SOPA Protest Aftermath

January 19, 2012

After just one day of Internet protests and a concerted effort by the Internet community, the mainstream media finally took notice of the war between the entertainment industry and the Internet over SOPA and PIPA. Every broadcast and cable television network - much to their chagrin - was forced to say something about sites like Wikipedia and Reddit going dark, and Google's redacted logo had a huge impact as well. With the increased media attention and a deluge of phone calls and emails from constituents, several lawmakers panicked and withdrew their support from the bill.

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Exploring The Gamification of Politics

November 14, 2011

Some people are getting sick of hearing about gamification, but marketers and other groups are finding the idea of making the mundane fun to be a fascinating concept. Politicians and political campaigns are also starting to tap into the concept of gamification as different candidates attempt to break through to constituents of varying age groups. Political strategists think gamification is a powerful tool for identifying and engaging the public.

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IGN Closes What They Play

October 21, 2011

Website What They Play, the parent-focused gaming web site operated by IGN has suddenly been shut down, with the URL of the site being redirected to IGN's front page. The staff at the site that enjoyed four years of operation claim that they were not informed of IGN's intentions to close the site. Still, it's not hard to understand why IGN decided to pull the plug - it has not been updated since February of this year.

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How to Opt-Out of Sony's PSN Terms of Service

September 21, 2011

A GiantBomb report claims that, even though you may have agreed to the new PlayStation Network Terms of Service recently, there may still be an option to allow an opt-out. In a nutshell, the new ToS asks users to agree to not sue the company as part of a class action, and requires that you agree to it to gain entry to the network. The paragraph in question from section #15 of the ToS:

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A Mother's 'Long-Overdue Reaction' to Brown v. EMA

September 15, 2011

I'm all for letters to the editor, but one written by one Tina L. Bechtel, is particularly over the top and needs to be read to be believed. The Marysville, California mother of at least one son (at least the one she mentions in her letter) delivers what she calls her "long-overdue reaction to the 'supreme sellout' of our children," referring to the Supreme Court's decision earlier this year in the Brown v. EMA case.

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Research: Nagging Parents May Drive Kids to Play More Games

September 9, 2011

An interesting research project from Michigan University that polled middle-schoolers about their game playing habits found that nagging parents may be driving their kids to play even more video games than they normally would. Of course, researchers say that children could simply "perceive" that their parents are nagging them about their gameplay.

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Sony: PSN Doing Better After Security Breach

September 1, 2011

Sony says this week that, following one of the worst security breaches in recent memory for any company, that sales via its online gaming service are exceeding numbers from before the attack occurred.

As part of a Sony conference at the IFA electronics show, Sony CEO Howard Stringer said that the PlayStation Network has recovered and is now doing better than ever, with 3 million new customers since coming back online earlier this year.

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Microsoft Withdraws Patent Infringement Claim Against Datel

August 31, 2011

According to Bloomberg, Microsoft plans to withdraw its patent infringement claims (337-715, U.S. International Trade Commission - Washington D.C.) against Datel Design & Development Ltd. over controllers for the Xbox 360. In response to the patent lawsuit, Datel took it upon itself to simply redesigned its controllers and stopped importing earlier versions of the TurboFire2 Xbox 360 Wireless that were the at the center of Microsoft's complaint filed with the U.S.

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Home Consoles Still The Devices of Choice for Streaming Media

August 25, 2011

According to new data released by ABI Research, the most popular method of streaming Netflix content continues to be through a video game console. The new data also shows that console owners spend a substantial amount of time --seven to eight hours a week-- watching online video through their console devices.

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OnLive Adds Parental Controls and More in Latest Update

August 24, 2011

Cloud-based games-on-demand service OnLive released an update today that adds a number of new features including parental controls, group voice chat, and Facebook achievement sharing. Parental Controls are probably the most important feature for the fledgling service, which wants to go toe-to-toe with Xbox 360, Wii and PS3. After all, most major consoles offer these kinds of safeguards for parents..

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UFC Personal Trainer and Blurring the Lines on Violent Video Games

August 4, 2011

Is using a Kinect martial-arts simulator like UFC Personal Trainer like practicing martial arts or like playing a videogame? The answer is neither, according to a guest editorial on Wired's Game|Life written by Paul Ballas, a Philadelphia-area child psychiatrist. Ballas's editorial, "UFC Trainer Is Helpfully Violent," comes to the conclusion that, while UFC Personal Trainer is based on a violent fighting franchise, it could also have positive effects on kids' health.

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UK Father Warns of the Deadly Combination of DVT and Video Games

August 1, 2011

A South Yorkshire man whose son died after playing video games for 12 hours straight due to complications with Deep Vein Thrombosis (DVT), is now campaigning to create a greater awareness about the condition and how it can be exacerbated with the excessive use of video games.

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Good Parenting More Effective Than Banning Violent Games

July 16, 2011

We’re not going to point fingers but there are those who would attempt to protect children by banning violent video games.  Is that the best way?

Not according to Kansas State University professor Charles Smith.  He says, and you may want to sit down for this radical concept, that good parenting is a far better method than banning violent games.

I know, right?

"There is a mass hysteria about violence and video games, but it's the context and type of video game, and more importantly, it's the type of child,” said Smith, a professor of family studies and human services and parenting expert.

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Sony: Full Services Return This Week in Japan

July 5, 2011

Sony announced that it will have "full PlayStation Network services" in Japan sometime this week. This will bring all of its services online in the region nearly two and a half months after being attacked by hackers. Later this week Sony hopes to have its PlayStation Store back online, allowing Japanese PlayStation Network users access to its games marketplace and online music.

The attack on Sony’s data centers in San Diego compromised more than 100 million customer accounts and will cost an estimated 14 billion yen ($173 million) for the company this fiscal year.

Most of the delay in Japan was due to a Japanese government request in May to institute "preventive measures against data breaches," and to ease customer worries over having their information stolen. Apparently Sony has finally satisfied these requests, as well as requests from credit card companies who were seeking details on its new security measures.

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Survey Says: Adults Think States Should Have Right to Ban Games

July 5, 2011

A new survey from Rasmussen Reports reveals that around 67 percent of U.S. adults think that states should be allowed to bar the sale or rental of violent video games to minors. Around 28 percent of U.S. adults said states should be barred from enacting prohibitions on sales and rentals of such games to minors.

Around 39 percent said video game developers and publishers should be held liable if it could be proven that their games led to someone committing a violent criminal act, while 45 percent said that developers and publishers should not be held liable.

Finally, 79 percent of Americans believe that parents are more responsible than the government (4 percent thought the opposite) when it comes to limiting the amount of sex and violence children are exposed to in video games.

The survey conducted by Rasmussen Reports is based on nationwide interviews conducted with 1,000 adults. The survey has a margin of error of 3 percentage points.

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Denver Archbishop Calls SCOTUS Decision 'Wrong'

July 5, 2011

In a July 1 opinion piece in First Things, Denver Archbishop Charles J. Chaput wrote that the recent U.S. Supreme Court decision on the California video game violence law (Brown v. EMA) is "wrong," and will add "poison" the country's future.

Chaput also wrote that the court's ruling "extends and elevates the individual’s right to free expression – or in this case, a corporation’s right to make a healthy profit - at the expense of family sovereignty, the natural rights of parents and the intent of the Constitution’s authors."

Chaput went on to write that the ruling overlooked the government's duty to protect "human dignity and the common good."

"A law which respects mothers and fathers trying to make good choices for their family does just that," he wrote.

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PlayStation Network 'Welcome Back' Content Now Available

June 3, 2011

Sony's Welcome Back program content is now available to PlayStation Network users. For the PlayStation Network and the PlayStation Store being down for nearly a month, Sony is offering consumers an apology in the form of two free games for the PS3 and two free games for the PlayStation Portable. Here's the message Sony posted on its PlayStation blog:

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PlayStation Store Overload Causing Connection Errors

June 2, 2011

If you try to log on to the PlayStation Store this morning, you may encounter some technical difficulties. Apparently the massive amounts of traffic slamming the network is spitting out an error message to some users. Sony says that this is entirely due to extremely high traffic volumes and that this should ease up as the day goes on.

"There are so many of you accessing the store at the moment that due to the excessive load, it is a little slow," said SCEA's Nick Caplin. "We are improving it as I write this, so you will see improvements in speed as the day progresses."

This sort of thing is to be expected considering that the store dedicated to PS3 and PSP has been down for well over a month.

Source: Destructoid

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PSN Identity Theft Protection Program Sign-Ups Open

May 26, 2011

Sony announced that PlayStation Network and Qriocity users in the United States can begin the process of enrolling in a 12-month subscription plan for identity theft protection by visiting us.playstation.com. Before announcing the news on the official blog, some PSN users were informed via email. Here's more from the official blog:

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Gone Phishing: Sony Thailand Site Hacked

May 23, 2011

Antivirus and security firm F-Secure said over the weekend that it found a "live" phishing site active on Sony’s servers in Thailand. The malicious site was found on Sony’s official web site for Thailand, running under " hdworld.sony.co.th" and targeting an "Italian credit card company."

From the F-Secure website:

"We know you're not supposed to kick somebody when they're already down… but we just found a live phishing site running on one of Sony's servers.

However, this incident has nothing to do with the Sony PSN hack."

The security firms says that Sony has "been hacked again" but adds that the "server is probably not very important." The company closes by saying that its software has blocked the site for its customers.

F-Secure adds that it has told Sony about the site.

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PS Store Relaunch, Release Schedule Gets Mixed Reactions From Developers

May 20, 2011

A leaked memo yesterday revealed that Sony expects to have its PlayStation store back online on or around May 24 (next Tuesday). The company also revealed its planned release schedule, but some publishing partners are not happy about it at all.

According to an Edge report, the news is getting mixed reactions from partners. The biggest complaint is the doubled up weekly release schedule. Developers feel that their games will be buried under a deluge of new content and quickly forgotten as even more content is piled on top in the weeks to follow.

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Parent Angry over Adoption Joke in Portal 2

May 18, 2011

A North Carolina father has gotten his 5 - 10 minutes of fame by complaining about adoption jokes in Portal 2. Charlotte news channel WBTV indulges the complaining parent in a story that goes out of its way to malign one of the best games of 2011. According to the report, Neal Stapel was playing Portal 2 with his adopted daughter and enjoying it until jokes started to fly about one of the characters being adopted. Stapel found himself utterly offended. None of the other jokes and occasionally crude humor bothered him, apparently.

"It throws the question, the most ultimate question that that child is ever gonna have for you and it just throws it right in your living room," he said. "It says it's rated "E" for everybody and I'm thinking maybe it's rated "E" for everybody except for orphans."

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Playdom Pays $3 Million FTC Settlement over Acclaim COPPA Violations

May 14, 2011

Disney's wholly-owned social game development studio Playdom has agreed to pay the Federal Trade Commission a settlement totaling $3 million for its part in collecting the private information of underage customers. The settlement is related to games operated by Acclaim (which Playdom bought last year) that the FTC said violated the Children's Online Privacy Protection Act (COPPA). The FTC claims that 403,000 children registered on Playdom's general audience sites between 2006 and 2010, with an additional 821,000 signing up for kid-friendly MMO Pony Stars.

During that time period Acclaim apparently illegally collected the email addresses of children and didn't provide the proper amount of parental controls.

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Sony Japan: Services Fully Restarted By May 31

May 9, 2011

Sony Japan says that its PlayStation Network and Qriocity online services may not come back online until the end of May. Speaking to http://www.bloomberg.com/news/2011-05-09/sony-s-playstation-qriocity-ser... ">Bloomberg by phone, spokesman Shigenori Yoshida told the publication on Sunday that the services would remain offline and that the company is uncertain as to when they will be back online. Sony shut down the PlayStation Network and Qriocity April 20 because of security breach initiated by unknown hackers.

Yoshida added that the company is testing and adopting improved security measures and that the service would "restart the services fully by May 31."

Of course "fully" means fully operational with all services intact. Sony has said in the past that it would restart some of the services sooner than later.

We will continue to follow this story as it develops.

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More PlayStation Network Questions and Answers

April 29, 2011

Another day, another series of questions and answers from Sony. The latest batch of questions and answers attempt to explain what users can expect when the PlayStation Network comes back online. Topics covered include download history/friends list/settings, Sony Online Entertainment's games, PS+ cloud saves, the state of trophies, and if Sony will offer some sort of good will content as an apology to users. Bullet points follow:

 

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Richard Blumenthal Sends Letter to Sony Over PSN Data Theft

April 26, 2011

Senator Richard Blumenthal (D-CT) is not happy with Sony's revelation today that user data and credit card information may have been stolen from PlayStation Network users (thanks to gellymatos). He is so unhappy that he has sent a letter to Jack Tretton, President and CEO of Sony Computer Entertainment America. In his letter to SCEA, Blumenthal noted that SCEA failed its customers by not informing them sooner.

"When a data breach occurs, it is essential that customers be immediately notified about whether and to what extent their personal and financial information has been compromised… I am concerned that PlayStation Network users’ personal and financial information may have been inappropriately accessed by a third party,"

The full letter can be found below:

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How to Reach Level 85 in World of Warcraft Without Killing Anything

April 11, 2011

Could you imagine finishing World of Warcraft (hitting the highest possible level) without killing a single thing? It is hard to imagine, but it is apparently very possible to do. Incredibly hard? For sure. Impossible? No. According to one player named Everbloom he managed to hit level 85 without killing a single creature. How did he accomplish such an arduous task, you ask?

He claims that he spent the last five months picking herbs, digging up bones, exploring the wilderness of Azeroth, and doing all manner of tedious tasks to gain experience. He did this by taking advantage of the Professions system, gaining small amounts of experience for advancing in various extracurricular activities.

Below is his announcement, taken verbatim from the Battle.net forums:

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ITIF's Daniel Castro on the Combating Online Infringement and Counterfeits Act

April 1, 2011

Ars Technica offers a sit-down interview with Daniel Castro, a senior analyst at the Information Technology and Innovation Foundation (ITIF). He is also a co-author of a2009 paper on Internet piracy, which was influential on the development and adoption of the U.S. government's Combating Online Infringement and Counterfeits Act (COICA) legislation.

In the interview, Castro says that the United States government needs to blacklist and censor web sites that traffic in pirated and counterfeit goods. Further, U.S. credit card companies would be "forbidden" from doing business with any of these blacklisted sites and U.S. advertising networks would not be allowed to advertise in these places.

Here is a choice quote about why COICA is the right way to deal with piracy:

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PEGI Defends We Dare Rating, Ubisoft to Put Warning on Box

March 8, 2011

The Pan-European Game Information (PEGI) rating board, the organization responsible for rating games in Europe, defended its decision to rate We Dare for 12 year olds and above (PEGI 12) this week, even as Ubisoft takes extra precautionary measures to warn parents about the game's content. It's interesting because it undercuts PEGI's stance.

A statement by the ratings board (found on Cubed3D) defends the decision to rate it for such a young age group, stating that "it contains mild swearing, minor assault on a human-like character and words/activities that amount to obvious sexual innuendo, explicit sexual descriptions or images and sexual posturing."

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PC Gaming Alliance: Big PC Gaming Growth in 2010

March 1, 2011

The PC Gaming Alliance published a preliminary part of its third annual Horizons research reports, revealing the state of the PC gaming industry in 2010. Prepared by research firm DFC Intelligence, the report covers 2010 and offers projections for the market worldwide through 2014. The full report will be shared with PCGA members a week after GDC - going on this week in San Francisco.

According to data from the report, the worldwide PC games market reached a record $16.2 billion in 2010 - a 20 percent jump from 2009.

China was the largest and fastest growing market in 2010, with record revenue of around $4.8 billion. Korea, Japan, the US, UK and Germany also all showed growth in 2010. Together these markets increased revenue by 19 percent in 2010 to $7.3 billion.

PCGA president and Intel analyst Matt Ployhar says the 2010 numbers show that the focus has returned to the PC.

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ZenI felt Brutal Legends was a funny & beautiful look at the world of rock from Double Fines point of view. The only parts I wasn't hot for were the RTS bits as it felt forced. Otherwise fantastic.02/12/2012 - 1:34pm
DorthLousPassed 1.5M$. And I'd also say that Brutal Legend is far from being a bad game. I just think it was a few levels under what people expected from the people working on the project.02/11/2012 - 8:25am
TechnogeekBrutal Legend wasn't bad so much as "marketing had no idea how the game actually played", causing it to suffer accordingly.02/10/2012 - 10:38pm
RedMageIt looks the CIA's website has been DDOS'ed. Anon?02/10/2012 - 7:52pm
RedMageBrutal Legend.02/10/2012 - 7:52pm
ddrfr33kHas anything Tim Schafer ever made been of crap caliber? I'm struggling to think of one...02/10/2012 - 7:37pm
GuamishI think it is in good hands. Tim did a game for the GDC award show and that was fun for how short it was.02/10/2012 - 12:22pm
Andrew EisenIt'll be tragic if the game ultimately sucks.02/10/2012 - 12:17pm
james_fudge$1.3 million02/10/2012 - 11:32am
Uncharted NESGermany Says It Won't Sign ACTA [Update: ... Yet]- http://tinyurl.com/7r2twrg02/10/2012 - 11:21am
Andrew EisenDamn. Double Fine's Kickstarter fund has already passed a million dollars.02/09/2012 - 8:16pm
Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
james_fudgeI hope you some said something sassy! Where's the link?02/09/2012 - 7:46pm
Andrew EisenHey, neat. IGN quoted a blog I had writen only two hours earlier. I certainly timed that one pretty well.02/09/2012 - 7:38pm
Andrew EisenToki Tori has been added to the Humble Bundle for Android.02/09/2012 - 5:11pm
james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm
DorthLousWill do, my apologies.02/09/2012 - 4:14pm
Andrew EisenI appreciate the heads up but please keep typo alerts to the specific article's comments or PMs.02/09/2012 - 3:33pm
DorthLousThe title says 30, but in the article, the developer says it's like a 20% net tax http://www.gamepolitics.com/2012/02/09/developers-call-facebook-currency-transaction-fee-thirty-percent-tax02/09/2012 - 2:43pm
Uncharted NESIf they actually release Final Fantasy XI for PlayStation Vita, then I will consider buying one.02/09/2012 - 12:13pm

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