PAX 2008

C&C4's Net Connection Mandate Violates Gamer's Bill of Rights

July 16, 2009

The video game industry continues to find new and creative ways to stick it to PC gamers.

In the latest example, EA has announced that the much-anticipated Command & Conquer 4 will require players to constantly be connected to the Internet, even for single-player campaigns.

That requirement, however, violates one of the basic tenets of the Gamer's Bill of Rights, a document released at PAX 08 by Stardock CEO Brad Wardell and Gas Powered Games CEO Chris Taylor. EA, however, is not a signatory to the Bill of Rights. No surprise there.

Specifically, the C&C4 requirement violates this point:

Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.

Ars Technica reports comments on the connection requirement made by EA Community Leader "APOC":

As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time.

 

While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise...

GP: This smells like backdoor DRM from here. Even if it's not, what if you're on a laptop? What if you're on an airplane? What if your Internet connection is down?

As a longtime PC gamer who has owned every version of the C&C and Red Alert games, this just sucks.

There is perhaps a glimmer of hope in APOC's comments. We note that he starts off with "As of right now..." Does that mean that this gamer-unfriendly policy is subject to change? 

It's time for PC gamers to make some noise about this nonsense.

ECA's Hal Halpin Reflects on PAX 2008

September 10, 2008

In a guest column for Edge Online, Hal Halpin, president of the Entertainment Consumers Association, offers his impressions of the recent PAX 2008:

This year [PAX] reminded me of the first few E3s. It was something to behold. Where else can you see a room full of 15,000 people in line… with ear-to-ear grins on their faces?!

 

The importance of this all... is an emergence; one that can and will effect change... As I explained to the reporters who we did interviews with, Generations X and Y have been negatively stereotyped as apathetic, lazy and uninvolved. And yet, by doing things such as attending these types of conferences, engaging in weighty panel discussions and becoming advocates for their passion, they disprove that label...

 

More important than the success of PAX as a business, or the comparisons with parallel events, is the underlying cultural significance of the attendees, individually and collectively, and how they choose to harness that power. Perhaps we’re not that far away from the mass media beginning to take gaming seriously. Maybe this is only the beginning.
 

GP: The Entertainment Consumers Association had a large presence at PAX this year. The ECA booth, for one thing, was more than double the size of that at PAX 2007 and included a members-only lounge where ECA members could take a break from the crowded show floor.

The ECA also ran two panel discussions as well as Hal's one-on-one conversation with Geoff Keighley of Spike TV. In the pic at left, Hal is being interviewed by Sean Curran of GamerVision who, I found out at the show, lives a block and a half from GP HQ. Small world... Anyway, here's a link to the GamerVision interview, one of a couple of dozen that Hal did at the show.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics

PAX Video: Hal Halpin of ECA & Geoff Keighley of Spike TV Share a Casual Chat

September 3, 2008

On Saturday at PAX, Entertainment Consumers Association president Hal Halpin and Spike TV's Geoff Keighley veered from the typical panel format by offering a "casual conversation."

For the better part of an hour Hal and Geoff discussed a variety of topics of importance to gamers. Hal also took a number of questions from attendees.

We've got the video, and it's worth checking out...

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

PAX Crowd Tallied at 58K

September 2, 2008

I knew that Pax was crowded but numbers released today indicate that an astounding 58,500 gamers streamed through the three-day game love-fest in Seattle.

Prior to the show, most predictions foresaw the PAX crowd in the 45,000-50,000 range.

37,000 attended in 2007. Big Download reports on comments by PAX's Robert Khoo:

Regarding the overcrowding, it was definitely a symptom of the popularity of the show, but not one that can't be overcome. At 2 or 3 of the main theatre events 3-4% of the line wasn't able to make it, but we hear those 3-4% loud and clear. We have a few ideas to manage that problem for 2009 including wristbands for popular events or just a straight-up hard count of people in line. The worst thing is if people line up for something and end up not getting in.

PAX Impressions Trickle In

September 2, 2008

As PAX attendees return to the real world, their impressions of the show are beginning to drift in...

At his Reality Panic blog, Jason Della Rocca, executive director of the International Game Developers Association, writes:

Despite my earlier lamenting on not having the time to play all the awesome games (digital or otherwise) on show at the Penny-Arcade Expo, I cannot help but walk away super enthused and energized.

 

The level of energy and enthusiasm among the (rumored) 50k+ participants was palpable - and a joy to see vs. the often frenetic pace of more industry/business oriented events.

Dan Rosenthal of GamesLaw writes:

PAX 2008 was an amazing success, from the exhibit hall to the freeplay rooms.

 

Our panel on “Legal Issues in Contemporary Gaming” was a smash hit, the room was packed, and our panelists were a riot. The always entertaining Tom Buscaglia, wearing his Quake II team jersey, regaled the audience with stories about Jack Thompson, Microsoft, and Digipen. Ross Dannenberg, a.k.a. “A parasite of the industry”, told the story of how John Carmack gave him that nickname, talked to the crowd about Second Life and the Bragg v. Linden case and bantered with Tom.

The ECA's Hal Halpin did interviews seemingly nonstop at PAX. Skewed & Reviewed has posted theirs. Here's a sample:

GVK: What are some of the biggest challenges facing the ECA?

 

HH: Broad Stroke 1st Amendment issues, anti-gaming factions, net neutrality, Universal Broad Band and Fair Use doctrines. That and the negative image many gamers get especially Generations X and Y as they are portrayed as being lazy slackers... Keep the faith, as we feel your pain. Many [overseas] politicians are banning games based on false research and information that is being passed around by people like Jack Thompson who have a clear agenda against gaming. The best way to fight this is to partner up with overseas groups who defend the rights of gamers and consumers.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

Ex-Nintendo Exec Perrin Kaplan: Bad Parents Should be Banned from Having Sex

September 1, 2008

We've missed Perrin Kaplan ever since she left Nintendo last year.

But she's back, apparently, and made a bit of a splash at the just-completed PAX by remarking that:

Parents who use video games as a babysitter shouldn't have sex to begin with.

Perrin's comments came during a panel session on sex and violence in games. Her new company, Zebra Partners will ramp up later this year when her non-compete agreement expires with Nintendo.

Via: Spong

PAX Adding a Boston Show

August 30, 2008

Couldn't make it to Seattle for PAX?

Maybe Boston will work better for you.

As reported by GameSpot, the Penny Arcade crew has officially announced that they will be adding an East Coast PAX, beginning in 2010. The new show will be based in Boston.

GP: There's no truth to the rumor that game-legislating Mayor Thomas Menino will deliver the PAX 2010 keynote...

Do Gamer Advocates Need to Be Gamers?

August 30, 2008

Toward the end of a Games, Politics & Policy panel I was moderating at PAX yesterday, a guy in the audience asked a question that was really more of a challenge. He wanted (demanded?) to know whether each of the four panel members and myself as moderator played games.

As it turned out, we did. Everyone explained their own gaming habits. I mentioned that I've reviewed games for more than a decade for the Philadelphia Inquirer and that if it's out there, I've probably played it. The questioner seemed satisfied.

But that particular question stuck with me after the session. The more I thought about it, the more frustrated I became.

The panel, you see, was packed with experts who work hard to make the gaming scene better. At least two attorneys were seated at the table. Jennifer Mercurio works on policy and legislative issues for the Entertainment Consumers Association (ECA). Bo Andersen heads the Entertainment Merchants Association (EMA), which represents video game retailers. Both spoke passionately about the First Amendment rights of game creators, game sellers and game consumers.

Also on board were Jason Della Rocca, executive director of the International Game Developers Association (IGDA) and Alex Quinn, head of Games For Change. Jason workes tirelessly on behalf of the people who make the games we love. Alex spearheads a movement to exploit the power of games in positive ways.

As it turns out, they all game to some degree, but - so what? Do you need to have a level 70 WoW character to be a good advocate for games? If I blow my knee out playing softball, do I care if the orthopedic surgeon has a catcher's mitt at home? No. I just want her to use her professional skills to patch me up.

And so it is with our panelists. I retrospect I feel that the question was insulting, although probably not intentionally so. What I wish I had said to the guy was: Sure, it's good to play games in order to understand their context, but professional expertise on issues like the First Amendment, Fair Use and Net Neutrality transcends the game space. And, as a gamer, it's comforting to know that skilled people are fighting on my behalf. Whether they are also fighting the Horde on WoW is not so important to me.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

GamePolitics ShoutBox

Posted 11/07/09 at 11:33pm
JDKJ: BREAKING: In photo-finish at the wire, House passes health care reform bill. Relatedly, in fit of pique, Austin Lewis kicks innocent dog.
Posted 11/07/09 at 04:27pm
ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
Posted 11/07/09 at 04:26pm
ZippyDSMlee: replaced :P
Posted 11/07/09 at 04:23pm
ZippyDSMlee: beemoh:hey its like 60GB porn,400GB anime 100GB games and crap I have took from all my DVDs, I hate waiting on dvds to install stuff..... oh and 40GB of my porn was in the found.000 folder...mostly corrupted.... least I got names of wut needs to be repa
Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
ZippyDSMlee: ggrrrrr......vista lost one of my hard drives and I had a heart attack thinking I lost 1TB of data....
Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
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