Leeland Yee: Parents should be able to control what kids watch

December 20, 2010 -

An editorial penned by California State Senator and anti-game crusader Leeland Yee says that parents should be able to control what kids watch, but how parents come to that conclusion is the probably a sticky subject for many of our readers.

In the editorial Yee says that California has "been hard at work trying to protect children from the harmful effects of excessively violent video games. In the Legislature, we have attempted to give greater authority to parents in determining which video games are appropriate for their children."

He is of course speaking of the law they passed five years ago that was ultimately struck down by the courts shortly thereafter:

18 comments | Read more

UKIE Releases PEGI App

December 17, 2010 -

UKIE releases a PEGI app for iPhone and iOS devices that help shoppers - especially parents - in the UK get instant access to game related ratings data.

Similar to the app released by the ESRB, the PEGI app allows consumers to browse the database of all the video games that have received a PEGI rating (+16,000 games), get detailed information about the type of content each game contains, and read reviews (if one is available).

The app was created by PEGI S.A., the same group that manages the pan-European video games ratings system. The PEGI app is free to download now at iTunes. An Android version will be released soon. Eurogamer provides the reviews.


NPD: Only 15 Percent of Kids Want Games for Holidays

December 17, 2010 -

New data from NPD Group reveals that only 15 percent of children in the United States want video games for the holiday season. The data comes from the Kids Industry Data Service (KIDS) report. The report found that video game-related gifts were the second most wanted items, behind "toys," but ahead of items like electronics, books and other entertainment.

Of those kids who wanted video game-related items, The Wii and DS represented 22 percent of all requests, while 18 percent wanted an Xbox 360, 7 percent requested a PS3, while the rest were marked as "other."

Call of Duty: Black Ops and Halo: Reach were the most popular video game items on children's wish lists.

Kinect was the most asked-for accessory, though accessory request only accounted for 6 percent of all items on Children’s wish lists.

Source: Gamasutra


Survey: Video Games Top Wish Lists, But Low-Tech Gifts Dominate

December 16, 2010 -

Low-tech gifts rank higher this year than high-tech toys and video games on children's wish lists this year, according to a survey conducted by YouthBeat. The survey included kids (ages 6-10), tweens (11-13) and teens (14-18 years old) who were asked about items on their 2010 holiday gift wish lists.

While nearly half of those surveyed listed a video game or video game system as a preferred gift overall, low-tech items such as books or non-electronic games were also a popular choice. YouthBeat concluded that these results were due to the state of the economy.

"Children seem to be somewhat more strategic about their choices, adding more items and smaller gifts than in previous years," said Amy Henry, Vice President of Youth Insights at C&R Research.

| Read more

Wake Forest Professor Offers Holiday Advice For Parents

December 14, 2010 -

Marina Krcmar, associate professor of communication at Wake Forest (Winston-Salem, NC), thinks that most parents just do not have a clue about the affects video games can have on children. Krcmar studies the impact of video games and other media on children and teens. She doles out free advice in a press release urging parents to pick games that are age appropriate and to get educated about the video games kids should be playing.

"Greater realism leads to greater immersion; greater immersion leads to greater effects. One of those effects can be increased aggression."

"The T-rating and M-rating for video games are not very consistent and not very informative for parents, so parents need more information," Krcmar says.

"The quality of the graphics and the sound in this year's new video games is amazing," she says, "It's getting closer and closer to virtual reality."

7 comments | Read more

Paul Allen Loses First Battle in Patent Infringement Lawsuit War

December 14, 2010 -

Microsoft co-founder Paul Allen, who filed a lawsuit against multiple technology companies for alleged patent infringements, has met defeat at the hands of a U.S. District Court for the Western District of Washington (Seattle). U.S. District Judge Marsha Pechman called the allegations of the suit "spartan" and dismissed the case. Allen and his attorneys have until December 28 to re-file the case, which they have every intention of doing. Allen's lawyers called the judge's ruling a "procedural issue."

The lawsuit filed by Allen's firm Interval Licensing alleged that Apple, Google, Facebook, Yahoo, AOL, eBay, Netflix, Office Depot, OfficeMax, and Staples violated patents that Allen secured while at the helm of Interval Research. That company may no longer be in business, but the patents live on.

The patents cover "fundamental web technologies." The patents in question are No. 6,263,507; No. 6,034,652; No. 6,788,314; and No. 6,757,682.

6 comments | Read more

DFC Intelligence: PS3 expected to overtake the Xbox 360 in 2011

November 24, 2010 -

According to projections from DFC Intelligence, the PlayStation 3 will surpass the Xbox 360 in worldwide units sold by "within the next year." Currently, the Xbox 360 has 45.2 million units sold worldwide to date, with the number rising during the holiday season thanks to the release of Kinect and general holiday 2010 sales. Microsoft is expected to sell 5 million Kinect units in total this holiday season, some of which will be sold as part of a system bundle.

The PlayStation 3 has sold 41.2 million units worldwide to date. DFC Intelligence predicts that the PS3 will surpass the Xbox 360 in consoles sold worldwide sometime in 2011. DFC is basing this on a number of huge exclusive titles in 2011 such as Killzone 3, LittleBigPlanet 2, and SOCOM 4. The release of Gran Turismo 5 may also prove to be a motivator for some gamers to buy new PS3 systems.

6 comments | Read more

Four Games & Devices Earn NPC Seal of Approval for Holidays

November 15, 2010 -

After a Fall 2010 update failed to include any videogames, the National Parenting Center’s Seal of Approval awards focused on the 2010 holiday season includes four such entries.

The winners, part of the NPC’s 20th annual incarnation of the awards, were chosen following two months of testing by both parents and kids in the NPC’s test centers. Entries are judged by “a variety of levels including, but not limited to, price, packaging, design, stimulation, desirability, age appropriateness, instructions and more.”

4 comments | Read more

Another Violent Game Poll, More Weird Results

November 12, 2010 -

A new Rasmussen poll of Americans on the subject of violent videogames found that 54 percent of those polled believed that violent games lead to more violence in society.

The latest survey of 1,000 adults took place on November 8-9 and that 54 percent number held steady from a similar poll conducted in April of this year. In response to the question “How concerned are you about the level of violence in many video games today?” 69 percent indicated they were at least somewhat concerned, while 48 percent were “very concerned.”

Ex-COPA Commissioner: Parents > Age Gates

November 10, 2010 -

In response to Microsoft’s recent Xbox Live dashboard update, which added the ability for parents to limit non-game content such as downloaded movies and television shows on a per-user basis, CNN took a look at the current state of other measures designed to keep kids from viewing content that perhaps they shouldn’t be.

The article focuses mainly on “age gates,” or content that is hidden behind a screen in which users must input their birth date. Obviously such obstacles are easily overcome by any mouse-wielder, regardless of age.

8 comments | Read more

Columnist: Blame Parents for Kids Getting Videogames

November 9, 2010 -

Nationally syndicated columnist Esther Cepeda says something that most columnists would never say: let's blame the people that are not doing their jobs - the parents. The former first-grade school teacher notes in her latest column that kids - that is, very young children - tend to get access to violent video games, movies, and television from parents who are either too weak-willed or too lazy to pay attention to what their kids are doing.

Here is the most salient part of her column:

Posted in
17 comments | Read more

Your Anti-Game Op-ed of the Day

November 5, 2010 -

The author of an opinion piece appearing in the Pittsburgh Tribune-Review, a piece ostensibly related to the Schwarzenegger vs. EMA Supreme Court case, takes a hatchet to videogames.

Author Jack Markowitz offers, “grudgingly,” that “the Supreme Court will uphold the precious freedom to sell stupid, overpriced electronic games to children.”

SCEA's Peter Dille on PSP Piracy Problems

November 5, 2010 -

In an interview with Siliconera, Peter Dille, Senior Vice President of Marketing at Sony Computer Entertainment America, talks about how piracy has impacted the PSP:

Q: The PSP has a strong line-up of Japanese series including Monster Hunter, Final Fantasy, and Persona. While the handheld is thriving over there, in America the PSP seems to be struggling even though those games are coming over here. What do you think is the missing element, aside from trains.

Posted in
10 comments | Read more

Who Should be Responsible for Limiting a Minor’s Access to Violent Games? Poll Offers Schizophrenic Results

November 3, 2010 -

In advance of yesterday’s oral arguments for Schwarzenegger vs. EMA, the First Amendment Center polled over 1,000 adults for their opinion on where responsibility should fall when it comes to deciding whether kids should be able to buy or rent violent videogames.

86 percent of the respondents indicated that a “great deal” of the burden for such choices should fall on parents, while 43 percent indicated that videogame manufacturers and retailers should carry a “great deal” of the responsibility. Only 28 percent thought the government should wield a “great deal” of influence over such decisions.

On the flip side however, 68 percent of those polled said that “yes, the government should be able to prevent the sales or rentals of violent videogames to children under 18.” Only 31 percent said that the government should not be involved in such a policy.

PTC Reveals New Secret Shopper Results

October 27, 2010 -

The Parents Television Council has a new Secret Shopper Campaign to tell you about - coincidently a week before the Supreme Court hears the California video game law Schwarzenegger vs. EMA. The PTC claims that it sent "activists" into 109 stores in 14 markets in 11 states: California, Colorado, Florida, Georgia, Minnesota, Mississippi, Oklahoma, Tennessee, Texas, Utah, and Virginia.

The PTC claims that "video game retailers sold Mature-rated games to minors 19 percent of the time, only a slight improvement over the 20 percent failure rate reported by the Federal Trade Commission in 2008." Around 21 stores sold M-rated games to minors, they say.

A chart showing the results can be found here.

Posted in
21 comments | Read more

Web Wise Kids Gets More Game Industry Backing

October 8, 2010 -

The non-profit Web Wise Kids, which tries to keep kids safe online, has received support from a pair of videogame industry organizations.

The enterprise has received a grant from the Entertainment Software Association’s , ESA Foundation (ESAF), that will assist it in reaching middle school students with the “It’s Your Call” cell-phone safety game. The title "offers teens guidance about responsible cell phone behaviors and how to use these devices to enhance their personal safety.”

According to the ESAF, their funding will also back translation of the “Wired With Wisdom” program into Spanish, in order to help Latino parents safeguard their offspring online.

| Read more

The Pirate Bay Appeal Begins

September 29, 2010 -

The Pirate Bay Appeal began this week in Stockholm, Sweden, and web site TorrentFreak began covering the first day of proceedings. The site will continue to cover the appeals process as it unfurls in the Swedish Appeals Court. On day one, three of the four defendants (Fredrik Neij, Peter Sunde and Carl Lundstrom) appeared in court with counsel to hash out some of the preliminary disagreements.

One defendant, Pirate Bay co-founder Gottfrid Svartholm, was unable to attend because he is apparently in a hospital in Cambodia and unable to travel. The court decided that the trial would go on without him present but ordered that Svartholm would have to hand over a medical report before October 7.

2 comments | Read more

WOW Romance Spurs Felony Charge

September 22, 2010 -

An underage World of Warcraft player’s dalliance with a fellow female player resulted in the arrest of a 35-year old Lowell, Michigan woman.

Angie L. Jenkins was arrested after traveling to Amherst, New York on June 11 to meet a 16-yeard old boy, who she ended up having sex with in a parked car. Jenkins, according to the Buffalo News, is believed to be the first woman charged in Western New York with using the Internet to entice a minor into sexual activity.

The two met while playing WOW in 2009, and both initially lied about their age, with the boy claiming he was 20 and Jenkins saying she was 21. At a later date the boy confessed to being only 15 (at that time), which Jenkins said didn’t matter. Jenkins reportedly kicked off discussions about meeting in real life and also “initiated the sexual contact” once they did meet.

Once the FBI uncovered Jenkins’ WOW screen name, and provided a subpoena to Blizzard, they were provided with her name, address and telephone number.

26 comments | Read more

Music Producer Condemns Music, Games for Impact on Kids

August 11, 2010 -

Musician and record producer Mike Stock lashed out against the current state of pop music, stating that the “industry has gone too far” as it serves up “soft pornography” to children.

Stock, perhaps best-known as one member of a trio of songwriters and producers known as Stock Aitken Waterman, which produced and wrote songs for an impressive list of musical acts ranging from Elton John to Judas Priest to Bananarama, saved some of his blame for videogames, stating:

Before children even step into school, they have all these images. The pop videos and computer games like Grand Theft Auto confronting them, and the parents can't control it. Talking to mothers' groups, they were saying that even they have lost faith in brands like Disney.

World’s Worst Dad Steals, Sells Son’s Console and Games

August 11, 2010 -

A 28-year old Delhi Township, Ohio man visiting his son at his ex-wife’s house, stole his nine-year old son’s game system and games upon leaving and traded them in at a nearby game store.

Joseph Phillips sold the items for about a tenth of their value according to an article on Cincinnati.com. His ex-wife valued the goods at $1,070, leading the website to question why Phillips was arrested for misdemeanor theft charges and not on felony charges.

Phillips, who has a history of drug arrests, allegedly committed the deed on Sunday and was arrested on Monday. His stay in jail was short-lived due to overcrowding, but he failed to appear in court on Tuesday, leading to an arrest warrant being issued against him.

Phillips reportedly told police that he would not be around because he was checking into a Teen Challenge USA recovery program. Officials “could not confirm if Phillips was in the program.”

16 comments

The Machinarium Pirate Amnesty Sale

August 9, 2010 -

Indie game developer and publisher Amanita Design has announced a Pirate Amnesty Sale to encourage the purchase of its point and click adventure game, Machinarium (Mac, PC, Linux). The sale, which runs until August 12, is a smart assed response to internal figures it has unearthed showing that only 5 - 15 percent of those playing the game have actually paid for it. During the sale the game will be available for a mere $5 - down from the usual $20.

Part of the reason the game is so widely available and apparently heavily pirated is because the company chose to release it without any kind of DRM protection. For doing that Amanita Design deserves a bit of credit and some respect.

So how can it get that respect? By those that are enjoying the game to pay a little something for it. Here's a message from the developers on the sale:

Posted in
12 comments | Read more

UK Children’s Advocate: Turn off the Games & Movies in Cars

August 3, 2010 -

The UK’s first Communication Champion for kids thinks that long car rides are the perfect chance for children to “double their vocabulary,” but that the proliferation of in-car entertainment devices like games and DVD players, if enacted during a trip, eliminate any chance for growth.

Jean Gross issued the warning, stating that kids from affluent families, who were more likely to be able to outfit their cars with the electronic devices in question, were more at risk.

Gross stated:

I remember [when my children were little] we did spotting games in the car, but with the Nintendo DS and other hand-held video games it's going to be more affluent parents whose children have problems learning to speak, not just those from poorer homes who have less exposure to a wide range of language.

16 comments | Read more

Videogame School Teaches Parents the Positives of Playing

July 15, 2010 -

A rather advanced (and enlightened) “school” in Germany exists solely to teach adults about the benefits of playing videogames and how to leverage games as a way to improve relationships and grow closer with their offspring.

Almost two-years old, the Leipzig Video Game School is targeted at parents and grandparents, reports DW-World.de. University of Leipzig instructor Claudia Philipp, who heads up the Video Game School, told the publication that her mission is “to broaden media literacy and allowing people to get acquainted with what kind of games there are, what types of genres there are.”

A sampling of who attends:

Gabriele Heidecker, 52, sits with her two grandchildren Jonas and Melika just a couple of machines down. This is the tenth time here for these three, who've been coming twice a week. Eight-year-old Melika is excited to have a video game-playing grandma.

The school is free to visit for the first two hours of play, then charges one Euro per hour per person.

2 comments

Four Year Old Plays GTA, Stays Nice

June 9, 2010 -

Writer Matthew Orona let his four-year old son play Grand Theft Auto: San Andreas and documented the action for an article on Bitmob.

Asked by his father to jack a car waiting at a red light, the boy “quickly looked up at me with disgust and refused, stating that the car was already owned by the person driving it.” After finally grabbing an unoccupied car, the boy, unfamiliar with the controls and driving a bit too fast, ran over a woman on a sidewalk. His reaction? “He was incredibly ashamed of himself and profusely apologized.”

The boy rounded out his time by attempting to complete missions which aided other citizens, piloting a police car, ambulance and fire truck. While driving an ambulance he passed a fire house with a shiny red truck out front which mesmerized him, as it would any four-year old boy. Rather than ditch his passengers however, the boy completed his mission by bringing the ambulance occupants to the hospital before asking his dad to guide him back to the firehouse.

Orona summed up the experience:

19 comments | Read more

Study Examines Posture of Young Gamers

June 1, 2010 -

Glinn & Giordano, a California-based physical therapy business, recently conducted a study which focused on the posture of gamers between the ages of five and fifteen.

The study, done in conjunction with the Cal State Bakersfield Department of Physical Education, watched the youngsters as they played a title for five minutes. Preliminary findings, as offered by Bakersfield.com, suggested that “posture became worse as the five minutes wore on and that children sitting in chairs had better posture both at the start and finish than did those sitting on the floor.”

Glinn & Giordano’s Brian Monroe, a Doctor of Physical Therapy, therefore recommended that games should be played from a chair “with feet flat on the ground and back support." He also suggested that parents should correct the posture of their kids if they see a forward-leaning head, rounded shoulders and/or the lower back rounding forward.

3 comments | Read more

GTA DJ: Rockstar Games Not for Kids

May 25, 2010 -

Lazlow Jones (pictured), best known as the voice of the radio DJ in the Grand Theft Auto series of games, thinks that parental units who purchase a Rockstar game for their offspring are “terrible parents.”

Jones, who has been credited in a slew of Rockstar Games titles, was discussing the publisher’s latest release Red Dead Redemption in a BBC interview, when he was asked “How do you feel about accusations that games such as yours are responsible for more violence among young people?”

Jones responded:

Our games are not designed for young people. If you're a parent and buy one of our games for your child you're a terrible parent. We design games for adults because we're adults. There's a lot of kids games out there that we're not interested in playing. Just like you enjoy watching movies and TV shows with adult themes and language and violence that's the kind of thing we seek to produce.

17 comments | Read more

360 Again Emerges Triumphant in Parental Control Test

April 16, 2010 -

Yet another examination of parental controls on the current crop of consoles has resulted in the Xbox 360 being labeled the best of the bunch.

A Game Informer editor created a scenario for his wife tasking her with adjusting parental controls for a pair of fictional teen boys on the PlayStation 3, Xbox 360 and Wii. The wife was chosen because of her lack of hands on time with the game machines.

A sampling of the article’s commentary and grades for each console are featured below:

10 comments | Read more

Mislabeling Puts Dating Sim in Hands of 9-Year Old

March 30, 2010 -

A Spanaway, Washington mother got a surprise when purchasing what she thought was an “E” (Everyone)-rated game for her nine year old daughter.

The game Kara Petrich bought at a Tacoma Big Lots store was labeled as an entry in Ubisoft’s Petz videogame series, in which players care for a virtual pet. Unfortunately, reports Komo News, the game inside was the “T” (Teen)-rated game Sprung, a title billed as a “flirty” dating simulator. The game cartridge itself was also mislabeled, adding to the mom’s confusion.

When Petrich’s daughter started playing the game, she was presented with dialogue like “Make sure you bring your life jackets, condoms,” and “You wanna rock my mountains, don't you?”

Petrich said she was angry about the mixup, saying, “Most important, I want parents to know that you can't just hand kids a game and then send them off.”

37 comments | Read more

Korean Parents Neglect Real Child for Virtual One

March 4, 2010 -

The South Korean parents of a three-month old allegedly fed their gaming habits obsessively while neglecting their daughter, who effectively starved to death.

The 41-yeard old husband and his 25-year old wife, identified only as “the Kims,” spent up to 12 hours every night at Internet cafés playing games, according to a story on ABC. The couple came home one morning last September, after spending the whole night out, and alerted authorities upon finding their daughter deceased.

An autopsy revealed that the baby’s death came about from malnourishment. The Kims subsequently confessed that they had been feeding their daughter “rotten, powdered milk and had often spanked their crying baby.”

In a sinister bit of irony, officials reported that instead of taking care of their real child, who was born prematurely, the couple was infatuated with raising a virtual daughter in the massively multiplayer online game PRIUS.

The article also features a quote from Dr. Kim Sang Eun, of Seoul National University Bundang Hospital, who believes game addiction is a brain disease. She stated, “there's no certain clinical indicator to define 'game addiction' but our study shows that brain PET [scan] images of suspected online game addicts are very similar to that of a cocaine addict.”

The parents were arrested on Wednesday.

18 comments

Family-Friendly Game Website Launched

March 4, 2010 -

Parents looking for more information on what games are safe for their kids are now armed with a new resource.

FamilyFriendlyVideogames focuses on “games that are easy to play and fun for families to play together.” Each reviewed game will feature a score based on how fun the game is for a family to play as a group, along with detailed information on which age groups a game’s subject matter is safe for.  Age recommendations are broken down into Toddler (2-4), Kid (5-8), Tween (9-12) and Teen (13+) categories.

Accepted games receive a Seal of Approval from the site, offering parents a way to judge games with a quick glance. Progress Reports are also offered for games that the site has not had a chance to review yet, allowing parents to at least access some basic information on the title.

The site was launched by the husband/wife team of Johner and Christina Riehl. Johner, a former videogame industry  veteran on the PR front, on why the site was started, “It's difficult for a family to find relevant information when deciding whether or not to buy a videogame to play together, because many of the traditional media outlets that provide videogame reviews don't represent the family viewpoint.”

13 comments

 
Forgot your password?
Username :
Password :

Poll

How do you feel about Amazon buying Twitch?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttp://m.tickld.com/x/something-you-never-realized-about-guardians-of-the-galaxy Right in the feels.08/29/2014 - 6:56pm
AvalongodAgain I think we're conflating the issue of whether Sarkeesian's claims are beyond critique (no they're not) and whether its ever appropriate to use sexist language, let alone physical threats on a woman to intimidate her (no it isn't)08/29/2014 - 5:04pm
prh99Trolling her or trying to assail her integrity just draws more attention (Streisand effect?). Which is really not what the trolls want, so the only way to win (if there is a win to be had) is not to play/troll.08/29/2014 - 5:02pm
prh99Who cares, just don't watch the damn videos if you don't like her. Personally, I don't care as far as she is concerned as long there are interesting games to be played.08/29/2014 - 4:34pm
Andrew EisenZip - And yet, you can't cite a single, solitary example. (And no one said you hated anyone. Along those lines, no one claimed Sarkeesian was perfect either.)08/29/2014 - 3:51pm
Andrew EisenSaint's Row: Gat Out of Hell was just announced for PC, PS3, PS4, Xbox 360 and Xbox One making it the 150th game For Everything But Wii U! Congratulations Deep Silver!08/29/2014 - 3:49pm
ZippyDSMleeI do not hate them jsut think its mostly hyperlobe.08/29/2014 - 3:40pm
Andrew EisenSleaker - I'd say that's likely. From my experience, most who have a problem with Sarkeesian's videos either want to hate them in the first place (for whatever reason) or honestly misunderstand what they're about and what they're saying.08/29/2014 - 3:16pm
james_fudgeWe appreciate your support :)08/29/2014 - 2:55pm
TechnogeekIt gives me hope that maybe, just maybe, the gaming community is not statistically indistinguishable from consisting entirely of people that your average Xbox Live caricature would look at and go "maybe you should tone it down a little bit".08/29/2014 - 2:49pm
TechnogeekI just want to say that while I've disagreed with the staff of this site on several occasions, it's still good to see that they're not automatically dismissing Anita's videos as a "misandrist scam" or whatever the preferred dismissive term is these days.08/29/2014 - 2:49pm
E. Zachary KnightZippy, So you can't find even one?08/29/2014 - 1:04pm
ZippyDSMleeAndrew Eisen:Right because shes prefect and never exaggerates... *rolls eyes*08/29/2014 - 12:53pm
SleakerAnd honestly, nearly all of the games she references, or images she depicts I've always cringed at and wondered why they were included in games to begin with, from pinups through explicit sexual depictions or direct abuse. I think it's cheap storytelling.08/29/2014 - 12:35pm
Sleaker@AE - aren't most people fundamentally misunderstanding her at this point? haha.. On a related note I think a lot of the backlash is coming from males that think she is telling them their 'Generic Male Fantasy' is bad and wrong.08/29/2014 - 12:33pm
Andrew EisenAnd no, I don't think the female community would be upset over the performance of a case study in and of itself. Possibly the mostivations behind such a study, the methodology or conclusions but not the mere idea of a case study.08/29/2014 - 12:29pm
Andrew EisenAmusingly, these videos aren't saying you can't/shouldn't use tropes or that sexual representations are inherently problematic so those are very silly things to have a problem with and indicate a fundamental misunderstanding of the series.08/29/2014 - 12:29pm
SleakerDo you think the female community would get extremely angry over a male doing a case study on the negative impact of sex-novels and their unrealistic depiction of males and how widespread they are in american culture?08/29/2014 - 12:25pm
SleakerThe other thing that people might find problematic is that they see no problem with sexual representations of females (or males) in games. And realistically, why is there anything wrong with sexual representations in fiction?08/29/2014 - 12:24pm
SleakerTo even discuss or bring up these issues at a cultural level to begin with. Going straight for games to many probably feels like a huge overstepping given that it's interactive story in many cases, and when you're telling a story why can't you use tropes.08/29/2014 - 12:21pm
 

Be Heard - Contact Your Politician