Penny Arcade Expo

PSA: Watch PAX 2014 on Twitch

August 29, 2014 - GamePolitics Staff

Video game streaming service Twitch will be hosting a number of streams and original programming from PAX 2014 in Seattle, Washington beginning today and running until the shows end on Sunday. The Twitch booth at PAX 2014 will broadcast a variety of content including game reveals, exclusive gameplay, developer interviews, and "mini" eSports events, such as the TeSPA Collegiate Hearthstone Open, and Capcom Pro Tour.

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'Take This' Returns to PAX Prime

August 19, 2014 - GamePolitics Staff

Mental health charity Take This is returning to PAX Prime again this year with an AFK Room and a special panel led by the group's founders and other contributors.

"PAX has been a huge part of the success of Take This in being able to reach those who need help dealing with mental health issues in the greater video gaming community," said Take This president Russ Pitts. "It's an honor to be able to return to the show in an expanded role, and to hopefully help more people and spread more awareness about these very important issues."

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PAX Prime 'Maestros of Video Games' Panel Speakers Announced

July 29, 2014 - GamePolitics Staff

If you have ever wondered what goes into writing music for video games, then the PAX Prime 2014 panel, "MAESTROS OF VIDEO GAMES," is right up your alley. The special panel to take place at this year's PAX event will feature six of the industry's most accomplished composers discussing the processing of writing music for a video game.

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PAX South Planned for 'Early 2015'

April 14, 2014 - GamePolitics Staff

The Penny Arcade Expo has found great success in the Eastern and Western parts of the United States and even in Australia, but organizers want to bring the fan-focused event to a region of the United States that is rich in development talent and underserved gaming fans: Texas. So Joining PAX East and PAX Prime in 2015 will be PAX South.

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The Penny Arcade Controversy That Will Not Die

September 6, 2013 - GamePolitics Staff

Wired contributor Rachel Edidin has joined a growing contingent of writers and game developers that say they won't be attending PAX events in the future. Edidin says that a Q&A with Mike Krahulik (the artist of the web comic Penny Arcade and co-founder of PAX) this weekend was the final straw that broke the camel's back for her. She is not alone in that assertion.

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Majesco Launches New Indie Label, to be Run by Former IGN Editor

August 29, 2013 - GamePolitics Staff

Majesco has launched a new publishing label for indie games called Midnight City, headed up by a former public relations firm CEO and a former editor from IGN.

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Super Podcast Action Committee - Episode 66

August 27, 2013 - GamePolitics Staff

This week hosts Andrew Eisen and E. Zachary Knight are joined by Joystiq Managing Editor Susan Arendt to talk about female soldiers in Call of Duty: Ghosts multiplayer, a Connecticut lawmaker who wants game makers to stop "licensing" deals with gun makers, the best reason to go to PAX, Gone Home and Saturday Morning RPG, that infamous OUYA ad, and even some of Andrew's LEGO game milestones. Download Episode 66 now: SuperPAC Episode 66 (1 hour, 15 minutes) 69.3 MB.

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Indie Megabooth at PAX Prime Offers Over 80 Titles

August 15, 2013 - GamePolitics Staff

The Indie Megabooth at PAX Prime 2013 will offer visitors more than 80 games to check out including Anodyne, Bit.Trip Runner 2, Crypt of the Necrodancer, Don't Starve, Gravity Ghost, Hotline Miami 2: Wrong Number, Legend of Dungeon, Octodad: Dadliest Catch, N++, Scale, That Dragon Cancer, and Where is My Heart? There's also a Minibooth that includes over 25 games from ultra-small indie developers. These booths allow developers to share the cost of showing off their games at PAX Prime...

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Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/11/music-publishers-finally-pull-the-trigger-sue-an-isp-over-piracy/ this is just stupid.11/29/2014 - 12:56am
Papa MidnightWhat Andrew Said. I also got directed to a Blu-Ray for Dragon Ball Z.11/29/2014 - 12:38am
Andrew EisenI don't get it. That's a link to a Dragon Ball Z set.11/29/2014 - 12:21am
MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
 

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