C&C4's Net Connection Mandate Violates Gamer's Bill of Rights

July 16, 2009 -

The video game industry continues to find new and creative ways to stick it to PC gamers.

In the latest example, EA has announced that the much-anticipated Command & Conquer 4 will require players to constantly be connected to the Internet, even for single-player campaigns.

That requirement, however, violates one of the basic tenets of the Gamer's Bill of Rights, a document released at PAX 08 by Stardock CEO Brad Wardell and Gas Powered Games CEO Chris Taylor. EA, however, is not a signatory to the Bill of Rights. No surprise there.

Specifically, the C&C4 requirement violates this point:

Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.

Ars Technica reports comments on the connection requirement made by EA Community Leader "APOC":

As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time.

 

While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise...

GP: This smells like backdoor DRM from here. Even if it's not, what if you're on a laptop? What if you're on an airplane? What if your Internet connection is down?

As a longtime PC gamer who has owned every version of the C&C and Red Alert games, this just sucks.

There is perhaps a glimmer of hope in APOC's comments. We note that he starts off with "As of right now..." Does that mean that this gamer-unfriendly policy is subject to change? 

It's time for PC gamers to make some noise about this nonsense.

ECA's Hal Halpin Reflects on PAX 2008

September 10, 2008 -

In a guest column for Edge Online, Hal Halpin, president of the Entertainment Consumers Association, offers his impressions of the recent PAX 2008:

This year [PAX] reminded me of the first few E3s. It was something to behold. Where else can you see a room full of 15,000 people in line… with ear-to-ear grins on their faces?!

 

The importance of this all... is an emergence; one that can and will effect change... As I explained to the reporters who we did interviews with, Generations X and Y have been negatively stereotyped as apathetic, lazy and uninvolved. And yet, by doing things such as attending these types of conferences, engaging in weighty panel discussions and becoming advocates for their passion, they disprove that label...

 

More important than the success of PAX as a business, or the comparisons with parallel events, is the underlying cultural significance of the attendees, individually and collectively, and how they choose to harness that power. Perhaps we’re not that far away from the mass media beginning to take gaming seriously. Maybe this is only the beginning.
 

GP: The Entertainment Consumers Association had a large presence at PAX this year. The ECA booth, for one thing, was more than double the size of that at PAX 2007 and included a members-only lounge where ECA members could take a break from the crowded show floor.

The ECA also ran two panel discussions as well as Hal's one-on-one conversation with Geoff Keighley of Spike TV. In the pic at left, Hal is being interviewed by Sean Curran of GamerVision who, I found out at the show, lives a block and a half from GP HQ. Small world... Anyway, here's a link to the GamerVision interview, one of a couple of dozen that Hal did at the show.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics

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PAX Video: Hal Halpin of ECA & Geoff Keighley of Spike TV Share a Casual Chat

September 3, 2008 -

On Saturday at PAX, Entertainment Consumers Association president Hal Halpin and Spike TV's Geoff Keighley veered from the typical panel format by offering a "casual conversation."

For the better part of an hour Hal and Geoff discussed a variety of topics of importance to gamers. Hal also took a number of questions from attendees.

We've got the video, and it's worth checking out...

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

12 comments

PAX Crowd Tallied at 58K

September 2, 2008 -

I knew that Pax was crowded but numbers released today indicate that an astounding 58,500 gamers streamed through the three-day game love-fest in Seattle.

Prior to the show, most predictions foresaw the PAX crowd in the 45,000-50,000 range.

37,000 attended in 2007. Big Download reports on comments by PAX's Robert Khoo:

Regarding the overcrowding, it was definitely a symptom of the popularity of the show, but not one that can't be overcome. At 2 or 3 of the main theatre events 3-4% of the line wasn't able to make it, but we hear those 3-4% loud and clear. We have a few ideas to manage that problem for 2009 including wristbands for popular events or just a straight-up hard count of people in line. The worst thing is if people line up for something and end up not getting in.

13 comments

PAX Impressions Trickle In

September 2, 2008 -

As PAX attendees return to the real world, their impressions of the show are beginning to drift in...

At his Reality Panic blog, Jason Della Rocca, executive director of the International Game Developers Association, writes:

Despite my earlier lamenting on not having the time to play all the awesome games (digital or otherwise) on show at the Penny-Arcade Expo, I cannot help but walk away super enthused and energized.

 

The level of energy and enthusiasm among the (rumored) 50k+ participants was palpable - and a joy to see vs. the often frenetic pace of more industry/business oriented events.

Dan Rosenthal of GamesLaw writes:

PAX 2008 was an amazing success, from the exhibit hall to the freeplay rooms.

 

Our panel on “Legal Issues in Contemporary Gaming” was a smash hit, the room was packed, and our panelists were a riot. The always entertaining Tom Buscaglia, wearing his Quake II team jersey, regaled the audience with stories about Jack Thompson, Microsoft, and Digipen. Ross Dannenberg, a.k.a. “A parasite of the industry”, told the story of how John Carmack gave him that nickname, talked to the crowd about Second Life and the Bragg v. Linden case and bantered with Tom.

The ECA's Hal Halpin did interviews seemingly nonstop at PAX. Skewed & Reviewed has posted theirs. Here's a sample:

GVK: What are some of the biggest challenges facing the ECA?

 

HH: Broad Stroke 1st Amendment issues, anti-gaming factions, net neutrality, Universal Broad Band and Fair Use doctrines. That and the negative image many gamers get especially Generations X and Y as they are portrayed as being lazy slackers... Keep the faith, as we feel your pain. Many [overseas] politicians are banning games based on false research and information that is being passed around by people like Jack Thompson who have a clear agenda against gaming. The best way to fight this is to partner up with overseas groups who defend the rights of gamers and consumers.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

13 comments

Ex-Nintendo Exec Perrin Kaplan: Bad Parents Should be Banned from Having Sex

September 1, 2008 -

We've missed Perrin Kaplan ever since she left Nintendo last year.

But she's back, apparently, and made a bit of a splash at the just-completed PAX by remarking that:

Parents who use video games as a babysitter shouldn't have sex to begin with.

Perrin's comments came during a panel session on sex and violence in games. Her new company, Zebra Partners will ramp up later this year when her non-compete agreement expires with Nintendo.

Via: Spong

165 comments

PAX Adding a Boston Show

August 30, 2008 -

Couldn't make it to Seattle for PAX?

Maybe Boston will work better for you.

As reported by GameSpot, the Penny Arcade crew has officially announced that they will be adding an East Coast PAX, beginning in 2010. The new show will be based in Boston.

GP: There's no truth to the rumor that game-legislating Mayor Thomas Menino will deliver the PAX 2010 keynote...

20 comments

Do Gamer Advocates Need to Be Gamers?

August 30, 2008 -

Toward the end of a Games, Politics & Policy panel I was moderating at PAX yesterday, a guy in the audience asked a question that was really more of a challenge. He wanted (demanded?) to know whether each of the four panel members and myself as moderator played games.

As it turned out, we did. Everyone explained their own gaming habits. I mentioned that I've reviewed games for more than a decade for the Philadelphia Inquirer and that if it's out there, I've probably played it. The questioner seemed satisfied.

But that particular question stuck with me after the session. The more I thought about it, the more frustrated I became.

The panel, you see, was packed with experts who work hard to make the gaming scene better. At least two attorneys were seated at the table. Jennifer Mercurio works on policy and legislative issues for the Entertainment Consumers Association (ECA). Bo Andersen heads the Entertainment Merchants Association (EMA), which represents video game retailers. Both spoke passionately about the First Amendment rights of game creators, game sellers and game consumers.

Also on board were Jason Della Rocca, executive director of the International Game Developers Association (IGDA) and Alex Quinn, head of Games For Change. Jason workes tirelessly on behalf of the people who make the games we love. Alex spearheads a movement to exploit the power of games in positive ways.

As it turns out, they all game to some degree, but - so what? Do you need to have a level 70 WoW character to be a good advocate for games? If I blow my knee out playing softball, do I care if the orthopedic surgeon has a catcher's mitt at home? No. I just want her to use her professional skills to patch me up.

And so it is with our panelists. I retrospect I feel that the question was insulting, although probably not intentionally so. What I wish I had said to the guy was: Sure, it's good to play games in order to understand their context, but professional expertise on issues like the First Amendment, Fair Use and Net Neutrality transcends the game space. And, as a gamer, it's comforting to know that skilled people are fighting on my behalf. Whether they are also fighting the Horde on WoW is not so important to me.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

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WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
E. Zachary KnightThe only problem is that I don't own a WiiU or 3DS and I would be worried that whatever codes I get would expire before I bought one.05/26/2015 - 1:28pm
 

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