The subject of game consoles in prisons is invariably a controversial one.
Some think that convicts don't deserve what might be considered a luxury. Others believe the relaxation afforded by gaming might make prison a safer place.
But U.K. newspaper The Guardian reports that officials at Britain's Rye Hill prison have removed PlayStations 3s from the inmate population over fears that prisoners will use the system's built-in WiFi capability to communicate with those on the outside. A prison official told The Guardian:
PlayStation 3 consoles are barred on the grounds that they have the capability to send and receive radio signals as an integral part of the equipment.
Some inmates were said to be chatting with friends. No information is provided on how those inmates obtained access to a WiFi signal, which might seem to be at least as important an issue, if not more so.
GamePolitics readers may recall that a similar issue was raised last month by Britain's Serious Organized Crime Agency.
UPDATE: IncGamers contacted the British Ministry of Justice and learned that Internet-capable consoles are already banned. This is not the first time that there has been confusion in the U.K. on this issue.
The debate over whether prison inmates should be allowed video game consoles is one that surfaces periodically.
But the head of Britain's Serious Organised Crime Agency offered a new twist this week when SOCA director-general Bill Hughes claimed that jailed crime lords were controlling their illicit empires via Internet-enabled video game consoles. U.K. newspaper the Times reported Hughes's comments:
If you are locked up, how do you communicate with others? And we have been highlighting the fact it is not always with mobile telephones. There is other technology used — people are using PlayStations to charge their mobile phones and are playing games interactively with others, so are able to communicate with them.
The Prison Service is concerned that prisoners are using interactive games to talk to people outside the prison. Communication is the name of the game and criminals are looking to exploit new technologies. Prisoners have rights and they have access to the internet...
U.K. prison officials, however, expressed outrage over Hughes's remarks, which apparently caught them off-guard. A spokesman for the Prison Service told the Times:
Prisoners have never been allowed access to wireless enabled technology such as that used in some games consoles. Nor would they ever be allowed access to such technology.
A decision was taken some years ago that the then-current generation of games consoles should be barred because the capability to send or receive radio signals is an integral part of the equipment.
Although the Times mentions that SOCA chief Hughes later apologized privately to prison boss Phil Wheatley, the newspaper also reports that SOCA is standing by its original claim.
As GamePolitics has previously reported, U.K. prisons allow inmates with good behavior to use game consoles. Potentially suicidal inmates are also permitted to play.
Via: Kotaku
A strategy game which challenges players to create and manage a private prison empire has outraged some observers.
Of ValuSoft's Prison Tycoon 4: Supermax, the Criminal Justice blog writes:
[Building] a private prison? Who would want to spend free time building an elaborate cage, allowing gang wars, drugs and racial violence to fester in an attempt to earn more money? This is the fourth version of the game, so apparently someone is playing it.
I guess there's a video game version of nearly everything one can imagine. But the existence of this game... highlights the disturbing prevalence of prisons in our society. This game takes for granted that prisons are everywhere and that they are simply a tool for profit. That's a sad place to be.
The architecturally-oriented BldgBlog couches its dismay in sarcasm:
The description of Prison Tycoon 4: SuperMax... urges players to experiment in the architectural framing and administrative implementation of prison life.
"Build a profitable privately run prison from the ground up... Grow your facility to SuperMax capabilities, housing the most dangerous and diabolical criminals on earth – all for the bottom line."
Putting moral limits on our imaginations temporarily aside, perhaps we could even conceive of Prison Tycoon 5: Guantánamo Bay, or Prison Tycoon 6: Austrian Basement Edition. Prison Tycoon 7: Gulag. Prison Tycoon 8: Escape from Abu Ghraib...
Prison Photography takes a more blunt view:
Prison Tycoon is less gratuitous than Grand Theft Auto and the like. But I don’t know if this is any comfort. To manipulate a virtual prison population with “friendly interaction and fighting between inmates dependent upon mood and gang affiliation” and to rely on “guards [who] will subdue aggressive prisoners, medical staff to treat injuries, chaplains administer to prisoner’s spiritual needs and therapists talk to prisoners to lift their spirits” seems a bit too sinister and calculated for an evening of gaming...
Really, why does this game exist? I suppose it is just completing the loop - the gamer, as a God of Pixels, can create criminals in his other games and then manipulate them in this one.