Playing Wii Sports in a suspected drug house following a raid is probably not the best way for police officers to ingratiate themselves with their superiors, especially if the house, as part of the investigation, was previously wired with a video camera.
The Associated Press reports that police in a Polk County, Florida were caught doing exactly that however, with one participant “furiously jumping up and down in celebration” while playing Wii Bowling. Another detective was also witnessed taking “several breaks” from cataloging evidence in order to bowl a few frames.
Some of the officers “could be disciplined.”
Is this better or worse than playing Solitaire while in session?
We’ve heard video games blamed for a lot of crazy things over the years but the “death of our planet”?
Well, that’s a new one.
Yoshiyuki Tomino (left), creator of the long-running Mobile Suit Gundam series, delivered the keynote at Japan’s CEDEC 2009 game developers’ conference and offered a rather strong negative opinion on the subject of video games and how they affect our lives.
I think that video games are evil. [Gaming] is not a type of activity that provides any support to our daily lives, and all these consoles are just consuming electricity! Let's say we have about three billion people on this planet wasting their time, bringing no productivity at all. Add 10 billion more people, and what would happen to our planet? Video games are assisting the death of our planet!
Those are some pretty surprising comments coming from a man whose franchise has spawned more than 100 video games over the last couple decades. Tomino, who thinks nothing’s bested Tetris since it came out over 20 years ago, offered the attending developers advice on how to proceed from here on out.
You have to find the median -- that games are not evil, perhaps not necessarily good either, but something that can be considered a pastime…
This is what I want to tell you: I want you to create a game that does not negatively affect our daily lives and is something that is considered more productive.
AE: I can’t help but imagine a slack-jawed look of disbelief from the game developers in attendance.
Via: Gamasutra
-Reporting from San Diego, GamePolitics Senior Correspondent Andrew Eisen…
British publisher Imagine routinely includes ads for pornography and sex chat services in the back of their video game magazines, according to a report at Overclock3D.
There, a UK man writing under the name "mayhem" describes sending his 8-year-old daughter out on a secret shopper mission to see whether she could purchase video game magazines containing such ads:
My 8 year old daughter walked in... On the lower shelf she picked out several magazines including Play (a Sony PlayStation 3 Magazine) and 360 (a Microsoft Xbox 360 magazine) both of which are published by Imagine Publishing. Neither of these titles had an 18 or 15 certificate on them. She also picked up several Future Publishing magazines and Dennis Publishing magazines.
She then proceeded to the check out were a young girl of about 19 years old had a quick look at the magazines and then scanned them in. My daughter then handed over the money and then walked out after saying thank you, and handed the magazines to me.
After a quick look through all the magazine I found that only Imagine Publishing had any sort of pornography contained within them...
So over all its been a interesting day finding out that such a major publisher (Imagine Publishing) has no morals when it comes to making money, even if it means serving up pornographic content to children that may read their magazines...
Via: fidgit
Should video gamers be allowed to bet real money on their gaming skills (or lack thereof)?
BringIt.com thinks so and hopes to capitalize on the concept. As reported by the Associated Press, the site, which is apparently legal in 39 states, will end its beta phase any day now.
BringIt says that the service it provides is not a form of gambling because its outcomes are based on skill, not chance. From the AP report:
It's free to sign up, provided you are at least 18. The site makes money by taking a 10 percent cut from people's wagers and a $4 fee from winners when they withdraw their loot.
Founder and CEO Woody Levin, 30, said most of the players on BringIt play for small amounts of money, $5 or $10...
BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee.
Arizona is one of 11 states in which BringIt is illegal, but the Phoenix New Times suggests - with tongue in cheek - that it could be a potential source of tax revenue:
Who knows? Maybe Levin and BringIt will someday steer as much money toward Arizona politicians as the racing industry does, and then Arizona video nuts can clean out each other's bank accounts -- with the state taking its cut, natch.
ESPN The Magazine has an in-depth interview with BringIt's Levin, who mentions that bets can be as high as $100,000.
Numerous World of Warcraft gamers have found their accounts unexpectedly suspended, apparently through no fault of their own.
Ars Technica reports that chargebacks were filed against the accounts by PaymentOne; however, many of the WoW players affected insist that they have never used PaymentOne's services to cover the game's $14.99 monthy fee.
Mike Thompson of Ars Technica explains:
Chargebacks are normally used as a method of consumer protection—a last line of defense against shady retailers... Exactly why and how these chargebacks were applied to the aforementioned accounts has yet to be determined, but they've caused the accounts to have negative balances with Blizzard, which has led to their suspension until the issue is resolved...
Posts in the forum thread show that Blizzard is willing to discuss the unauthorized charges, but there haven't been any definite results from pursuing this course of action yet... A quick Google search shows this isn't the first time that allegations of fraud and unexpected charges have been leveled against the company.
Electronic Art has apparently backed off a Comic Con promotion which encouraged attendees to "Commit an act of lust" with booth babes hired for the event.
Negative Gamer reports on EA's mea culpa:
Costumed reps are a tradition at Comic-Con. In the spirit of both the Circle of Lust and Comic-Con, we are encouraging attendees to Tweet photos of themselves with any of the costumed reps[...]
We apologize for any confusion and offense that resulted from our choice of wording, and want to assure you that we take your concerns and sentiments seriously.
It's all by way of promoting the publisher's upcoming Dante's Inferno. GamePolitics readers will recall an earlier controversy around the game when EA hired fake Christian protesters to march outside the Los Angeles Convention Center during E3.
If you're a Swede who has unloaded an unwanted MMO account for a few extra Kronas, the taxman would like a word.
On the other hand, if you're an American who has sold your account to a Swede, the taxman would still like a word.
GameCulture points out a Stockholm News report detailing efforts by Swedish tax officials to come to grips with e-commerce. To that end, the Skatteverket is even taking a look at small fish like gamers:
The Swedish Tax Agency hold that you have to pay tax for selling an avatar from a computer game. The agency has investigated the trading in avatars during a 14 month period and found the advertised sum of avatars for sale by Swedes to be 662 million SEK. But no one has ever declared any income for trading in avatars to the Tax Agency.
But even U.S. citizens could be subject to Swedish taxation on such virtual transactions, according to the Economics of Virtual Worlds blog:
[Note that] a sale has taken place in Sweden if the seller is a Swedish trader who sells [to]... a private person in Sweden or another EC [European Community] country. A sale from a foreign trader to a Swedish trader has also [legally] taken place in Sweden. The same applies if a trader from outside the EC sells services to Swedish private persons.
Thus, even U.S. citizens are subject to Swedish taxes in virtual worlds, as long as one of the participants is Swedish. The implication is that if similar tax rules are adopted around the globe, U.S. citizens could end up owing taxes to Sweden, Japan, South Korea, and other nations (depending on which and how many worlds they are part of) – all because they played some games...
Skatteverket states that gamers should send invoices to each other. It’s unreasonable stuff they’re talking about. The [game] users [typically] don’t know who they’re interacting with...
Here on GamePolitics we have - by design - ignored issues relating to electronic gambling games.
That's because, as a form of entertainment, video games are quite distinct from gambling. But that line may be blurred a bit by a new generation of tavern games which appear to require video game-like skills to win, rather than mere luck.
The Omaha World-Herald reports on one such game, a billiards affair called Bank Shot. While games of chance are considered illegal gambling under laws in Nebraska and many other states, Bank Shot seems to require skill:
The makers of the machine [say] that it is a game of skill that is no different from a game of Trivial Pursuit or a dart tournament sponsored by a bar or tavern. They also argue that the video game was carefully constructed to comply with Nebraska law...
The difficulty for law enforcement is in determining when a game requires more chance than skill, or more skill than chance.
Players can bet from $0.25 to $4 per game. To date, the largest jackpot has been $17,000:
The game centers on nine pool balls arranged in a grid formation. The player pushes a button that starts the balls flashing quickly in various formations. The player then pushes “stop” on a particular pattern, which helps to determine whether or not a player wins.
There are 30,000 patterns of pool balls built into the game. About 27 patterns flash in a given minute... players become more skillful at spotting the winning patterns after playing the game for a period of time...
Nebraska law enforcement officials are hoping that the state legislature will provide guidance on the issue.
The video game industry continues to find new and creative ways to stick it to PC gamers.
In the latest example, EA has announced that the much-anticipated Command & Conquer 4 will require players to constantly be connected to the Internet, even for single-player campaigns.
That requirement, however, violates one of the basic tenets of the Gamer's Bill of Rights, a document released at PAX 08 by Stardock CEO Brad Wardell and Gas Powered Games CEO Chris Taylor. EA, however, is not a signatory to the Bill of Rights. No surprise there.
Specifically, the C&C4 requirement violates this point:
Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
Ars Technica reports comments on the connection requirement made by EA Community Leader "APOC":
As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time.
While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise...
GP: This smells like backdoor DRM from here. Even if it's not, what if you're on a laptop? What if you're on an airplane? What if your Internet connection is down?
As a longtime PC gamer who has owned every version of the C&C and Red Alert games, this just sucks.
There is perhaps a glimmer of hope in APOC's comments. We note that he starts off with "As of right now..." Does that mean that this gamer-unfriendly policy is subject to change?
It's time for PC gamers to make some noise about this nonsense.
Michael Cherry, a 38-year-old Ontario man in court to plead guilty to possessing child pornography, offered a unique explanation for his crime.
The London Free Press reports:
Admitting he possessed child pornography, a London man said yesterday he lived "in a closed box" of friendless fantasy fuelled by video games, his computer and comic books.
"I'd work, come home . . . lock myself in my apartment..."
After a difficult childhood in foster care, separated from his siblings, his client became a truck driver who lived by himself in squalor and clinical depression, Squire said. "He was in a black hole . . . a strange sort of world his computer created."
Via: Graphic Policy
If you illegally download software or music, your mom will be wrestled to the ground and arrested by a SWAT team - for cooking pasta.
That's just one of the apparent messages in a modern-day update of 1992's Don't Copy That Floppy.
The Software & Information Industry Association, which created the video, explains (sort of) in its YouTube description of the video:
Check out the trailer...anti-piracy hero MC Double Def DP will return in the summer of 2009 to drop some more knowledge on would-be pirates in the sequel to 1992's "Don't Copy That Floppy! Brought to you by SIIA (formerly SPA)
Via: ZeroPaid
Here are a few more lists of allegedly patriotic games for your July 4th weekend perusal. Some choices seem spot-on, others a bit of a stretch.
1up (2008): Top 5 Insanely Patriotic Video Games
RipTen (2008): Top Five Patriotic Games of All Time
GamesRadar (2008): 20 Most Rabidly Patriotic Video Games
GP: If we spot new lists, we'll update.
It's unclear whether a member of Britain's Parliament may have purchased a PlayStation game with his tax-funded expense account, reports Eurogamer.
A number of MPs have been found to have used public funds for questionable expenses in recent months. Eurogamer spotted the Labour Party's Nigel Griffiths (left) among a list of MP with oddball expenditures published by The Guardian. Griffiths strongly denied that he bought a game, however, and Eurogamer can't find one with the title as given:
According to a list of the stranger expense claims... Nigel Griffiths, Labour MP for Edinburgh South and former deputy leader of the House of Commons, expensed "GBP 29.99 for a PlayStation computer game, Premiership Arsenal".
Griffiths disputes the report, however, telling The Sun that the Dixons receipt in question is misleading. "It's not a game, it's a branded memory stick," said the beleaguered MP. "I'm well past playing video games."
We certainly don't recall a game called Premiership Arsenal and can't find any reference to one, either, although it's possible the title refers to Codemasters' PS2 offering, Club Football: Arsenal 2005.
Under somewhat more of a microscope than Griffiths is frequent video game critic Keith Vaz, also of the Labour Party. Bruce on Games cites a BBC report detailing Vaz's questionable use of public funds:
[Vaz] claimed more than £75,000 to fund a second home in Westminster, even though his family home is just 12 miles away in Stanmore. The Telegraph also suggested he changed his designated second home for a single year to property in his Leicester constituency, before claiming more than £4,000 on furnishings.
On Wednesday GamePolitics reported on a study which linked players of violent games with aggressive behavior while claiming that those who played games with prosocial themes were more likely to be helpful. Prof. Brad Bushman of the University of Michigan and Prof. Douglas Gentile of Iowa State were among the study's more recognizable authors.
Yesterday we reported on Texas A&M Prof. Chris Ferguson's reaction to the Bushman-Gentile study. Ferguson slammed the research methodology involved, including a somewhat academic foray into concepts like multicollinearity, which made our brain hurt just a bit.
So, in the interest of keeping things simple, we went back to Ferguson with a follow-up question concerning the methodology used in one portion of the Bushman-Gentile research. 161 U.S. college students served as test subjects:
After playing either a prosocial, violent, or neutral game, participants were asked to assign puzzles to a randomly selected partner. They could choose from puzzles that were easy, medium or hard to complete. Their partner could win $10 if they solved all the puzzles. Those who played a prosocial game were considerably more helpful than others, assigning more easy puzzles to their partners. And those who had played violent games were significantly more likely to assign the hardest puzzles.
Given the uniqueness of the methodology, GamePolitics asked Ferguson whether, in his opinion, the "puzzle test" was a valid measure of aggression or a reasonable predictor of violent behavior. Ferguson quickly said that it was not:
No, not even remotely. It is worlds apart from any real world aggressive or helping behavior on many levels. Unfortunately this is a typical ad hoc outcome with no validity.
We've been mentioning (warning?) GamePolitics readers that last night's episode of Mental included a plot element about a violent, 8-year-old gamer.
Fidgit's Tom Chick caught the show and serves up a detailed report [SPOILER ALERT]:
If you're watching [Mental], you probably caught last night's episode in which a kid is deprived of videogames, and therefore invents one in his head.
But the problem is that the videogame he invents in his head sucks... the kid ends up freaking out, hurting his mother with a knife, and then going catatonic. I know how he feels. I've played some bad videogames in my time, too. The kid's hands keep twitching as if he were playing a videogame. With a console controller, of course...
The situation is resolved when the sensitive physician with a lot of time on his hands guides his misunderstood patient through how to play the imaginary videogame...
Once he's beat the game in his head, he reconciles with his neglectful father and starts on his medication.
You can catch the full episode yourself at the Mental website. But you'll have to install Fox's video player; I'm not crazy about that...
GP: So, I watched the episode this morning and didn't find that it especially sensationalized games. Don't want to spoil it for anyone who may decide to check it out, so I won't say more about that for now. Overall, the show offers a sensitive treatment of mental health issues.
The subject of game consoles in prisons is invariably a controversial one.
Some think that convicts don't deserve what might be considered a luxury. Others believe the relaxation afforded by gaming might make prison a safer place.
But U.K. newspaper The Guardian reports that officials at Britain's Rye Hill prison have removed PlayStations 3s from the inmate population over fears that prisoners will use the system's built-in WiFi capability to communicate with those on the outside. A prison official told The Guardian:
PlayStation 3 consoles are barred on the grounds that they have the capability to send and receive radio signals as an integral part of the equipment.
Some inmates were said to be chatting with friends. No information is provided on how those inmates obtained access to a WiFi signal, which might seem to be at least as important an issue, if not more so.
GamePolitics readers may recall that a similar issue was raised last month by Britain's Serious Organized Crime Agency.
UPDATE: IncGamers contacted the British Ministry of Justice and learned that Internet-capable consoles are already banned. This is not the first time that there has been confusion in the U.K. on this issue.
A protest march outsde the Los Angeles Convention Center on Tuesday was staged by Electronic Arts to publicize its upcoming Dante's Inferno game, according to the Associated Press.
While there was speculation in the gaming press yesterday that the event, which was reported as actual news by the Los Angeles Times and San Jose Mercury-News was a fake, today's report is the first actual confirmation.
According to the AP, EA spokeswoman Holly Rockwood said that the publisher hired a viral marketing firm which staged the protest. About 20 actors carried signs and distributed pamphlets protesting Dante's Inferno on supposed religious grounds.
The marketing campaign also employed a faux website, WeAreSaved.org.
GP: I'm wondering if the viral marketing firm used by EA for the Dante's Inferno bit was also the group behind the recent brass knuckles campaign supporting The Godfather II...
GamePolitics was among those sites reporting on the protest as an actual event. We picked up on the story via the L.A. Times's coverage.
A few months back there was a minor uproar surrounding "Islam is the light," a phrase which some people thought they heard uttered by both a talking baby doll and a children's DS game.
In a video posted late last week on YouTube, a man claims that a character in Nintendo's recently-released Wii title Punch-Out!! shouts "Allah Akbar," an Arabic phrase which translates to "God is great."
RevolutionOfCG, who describes himself as a conservative pundit in his YouTube profile, posted the clip of fighter Bald Bull and equates the character's supposed utterance of the phrase with terrorism:
Allah Akbar or God Is Great. For those of you that don't understand the implications of this. Let me put it to you this way. Virtually Every Muslim Terrorist has said this before they blew themselves up or in the case of 9-11, before they slammed into buildings...
Hailing from Istanbul Turkey, if we are to understand the implications of culture, Bald Bull is more than likely a Muslim...
Not even 8 years after 9-11 and are we going to accept this phrase in a video game Rated E for Everyone. What do the families of these heinous crimes think of this? Someone out there has to be appalled, I'm certain of that.
The narration of the video includes 9/11 footage of the second plane striking the World Trade Center. As to the phrase Allah Akbar, its Wikipedia page lists a variety of uses other than by terrorists:
This phrase is recited by Muslims in numerous different situations. For example, when they are happy or wish to express approval, when they want to praise a speaker, during battles, and even times of extreme stress or euphoria. It is also used by bombers or suicide bombers before they detonate.
The phrase is said during each stage of both obligatory prayers, which are supposed to be performed five times a day, and supererogatory prayers, which are performed at will...
That's, of course, assuming that Bald Bull actually says Allah Akbar, which is unconfirmed at this point.
Via: VC Review
If you want to trade in your used games in Broward County, Florida, prepare to give up your thumbprint.
The Broward-Palm Beach New Times reports that the local sheriff's office began requiring game traders to submit to thumbprinting in October, 2008:
Broward County Sheriff's Office spokeswoman Kayla Concepcion said the new requirement comes straight from the Florida Legislature, which enacted a law... that treated video games like second-hand goods sold at pawn shops. Now any store buying used video games has to collect the thumb prints, along with a bunch of other personal info about the seller.
A leading copyright enforcement official in Japan has likened individuals who pirate Nintendo DS games to terrorists.
tech.radar reports that Yutaka Kubota (left), who heads Japan's Association of Copyright for Computer Software, made the comment to Famitsu magazine:
This is an issue that affects our national interests and, personally, I see it as a form of information terrorism that is crushing Japan's industry.
tech.radar also notes that Kubota's organization has close ties to Nintendo. The DS manufacturer claims that 120 million bootleg copies of DS games were downloaded through the end of 2007. Such activity is not illegal in Japan, but pending legislation would make such downloading a crime.