Report: Western Australian Amendment Meddles With R18+ Rating

July 7, 2014 - GamePolitics Staff

On January 1, Australia finally and officially implemented an R18+ classification for games - something the government took a very long time to put in place. The goal of the rating was to allow games rated "Mature" elsewhere in the world to have a similar rating in Australia.

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Poll Results: Google Might Buy Twitch

May 29, 2014 - GamePolitics Staff

Last week we asked our readers, "Google Might Buy Twitch. Your Thoughts?" A third of you said that it will be business as usual at Twitch if it gets bought out by YouTube/Google - with a lot more copyright claims and DMCA takedown notices. Around 33 percent think that Twitch will be strongly affected by a YouTube buyout and that YouTube would bring its horrible system for dealing with copyright claims to the popular streaming service.

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Xbox One Twitch Live Streaming Now Available

March 11, 2014 - GamePolitics Staff

After a long wait Twitch game streaming is now available to Xbox One users. Twitch live broadcasting allows Xbox One owners to live stream their gameplay footage online in almost the exact same way that it does on PS4. The only caveat is that Twitch streaming is restricted to Xbox Live Gold users only - but you can't do much without Xbox Live gold on Xbox One or Xbox 360 anyway. Once the app is set on your Xbox One, you access Twitch broadcasting by saying, "Xbox Broadcast" to their Kinect sensor.

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Super Podcast Action Committee - Episode 90

March 3, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about buying level 90 characters in World of Warcraft, a story about a UK mom who complained about her son buying thousands of dollars worth of FIFA DLC, the EU tackling free-to-play games, gay leads in video games, and a tax incentives bill that discriminates against violent video games. Download Episode 90 now: SuperPAC Episode 90 (1 hour, 12 minutes) 83 MB.

UK Mother Claims Son Charged £4K in FIFA 14 DLC To Her Card, Blames EA

February 26, 2014 - GamePolitics Staff

Just for fun, check out this audio interview from the BBC featuring a mother who claims that her 13-year-old son racked up a £4,000 bill on FIFA 14 by buying "Player Packs." He apparently spent £1,000 of that on DLC in 24 hours, according what his mom tells the BBC.

You can check it out here.

EA declined to comment on the story.

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Tulsa Man Locks Child in Closet So He Can Play Video Games

January 29, 2014 - GamePolitics Staff

A Tulsa, Oklahoma man and his wife have been arrested by police after a maintenance man found their four year-old daughter locked in a closet. The man, 26-year-old Darren Nashburn, said that he locked his daughter in the closet because she was throwing things and because he didn't want to be distracted while playing video games.

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Steam Family Options Beta Rolled Into Steam Client

January 9, 2014 - GamePolitics Staff

Valve has launched a beta of the new "family options" for its Steam digital distribution service that makes it easier for parents to put limits on content for their children.

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Blizzard Makes Changes to Default Battle.net Parental Control Settings Related to 'Buying Things'

January 8, 2014 - GamePolitics Staff

Blizzard has changed the default settings in the parental account controls for Battle.net, that sets it to "not allowed to buy stuff." This change applies to all games offered by Blizzard that offer some sort of micro-transaction services or auction houses including WOW, Hearthstone, and the Auction House in Diablo 3.

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Sony Hopes PS4 Surpasses PS3 Lifetime Sales

December 6, 2013 - GamePolitics Staff

There's no denying that the PlayStation 4 is off to a decent start, with Sony announcing that it has already sold 2.1 million consoles worldwide since its Nov. 15 launch in North America, but Sony thinks it will do better than the PS3 did. The PS3 fell short of Sony's PlayStation 2's sales - 150 million consoles sold worldwide. By comparison, the PlayStation 3 managed to move 80 million units. With the PS4, Sony hopes to match or exceed the success of the PS2. Sony Computer Entertainment president Andrew House believes that the PS4 is primed to exceed the PS3.

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Video Game Retail Veteran to Parents: Do The Right Thing

September 23, 2013 - James Fudge

Kotaku has an interesting editorial written by "a video game retail veteran" discussing how 100 of the 1,000 copies of Grand Theft Auto V sold last week were to parents accompanied by young kids who "couldn't even see over the counter." In his editorial he talks about being a parent who works at a retailer that sells games, and how he is often surprised at how many parents don't pay attention to the ESRB descriptors, shrug off any advice about what a given title might contain, or how many parents simply ignore what he is saying.

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Super Podcast Action Committee - Episode 69

September 16, 2013 - GamePolitics Staff

On Episode 69 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about the "unique nature" of Valve Software's "family sharing program" for Steam, Fox News and Dr. Keith Ablow making a concerted effort on connecting video game violence with real-world violence, and a whole lot more. Download Episode 69 now: SuperPAC Episode 69 (1 hour, 1 minute) 28 MB.

The Rise of the 'Mom Gamer'

August 28, 2013 - James Fudge

A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.

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'NSA Parent': Writer Details His Decade of Spying on His Children Online

August 8, 2013 -

You've heard of "tiger moms," "helicopter parents," and "soccer moms," but writer Mathew Ingram is what I'm going to call an "NSA parent." In part two of a series on keeping tabs on your children's online activities ("Snooping on your kids: what I learned about my daughter, and how it changed our relationship"), Ingram details his decade-long surveillance of his three daughters' online

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ESRB Launches Privacy Certified Program

June 25, 2013 -

The Entertainment Software Rating Board announced a new privacy seal certification program called ESRB Privacy Certified. The new program offers expanded services to help companies manage their mobile app privacy practices. The program’s services include helping companies achieve compliance with the recently revised Children’s Online Privacy Protection Act (COPPA) Rule, which the Federal Trade Commission (FTC) requires by July 1st.

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Dueling Editorials: Paul Boxer v. Craig Ferguson on Media Violence and Violent Crime

April 30, 2013 -

Three editorials offer just about every side of the New Jersey Governor's push to study and then regulate the sale of violent video games in the State. The first two are two different sides from a special dueling editorial in The Star-Ledger called "Do violent video games breed violent behavior?". The first one, "Do violent video games breed violent behavior? Yes " was written by Paul Boxer of Rutgers-Newark.

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UK's Office of Fair Trading Investigating Free-to-Play Games

April 12, 2013 -

UK agency the Office of Fair Trading (OFT) has begun contacting game developers and publishers as part of an investigation to determine if any free-to-play games are acting within the law. While the OFT won't name names at this point, it says that it is contacting companies who have games with micro-transactions in them currently on the market.

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Report: US-Based Sex Offenders Use Online Games to Target Children in Canada

April 2, 2013 -

An interesting story via the Huffington Post (based on this CBC report) details sexual predators in the United States using online games and consoles to talk to children in Canada. This particular report focuses on Winnipeg, but it's not far-fetched to imagine that if it's happening in one province, it's happening to some degree in other provinces as well.

NJ Assemblyman Proposes Bill to Fine Video Game Retailers

March 28, 2013 -

Oblivious to a Federal Trade Commission report released this week that said that only 13 percent of under-age secret shoppers it deployed (as part of a Secret Shopper Survey program in 2012) were able to buy video games from national retailers (see the story here) New Jersey Assemblyman Sean T.

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'RPG Camp' Kickstarter Called into Question by Community

March 25, 2013 -

This Destructoid article citing a thread on NeoGAF calls into question a Kickstarter campaign to send a little girl to "RPG camp." The Kickstarter campaign, "9 Year Old Building an RPG to Prove Her Brothers Wrong!" by Susan Wilson asked for $869 to send a little girl to RPG ca

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Congressman Duncan Hunter: Target Bad Parenting, Not Video Games

March 14, 2013 -

Earlier in the week Congressman Duncan Hunter (R-CA.) penned an editorial over at Politico that takes aim at parenting and deflects the idea that video games are to blame for violent crimes in America. The editorial title sums up Hunter's thoughts on the top pretty succinctly: "Target parenting, not games for violence."

Harris Poll: Older Americans More Likely to Assume Link Between Game Violence and Youth Violence

February 27, 2013 -

Earlier this week, we reported on a new Harris Poll that said, among other things, that 58% of 2,278 U.S adults (ages 18+) think that there's a correlation between playing violent games and violent behavior in teenagers.  Many of us were wondering exactly how the question that prompted that response was phrased.

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Harris Poll: 58 Percent of Adults Believe Playing Video Games Cause Violence

February 26, 2013 -

GamesBeat seems to have secured the exclusive on a new poll from national polling outfit Harris Poll about video games. The poll, which questioned 2,278 U.S. adults found that nearly three in five adult Americans - or 58 percent - think that video games contribute to violent behavior in teenagers.

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Apple To Settle Game App Lawsuit Filed by Parents in 2011

February 26, 2013 -

Apple has agreed to settle a class action lawsuit related to children inadvertently making purchases in the Apple Store for iOS devices, according to Reuters. The class action lawsuit concerned customers who were charged when their children downloaded applications from the company's online store.

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Congressional Gun Violence Prevention Task Force Calls for More Research on Violent Video Games

February 8, 2013 -

Yesterday Congressman Mike Thompson (D-CA) released "A Comprehensive Plan That Reduces Gun Violence and Respects the 2nd Amendment Rights of Law-Abiding Americans," which details the recommendations of the " Congressional Gun Violence Prevention Task Force." While there are plenty of recommendations on guns and curbing gun violence, mental health issues and school safety, there is a portion of the report dedicated to violent media.

UK Government Fines Sony for 2011 Security Breach

January 24, 2013 -

The United Kingdom has levied a fine of £250,000 against Sony for the PlayStation Network security breach that occurred in 2011 that put the personal information of 77 million customers at risk, the Information Commissioner's Office (ICO) announced. The government's agency in charge of data protection called the Sony security breach a "serious breach of the Data Protection Act" and note that - if Sony's security had been up to date - the attack "could have been prevented."

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FTC Updates Child Online Safety Regulations to Deal with Social Networks, Apps

December 19, 2012 -

The Federal Trade Commission announced today that it has updated its ten-year-old rules on children's online safety but came just short of adding changes that would sanction or hold responsible platform holders like Facebook and Apple, reports All Things D. The new rules hope to tighten privacy and sharing restriction rules for children who might use social networks or mobile apps.

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Senator Jay Rockefeller Introduces Bill to Study How Violent Video Games Affect Children

December 19, 2012 -

Senator Jay Rockefeller (D - West Virginia) has introduced a bill that would have the U.S. National Academy of Sciences study how video games and other media like films and television affect children. The bill would also expand studies already conducted by the Federal Trade Commission and Federal Communications Commission.

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Wii U Parental Control Details

November 12, 2012 -

Despite what those rascally anti-videogame folks would have you believe, all modern video game consoles have parental controls and Nintendo's Wii U is no exception.

Available for purchase in North America this Sunday, Nintendo's new console puts the parental controls right on the Wii U's main menu as opposed to burying it somewhere in system settings.  It's that pink icon in the second row.

Here's what the controls can do:

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'Experts' Weigh in on Interactive Games and Entertainment Association Australian Survey About Games

November 5, 2012 -

Seizing on a new national survey in Australia, two "experts" have used it as an opportunity to warn parents of the dangers of video gaming. A survey conducted by the Interactive Games and Entertainment Association with the help of Bond University, found that right around 95 percent of boys between the ages of 6 and 15 described themselves as gamers. The survey of more than 1200 Australian households also found that the most popular genres among this age group were first-person shooters, action and fighting games and role-playing games.

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Biggest Debate Night Loser: Xbox Live

October 4, 2012 -

While some might still be arguing over who won or lost last night's first presidential debate showdown in Denver Colorado last night (Fox, CNN, MSNBC, ABC, NBC, and CBS pundits all agree President Obama had a bad night), Kotaku points out the biggest loser at last night's debate was Xbox Live. You may recall that Microsoft had been pushing live streaming coverage of the debate last night, along with interactive real-time reactions from fans.

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Has a video game ever made you so mad you broke the controller?:

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SleakerI didn't gather the same conclusion.. Seems like they are focusing on devices & services still, just not calling it 'devices and services'07/11/2014 - 8:57am
PHX CorpMicrosoft CEO readies big shakeup, drops devices and services focus http://www.theverge.com/2014/7/10/5887143/satya-nadella-microsoft-ceo-employee-email07/11/2014 - 8:45am
MechaTama31declared that everybody should have them. Somebody still has to produce them.07/11/2014 - 7:44am
MechaTama31I do mean the developers/governmet. And money is not the only thing of value. I am including the food, housing, etc that everybody is supposed to get for free under this system. In the real world, those things don't exist merely because an authority has07/11/2014 - 7:43am
InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
ZenOk, so yeah...it's kind of a lie...but I HAD to go with "Nope. I'm zen." lol. Only broke one controller myself (PS3) on a playthrough of Uncharted that got frustrating.07/09/2014 - 10:38pm
MechaTama31I am not proud of this, but I had to select the "multiple times" option. Not for the same game, but I went through several controllers (particularly dreamcast ones. fragile, maybe?)07/09/2014 - 6:52pm
Andrew EisenI'd say breaking a handheld out of anger counts (even if it's just the hinge). Likewise, I'd say busting a keyboard or mouse counts so long as you were playing a game at the time.07/09/2014 - 12:28pm
 

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