EU Dumps €275k into Pedestrian Looking "Government RPG"

August 30, 2010 -

The European Service Network (ESN), operating under a budget of 275,000 Euros (approximately $349,000 U.S.) from the European Parliament's Directorate-General for Communication, is developing an online role-playing game—and social networking forum—that it hopes will capture “the essence of European Parliament.”

Named Citzalia, the online experience was compared to Second Life and will have users create an avatar before being able to,  “navigate around a virtual recreation of the actual Parliament, to create content, and to involve themselves in virtual law-making.”

Obama Removed from NJ Game, Political Pair Take His Place

August 13, 2010 -

A Seaside Heights boardwalk game that allowed patrons to bean a questionable likeness of President Barack Obama has replaced him with a pair of other polarizing political types.

A Star Ledger story reports that models of George W Bush and Hillary Clinton have taken over for Obama, in a move that the game’s operator said was meant to show that “we’re not anti-Democrat or anti-Republican.”

Secret Service agents also reportedly scouted out the game in order to see if game operators were egging on players to bean the President or “for patrons who expressed a desire to hurt the president.” No incidents of either type were reported.

The notoriety of the attraction has also apparently not brought in much new business either as “most tourists point to the game stand in recognition, but then keep on walking without playing.”

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Carnival Games Let Populace Target Obama

August 9, 2010 -

While they aren’t electronic, these interactive games sure feature a political bent.

A game that allowed carnival goers to shoot an apparent likeness of President Barack Obama made news last week, before the President of the amusement company behind the attraction pulled the game.

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California Labor Federation-backed Game Mocks Whitman

July 15, 2010 -

The California Labor Federation is obviously not backing California Gubernatorial candidate Meg Whitman (R).

Garage Sale Laptop Contains Underground Political Game

July 9, 2010 -

An Albuquerque, New Mexico man purchased a laptop for $100 at a garage sale and, after booting it up, was surprised to find an unpublished, underground political game from the 1990s, which took jabs at then Governor Gary Johnson.

The side-scrolling game, which depicts Governor Johnson as a “floating head of death,” was found on a PC purchased by New Mexico resident Alex Ortega. Local ABC affiliate KOAT tracked down the as-of-yet-unnamed creator of the game, who was so angered by government leaders in the 1990s that he created two video games, and even drafted a friend to drop copies of the games in the capitol mailboxes of certain lawmakers.

The laptop seemed to have once belonged to ex-New Mexico State Senator Manny Aragon, who pleaded guilty in 2008 to “three felony counts of conspiracy and mail fraud for his role in a scheme in which he and four others allegedly bilked the state out of $4.2 million during the construction of the Bernalillo County Metropolitan Courthouse,” and is in the midst of serving a 67-month sentence.

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Why Don’t Politicians Leverage Games More?

July 1, 2010 -

An article on The Game Reviews.com notes that while videogames have emerged into a “significant cultural force,” only a handful of games have been made in order to communicate political ideas.

Author Andy Johnson outlines a few games that attempted such incorporation, like America’s Army, Full Spectrum Warrior and religious games like Left Behind: Eternal Forces and The Bible Game, before describing a few games that feature a pure political bent, like the Bushgame and September 12th.

While politicians have been quick to latch on to social media tools to spread their message, Johnson says that it would be difficult for elected officials to latch on to videogames because their interactive nature breeds “unpredictability.” He continued:

Downing Street Fighter Adds Pensioner Gillian Duffy

April 29, 2010 -

UK PM Gordon Brown wishes he could go back in time and turn his mic off this morning, as the media continues to remind him that saying things about little old pensioners during a tough election year is probably not a good idea. To add to his shame over the remarks is an update to the Flash-based game Downing Street Fighter. The game now offers a "Gillian Duffy Bonus Round" where Mr. Brown or Mrs. Duffy take their awkwardness to the street in a best of three contest using fist, feet and head to beat down the opponent.

Naturally, you can also use any one of the 3 candidates including PM Gordon Brown, Nick Clegg or David Cameron.


Create Your Own Candidate in UK Election Sim

April 29, 2010 -

In light of the looming UK elections, Theory Spark has introduced its latest election simulator, Prime Minister Forever – UK 2010.

The downloadable PC game allows users to play as one of 16 parties, including Labour, Conservative, Lib-Dem, Green, UKIP, BNP, SNP, Plaid Cymru, UUP, DUP, Sinn Fein, SDLP, Alliance, Respect, Veritas, or Independent, and also includes a Candidate Editor that lets players create their own detailed entrant.

Prime Minister Forever – UK 2010 supports two to sixteen players and promises, “realistic electorate modeling techniques and the ability to plan complex strategies.”

Priced at £14.95 ($19.95), the game is also available at a discount for those who already own Prime Minister Forever - UK 2005.

Gaming's Worst Fictional Presidents

January 21, 2009 -

Over at 1UP, Jeremy Parish recounts some of the most incompetent presidents found in video games.

We think, however, that Jeremy is being a bit rough on his digital chief execs when he rates them "way less inspiring" than even the lately-exited President Bush. Dubya's galactic level of uninspiring-ness far surpassed anything conjured up by a mere game designer.

That said, Jeremy's choices are:

  • Mr. President / Bad Dudes (NES)
  • Laguna Loire / Final Fantasy VIII (PlayStation)
  • President of the Axis Nation / Assault Suits Valken (aka Cybernator) (SNES)
     

GP: Can you think of any others?

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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