolitics readers may recall that 15-year-old Brandon ran away from home following an October, 2008 dispute in which his parents confiscated his Xbox 360.

Brandon was an avid - his parents say addicted - Call of Duty 4 player and the early days of the investigation focused on the theories that he had either run away to join a professional gaming league or been abducted by someone he met on Xbox Live. In the end it turned out that Brandon had fallen from a tree not long after leaving home and died from injuries received in the fall.

The Globe and Mail previews the program:

Some kids get hooked on Guitar Hero, but the vast majority of gamers today spend more money — and time — on shockingly graphic search-and-destroy video games. Turning every violent teen male fantasy into reality, these games have a simple primal theme: kill, and kill again. And then keep killing...

"As a parent, I was shocked by how little I knew about this world," says [reporter Gillian Findlay]. "The violence of these games is so real and beauty of the graphics is almost overwhelming. You can see how seductive these games can be to teenage players..."

In an exclusive interview with Brandon's parents, taped between the time of his disappearance and the discovery of his body, the extent of their son's video-game obsession is revealed.

We're dismayed at what sounds like a cheap media manipulation:

MLG also operates big-ticket tournaments... Findlay sits down with the members of a Canadian team of professional gamers...

 

"When we talked to them, we had large monitors playing video-game footage as background, and you could see it: They couldn't take their eyes off the screens," says Findlay.

Did the reporter really conduct this interview in front of large monitors and then blame some kind of video game effect for the subjects' eyes wandering? Would it have been any different if a hockey game or House was running on those monitors? Maybe that's why most reporters don't conduct interviews with their subjects facing TV screens. They're, you know, distracting...

For those who don't get CBC, the episode will be available on the web at 10 p.m.

Looking for background on the case? GamePolitics covered Brandon's disappearance in great detail. Click here for all of our reports on the case.

GP: Thanks to numerous readers who alerted us to this story...

UPDATE: Steve Tilley, who covers video games for the Toronto Sun, has previewed the show and weighs in with his take:

There's a journalistic responsibility to become as informed as possible on a subject before speaking on it with authority, and [reporter Gillian] Findlay clearly has not.

I'm not talking about forgivable oversimplifications, but rather a glib, faux-concerned approach that treats teenaged gamers like slack-jawed addicts obsessed with virtual mass murder. It's demeaning not only to the majority of gamers for whom this is harmless recreation, but to the non-gaming viewing audience who might not know better...

It's lazy, cheap and disappointingly one-sided.

 

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God of War's David Jaffe Rants on Used Games & We Rant Back

March 3, 2009 -

We don't always agree with famed God of War designer David Jaffe, but the guy is never boring.

And so it is with Jaffe's just-posted video rant on the merits of used game sales. While Jaffe acknowledges the game consumer's right to take advantage of the best deal, he lost us by saying that the consumer has no place in the larger debate over used games:

Whenever this [used game] stuff comes up gamers get excited and upset. Developers get upset... there's all this kind of tension on the internet between developers and gamers and publishers...

 

The customer's always right, and look... if there's somebody out selling them legally a game for $5 whether it's a used copy or whatever, go for it. Get the best deal you can get. It's not your job to look out for the developer or the publisher or anybody except yourself...

 

The issue really has to do with publishers and developers and retail. I don't mean this in a mean way, like it's none of the consumers business. But literally, it's none of the consumer's business. It should not affect the consumer at all. All the consumer should worry about is. "Can I get the best deal possible...?"

GP: But, David, if you take away the used game option, how can the consumer save a buck in an industry where new product prices are de facto fixed? How can the consumer get any value out a disappointing $60 game without the option to trade it in?

Have you ever seen a young mom walk into GameStop with a little kid who is clutching maybe five bucks? It's a huge treat for a child like that to pick up a used GBA cartridge or two. The game may be old, but it's a brand-new experience to him. Who's to say that kid's only option is to buy a new game? At $19.99, maybe that new GBA game doesn't get purchased. Maybe that kid never really gets into gaming.

And, hey, while I love your work and your willingness to engage, I find your "the consumer has no say in the matter" view to be rather arrogant - even if you are just verbalizing what a lot of industry insiders are thinking. 

The gamer, though, is the most important person in this equation. Publishers, retailers, developers come and go. We're currently waving goodbye to Midway. Circuit City is in the rear view, and yet gaming carries on. If consumers ever decide to move on to something else, however, it's over.

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Nebraska State Auditor Employs Fuzzy Logic to Zing Gaming Librarians

March 2, 2009 -

Last week GamePolitics reported that some Nebraska librarians were under investigation by State Auditor Mike Foley (R) for - horrors! - purchasing a PlayStation 2 and Rock Band set for use in the library.

Foley's final report on Nebraska's library system is now out, including his findings on the video game issue:

[Library] Commission employees have occasionally provided their own personal game consoles for trainings and demonstrations...

GP: Now that's dedication, a quality that government bureaucracy is so good at beating out of its employees. No good deed, as they say, goes unpunished.

The purchase of gaming equipment is a questionable use of public funds. It is common
knowledge that children enjoy games and toys, so there appears to have been little need to
purchase the games.

GP: Wait - kids like games, so the library shouldn't buy them? Does that mean they should expend their budget on things that people don't like? WTH?

Moreover, none of the games purchased were so complicated or out of the ordinary as to require the Commission to demonstrate their use to library staff and others...

GP: Because absolutely everyone who walks into a Nebraska library - including older librarians - has an innate sense of how to set up and play Rock Band or Dance Dance Revolution? Thankfully, the Library Commission defended it employees against the Foley-crats:

Gaming equipment and games have become increasingly popular and in demand resources for library programming and service. The Library Commission purchased game equipment in response to requests from Nebraska librarians for demonstration and instruction. The Library Commission’s actions in acquiring gaming equipment and a few representative games are proper and in accord with the agency’s state statutory mission and its purposes in introducing new technologies, techniques and providing information and instruction in the use of these technologies.
 

GP: Bureaucracy... Grrrr...

Via: Nebraska State Paper

UPDATE: Cornfed Gamer has a terrific report on the situation with lots of additional details.

L.A. Times: Don't Appeal California Video Game Law to Supreme Court

February 28, 2009 -

While Gov. Arnold Schwarzenegger and Attorney General Jerry Brown ruminate over whether to file an appeal with the U.S. Supreme Court over a 9th Circuit ruling that California's 2005 video game law is unconstitutional, the editorial board of the Los Angeles Times offers some advice:

Don't.

From the L.A. Times editorial:

The [California] law raised a multitude of constitutional concerns. First... one of the definitions of "violent" was too broad. A game was violent if a player "virtually" harmed not only human beings but "characters with substantially human characteristics" (good news for centaurs and bipedal hedgehogs). But even when that language was severed from the rest of the law, the appeals court said the statute was unconstitutional...

Important as it is, the court's legal analysis doesn't identify an easy alternative for parents who are justifiably concerned about the effects of violent video games, films or comic books on their children. But the primary responsibility for protecting minors from potentially harmful influences lies with parents, as it did long before video games were a twinkle in a programmer's eye. Parents don't need a law to urge makers of video games to strengthen their current voluntary ratings systems. More important, they don't need permission from a legislator or judge to keep an eye on what their children are doing -- or playing.

GP: BTW, the pic at left is none other than Gov. Schwarzenegger as portrayed in a violent video game. It's safe to assume that he was paid for the use of his likeness...

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Sega Europe Boss Talks Sense on Used Game Sales

February 2, 2009 -

Kudos to Sega Europe chief Mike Hayes.

While Take-Two CEO Ben Feder and other video game industry moguls have been doing a great deal of whining about used game sales of late, Hayes has opted for a rational, consumer-friendly approach.

gamesindustry.biz is featuring an interview with Hayes, who explains his common-sense view of the used game issue and says that he wants to avoid "relationship damage with the consumer."

Good thinking.

Here are Hayes's used game comments:

Right now it's probably not on our top ten list of things that we need to take action and be concerned about. The whole second-hand games market is one of those very, very sensitive areas that I've got to say Sega keeps a pretty low profile on - and I'll tell you why. I know that there are publishers that are vehemently, aggressively against it.

My reluctant view is that while I can understand that, if publishers were to try and enforce a non-second-hand market to the consumer, I think there would be relationship damage with the consumer. Of course, commercially, do I support it? Of course not, and I have to think here of the 650 people we employ at Sega Europe.

However, do we have a successful business working with the retailers that offer that service? Yes, we do. So would I ever join a campaign to get it stopped? The answer is no. Do I like it? The answer is no. I may be sitting on the fence here, but there needs to be a bit of reality on the market.

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Legislator Tries to Amend Game Law That No Longer Exists

January 29, 2009 -

It's only January, but Illinois Rep. Robert Pritchard (R) already seems like a lock for Clueless Politician of the Year.

Pritchard, who absolved guns and instead blamed violent video games for last February's shooting rampage at Northern Illinois University, has outdone himself by attempting to amend a video game content law which was declared unconstitutional by a federal judge more than three years ago (i.e. - it no longer exists).

For an ironic humor bonus, the defunct law which Pritchard seeks to amend was originally pushed through by ex-Gov. Rod Blagojevich (D), who was ousted today by the Illinois State Senate for corruption in office.

Longtime GamePolitics readers will recall that Blagojevich spearheaded his state's ill-fated attempt to legislate video game content. The big-haired Guv signed the game bill into law in July, 2005, only to have it ruled unconstitutional by U.S. District Court Judge Matthew Kennelly in December of that year.

No one has given much thought to the Illinois game law since then - except, apparently, for Rep. Pritchard, who inexplicably sought to amend the Blago bill yesterday. Pritchard submitted language designed to shield minors from sexually explicit video games. From Pritchard's amendment:

Provides that the exhibition to or depiction to a minor of a sexually explicit video game is a petty offense in which a $1,000 fine may be imposed.

Nice sentiment, but embarrassingly bad execution.

T2 Whines About Used Games - a Day After Industry Touts Record Sales

January 29, 2009 -

Can someone explain this to me?

Wasn't it just yesterday that video game industry trade group the Entertainment Software Association issued a press release high-fiving itself over record sales of game software in 2008?

Why then, today, do we learn that GTA publisher Take-Two Interactive is griping about used game sales?

Here's what the ESA said yesterday about its record-breaking year:

Overall computer and video game industry hardware, software and peripheral sales climbed to $22 billion in 2008, with entertainment software sales comprising $11.7 billion of that total figure—a 22.9% jump over the previous year— the Entertainment Software Association (ESA) announced today... on the strength of a December sales month in which industry revenue ($5.3 billion) topped $5 billion for the first time in any single month. By comparison, as recently as 1997, the industry generated $5.1 billion over the entire year...

And here's T2 CEO Ben Feder (left) whining (via Cowen analyst Doug Creutz) today:

"GameStop continues to aggressively push their used game business, which is having a meaningful negative impact on sales of new games," noted analyst Doug Creutz, following a meeting with Take-Two CEO Ben Feder this week.

"Management is frustrated with this trend and is examining ways to ameliorate the problem, which includes strategies around online play and downloadable content which extend the lifespan of AAA titles."

GP: We have to ask: how "meaningful" can the supposed "negative impact" of used game sales be with game publishers having just completed their best year ever?

Or, is this another case of a greedy media corporation trying to squeeze every last nickel out of its customers?

UPDATE: I should make it clear that "whining" is my characterization of Ben Feder's position. Doug Creutz merely reports on Feder's concerns in an investor's note detailing his Tuesday meeting with the T2 CEO.

NY Bill Might Keep Nasty Games in a Locked Container

January 28, 2009 -

The New York legislature has a fondness for video game legislation, it would seem.

Last year New York became the first state since 2006 to pass a video game bill and have it signed into law by its Governor. The New York video game statute lacks teeth, however, and the video game industry has not opposed it.

As GamePolitics reported earlier this month, Assemblyman Keith L.T. Wright (D) introduced a bill aimed at shielding minors from games containing profanity and racist stereotypes.

In addition, Assemblyman Brian Kolb (R) has submitted A2837, which seeks to block minors from any game that "glamorizes... the commission of a violent crime, suicide, sodomy, rape, incest, bestiality, or sado-masochism..."

Kolb's bill also requires warning labels on such games; violators would be subject to both civil and criminal penalties. Fines of $1,000 are spelled out in the bill.

But Kolb isn't finished - not by a long shot. Retailers would be required to keep such games either in an area "inaccessible by the general public"  or "in a sealed and locked container."

Retailers would also be mandated to make copies of the offending games available for examination by parents.

A similar measure proposed by Kolb in 2007 failed to move out of committee.

GP: While Assemblyman Kolb no doubt has good intentions, his legislation clearly has constitutional issues. For example, deciding whether a game "glamorizes" any of the activities enumerated by Kolb would seem to be a highly subjective endeavor.

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Ars Technica Rips Activision Blizzard CEO

January 22, 2009 -

Don't invite Ben Kuchera of Ars Technica and Activision Blizzard boss Bobby Kotick to the same party.

Yesterday, Kuchera penned a surprisingly personal criticism of the long-time CEO, including a photo of Kotick with devil's horns added (left). In the column, Kuchera refers to Kotick as "a carpetbagger," "the devil," "brazen," and possessed of a "cash lust."

At issue seems to be Kuchera's feeling that Kotick is all about the Benjamins, not the games:

That's why I find Bobby Kotick so distasteful—the man is a carpetbagger... usually, when you put the devil in charge, you have the good graces to at least keep a smooth-talking demon or two around to deal with the press. With Kotick, he's very brazen about his need to squeeze every last dollar he can out of every franchise under the Activision Blizzard label. He wants to exploit his games. He wants to make sure he has a sequel every year, and don't forget the Wii and DS ports. Why have one StarCraft game if you can have three?...

Kotick doesn't play his games, and it shows. He has a tin ear when it comes to speaking to investors or the press. This is a guy who looks at the balance sheets of World of Warcraft and wants more, more, more... and it's doubtful he even knows the name of Azeroth. Under his control, Activision Blizzard has started to look and feel like the Shire at the end of the Lord of the Rings (and by that, I mean the books' vision)...

World of Warcraft may look like it will go on forever, but the only thing greater than the loyalty of those players is Kotick's cash-lust. The only question is if the two will ever collide...

Whatever one might think of the man, Kotick clearly has business acumen. He was runner-up as Marketwatch's CEO of the Year for 2008 and is currently featured on the cover of Forbes. In fact, the business mag's profile of Kotick comes in for a mention by Kuchera. Some gamers are upset by a line penned by writer Peter Beller and not attributed to the Activision Blizzard CEO:

EA also teamed with MTV to sell Rock Band, a shameless knockoff of Guitar Hero that added drums, bass and a microphone to the world of make-believe rock stars.

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MADD Canada Objects to Game Designed to Discourage Drunk Driving

January 16, 2009 -

Surprisingly, the head of MADD Canada has flatly dismissed a game designed to teach users the perils of DUI. As reported by the Globe and Mail, CEO Andrew Murie has "no interest" in Booze Cruise, a drunk driving simulation developed at the University of Calgary.

While MADD Canada sees no value in the game, the U.S. Army is in the process of adopting Booze Cruise as a tool to educate military personnel on the dangers of getting behind the wheel while impaired. 

MADD Canada's objection appears to be that the game lets players know - based on body weight - how much they can imbibe before becoming intoxicated. That would seem like a pretty valuable thing of which to be aware. However, Murie said:

We've spent decades telling people not to drink and drive, and this simulator, one of the skills it teaches is to drink so much, and then drive.

GP: In some ways, Murie's objection to Booze Cruise is reminiscent of the sex education vs. abstinence debate. 

Via: What They Play

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Researcher Studies Gender in MMOs, Gets Strange Results

December 24, 2008 -

Sometimes you just have to go with your gut.

And my gut is telling me that a recent study dealing with gender in online games is seriously flawed. A BBC report describes the work of University of Delaware Prof. Scott Caplan, who surveyed Everquest II players with assistance from publisher Sony Online Entertainment. The University of Southern California and Pal Alto Research Center also participated in the project.

Caplan claims that about 40% of EQII players are female, but that the women are more dedicated, spending more time per day with the game that male players. Based on my MMO experience, I have a difficult time with that conclusion. But what really blew me away was this:

The survey revealed an unusually high level of bisexuality among the women who took part in the study - over five times higher than the general population.

"These are not people who are following strict gender stereotypes," said Prof Caplan.

"I think that the game itself is right now a very non-traditional activity for women, and so I think what you would find in this population are going to be people who are in other ways less traditional than the majority population."

From here, the bisexuality figure alone renders Caplan's study questionable. EQ II women are five times as likely to be bisexual? What is the statistical likelihood of that occurring? Perhaps the answer lies in the fact that the survey relied on self-reporting data from EQII players. Could some respondents have been pulling Caplan's chain? 

Really, it's unfortunate that this statistical anomaly mars Caplan's work. His other conclusions are generally positive, indicating that EQII players are healthier and more social than the common MMO player stereotype.

Oddly enough, the bisexuality angle did not come up in earlier coverage of Caplan's work, including ours (See: Survey Says: MMO Players Not Fat, But Have Other Issues). We also note that University of Delaware school newspaper UDaily does not mention the bisexuality angle in its coverage of Caplan's reserach.

UPDATE: Sister-site GameCulture takes me to task for my comments regarding Caplan's study. However, I'll stand by my remarks. There was a fair amount of uncorrelated self-reporting data in the study, including the respondents' own claims about their level of fitness. Beyond that, the idea of the bisexual woman is such a stereotypically male fantasy that any study which finds a five-fold increase in that population, absent any compelling explanation, is, de facto, suspect.

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Journalist Reflects on Brandon Crisp Case, Terms CoD 4 Multiplayer "a Sad Place"

December 18, 2008 -

The tragic death of Canadian teen Brandon Crisp was easily gaming's saddest story of 2008.

In a sense, it was also one of the most frustrating stories for gamers as they watched their hobby maligned publicly, yet again. For several weeks in October and November, mainstream media reports fueled speculation that Brandon, a dedicated - perhaps even compulsive - Call of Duty 4 gamer, had been abducted by someone he met on Xbox Live.

Early on in the case there was even the highly improbable suggestion that Brandon had left home to join a professional gaming league. This was, perhaps, the modern equivalent of a 19th century child running away to join the circus.

Throughout the investigation and its aftermath, the notion that Brandon was addicted to Call of Duty 4 remained a constant theme. Not written about much, but just as likely, was the fact that Brandon was experiencing the same issues that plague many adolescents: difficulty in finding one's place and conflicts with parents.

In the end, Brandon was found dead not far from home. A coroner ruled that he likely fell from a tree soon after running away.

Now that a bit of time has passed since Brandon's death, Canadian journalist Jesse Brown takes a retrospective look at the case for his CBC Radio podcast. Unfortunately, what Brown ultimately serves up is a blanket condemnation of Call of Duty 4 multiplayer.

Brown, a non-gamer, spent time playing CoD4 and recording his impressions. In the end he was seemingly put off by the trash talk on Xbox Live. Hey, who isn't, from time to time? But there are ways to deal with XBL jerks that don't involve condemning the entire CoD4 experience, as Brown unfortunately does in his wrap-up:

Brandon Crisp played video games compulsively and Brandon Crisp died in the woods after falling from a tree. And those two things might not have anything at all to do with each other.

But as I played Call of Duty 4 late at night, crouching in a digital simulation of a snowy field and then collapsing in the leaves as a stranger somewhere in the world pushed a button and cursed in my ear, it was eerie to think that Brandon Crisp was here too, virtually killing and virtually dying thousands of times.

 

This world is a sad place and it's awful that Brandon Crisp spent so much of his time here when he had so little to spend.

What Brown doesn't get is that CoD4 may have become for Brandon a place where he could fit in, have fun and enjoy a sense of community and accomplishment.

GP: Thanks to GP reader Joseph M for the heads-up...

Harvard Law School vs. RIAA ...Fight!!

December 15, 2008 -

A team from Harvard Law School will square off against the Recording Industry Association of America (RIAA) today in a Rhode Island Federal Court, according to a Harvard Law press release.

Prof. Charles Nesson (left) and a group of law students have taken up the case of Joel Tenenbaum, a Boston University grad student targeted by the RIAA. Alleging that Joel file-shared seven songs as a teenager, the RIAA is seeking more than one million dollars from Tenenbaum family. Odly enough, if the same music was purchased on iTunes, the total value would be all of $6.93.

Matt Sanchez, one of law students assisting Prof. Nesson, said:

The basic rules of evidence suggest that this invasion of privacy is both unnecessary and absurd. This hearing isn’t only about Joel’s parents.  It’s also about finally putting up a fight against the recording industry’s intimidation practices.

An except from a case document filed by the Harvard team explains their position:

The [RIAA] is in the process of bringing to bear upon the defendant, Joel Tenenbaum, the full might of its lobbying influence and litigating power. Joel Tenenbaum was a teenager at the time of the alleged copyright infringements, in every way representative of his born-digital generation. The plaintiffs and the RIAA are seeking to punish him beyond any rational measure of the damage he allegedly caused.

 

They do this, not for the purpose of recovering compensation for actual damage caused by Joel’s individual action, nor for the primary purpose of deterring him from further copyright infringement, but for the ulterior purpose of creating an urban legend so frightening to children using computers, and so frightening to parents and teachers of students using computers, that they will somehow reverse the tide of the digital future

Check out Harvard Law's CyberOne blog for more info. There is also a Facebook group in support of Joel Tenenbaum.

GP: While not a video game story, Harvard Law's legal battle against the RIAA's IP ham-handed enforcement tactics have implications for game consumers as well.

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PS3 Home Launches Tomorrow... Can it Compete with XBL?

December 10, 2008 -

Sony will launch the beta version of PlayStation Home, its long-awaited PS 3 online service, beginning tomorrow.

PS Home would appear to be Sony's long-overdue riposte to Microsoft's popular Xbox Live service, which has been building a strong user base since the days of the original Xbox. Home takes a decidely different approach to its user interface, however. The service will function as a virtual 3D world along the lines of Second Life. Users will have individual avatars as well as personal spaces called "apartments" which can be decorated.

A company press release describes Home as:

...a ground-breaking 3D social gaming community available on PS3 that allows users to interact, communicate and share gaming experiences... Within PlayStation Home, users can create and customize their own unique avatars and explore the virtual community in real time where they can communicate freely through text or voice chat.

 

PlayStation Home users will not only be able to enjoy variety of entertainment content such as mini-games, videos and special events along with their friends, but will also be able to create their own community by using the “Club2” feature to create clubs with other PlayStation Home users who share the same interests. PlayStation Home also allows groups of users to launch directly into their favourite online games together from PlayStation Home.

VentureBeat's Dean Takahashi, who participated in Home's closed beta, writes:

Home is different from Second Life and World of Warcraft. Unlike those fully-built worlds, Home isn’t really a world. It’s more like a series of virtual spaces. If you want to visit your own personal apartment, where no one can visit without your permission, then you teleport there. If you want to go to the central plaza, you teleport there. Same goes for the bowling alley or the bar from the game Uncharted. You’re free to decorate your home as you wish. If you want to listen to music, you can walk up to a jukebox...

In the movie theater, you can go into a room and see what’s playing. You can actually watch that movie with your avatar in a social setting, making comments about it that others in the theater can see. That turns movie-watching into an online social experience. There is a profanity filter, and Home will be compliant with the PS 3’s own parental controls.

GP: The Home launch is a critical step for Sony and the PS3. Let's hope that they get it right. However, as a PS3 owner who tries to stay optimistic (Sony doesn't make this easy), I am concerned about the PS Home press release (I'm looking at the SCEE version), which devotes several paragraphs to the marketing of virtual crap for avatars. For example:

Thanks to Diesel, avatars can look great from the start with Diesel offering the latest men’s and women’s designer avatar clothing, with items ranging from free of charge to €1.50...


PlayStation®Home gives everyone their own apartment to spend time in and entertain friends - who will now be able relax on exclusive Ligne Roset furniture. At the virtual store, people will be able to choose from a selection of the most popular Ligne Roset designs...

 

A selection of virtual Watchmen merchandise e.g. T-Shirts with the smiley face logo, Doomsday clocks and character statues, will also be available in the New Year...

Meh.

XBL got it right by making an easy-to-use, pleasant gaming environment. Sony really needs to focus on its core gamers with PS Home. Everything else is just a distraction.

Gamasutra Talks to ESA, PCGA about Piracy

December 7, 2008 -

Leigh Alexander takes a look at piracy from the industry side in a two-parter for Gamasutra.

In the first installment, Leigh speaks with Ric Hirsch, the top IP enforcement guy for game publisher's trade group the Entertainment Software Association. Hirsch talks about the ESA's efforts to combat piracy, but points out that its work is undertaken only on behalf of its member (i.e., not on behalf of Activision and the six other publishers which left the organization in 2008):

Part of the problem is [that piracy is] vast... And that's exacerbated by the internet, which has the effect of anonymizing a lot of activity... We use an outside vendor through which we monitor instances of infringing activity involving our members' game product.  Based on the reports... we send takedown notices to ISPs all over the world.

We are trying to pursue some of the principal players... at the top of the piracy food chain, members of warez groups who within days of a game's release and sometimes before, manage to get pirate versions of games available out there on the internet for download.

Over the last eight to 10 years, the U.S. government has stepped up its efforts in addressing IP piracy, in which game piracy is a small but growing part... Part of our mission is to make law enforcement understand better the problems that game piracy creates for the development of local game markets and how it impacts businesses and tax revenues from the game sector...

Meanwhile, in part two, Bo Svensson, a spokesman for the fledgling PC Gaming Alliance, discusses the controversy surrounding digital rights management (DRM):

[Stardock CEO] Brad [Wardell]'s approach is very hands-off. I think that if the PCGA as an organization is going to be all-embracing, if Stardock were to become a member and EA were to become a member, I think there are very obvious differences in their strategy as pertains to DRM. As a PC gaming organization, we probably need to be able to embrace both approaches, and still be able to make recommendations.

I think it's fair to say that, along the continuum of what is the best experience for the consumer and what provides the highest level of protection for developers and publishers, there's a whole realm of grays in there. I don't think that anyone has the right answer today.

GP: Hirsch also discusses the ESA's efforts to get the anti-piracy message into elementary schools. While I don't disagree with the message, as a parent and a taxpayer, I find the idea of permitting a corporate lobbying group to waste valuable educational time to be fairly outrageous. It's surprising that watchdog group the Campaign for a Commercial-free Childhood hasn't weighed in on this one.

There's much more to Leigh Alexander's story than we can summarize here. If the topic interests you, be sure to check it out.

16 comments

NIMF Fires Back at GP

December 4, 2008 -

Yesterday on GamePolitics I wrote that watchdog group the National Institute on Media and the Family has been co-opted by the video game industry.

It wasn't the first time I've taken NIMF to task for accepting a $50,000 grant from the Entertainment Software Association, the lobbying group which represents US game publishers. Not surprisingly, NIMF took umbrage at my comments. Spokesman Darin Broton told GameCyte:

We’re never going to stop putting the [video game] retailers or the [video game] industry’s feet to the fire... You can rest assured that we’ll be talking publicly in 2009 about the issue of gaming addiction.

 

[NIMF accepted the ESA grant because] we’re working on a project to create an online tool for parents to tackle the issues of online predators, cyberbullies, etcetera. It’s not a blank check. It’s for a specific spot on the website.

 

Yes, there was hesitation [about accepting the ESA grant], and if there wasn’t hesitation, I don’t think any of us would be doing our jobs. But I think the end result of giving a parent another useful thing for them to make better decisions at home with their kids is worthwhile.

 

I’ve actually laughed at GamePolitics, because before this, GamePolitics was a frequent critic of NIMF for being too harsh on the industry. It’s a case of wanting to have your cake and eat it too.

I look forward to seeing what GamePolitics has to say in early 2009, and see if they still think we’re in the back pocket of the industry.

GP: I'm glad to see that my comments struck a nerve - they were meant to.

That said, I should point out that I have a great deal of respect for Dr. David Walsh and his organization. But there are certain lines which a self-proclaimed watchdog group like NIMF just shouldn't cross. And accepting money from the very industry you claim to be watching is one of those lines - maybe the biggest, brightest one of all. It's the reason why you won't find any paid video game advertising on GamePolitics, which is owned by the ECA, a game consumer advocacy group.

And while I haven't always agreed with NIMF's conclusions or its methodology, I've always believed that the organization's heart was in the right place. Over the years, David Walsh has been unfailingly respectful in his treatment of the gamer community and gaming press. As we all know, not every game critic behaves with such decency.

Beyond that, it's not a bad thing to have rational game industry watchdogs at work. When operating appropriately, groups like NIMF provide a useful checks-and-balances function. Yes, we may chafe at some of their conclusions, but sparking a dialogue about games and their potential effects on young people can't hurt.

In taking GamePolitics to task, Darin Broton indicates that NIMF will have some watchdog-worthy comments early in the new year.

We'll be watching.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

27 comments

Atari's Phil Harrison Weighs in on Used Game Trade Debate

December 3, 2008 -

And the used game trade debate rages on...

As reported by gamesindustry.biz,  Phil Harrison (left), speaking at a London event yesterday, took a moderate approach to the argument over used game trading. Of the issue, the Atari president remarked:

There's no doubt that second hand games sales has a macro-economic impact on the industry and a lot of people get miserable about it.

But it's no coincidence that the most valuable games, the ones that have the most lifetime as a game experience, are the ones that don't get resold, that don't get traded.

The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it.

Atari CEO David Gardner made similar remarks at the gathering:

Second hand game sales represent consumer choice and desire. Obviously, it has economically been extremely painful for the industry... the publishers don't benefit.

 

But as games change and they become more and more network centric, the disc in the box becomes only one part of the experience. As that experience grows then it becomes not such a problem.

GP: Although the used game issue brings out the militant consumer advocate in me, I must give these guys a little credit for moderating their comments (unlike Epic's whiny Michael Capps). Both Gardner and Harrison seem to be saying that digital distribution is the wave of the future, so let's not get too frothed up about used game sales now. And they're probably right.

Still, I've ginned up enough working-class frustration while writing this to be annoyed by Gardner's complaint that "the publishers don't benefit" [from used game trades].

Why is that a problem?

Gardner's comment is typical of the greedy mindset of some game publishers, who already got paid when they sold the game to the retailer. The retailer then made its money when the consumer purchased the game. And when the consumer disposes of the game, the publisher wants another bite of the apple? What is this, the Mafia? Everyone in the food chain has to kick back up to the Don?

Fughetaboudit...

285 comments

Writer: Obama Should Regulate Sales of Used Games... GP: No

November 22, 2008 -

Over at kombo, Nick Michetti has penned a thoughtful article titled How Barack Obama Can Bring the Change the Video Game Industry Needs.

While some of his ideas have merit, a suggestion that Obama regulate the used game market marred the piece for me. Michetti writes:

We also need to rein in the used games market and not with DRM. It is fundamentally unfair that developers are being robbed of profits for work that they've done. If the ESA will not offer a mandate, then we'll need the government to do so. Publishers and developers should be entitled to at least half of the price from the sale of every used game.

 

However, we need for there to be caps on used game prices and a Blue Book system for video games to prevent price gouging. We also need for developers to respect our tradition of the second hand market and have part of the mandate state that developers cannot use DRM to inhibit used sales.

Ignoring the fact that the ESA, which represents game publishers, has no wherewithal to issue any type of mandate to game retailers, I just don't get Michetti's point. Actually, I don't get the point of anyone who is whining about used game sales (like Epic's Michael Capps).

The reason is simple. Industry types - capitalists, all - who seek to restrict used game sales would interfere with the way markets work. And they want to interfere in a way that is purely for their own benefit and decidely anti-consumer. In this case, anti-gamer.

By way of example, let's say that a carpenter builds a table under contract from a furniture manufacturer. The carpenter gets paid and the manufacturer in turn wholesales the table to a furniture store. The furniture store adds their markup and sells the table to a homeowner. Later, the homeowner remodels and picks up a few bucks by peddling the table through an ad on Craigslist.

Now, replace "table" with "video game." The game developer is the carpenter. The game publisher is the furniture manufacturer. The game retailer is the furniture store. The gamer is the homeowner.

In both cases, there was an economic chain. Everyone got paid for the services. Are we now going to allow the carpenter and the furniture manufacturer to say to the homeowner, "Hey, you can't sell that table. We want everyone to be forced to buy a new table."

Of course not.

Along this line, I was impressed with a recent blog post by veteran game developer Soren Johnson (Spore, Civ series), who writes:

Many factors come into play when a consumer decides if a specific game purchase is worth the money, and one of those factors is the perceived value from selling it back as a used game. In other words, people will pay more for a new game because they know they can get some of that money back when they trade it in at the local Gamestop.

 

Importantly, this perceived value exists whether the consumer actually sells the game or keeps it. Wizards of the Coast has long admitted that the existence of the secondary market for Magic cards has long helped buoy the primary market because buyers perceive that the cards have monetary value.

UPDATE: Kudos to Nick Michetti, who dropped by to discuss his article in comments. I see that Kotaku also picked up the story.

92 comments

Copyright Lobby Group Adopts Dick Cheney Dialogue Model

November 19, 2008 -

If comments by the head of the Copyright Alliance are any indication of things to come, it's going to be difficult, indeed, for video game consumers to have an intelligent and productive dialogue on IP issues with the video game industry. The ESA, which represents U.S. video game publishers, is a member of the copyright lobbying group.

A portion of a recent blog entry by Copyright Alliance executive director Patrick Ross seeks to marginalize those who would question or criticize the current state of IP law. Ross displays a discouraging mentality reminiscent of the Bush administration's efforts to paint Iraq War critics as soft on national defense.

With elected officials, consumer interest groups and gamers asking legitimate questions about issues like SecuROM DRM, the DMCA, ACTA, PRO-IP, and ownership of user-created content, we were disheartened to read these words from Ross:

Copyright truly is a consensus issue, with people and policymakers of all stripes recognizing its value. A few vocal blogs and a few sympathetic media outlets tend to create this notion of a war between creative industries and, well, I suppose consumers, but such a war doesn’t really exist.

The Copyright Alliance head implies that if one does not get behind IP protection as the content industry sees it, then one is either on the fringe, supportive of piracy, or both. In other words, If you're not with us, you're against us.

That's nonsense.

Honest people don't support piracy. But neither do honest people wish - or deserve - to live in an IP police state where tech-challenged elected officials accept IP industry campaign donations and proceed to pass laws that are heavily, if not completely, slanted toward big business.

Get a clue, Mr. Ross.

Fix This: Wait Times Render Some WoW Servers Unplayable

November 17, 2008 -

Like millions of other WoW fans, I eagerly awaited last week's release of the Wrath of the Lich King WoW expansion. But this one should perhaps be named Wrath of the Server Queue, instead. Players attempting to log on at the most popular times may find themselves queued for up to two hours.

On the Mal'Ganis server, this has happened to me several times already, and Lich King has been out for less than a week. Judging from posts on the official WoW forum, many other players are frustrated by this turn of events as well. The queues are particularly annoying given that, in addition to the expansion's $39.99 price tag, gamers are paying a $15 per month subscription fee for their accounts.

Most Lich King buyers certainly expected to play, not wait in line, for their money.

The release of the much-anticipated WoW expansion has undoubtedly led to the reactivation of numerous dormant WoW accounts (like mine), but Blizzard needs to adapt to the influx and make adequate server provisions. Yes, they have offered some limited options to transfer one's character to a less populated server for free (normally this service costs $25), but it's not enough to deal with the crush of would-be adventurers.

Blizzard is raking in the greenbacks, as they deserve to for fine products like WoW and Lich King. But consumers deserve to play when they want.

Blizzard needs to fix this.

41 comments

Do Gamer Advocates Need to Be Gamers?

August 30, 2008 -

Toward the end of a Games, Politics & Policy panel I was moderating at PAX yesterday, a guy in the audience asked a question that was really more of a challenge. He wanted (demanded?) to know whether each of the four panel members and myself as moderator played games.

As it turned out, we did. Everyone explained their own gaming habits. I mentioned that I've reviewed games for more than a decade for the Philadelphia Inquirer and that if it's out there, I've probably played it. The questioner seemed satisfied.

But that particular question stuck with me after the session. The more I thought about it, the more frustrated I became.

The panel, you see, was packed with experts who work hard to make the gaming scene better. At least two attorneys were seated at the table. Jennifer Mercurio works on policy and legislative issues for the Entertainment Consumers Association (ECA). Bo Andersen heads the Entertainment Merchants Association (EMA), which represents video game retailers. Both spoke passionately about the First Amendment rights of game creators, game sellers and game consumers.

Also on board were Jason Della Rocca, executive director of the International Game Developers Association (IGDA) and Alex Quinn, head of Games For Change. Jason workes tirelessly on behalf of the people who make the games we love. Alex spearheads a movement to exploit the power of games in positive ways.

As it turns out, they all game to some degree, but - so what? Do you need to have a level 70 WoW character to be a good advocate for games? If I blow my knee out playing softball, do I care if the orthopedic surgeon has a catcher's mitt at home? No. I just want her to use her professional skills to patch me up.

And so it is with our panelists. I retrospect I feel that the question was insulting, although probably not intentionally so. What I wish I had said to the guy was: Sure, it's good to play games in order to understand their context, but professional expertise on issues like the First Amendment, Fair Use and Net Neutrality transcends the game space. And, as a gamer, it's comforting to know that skilled people are fighting on my behalf. Whether they are also fighting the Horde on WoW is not so important to me.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

27 comments

 
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E. Zachary KnightGreat musical video about online trolling. https://www.youtube.com/watch?v=_nS-QeM2ne810/20/2014 - 2:46pm
Andrew EisenBut again, this whole thing is just too damn vague to form an opinion on.10/20/2014 - 2:40pm
Andrew EisenWithout the original communication, it's impossible to say if it could honestly be misconstrued as a friendly suggestion rather than an employer directive. However, it appears that subsequent emails should have cleared up any doubt.10/20/2014 - 2:40pm
Andrew EisenThose aren't the owner's words, they're Chris Dahlen's. For what it's worth, we do see an email from Gonzalez stating "you've already broken the only rule we set for you!!!!!!!"10/20/2014 - 2:38pm
Michael ChandraSo really the guy's own words strike me as "wah! How dare you disagree with me!" behaviour, which is the sort of childish attitude I am unfortunately not surprised by.10/20/2014 - 2:17pm
Michael ChandraCorrect AE, but then again the owner's own words are about "wishes", not about an order. No "we told him not to", but going against his wishes.10/20/2014 - 2:16pm
Matthew Wilsonyup. sadly that has been true for awhile.10/20/2014 - 2:10pm
james_fudgewelcome to 2014 politics. Increasingly fought online10/20/2014 - 1:54pm
E. Zachary KnightIt is honestly a shame that anyone has to publicly state they are against such vile behavior, but that is the sad life we live.10/20/2014 - 1:46pm
E. Zachary KnightDecided to publicly reiterate my opposition to harassment campaigns. http://randomtower.com/2014/10/just-stop-with-the-harassment-and-bullying-campaigns-already/10/20/2014 - 1:45pm
Andrew EisenMichael Chandra - Unless I overlooked it, we haven't seen how the directive to not talk about whatever he wasn't supposed to talk about was phrased so it’s hard to say if it could have been misconstrued as a suggestion or not.10/20/2014 - 12:35pm
Andrew EisenHey, the second to last link is the relevant one! He actually did say "let them suffer." Although, he didn't say it to the other person he was bickering with.10/20/2014 - 12:29pm
Neo_DrKefkahttps://archive.today/F14zZ https://archive.today/SxFas https://archive.today/1upoI https://archive.today/0hu7i https://archive.today/NsPUC https://archive.today/fLTQv https://archive.today/Wpz8S10/20/2014 - 11:21am
Andrew EisenNeo_DrKefka - "Attacking"? Interesting choice of words. Also interesting that you quoted something that wasn't actually said. Leaving out a relevant link, are you?10/20/2014 - 11:04am
quiknkoldugh. I want to know why the hell Mozerella Sticks are 4 dollars at my works cafeteria...are they cooked in Truffle Oil?10/20/2014 - 10:41am
Neo_DrKefkaAnti-Gamergate supporter Robert Caruso attacks female GamerGate supporter by also attacking another cause she support which is the situation happening in Syia “LET SYRIANS SUFFER” https://archive.today/F14zZ https://archive.today/Wpz8S10/20/2014 - 10:18am
Neo_DrKefkaThat is correct in an At-Will state you or the employer can part ways at any time. However Florida also has laws on the books about "Wrongful combinations against workers" http://www.flsenate.gov/Laws/Statutes/2012/448.04510/20/2014 - 10:07am
james_fudgehe'd die if he couldn't talk about Wii U :)10/20/2014 - 9:16am
Michael ChandraBy the way, I am not saying Andrew should stop talking about Wii-U. I find it quite nice. :)10/20/2014 - 8:53am
Michael Chandra'How dare he ignore my wishes and my advice! I am his boss! I could have ordered him but I should be able to say it's advice rather than ordering him directly!'10/20/2014 - 8:52am
 

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